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blender-archive/source/blender/blenkernel/intern/blendfile.c
Bastien Montagne b47a234f98 BKE_Main: Add clear separation between 'temp' mains and global main.
Blender is using more and more temporary Main data-base (historically
for reading linked data, but also now when resyncing liboverrides, for
temp data in asset code, etc.).

This commit aims at making this a bit more formal and defined, by:
* Adding a dedicated flag in Main struct to mark a Main as global.
* Adding some API to replace, or temporarily swap the current global
  Main (`G_MAIN`) by another one.

NOTE: Having to temporarily replace `G_MAIN` is a workaround for the
limitation of current RNA, ideally this should be fixed in RNA itself,
but for now at least having an API helps tracking those cases (since
this is potentially risky operation).

This work is also a preparation for more usages of temp mains in the near
future (Asset Brushes and its presets system e.g. will most likely use
temp mains too).

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D15977
2022-10-05 14:26:45 +02:00

979 lines
30 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*
* High level `.blend` file read/write,
* and functions for writing *partial* files (only selected data-blocks).
*/
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_workspace_types.h"
#include "BLI_fileops.h"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_system.h"
#include "BLI_utildefines.h"
#include "PIL_time.h"
#include "IMB_colormanagement.h"
#include "BKE_addon.h"
#include "BKE_appdir.h"
#include "BKE_blender.h"
#include "BKE_blender_version.h"
#include "BKE_blendfile.h"
#include "BKE_bpath.h"
#include "BKE_colorband.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_ipo.h"
#include "BKE_keyconfig.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_lib_override.h"
#include "BKE_main.h"
#include "BKE_preferences.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_studiolight.h"
#include "BKE_undo_system.h"
#include "BKE_workspace.h"
#include "BLO_readfile.h"
#include "BLO_writefile.h"
#include "RNA_access.h"
#include "RE_pipeline.h"
#ifdef WITH_PYTHON
# include "BPY_extern.h"
#endif
/* -------------------------------------------------------------------- */
/** \name Blend File IO (High Level)
* \{ */
static bool blendfile_or_libraries_versions_atleast(Main *bmain,
const short versionfile,
const short subversionfile)
{
if (!MAIN_VERSION_ATLEAST(bmain, versionfile, subversionfile)) {
return false;
}
LISTBASE_FOREACH (Library *, library, &bmain->libraries) {
if (!MAIN_VERSION_ATLEAST(library, versionfile, subversionfile)) {
return false;
}
}
return true;
}
static bool foreach_path_clean_cb(BPathForeachPathData *UNUSED(bpath_data),
char *path_dst,
const char *path_src)
{
strcpy(path_dst, path_src);
BLI_path_slash_native(path_dst);
return !STREQ(path_dst, path_src);
}
/* make sure path names are correct for OS */
static void clean_paths(Main *bmain)
{
BKE_bpath_foreach_path_main(&(BPathForeachPathData){
.bmain = bmain,
.callback_function = foreach_path_clean_cb,
.flag = BKE_BPATH_FOREACH_PATH_SKIP_MULTIFILE,
.user_data = NULL,
});
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
BLI_path_slash_native(scene->r.pic);
}
}
static bool wm_scene_is_visible(wmWindowManager *wm, Scene *scene)
{
wmWindow *win;
for (win = wm->windows.first; win; win = win->next) {
if (win->scene == scene) {
return true;
}
}
return false;
}
static void setup_app_userdef(BlendFileData *bfd)
{
if (bfd->user) {
/* only here free userdef themes... */
BKE_blender_userdef_data_set_and_free(bfd->user);
bfd->user = NULL;
/* Security issue: any blend file could include a USER block.
*
* Currently we load prefs from BLENDER_STARTUP_FILE and later on load BLENDER_USERPREF_FILE,
* to load the preferences defined in the users home dir.
*
* This means we will never accidentally (or maliciously)
* enable scripts auto-execution by loading a '.blend' file.
*/
U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
}
}
/**
* Context matching, handle no-UI case.
*
* \note this is called on Undo so any slow conversion functions here
* should be avoided or check (mode != LOAD_UNDO).
*
* \param bfd: Blend file data, freed by this function on exit.
*/
static void setup_app_data(bContext *C,
BlendFileData *bfd,
const struct BlendFileReadParams *params,
BlendFileReadReport *reports)
{
Main *bmain = G_MAIN;
Scene *curscene = NULL;
const bool recover = (G.fileflags & G_FILE_RECOVER_READ) != 0;
const bool is_startup = params->is_startup;
enum {
LOAD_UI = 1,
LOAD_UI_OFF,
LOAD_UNDO,
} mode;
if (params->undo_direction != STEP_INVALID) {
BLI_assert(bfd->curscene != NULL);
mode = LOAD_UNDO;
}
/* may happen with library files - UNDO file should never have NULL curscene (but may have a
* NULL curscreen)... */
else if (ELEM(NULL, bfd->curscreen, bfd->curscene)) {
BKE_report(reports->reports, RPT_WARNING, "Library file, loading empty scene");
mode = LOAD_UI_OFF;
}
else if (G.fileflags & G_FILE_NO_UI) {
mode = LOAD_UI_OFF;
}
else {
mode = LOAD_UI;
}
/* Free all render results, without this stale data gets displayed after loading files */
if (mode != LOAD_UNDO) {
RE_FreeAllRenderResults();
}
/* Only make filepaths compatible when loading for real (not undo) */
if (mode != LOAD_UNDO) {
clean_paths(bfd->main);
}
/* XXX here the complex windowmanager matching */
/* no load screens? */
if (mode != LOAD_UI) {
/* Logic for 'track_undo_scene' is to keep using the scene which the active screen has,
* as long as the scene associated with the undo operation is visible
* in one of the open windows.
*
* - 'curscreen->scene' - scene the user is currently looking at.
* - 'bfd->curscene' - scene undo-step was created in.
*
* This means users can have 2+ windows open and undo in both without screens switching.
* But if they close one of the screens,
* undo will ensure that the scene being operated on will be activated
* (otherwise we'd be undoing on an off-screen scene which isn't acceptable).
* see: T43424
*/
wmWindow *win;
bScreen *curscreen = NULL;
ViewLayer *cur_view_layer;
bool track_undo_scene;
/* comes from readfile.c */
SWAP(ListBase, bmain->wm, bfd->main->wm);
SWAP(ListBase, bmain->workspaces, bfd->main->workspaces);
SWAP(ListBase, bmain->screens, bfd->main->screens);
/* In case of actual new file reading without loading UI, we need to regenerate the session
* uuid of the UI-related datablocks we are keeping from previous session, otherwise their uuid
* will collide with some generated for newly read data. */
if (mode != LOAD_UNDO) {
ID *id;
FOREACH_MAIN_LISTBASE_ID_BEGIN (&bfd->main->wm, id) {
BKE_lib_libblock_session_uuid_renew(id);
}
FOREACH_MAIN_LISTBASE_ID_END;
FOREACH_MAIN_LISTBASE_ID_BEGIN (&bfd->main->workspaces, id) {
BKE_lib_libblock_session_uuid_renew(id);
}
FOREACH_MAIN_LISTBASE_ID_END;
FOREACH_MAIN_LISTBASE_ID_BEGIN (&bfd->main->screens, id) {
BKE_lib_libblock_session_uuid_renew(id);
}
FOREACH_MAIN_LISTBASE_ID_END;
}
/* we re-use current window and screen */
win = CTX_wm_window(C);
curscreen = CTX_wm_screen(C);
/* but use Scene pointer from new file */
curscene = bfd->curscene;
cur_view_layer = bfd->cur_view_layer;
track_undo_scene = (mode == LOAD_UNDO && curscreen && curscene && bfd->main->wm.first);
if (curscene == NULL) {
curscene = bfd->main->scenes.first;
}
/* empty file, we add a scene to make Blender work */
if (curscene == NULL) {
curscene = BKE_scene_add(bfd->main, "Empty");
}
if (cur_view_layer == NULL) {
/* fallback to scene layer */
cur_view_layer = BKE_view_layer_default_view(curscene);
}
if (track_undo_scene) {
/* keep the old (free'd) scene, let 'blo_lib_link_screen_restore'
* replace it with 'curscene' if its needed */
}
/* and we enforce curscene to be in current screen */
else if (win) { /* The window may be NULL in background-mode. */
win->scene = curscene;
}
/* BKE_blender_globals_clear will free G_MAIN, here we can still restore pointers */
blo_lib_link_restore(bmain, bfd->main, CTX_wm_manager(C), curscene, cur_view_layer);
if (win) {
curscene = win->scene;
}
if (track_undo_scene) {
wmWindowManager *wm = bfd->main->wm.first;
if (wm_scene_is_visible(wm, bfd->curscene) == false) {
curscene = bfd->curscene;
win->scene = curscene;
BKE_screen_view3d_scene_sync(curscreen, curscene);
}
}
/* We need to tag this here because events may be handled immediately after.
* only the current screen is important because we won't have to handle
* events from multiple screens at once. */
if (curscreen) {
BKE_screen_gizmo_tag_refresh(curscreen);
}
}
BKE_blender_globals_main_replace(bfd->main);
bmain = G_MAIN;
bfd->main = NULL;
CTX_data_main_set(C, bmain);
/* case G_FILE_NO_UI or no screens in file */
if (mode != LOAD_UI) {
/* leave entire context further unaltered? */
CTX_data_scene_set(C, curscene);
}
else {
CTX_wm_manager_set(C, bmain->wm.first);
CTX_wm_screen_set(C, bfd->curscreen);
CTX_data_scene_set(C, bfd->curscene);
CTX_wm_area_set(C, NULL);
CTX_wm_region_set(C, NULL);
CTX_wm_menu_set(C, NULL);
curscene = bfd->curscene;
}
/* Keep state from preferences. */
const int fileflags_keep = G_FILE_FLAG_ALL_RUNTIME;
G.fileflags = (G.fileflags & fileflags_keep) | (bfd->fileflags & ~fileflags_keep);
/* this can happen when active scene was lib-linked, and doesn't exist anymore */
if (CTX_data_scene(C) == NULL) {
wmWindow *win = CTX_wm_window(C);
/* in case we don't even have a local scene, add one */
if (!bmain->scenes.first) {
BKE_scene_add(bmain, "Empty");
}
CTX_data_scene_set(C, bmain->scenes.first);
win->scene = CTX_data_scene(C);
curscene = CTX_data_scene(C);
}
BLI_assert(curscene == CTX_data_scene(C));
/* special cases, override loaded flags: */
if (G.f != bfd->globalf) {
const int flags_keep = G_FLAG_ALL_RUNTIME;
bfd->globalf &= G_FLAG_ALL_READFILE;
bfd->globalf = (bfd->globalf & ~flags_keep) | (G.f & flags_keep);
}
G.f = bfd->globalf;
#ifdef WITH_PYTHON
/* let python know about new main */
if (CTX_py_init_get(C)) {
BPY_context_update(C);
}
#endif
/* FIXME: this version patching should really be part of the file-reading code,
* but we still get too many unrelated data-corruption crashes otherwise... */
if (bmain->versionfile < 250) {
do_versions_ipos_to_animato(bmain);
}
/* NOTE: readfile's `do_versions` does not allow to create new IDs, and only operates on a single
* library at a time. This code needs to operate on the whole Main at once. */
/* NOTE: Check bmain version (i.e. current blend file version), AND the versions of all the
* linked libraries. */
if (mode != LOAD_UNDO && !blendfile_or_libraries_versions_atleast(bmain, 302, 1)) {
BKE_lib_override_library_main_proxy_convert(bmain, reports);
}
if (mode != LOAD_UNDO && !blendfile_or_libraries_versions_atleast(bmain, 302, 3)) {
BKE_lib_override_library_main_hierarchy_root_ensure(bmain);
}
bmain->recovered = false;
/* startup.blend or recovered startup */
if (is_startup) {
bmain->filepath[0] = '\0';
}
else if (recover) {
/* In case of autosave or quit.blend, use original filepath instead. */
bmain->recovered = true;
STRNCPY(bmain->filepath, bfd->filepath);
}
/* baseflags, groups, make depsgraph, etc */
/* first handle case if other windows have different scenes visible */
if (mode == LOAD_UI) {
wmWindowManager *wm = bmain->wm.first;
if (wm) {
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
if (win->scene && win->scene != curscene) {
BKE_scene_set_background(bmain, win->scene);
}
}
}
}
/* Setting scene might require having a dependency graph, with copy on write
* we need to make sure we ensure scene has correct color management before
* constructing dependency graph.
*/
if (mode != LOAD_UNDO) {
IMB_colormanagement_check_file_config(bmain);
}
BKE_scene_set_background(bmain, curscene);
if (mode != LOAD_UNDO) {
/* TODO(sergey): Can this be also move above? */
RE_FreeAllPersistentData();
}
if (mode == LOAD_UNDO) {
/* In undo/redo case, we do a whole lot of magic tricks to avoid having to re-read linked
* data-blocks from libraries (since those are not supposed to change). Unfortunately, that
* means that we do not reset their user count, however we do increase that one when doing
* lib_link on local IDs using linked ones.
* There is no real way to predict amount of changes here, so we have to fully redo
* refcounting.
* Now that we re-use (and do not liblink in readfile.c) most local datablocks as well, we have
* to recompute refcount for all local IDs too. */
BKE_main_id_refcount_recompute(bmain, false);
}
if (mode != LOAD_UNDO && !USER_EXPERIMENTAL_TEST(&U, no_override_auto_resync)) {
reports->duration.lib_overrides_resync = PIL_check_seconds_timer();
BKE_lib_override_library_main_resync(
bmain,
curscene,
bfd->cur_view_layer ? bfd->cur_view_layer : BKE_view_layer_default_view(curscene),
reports);
reports->duration.lib_overrides_resync = PIL_check_seconds_timer() -
reports->duration.lib_overrides_resync;
/* We need to rebuild some of the deleted override rules (for UI feedback purpose). */
BKE_lib_override_library_main_operations_create(bmain, true);
}
}
static void setup_app_blend_file_data(bContext *C,
BlendFileData *bfd,
const struct BlendFileReadParams *params,
BlendFileReadReport *reports)
{
if ((params->skip_flags & BLO_READ_SKIP_USERDEF) == 0) {
setup_app_userdef(bfd);
}
if ((params->skip_flags & BLO_READ_SKIP_DATA) == 0) {
setup_app_data(C, bfd, params, reports);
}
}
static void handle_subversion_warning(Main *main, BlendFileReadReport *reports)
{
if (main->minversionfile > BLENDER_FILE_VERSION ||
(main->minversionfile == BLENDER_FILE_VERSION &&
main->minsubversionfile > BLENDER_FILE_SUBVERSION)) {
BKE_reportf(reports->reports,
RPT_WARNING,
"File written by newer Blender binary (%d.%d), expect loss of data!",
main->minversionfile,
main->minsubversionfile);
}
}
void BKE_blendfile_read_setup_ex(bContext *C,
BlendFileData *bfd,
const struct BlendFileReadParams *params,
BlendFileReadReport *reports,
/* Extra args. */
const bool startup_update_defaults,
const char *startup_app_template)
{
if (startup_update_defaults) {
if ((params->skip_flags & BLO_READ_SKIP_DATA) == 0) {
BLO_update_defaults_startup_blend(bfd->main, startup_app_template);
}
}
setup_app_blend_file_data(C, bfd, params, reports);
BLO_blendfiledata_free(bfd);
}
void BKE_blendfile_read_setup(bContext *C,
BlendFileData *bfd,
const struct BlendFileReadParams *params,
BlendFileReadReport *reports)
{
BKE_blendfile_read_setup_ex(C, bfd, params, reports, false, NULL);
}
struct BlendFileData *BKE_blendfile_read(const char *filepath,
const struct BlendFileReadParams *params,
BlendFileReadReport *reports)
{
/* Don't print startup file loading. */
if (params->is_startup == false) {
printf("Read blend: %s\n", filepath);
}
BlendFileData *bfd = BLO_read_from_file(filepath, params->skip_flags, reports);
if (bfd) {
handle_subversion_warning(bfd->main, reports);
}
else {
BKE_reports_prependf(reports->reports, "Loading '%s' failed: ", filepath);
}
return bfd;
}
struct BlendFileData *BKE_blendfile_read_from_memory(const void *filebuf,
int filelength,
const struct BlendFileReadParams *params,
ReportList *reports)
{
BlendFileData *bfd = BLO_read_from_memory(filebuf, filelength, params->skip_flags, reports);
if (bfd) {
/* Pass. */
}
else {
BKE_reports_prepend(reports, "Loading failed: ");
}
return bfd;
}
struct BlendFileData *BKE_blendfile_read_from_memfile(Main *bmain,
struct MemFile *memfile,
const struct BlendFileReadParams *params,
ReportList *reports)
{
BlendFileData *bfd = BLO_read_from_memfile(
bmain, BKE_main_blendfile_path(bmain), memfile, params, reports);
if (bfd) {
/* Removing the unused workspaces, screens and wm is useless here, setup_app_data will switch
* those lists with the ones from old bmain, which freeing is much more efficient than
* individual calls to `BKE_id_free()`.
* Further more, those are expected to be empty anyway with new memfile reading code. */
BLI_assert(BLI_listbase_is_empty(&bfd->main->wm));
BLI_assert(BLI_listbase_is_empty(&bfd->main->workspaces));
BLI_assert(BLI_listbase_is_empty(&bfd->main->screens));
}
else {
BKE_reports_prepend(reports, "Loading failed: ");
}
return bfd;
}
void BKE_blendfile_read_make_empty(bContext *C)
{
Main *bmain = CTX_data_main(C);
ListBase *lb;
ID *id;
FOREACH_MAIN_LISTBASE_BEGIN (bmain, lb) {
FOREACH_MAIN_LISTBASE_ID_BEGIN (lb, id) {
if (ELEM(GS(id->name), ID_SCE, ID_SCR, ID_WM, ID_WS)) {
break;
}
BKE_id_delete(bmain, id);
}
FOREACH_MAIN_LISTBASE_ID_END;
}
FOREACH_MAIN_LISTBASE_END;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Blend File IO (Preferences)
*
* Application Templates
* =====================
*
* When using app-templates, both regular & app-template preferences are used.
* Note that "regular" preferences refers to the preferences used with no app-template is active.
*
* - Reading preferences is performed for both the app-template & regular preferences.
*
* The preferences are merged by using some from the app-template and other settings from the
* regular preferences (add-ons from the app-template for example are used),
* undo-memory uses the regular preferences (for e.g.).
*
* - Writing preferences is performed for both the app-template & regular preferences.
*
* Writing unmodified preference (#U) into the regular preferences
* would loose any settings the app-template overrides.
* To keep default settings the regular preferences is read, add-ons etc temporarily swapped
* into #U for writing, then swapped back out so as not to change the run-time preferences.
*
* \note The function #BKE_blender_userdef_app_template_data_swap determines which settings
* the app-template overrides.
* \{ */
UserDef *BKE_blendfile_userdef_read(const char *filepath, ReportList *reports)
{
BlendFileData *bfd;
UserDef *userdef = NULL;
bfd = BLO_read_from_file(filepath,
BLO_READ_SKIP_ALL & ~BLO_READ_SKIP_USERDEF,
&(struct BlendFileReadReport){.reports = reports});
if (bfd) {
if (bfd->user) {
userdef = bfd->user;
}
BKE_main_free(bfd->main);
MEM_freeN(bfd);
}
return userdef;
}
UserDef *BKE_blendfile_userdef_read_from_memory(const void *filebuf,
int filelength,
ReportList *reports)
{
BlendFileData *bfd;
UserDef *userdef = NULL;
bfd = BLO_read_from_memory(
filebuf, filelength, BLO_READ_SKIP_ALL & ~BLO_READ_SKIP_USERDEF, reports);
if (bfd) {
if (bfd->user) {
userdef = bfd->user;
}
BKE_main_free(bfd->main);
MEM_freeN(bfd);
}
else {
BKE_reports_prepend(reports, "Loading failed: ");
}
return userdef;
}
UserDef *BKE_blendfile_userdef_from_defaults(void)
{
UserDef *userdef = MEM_mallocN(sizeof(*userdef), __func__);
memcpy(userdef, &U_default, sizeof(*userdef));
/* Add-ons. */
{
const char *addons[] = {
"io_anim_bvh",
"io_curve_svg",
"io_mesh_ply",
"io_mesh_stl",
"io_mesh_uv_layout",
"io_scene_fbx",
"io_scene_gltf2",
"io_scene_obj",
"io_scene_x3d",
"cycles",
"pose_library",
};
for (int i = 0; i < ARRAY_SIZE(addons); i++) {
bAddon *addon = BKE_addon_new();
STRNCPY(addon->module, addons[i]);
BLI_addtail(&userdef->addons, addon);
}
}
/* Theme. */
{
bTheme *btheme = MEM_mallocN(sizeof(*btheme), __func__);
memcpy(btheme, &U_theme_default, sizeof(*btheme));
BLI_addtail(&userdef->themes, btheme);
}
#ifdef WITH_PYTHON_SECURITY
/* use alternative setting for security nuts
* otherwise we'd need to patch the binary blob - startup.blend.c */
userdef->flag |= USER_SCRIPT_AUTOEXEC_DISABLE;
#else
userdef->flag &= ~USER_SCRIPT_AUTOEXEC_DISABLE;
#endif
/* System-specific fonts directory. */
BKE_appdir_font_folder_default(userdef->fontdir);
userdef->memcachelimit = min_ii(BLI_system_memory_max_in_megabytes_int() / 2,
userdef->memcachelimit);
/* Init weight paint range. */
BKE_colorband_init(&userdef->coba_weight, true);
/* Default studio light. */
BKE_studiolight_default(userdef->light_param, userdef->light_ambient);
BKE_preferences_asset_library_default_add(userdef);
return userdef;
}
bool BKE_blendfile_userdef_write(const char *filepath, ReportList *reports)
{
Main *mainb = MEM_callocN(sizeof(Main), "empty main");
bool ok = false;
if (BLO_write_file(mainb,
filepath,
0,
&(const struct BlendFileWriteParams){
.use_userdef = true,
},
reports)) {
ok = true;
}
MEM_freeN(mainb);
return ok;
}
bool BKE_blendfile_userdef_write_app_template(const char *filepath, ReportList *reports)
{
/* Checking that `filepath` exists is not essential, it just avoids printing a warning that
* the file can't be found. In this case it's not an error - as the file is used if it exists,
* falling back to the defaults.
* If the preferences exists but file reading fails - the file can be assumed corrupt
* so overwriting the file is OK. */
UserDef *userdef_default = BLI_exists(filepath) ? BKE_blendfile_userdef_read(filepath, NULL) :
NULL;
if (userdef_default == NULL) {
userdef_default = BKE_blendfile_userdef_from_defaults();
}
BKE_blender_userdef_app_template_data_swap(&U, userdef_default);
bool ok = BKE_blendfile_userdef_write(filepath, reports);
BKE_blender_userdef_app_template_data_swap(&U, userdef_default);
BKE_blender_userdef_data_free(userdef_default, false);
MEM_freeN(userdef_default);
return ok;
}
bool BKE_blendfile_userdef_write_all(ReportList *reports)
{
char filepath[FILE_MAX];
const char *cfgdir;
bool ok = true;
const bool use_template_userpref = BKE_appdir_app_template_has_userpref(U.app_template);
if ((cfgdir = BKE_appdir_folder_id_create(BLENDER_USER_CONFIG, NULL))) {
bool ok_write;
BLI_path_join(filepath, sizeof(filepath), cfgdir, BLENDER_USERPREF_FILE, NULL);
printf("Writing userprefs: '%s' ", filepath);
if (use_template_userpref) {
ok_write = BKE_blendfile_userdef_write_app_template(filepath, reports);
}
else {
ok_write = BKE_blendfile_userdef_write(filepath, reports);
}
if (ok_write) {
printf("ok\n");
BKE_report(reports, RPT_INFO, "Preferences saved");
}
else {
printf("fail\n");
ok = false;
BKE_report(reports, RPT_ERROR, "Saving preferences failed");
}
}
else {
BKE_report(reports, RPT_ERROR, "Unable to create userpref path");
}
if (use_template_userpref) {
if ((cfgdir = BKE_appdir_folder_id_create(BLENDER_USER_CONFIG, U.app_template))) {
/* Also save app-template prefs */
BLI_path_join(filepath, sizeof(filepath), cfgdir, BLENDER_USERPREF_FILE, NULL);
printf("Writing userprefs app-template: '%s' ", filepath);
if (BKE_blendfile_userdef_write(filepath, reports) != 0) {
printf("ok\n");
}
else {
printf("fail\n");
ok = false;
}
}
else {
BKE_report(reports, RPT_ERROR, "Unable to create app-template userpref path");
ok = false;
}
}
if (ok) {
U.runtime.is_dirty = false;
}
return ok;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Blend File IO (WorkSpace)
* \{ */
WorkspaceConfigFileData *BKE_blendfile_workspace_config_read(const char *filepath,
const void *filebuf,
int filelength,
ReportList *reports)
{
BlendFileData *bfd;
WorkspaceConfigFileData *workspace_config = NULL;
if (filepath) {
bfd = BLO_read_from_file(
filepath, BLO_READ_SKIP_USERDEF, &(struct BlendFileReadReport){.reports = reports});
}
else {
bfd = BLO_read_from_memory(filebuf, filelength, BLO_READ_SKIP_USERDEF, reports);
}
if (bfd) {
workspace_config = MEM_callocN(sizeof(*workspace_config), __func__);
workspace_config->main = bfd->main;
/* Only 2.80+ files have actual workspaces, don't try to use screens
* from older versions. */
if (bfd->main->versionfile >= 280) {
workspace_config->workspaces = bfd->main->workspaces;
}
MEM_freeN(bfd);
}
return workspace_config;
}
bool BKE_blendfile_workspace_config_write(Main *bmain, const char *filepath, ReportList *reports)
{
const int fileflags = G.fileflags & ~G_FILE_NO_UI;
bool retval = false;
BKE_blendfile_write_partial_begin(bmain);
for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
BKE_blendfile_write_partial_tag_ID(&workspace->id, true);
}
if (BKE_blendfile_write_partial(
bmain, filepath, fileflags, BLO_WRITE_PATH_REMAP_NONE, reports)) {
retval = true;
}
BKE_blendfile_write_partial_end(bmain);
return retval;
}
void BKE_blendfile_workspace_config_data_free(WorkspaceConfigFileData *workspace_config)
{
BKE_main_free(workspace_config->main);
MEM_freeN(workspace_config);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Blend File Write (Partial)
* \{ */
void BKE_blendfile_write_partial_begin(Main *bmain_src)
{
BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false);
}
void BKE_blendfile_write_partial_tag_ID(ID *id, bool set)
{
if (set) {
id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT;
}
else {
id->tag &= ~(LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT);
}
}
static void blendfile_write_partial_cb(void *UNUSED(handle), Main *UNUSED(bmain), void *vid)
{
if (vid) {
ID *id = vid;
/* only tag for need-expand if not done, prevents eternal loops */
if ((id->tag & LIB_TAG_DOIT) == 0) {
id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT;
}
if (id->lib && (id->lib->id.tag & LIB_TAG_DOIT) == 0) {
id->lib->id.tag |= LIB_TAG_DOIT;
}
}
}
bool BKE_blendfile_write_partial(Main *bmain_src,
const char *filepath,
const int write_flags,
const int remap_mode,
ReportList *reports)
{
Main *bmain_dst = MEM_callocN(sizeof(Main), "copybuffer");
ListBase *lbarray_dst[INDEX_ID_MAX], *lbarray_src[INDEX_ID_MAX];
int a, retval;
void *path_list_backup = NULL;
const eBPathForeachFlag path_list_flag = (BKE_BPATH_FOREACH_PATH_SKIP_LINKED |
BKE_BPATH_FOREACH_PATH_SKIP_MULTIFILE);
/* This is needed to be able to load that file as a real one later
* (otherwise `main->filepath` will not be set at read time). */
STRNCPY(bmain_dst->filepath, bmain_src->filepath);
BLO_main_expander(blendfile_write_partial_cb);
BLO_expand_main(NULL, bmain_src);
/* move over all tagged blocks */
set_listbasepointers(bmain_src, lbarray_src);
a = set_listbasepointers(bmain_dst, lbarray_dst);
while (a--) {
ID *id, *nextid;
ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a];
for (id = lb_src->first; id; id = nextid) {
nextid = id->next;
if (id->tag & LIB_TAG_DOIT) {
BLI_remlink(lb_src, id);
BLI_addtail(lb_dst, id);
}
}
}
/* Backup paths because remap relative will overwrite them.
*
* NOTE: we do this only on the list of data-blocks that we are writing
* because the restored full list is not guaranteed to be in the same
* order as before, as expected by BKE_bpath_list_restore.
*
* This happens because id_sort_by_name does not take into account
* string case or the library name, so the order is not strictly
* defined for two linked data-blocks with the same name! */
if (remap_mode != BLO_WRITE_PATH_REMAP_NONE) {
path_list_backup = BKE_bpath_list_backup(bmain_dst, path_list_flag);
}
/* save the buffer */
retval = BLO_write_file(bmain_dst,
filepath,
write_flags,
&(const struct BlendFileWriteParams){
.remap_mode = remap_mode,
},
reports);
if (path_list_backup) {
BKE_bpath_list_restore(bmain_dst, path_list_flag, path_list_backup);
BKE_bpath_list_free(path_list_backup);
}
/* move back the main, now sorted again */
set_listbasepointers(bmain_src, lbarray_dst);
a = set_listbasepointers(bmain_dst, lbarray_src);
while (a--) {
ID *id;
ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a];
while ((id = BLI_pophead(lb_src))) {
BLI_addtail(lb_dst, id);
id_sort_by_name(lb_dst, id, NULL);
}
}
MEM_freeN(bmain_dst);
return retval;
}
void BKE_blendfile_write_partial_end(Main *bmain_src)
{
BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false);
}
/** \} */