* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
107 lines
2.6 KiB
Plaintext
107 lines
2.6 KiB
Plaintext
/* SPDX-License-Identifier: Apache-2.0
|
|
* Copyright 2011-2022 Blender Foundation */
|
|
|
|
#include "node_noise.h"
|
|
#include "stdcycles.h"
|
|
|
|
/* Wave */
|
|
|
|
float wave(point p_input,
|
|
string type,
|
|
string bands_direction,
|
|
string rings_direction,
|
|
string profile,
|
|
float distortion,
|
|
float detail,
|
|
float dscale,
|
|
float droughness,
|
|
float phase)
|
|
{
|
|
/* Prevent precision issues on unit coordinates. */
|
|
point p = (p_input + 0.000001) * 0.999999;
|
|
|
|
float n = 0.0;
|
|
|
|
if (type == "bands") {
|
|
if (bands_direction == "x") {
|
|
n = p[0] * 20.0;
|
|
}
|
|
else if (bands_direction == "y") {
|
|
n = p[1] * 20.0;
|
|
}
|
|
else if (bands_direction == "z") {
|
|
n = p[2] * 20.0;
|
|
}
|
|
else { /* diagonal */
|
|
n = (p[0] + p[1] + p[2]) * 10.0;
|
|
}
|
|
}
|
|
else if (type == "rings") {
|
|
point rp = p;
|
|
if (rings_direction == "x") {
|
|
rp *= point(0.0, 1.0, 1.0);
|
|
}
|
|
else if (rings_direction == "y") {
|
|
rp *= point(1.0, 0.0, 1.0);
|
|
}
|
|
else if (rings_direction == "z") {
|
|
rp *= point(1.0, 1.0, 0.0);
|
|
}
|
|
/* else: "spherical" */
|
|
|
|
n = length(rp) * 20.0;
|
|
}
|
|
|
|
n += phase;
|
|
|
|
if (distortion != 0.0) {
|
|
n = n + (distortion * (fractal_noise(p * dscale, detail, droughness) * 2.0 - 1.0));
|
|
}
|
|
|
|
if (profile == "sine") {
|
|
return 0.5 + 0.5 * sin(n - M_PI_2);
|
|
}
|
|
else if (profile == "saw") {
|
|
n /= M_2PI;
|
|
return n - floor(n);
|
|
}
|
|
else { /* profile tri */
|
|
n /= M_2PI;
|
|
return abs(n - floor(n + 0.5)) * 2.0;
|
|
}
|
|
}
|
|
|
|
shader node_wave_texture(int use_mapping = 0,
|
|
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
string wave_type = "bands",
|
|
string bands_direction = "x",
|
|
string rings_direction = "x",
|
|
string profile = "sine",
|
|
float Scale = 5.0,
|
|
float Distortion = 0.0,
|
|
float Detail = 2.0,
|
|
float DetailScale = 1.0,
|
|
float DetailRoughness = 0.5,
|
|
float PhaseOffset = 0.0,
|
|
point Vector = P,
|
|
output float Fac = 0.0,
|
|
output color Color = 0.0)
|
|
{
|
|
point p = Vector;
|
|
|
|
if (use_mapping)
|
|
p = transform(mapping, p);
|
|
|
|
Fac = wave(p * Scale,
|
|
wave_type,
|
|
bands_direction,
|
|
rings_direction,
|
|
profile,
|
|
Distortion,
|
|
Detail,
|
|
DetailScale,
|
|
DetailRoughness,
|
|
PhaseOffset);
|
|
Color = Fac;
|
|
}
|