This was tested in some places to check if code was being compiled for the CPU, however this is only defined in the kernel. Checking __KERNEL_GPU__ always works.
28 lines
843 B
C++
28 lines
843 B
C++
/* SPDX-License-Identifier: Apache-2.0
|
|
* Copyright 2011-2022 Blender Foundation */
|
|
|
|
#pragma once
|
|
|
|
#ifndef __KERNEL_GPU__
|
|
# include "util/profiling.h"
|
|
#endif
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
#ifndef __KERNEL_GPU__
|
|
# define PROFILING_INIT(kg, event) \
|
|
ProfilingHelper profiling_helper((ProfilingState *)&kg->profiler, event)
|
|
# define PROFILING_EVENT(event) profiling_helper.set_event(event)
|
|
# define PROFILING_INIT_FOR_SHADER(kg, event) \
|
|
ProfilingWithShaderHelper profiling_helper((ProfilingState *)&kg->profiler, event)
|
|
# define PROFILING_SHADER(object, shader) \
|
|
profiling_helper.set_shader(object, (shader)&SHADER_MASK);
|
|
#else
|
|
# define PROFILING_INIT(kg, event)
|
|
# define PROFILING_EVENT(event)
|
|
# define PROFILING_INIT_FOR_SHADER(kg, event)
|
|
# define PROFILING_SHADER(object, shader)
|
|
#endif /* !__KERNEL_GPU__ */
|
|
|
|
CCL_NAMESPACE_END
|