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blender-archive/intern/cycles/util/math_float4.h
Andrii Symkin f00d9e80ae Cycles: add more math functions for float4
Add more math functions for float4 to make them on par with float3 ones. It
makes it possible to change the types of float3 variables to float4 without
additional work.

Differential Revision: https://developer.blender.org/D15318
2022-06-30 16:25:21 +02:00

569 lines
15 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef __UTIL_MATH_FLOAT4_H__
#define __UTIL_MATH_FLOAT4_H__
#ifndef __UTIL_MATH_H__
# error "Do not include this file directly, include util/types.h instead."
#endif
CCL_NAMESPACE_BEGIN
/*******************************************************************************
* Declaration.
*/
#if !defined(__KERNEL_METAL__)
ccl_device_inline float4 operator-(const float4 &a);
ccl_device_inline float4 operator*(const float4 &a, const float4 &b);
ccl_device_inline float4 operator*(const float4 &a, float f);
ccl_device_inline float4 operator*(float f, const float4 &a);
ccl_device_inline float4 operator/(const float4 &a, float f);
ccl_device_inline float4 operator/(const float4 &a, const float4 &b);
ccl_device_inline float4 operator+(const float4 &a, const float f);
ccl_device_inline float4 operator+(const float4 &a, const float4 &b);
ccl_device_inline float4 operator-(const float4 &a, const float f);
ccl_device_inline float4 operator-(const float4 &a, const float4 &b);
ccl_device_inline float4 operator+=(float4 &a, const float4 &b);
ccl_device_inline float4 operator*=(float4 &a, const float4 &b);
ccl_device_inline float4 operator*=(float4 &a, float f);
ccl_device_inline float4 operator/=(float4 &a, float f);
ccl_device_inline int4 operator<(const float4 &a, const float4 &b);
ccl_device_inline int4 operator>=(const float4 &a, const float4 &b);
ccl_device_inline int4 operator<=(const float4 &a, const float4 &b);
ccl_device_inline bool operator==(const float4 &a, const float4 &b);
ccl_device_inline float distance(const float4 &a, const float4 &b);
ccl_device_inline float dot(const float4 &a, const float4 &b);
ccl_device_inline float len_squared(const float4 &a);
ccl_device_inline float4 rcp(const float4 &a);
ccl_device_inline float4 sqrt(const float4 &a);
ccl_device_inline float4 sqr(const float4 &a);
ccl_device_inline float4 cross(const float4 &a, const float4 &b);
ccl_device_inline bool is_zero(const float4 &a);
ccl_device_inline float average(const float4 &a);
ccl_device_inline float len(const float4 &a);
ccl_device_inline float4 normalize(const float4 &a);
ccl_device_inline float4 safe_normalize(const float4 &a);
ccl_device_inline float4 min(const float4 &a, const float4 &b);
ccl_device_inline float4 max(const float4 &a, const float4 &b);
ccl_device_inline float4 clamp(const float4 &a, const float4 &mn, const float4 &mx);
ccl_device_inline float4 fabs(const float4 &a);
ccl_device_inline float4 floor(const float4 &a);
ccl_device_inline float4 mix(const float4 &a, const float4 &b, float t);
#endif /* !__KERNEL_METAL__*/
ccl_device_inline float4 safe_divide(const float4 a, const float4 b);
ccl_device_inline float4 safe_divide(const float4 a, const float b);
#ifdef __KERNEL_SSE__
template<size_t index_0, size_t index_1, size_t index_2, size_t index_3>
__forceinline const float4 shuffle(const float4 &b);
template<size_t index_0, size_t index_1, size_t index_2, size_t index_3>
__forceinline const float4 shuffle(const float4 &a, const float4 &b);
template<> __forceinline const float4 shuffle<0, 1, 0, 1>(const float4 &b);
template<> __forceinline const float4 shuffle<0, 1, 0, 1>(const float4 &a, const float4 &b);
template<> __forceinline const float4 shuffle<2, 3, 2, 3>(const float4 &a, const float4 &b);
# ifdef __KERNEL_SSE3__
template<> __forceinline const float4 shuffle<0, 0, 2, 2>(const float4 &b);
template<> __forceinline const float4 shuffle<1, 1, 3, 3>(const float4 &b);
# endif
#endif /* __KERNEL_SSE__ */
ccl_device_inline float reduce_min(const float4 a);
ccl_device_inline float reduce_max(const float4 a);
ccl_device_inline float reduce_add(const float4 a);
ccl_device_inline bool isequal(const float4 a, const float4 b);
#ifndef __KERNEL_GPU__
ccl_device_inline float4 select(const int4 &mask, const float4 &a, const float4 &b);
#endif /* !__KERNEL_GPU__ */
/*******************************************************************************
* Definition.
*/
ccl_device_inline float4 zero_float4()
{
#ifdef __KERNEL_SSE__
return float4(_mm_setzero_ps());
#else
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
#endif
}
ccl_device_inline float4 one_float4()
{
return make_float4(1.0f, 1.0f, 1.0f, 1.0f);
}
#if !defined(__KERNEL_METAL__)
ccl_device_inline float4 operator-(const float4 &a)
{
# ifdef __KERNEL_SSE__
__m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
return float4(_mm_xor_ps(a.m128, mask));
# else
return make_float4(-a.x, -a.y, -a.z, -a.w);
# endif
}
ccl_device_inline float4 operator*(const float4 &a, const float4 &b)
{
# ifdef __KERNEL_SSE__
return float4(_mm_mul_ps(a.m128, b.m128));
# else
return make_float4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w);
# endif
}
ccl_device_inline float4 operator*(const float4 &a, float f)
{
# if defined(__KERNEL_SSE__)
return a * make_float4(f);
# else
return make_float4(a.x * f, a.y * f, a.z * f, a.w * f);
# endif
}
ccl_device_inline float4 operator*(float f, const float4 &a)
{
return a * f;
}
ccl_device_inline float4 operator/(const float4 &a, float f)
{
return a * (1.0f / f);
}
ccl_device_inline float4 operator/(const float4 &a, const float4 &b)
{
# ifdef __KERNEL_SSE__
return float4(_mm_div_ps(a.m128, b.m128));
# else
return make_float4(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w);
# endif
}
ccl_device_inline float4 operator+(const float4 &a, const float f)
{
return a + make_float4(f, f, f, f);
}
ccl_device_inline float4 operator+(const float4 &a, const float4 &b)
{
# ifdef __KERNEL_SSE__
return float4(_mm_add_ps(a.m128, b.m128));
# else
return make_float4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w);
# endif
}
ccl_device_inline float4 operator-(const float4 &a, const float f)
{
return a - make_float4(f, f, f, f);
}
ccl_device_inline float4 operator-(const float4 &a, const float4 &b)
{
# ifdef __KERNEL_SSE__
return float4(_mm_sub_ps(a.m128, b.m128));
# else
return make_float4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w);
# endif
}
ccl_device_inline float4 operator+=(float4 &a, const float4 &b)
{
return a = a + b;
}
ccl_device_inline float4 operator-=(float4 &a, const float4 &b)
{
return a = a - b;
}
ccl_device_inline float4 operator*=(float4 &a, const float4 &b)
{
return a = a * b;
}
ccl_device_inline float4 operator*=(float4 &a, float f)
{
return a = a * f;
}
ccl_device_inline float4 operator/=(float4 &a, float f)
{
return a = a / f;
}
ccl_device_inline int4 operator<(const float4 &a, const float4 &b)
{
# ifdef __KERNEL_SSE__
return int4(_mm_castps_si128(_mm_cmplt_ps(a.m128, b.m128)));
# else
return make_int4(a.x < b.x, a.y < b.y, a.z < b.z, a.w < b.w);
# endif
}
ccl_device_inline int4 operator>=(const float4 &a, const float4 &b)
{
# ifdef __KERNEL_SSE__
return int4(_mm_castps_si128(_mm_cmpge_ps(a.m128, b.m128)));
# else
return make_int4(a.x >= b.x, a.y >= b.y, a.z >= b.z, a.w >= b.w);
# endif
}
ccl_device_inline int4 operator<=(const float4 &a, const float4 &b)
{
# ifdef __KERNEL_SSE__
return int4(_mm_castps_si128(_mm_cmple_ps(a.m128, b.m128)));
# else
return make_int4(a.x <= b.x, a.y <= b.y, a.z <= b.z, a.w <= b.w);
# endif
}
ccl_device_inline bool operator==(const float4 &a, const float4 &b)
{
# ifdef __KERNEL_SSE__
return (_mm_movemask_ps(_mm_cmpeq_ps(a.m128, b.m128)) & 15) == 15;
# else
return (a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w);
# endif
}
ccl_device_inline float distance(const float4 &a, const float4 &b)
{
return len(a - b);
}
ccl_device_inline float dot(const float4 &a, const float4 &b)
{
# if defined(__KERNEL_SSE41__) && defined(__KERNEL_SSE__)
# if defined(__KERNEL_NEON__)
__m128 t = vmulq_f32(a, b);
return vaddvq_f32(t);
# else
return _mm_cvtss_f32(_mm_dp_ps(a, b, 0xFF));
# endif
# else
return (a.x * b.x + a.y * b.y) + (a.z * b.z + a.w * b.w);
# endif
}
ccl_device_inline float len_squared(const float4 &a)
{
return dot(a, a);
}
ccl_device_inline float4 rcp(const float4 &a)
{
# ifdef __KERNEL_SSE__
/* Don't use _mm_rcp_ps due to poor precision. */
return float4(_mm_div_ps(_mm_set_ps1(1.0f), a.m128));
# else
return make_float4(1.0f / a.x, 1.0f / a.y, 1.0f / a.z, 1.0f / a.w);
# endif
}
ccl_device_inline float4 sqrt(const float4 &a)
{
# ifdef __KERNEL_SSE__
return float4(_mm_sqrt_ps(a.m128));
# else
return make_float4(sqrtf(a.x), sqrtf(a.y), sqrtf(a.z), sqrtf(a.w));
# endif
}
ccl_device_inline float4 sqr(const float4 &a)
{
return a * a;
}
ccl_device_inline float4 cross(const float4 &a, const float4 &b)
{
# ifdef __KERNEL_SSE__
return (shuffle<1, 2, 0, 0>(a) * shuffle<2, 0, 1, 0>(b)) -
(shuffle<2, 0, 1, 0>(a) * shuffle<1, 2, 0, 0>(b));
# else
return make_float4(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x, 0.0f);
# endif
}
ccl_device_inline bool is_zero(const float4 &a)
{
# ifdef __KERNEL_SSE__
return a == zero_float4();
# else
return (a.x == 0.0f && a.y == 0.0f && a.z == 0.0f && a.w == 0.0f);
# endif
}
ccl_device_inline float average(const float4 &a)
{
return reduce_add(a) * 0.25f;
}
ccl_device_inline float len(const float4 &a)
{
return sqrtf(dot(a, a));
}
ccl_device_inline float4 normalize(const float4 &a)
{
return a / len(a);
}
ccl_device_inline float4 safe_normalize(const float4 &a)
{
float t = len(a);
return (t != 0.0f) ? a / t : a;
}
ccl_device_inline float4 min(const float4 &a, const float4 &b)
{
# ifdef __KERNEL_SSE__
return float4(_mm_min_ps(a.m128, b.m128));
# else
return make_float4(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w));
# endif
}
ccl_device_inline float4 max(const float4 &a, const float4 &b)
{
# ifdef __KERNEL_SSE__
return float4(_mm_max_ps(a.m128, b.m128));
# else
return make_float4(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w));
# endif
}
ccl_device_inline float4 clamp(const float4 &a, const float4 &mn, const float4 &mx)
{
return min(max(a, mn), mx);
}
ccl_device_inline float4 fabs(const float4 &a)
{
# if defined(__KERNEL_SSE__)
# if defined(__KERNEL_NEON__)
return float4(vabsq_f32(a));
# else
return float4(_mm_and_ps(a.m128, _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff))));
# endif
# else
return make_float4(fabsf(a.x), fabsf(a.y), fabsf(a.z), fabsf(a.w));
# endif
}
ccl_device_inline float4 floor(const float4 &a)
{
# ifdef __KERNEL_SSE__
return float4(_mm_floor_ps(a));
# else
return make_float4(floorf(a.x), floorf(a.y), floorf(a.z), floorf(a.w));
# endif
}
ccl_device_inline float4 mix(const float4 &a, const float4 &b, float t)
{
return a + t * (b - a);
}
ccl_device_inline float4 saturate(const float4 &a)
{
return make_float4(saturatef(a.x), saturatef(a.y), saturatef(a.z), saturatef(a.w));
}
ccl_device_inline float4 exp(float4 v)
{
return make_float4(expf(v.x), expf(v.y), expf(v.z), expf(v.z));
}
ccl_device_inline float4 log(float4 v)
{
return make_float4(logf(v.x), logf(v.y), logf(v.z), logf(v.z));
}
#endif /* !__KERNEL_METAL__*/
ccl_device_inline float reduce_add(const float4 a)
{
#if defined(__KERNEL_SSE__)
# if defined(__KERNEL_NEON__)
return vaddvq_f32(a);
# elif defined(__KERNEL_SSE3__)
float4 h(_mm_hadd_ps(a.m128, a.m128));
return _mm_cvtss_f32(_mm_hadd_ps(h.m128, h.m128));
# else
float4 h(shuffle<1, 0, 3, 2>(a) + a);
return _mm_cvtss_f32(shuffle<2, 3, 0, 1>(h) + h);
# endif
#else
return a.x + a.y + a.z + a.w;
#endif
}
ccl_device_inline float reduce_min(const float4 a)
{
#if defined(__KERNEL_SSE__)
# if defined(__KERNEL_NEON__)
return vminvq_f32(a);
# else
float4 h = min(shuffle<1, 0, 3, 2>(a), a);
return _mm_cvtss_f32(min(shuffle<2, 3, 0, 1>(h), h));
# endif
#else
return min(min(a.x, a.y), min(a.z, a.w));
#endif
}
ccl_device_inline float reduce_max(const float4 a)
{
#if defined(__KERNEL_SSE__)
# if defined(__KERNEL_NEON__)
return vmaxvq_f32(a);
# else
float4 h = max(shuffle<1, 0, 3, 2>(a), a);
return _mm_cvtss_f32(max(shuffle<2, 3, 0, 1>(h), h));
# endif
#else
return max(max(a.x, a.y), max(a.z, a.w));
#endif
}
ccl_device_inline bool isequal(const float4 a, const float4 b)
{
#if defined(__KERNEL_METAL__)
return all(a == b);
#else
return a == b;
#endif
}
#ifdef __KERNEL_SSE__
template<size_t index_0, size_t index_1, size_t index_2, size_t index_3>
__forceinline const float4 shuffle(const float4 &b)
{
# if defined(__KERNEL_NEON__)
return float4(shuffle_neon<__m128, index_0, index_1, index_2, index_3>(b.m128));
# else
return float4(_mm_castsi128_ps(
_mm_shuffle_epi32(_mm_castps_si128(b), _MM_SHUFFLE(index_3, index_2, index_1, index_0))));
# endif
}
template<size_t index_0, size_t index_1, size_t index_2, size_t index_3>
__forceinline const float4 shuffle(const float4 &a, const float4 &b)
{
# if defined(__KERNEL_NEON__)
return float4(shuffle_neon<__m128, index_0, index_1, index_2, index_3>(a.m128, b.m128));
# else
return float4(_mm_shuffle_ps(a.m128, b.m128, _MM_SHUFFLE(index_3, index_2, index_1, index_0)));
# endif
}
template<> __forceinline const float4 shuffle<0, 1, 0, 1>(const float4 &b)
{
return float4(_mm_castpd_ps(_mm_movedup_pd(_mm_castps_pd(b))));
}
template<> __forceinline const float4 shuffle<0, 1, 0, 1>(const float4 &a, const float4 &b)
{
return float4(_mm_movelh_ps(a.m128, b.m128));
}
template<> __forceinline const float4 shuffle<2, 3, 2, 3>(const float4 &a, const float4 &b)
{
return float4(_mm_movehl_ps(b.m128, a.m128));
}
# ifdef __KERNEL_SSE3__
template<> __forceinline const float4 shuffle<0, 0, 2, 2>(const float4 &b)
{
return float4(_mm_moveldup_ps(b));
}
template<> __forceinline const float4 shuffle<1, 1, 3, 3>(const float4 &b)
{
return float4(_mm_movehdup_ps(b));
}
# endif /* __KERNEL_SSE3__ */
#endif /* __KERNEL_SSE__ */
#ifndef __KERNEL_GPU__
ccl_device_inline float4 select(const int4 &mask, const float4 &a, const float4 &b)
{
# ifdef __KERNEL_SSE__
return float4(_mm_blendv_ps(b.m128, a.m128, _mm_castsi128_ps(mask.m128)));
# else
return make_float4(
(mask.x) ? a.x : b.x, (mask.y) ? a.y : b.y, (mask.z) ? a.z : b.z, (mask.w) ? a.w : b.w);
# endif
}
ccl_device_inline float4 mask(const int4 &mask, const float4 &a)
{
/* Replace elements of x with zero where mask isn't set. */
return select(mask, a, zero_float4());
}
ccl_device_inline float4 load_float4(ccl_private const float *v)
{
# ifdef __KERNEL_SSE__
return float4(_mm_loadu_ps(v));
# else
return make_float4(v[0], v[1], v[2], v[3]);
# endif
}
#endif /* !__KERNEL_GPU__ */
ccl_device_inline float4 safe_divide(const float4 a, const float b)
{
return (b != 0.0f) ? a / b : zero_float4();
}
ccl_device_inline float4 safe_divide(const float4 a, const float4 b)
{
return make_float4((b.x != 0.0f) ? a.x / b.x : 0.0f,
(b.y != 0.0f) ? a.y / b.y : 0.0f,
(b.z != 0.0f) ? a.z / b.z : 0.0f,
(b.w != 0.0f) ? a.w / b.w : 0.0f);
}
ccl_device_inline bool isfinite_safe(float4 v)
{
return isfinite_safe(v.x) && isfinite_safe(v.y) && isfinite_safe(v.z) && isfinite_safe(v.w);
}
ccl_device_inline float4 ensure_finite(float4 v)
{
if (!isfinite_safe(v.x))
v.x = 0.0f;
if (!isfinite_safe(v.y))
v.y = 0.0f;
if (!isfinite_safe(v.z))
v.z = 0.0f;
if (!isfinite_safe(v.w))
v.w = 0.0f;
return v;
}
ccl_device_inline float4 pow(float4 v, float e)
{
return make_float4(powf(v.x, e), powf(v.y, e), powf(v.z, e), powf(v.z, e));
}
CCL_NAMESPACE_END
#endif /* __UTIL_MATH_FLOAT4_H__ */