72 lines
2.8 KiB
C++
72 lines
2.8 KiB
C++
// Copyright 2021 Blender Foundation. All rights reserved.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// Author: Sergey Sharybin
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#ifndef OPENSUBDIV_EVAL_OUTPUT_GPU_H_
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#define OPENSUBDIV_EVAL_OUTPUT_GPU_H_
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#include "internal/evaluator/eval_output.h"
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#include "internal/evaluator/gl_compute_evaluator.h"
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#include <opensubdiv/osd/glPatchTable.h>
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#include <opensubdiv/osd/glVertexBuffer.h>
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using OpenSubdiv::Osd::GLVertexBuffer;
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namespace blender {
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namespace opensubdiv {
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class GpuEvalOutput : public VolatileEvalOutput<GLVertexBuffer,
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GLVertexBuffer,
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GLStencilTableSSBO,
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GLPatchTable,
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GLComputeEvaluator> {
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public:
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GpuEvalOutput(const StencilTable *vertex_stencils,
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const StencilTable *varying_stencils,
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const vector<const StencilTable *> &all_face_varying_stencils,
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const int face_varying_width,
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const PatchTable *patch_table,
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EvaluatorCache *evaluator_cache = NULL);
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void fillPatchArraysBuffer(OpenSubdiv_Buffer *patch_arrays_buffer) override;
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void wrapPatchIndexBuffer(OpenSubdiv_Buffer *patch_index_buffer) override;
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void wrapPatchParamBuffer(OpenSubdiv_Buffer *patch_param_buffer) override;
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void wrapSrcBuffer(OpenSubdiv_Buffer *src_buffer) override;
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void wrapSrcVertexDataBuffer(OpenSubdiv_Buffer *src_buffer) override;
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void fillFVarPatchArraysBuffer(const int face_varying_channel,
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OpenSubdiv_Buffer *patch_arrays_buffer) override;
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void wrapFVarPatchIndexBuffer(const int face_varying_channel,
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OpenSubdiv_Buffer *patch_index_buffer) override;
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void wrapFVarPatchParamBuffer(const int face_varying_channel,
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OpenSubdiv_Buffer *patch_param_buffer) override;
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void wrapFVarSrcBuffer(const int face_varying_channel, OpenSubdiv_Buffer *src_buffer) override;
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};
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} // namespace opensubdiv
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} // namespace blender
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#endif // OPENSUBDIV_EVAL_OUTPUT_GPU_H_
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