* Replace license text in headers with SPDX identifiers. * Remove specific license info from outdated readme.txt, instead leave details to the source files. * Add list of SPDX license identifiers used, and corresponding license texts. * Update copyright dates while we're at it. Ref D14069, T95597
42 lines
707 B
C++
42 lines
707 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#ifndef __UTIL_STATS_H__
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#define __UTIL_STATS_H__
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#include "util/atomic.h"
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#include "util/profiling.h"
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CCL_NAMESPACE_BEGIN
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class Stats {
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public:
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enum static_init_t { static_init = 0 };
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Stats() : mem_used(0), mem_peak(0)
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{
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}
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explicit Stats(static_init_t)
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{
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}
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void mem_alloc(size_t size)
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{
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atomic_add_and_fetch_z(&mem_used, size);
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atomic_fetch_and_update_max_z(&mem_peak, mem_used);
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}
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void mem_free(size_t size)
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{
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assert(mem_used >= size);
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atomic_sub_and_fetch_z(&mem_used, size);
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}
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size_t mem_used;
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size_t mem_peak;
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};
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CCL_NAMESPACE_END
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#endif /* __UTIL_STATS_H__ */
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