This adds support for showing geometry passed to the Viewer in the 3d viewport (instead of just in the spreadsheet). The "viewer geometry" bypasses the group output. So it is not necessary to change the final output of the node group to be able to see the intermediate geometry. **Activation and deactivation of a viewer node** * A viewer node is activated by clicking on it. * Ctrl+shift+click on any node/socket connects it to the viewer and makes it active. * Ctrl+shift+click in empty space deactivates the active viewer. * When the active viewer is not visible anymore (e.g. another object is selected, or the current node group is exit), it is deactivated. * Clicking on the icon in the header of the Viewer node toggles whether its active or not. **Pinning** * The spreadsheet still allows pinning the active viewer as before. When pinned, the spreadsheet still references the viewer node even when it becomes inactive. * The viewport does not support pinning at the moment. It always shows the active viewer. **Attribute** * When a field is linked to the second input of the viewer node it is displayed as an overlay in the viewport. * When possible the correct domain for the attribute is determined automatically. This does not work in all cases. It falls back to the face corner domain on meshes and the point domain on curves. When necessary, the domain can be picked manually. * The spreadsheet now only shows the "Viewer" column for the domain that is selected in the Viewer node. * Instance attributes are visualized as a constant color per instance. **Viewport Options** * The attribute overlay opacity can be controlled with the "Viewer Node" setting in the overlays popover. * A viewport can be configured not to show intermediate viewer-geometry by disabling the "Viewer Node" option in the "View" menu. **Implementation Details** * The "spreadsheet context path" was generalized to a "viewer path" that is used in more places now. * The viewer node itself determines the attribute domain, evaluates the field and stores the result in a `.viewer` attribute. * A new "viewer attribute' overlay displays the data from the `.viewer` attribute. * The ground truth for the active viewer node is stored in the workspace now. Node editors, spreadsheets and viewports retrieve the active viewer from there unless they are pinned. * The depsgraph object iterator has a new "viewer path" setting. When set, the viewed geometry of the corresponding object is part of the iterator instead of the final evaluated geometry. * To support the instance attribute overlay `DupliObject` was extended to contain the information necessary for drawing the overlay. * The ctrl+shift+click operator has been refactored so that it can make existing links to viewers active again. * The auto-domain-detection in the Viewer node works by checking the "preferred domain" for every field input. If there is not exactly one preferred domain, the fallback is used. Known limitations: * Loose edges of meshes don't have the attribute overlay. This could be added separately if necessary. * Some attributes are hard to visualize as a color directly. For example, the values might have to be normalized or some should be drawn as arrays. For now, we encourage users to build node groups that generate appropriate viewer-geometry. We might include some of that functionality in future versions. Support for displaying attribute values as text in the viewport is planned as well. * There seems to be an issue with the attribute overlay for pointclouds on nvidia gpus, to be investigated. Differential Revision: https://developer.blender.org/D15954
621 lines
20 KiB
C++
621 lines
20 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLI_string_utils.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "BKE_asset.h"
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#include "BKE_global.h"
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#include "BKE_idprop.h"
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#include "BKE_idtype.h"
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#include "BKE_lib_id.h"
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#include "BKE_lib_query.h"
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#include "BKE_main.h"
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#include "BKE_object.h"
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#include "BKE_scene.h"
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#include "BKE_viewer_path.h"
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#include "BKE_workspace.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_windowmanager_types.h"
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#include "DNA_workspace_types.h"
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#include "DEG_depsgraph.h"
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#include "MEM_guardedalloc.h"
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#include "BLO_read_write.h"
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/* -------------------------------------------------------------------- */
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static void workspace_init_data(ID *id)
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{
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WorkSpace *workspace = (WorkSpace *)id;
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BKE_asset_library_reference_init_default(&workspace->asset_library_ref);
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}
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static void workspace_free_data(ID *id)
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{
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WorkSpace *workspace = (WorkSpace *)id;
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BKE_workspace_relations_free(&workspace->hook_layout_relations);
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BLI_freelistN(&workspace->owner_ids);
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BLI_freelistN(&workspace->layouts);
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while (!BLI_listbase_is_empty(&workspace->tools)) {
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BKE_workspace_tool_remove(workspace, static_cast<bToolRef *>(workspace->tools.first));
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}
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MEM_SAFE_FREE(workspace->status_text);
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BKE_viewer_path_clear(&workspace->viewer_path);
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}
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static void workspace_foreach_id(ID *id, LibraryForeachIDData *data)
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{
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WorkSpace *workspace = (WorkSpace *)id;
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BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, workspace->pin_scene, IDWALK_CB_NOP);
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LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) {
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BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, layout->screen, IDWALK_CB_USER);
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}
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BKE_viewer_path_foreach_id(data, &workspace->viewer_path);
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}
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static void workspace_blend_write(BlendWriter *writer, ID *id, const void *id_address)
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{
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WorkSpace *workspace = (WorkSpace *)id;
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BLO_write_id_struct(writer, WorkSpace, id_address, &workspace->id);
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BKE_id_blend_write(writer, &workspace->id);
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BLO_write_struct_list(writer, WorkSpaceLayout, &workspace->layouts);
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BLO_write_struct_list(writer, WorkSpaceDataRelation, &workspace->hook_layout_relations);
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BLO_write_struct_list(writer, wmOwnerID, &workspace->owner_ids);
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BLO_write_struct_list(writer, bToolRef, &workspace->tools);
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LISTBASE_FOREACH (bToolRef *, tref, &workspace->tools) {
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if (tref->properties) {
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IDP_BlendWrite(writer, tref->properties);
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}
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}
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BKE_viewer_path_blend_write(writer, &workspace->viewer_path);
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}
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static void workspace_blend_read_data(BlendDataReader *reader, ID *id)
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{
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WorkSpace *workspace = (WorkSpace *)id;
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BLO_read_list(reader, &workspace->layouts);
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BLO_read_list(reader, &workspace->hook_layout_relations);
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BLO_read_list(reader, &workspace->owner_ids);
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BLO_read_list(reader, &workspace->tools);
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LISTBASE_FOREACH (WorkSpaceDataRelation *, relation, &workspace->hook_layout_relations) {
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/* Parent pointer does not belong to workspace data and is therefore restored in lib_link step
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* of window manager. */
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BLO_read_data_address(reader, &relation->value);
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}
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LISTBASE_FOREACH (bToolRef *, tref, &workspace->tools) {
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tref->runtime = nullptr;
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BLO_read_data_address(reader, &tref->properties);
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IDP_BlendDataRead(reader, &tref->properties);
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}
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workspace->status_text = nullptr;
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id_us_ensure_real(&workspace->id);
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BKE_viewer_path_blend_read_data(reader, &workspace->viewer_path);
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}
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static void workspace_blend_read_lib(BlendLibReader *reader, ID *id)
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{
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WorkSpace *workspace = (WorkSpace *)id;
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Main *bmain = BLO_read_lib_get_main(reader);
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/* Do not keep the scene reference when appending a workspace. Setting a scene for a workspace is
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* a convenience feature, but the workspace should never truly depend on scene data. */
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if (ID_IS_LINKED(id)) {
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workspace->pin_scene = nullptr;
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}
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else {
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BLO_read_id_address(reader, nullptr, &workspace->pin_scene);
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}
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/* Restore proper 'parent' pointers to relevant data, and clean up unused/invalid entries. */
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LISTBASE_FOREACH_MUTABLE (WorkSpaceDataRelation *, relation, &workspace->hook_layout_relations) {
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relation->parent = nullptr;
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LISTBASE_FOREACH (wmWindowManager *, wm, &bmain->wm) {
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LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
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if (win->winid == relation->parentid) {
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relation->parent = win->workspace_hook;
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}
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}
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}
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if (relation->parent == nullptr) {
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BLI_freelinkN(&workspace->hook_layout_relations, relation);
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}
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}
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LISTBASE_FOREACH_MUTABLE (WorkSpaceLayout *, layout, &workspace->layouts) {
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BLO_read_id_address(reader, id->lib, &layout->screen);
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if (layout->screen) {
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if (ID_IS_LINKED(id)) {
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layout->screen->winid = 0;
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if (layout->screen->temp) {
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/* delete temp layouts when appending */
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BKE_workspace_layout_remove(bmain, workspace, layout);
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}
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}
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}
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else {
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/* If we're reading a layout without screen stored, it's useless and we shouldn't keep it
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* around. */
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BKE_workspace_layout_remove(bmain, workspace, layout);
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}
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}
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BKE_viewer_path_blend_read_lib(reader, id->lib, &workspace->viewer_path);
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}
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static void workspace_blend_read_expand(BlendExpander *expander, ID *id)
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{
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WorkSpace *workspace = (WorkSpace *)id;
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LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) {
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BLO_expand(expander, BKE_workspace_layout_screen_get(layout));
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}
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}
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IDTypeInfo IDType_ID_WS = {
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/* id_code */ ID_WS,
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/* id_filter */ FILTER_ID_WS,
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/* main_listbase_index */ INDEX_ID_WS,
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/* struct_size */ sizeof(WorkSpace),
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/* name */ "WorkSpace",
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/* name_plural */ "workspaces",
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/* translation_context */ BLT_I18NCONTEXT_ID_WORKSPACE,
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/* flags */ IDTYPE_FLAGS_NO_COPY | IDTYPE_FLAGS_ONLY_APPEND | IDTYPE_FLAGS_NO_ANIMDATA,
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/* asset_type_info */ nullptr,
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/* init_data */ workspace_init_data,
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/* copy_data */ nullptr,
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/* free_data */ workspace_free_data,
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/* make_local */ nullptr,
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/* foreach_id */ workspace_foreach_id,
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/* foreach_cache */ nullptr,
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/* foreach_path */ nullptr,
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/* owner_pointer_get */ nullptr,
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/* blend_write */ workspace_blend_write,
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/* blend_read_data */ workspace_blend_read_data,
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/* blend_read_lib */ workspace_blend_read_lib,
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/* blend_read_expand */ workspace_blend_read_expand,
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/* blend_read_undo_preserve */ nullptr,
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/* lib_override_apply_post */ nullptr,
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};
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/* -------------------------------------------------------------------- */
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/** \name Internal Utils
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* \{ */
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static void workspace_layout_name_set(WorkSpace *workspace,
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WorkSpaceLayout *layout,
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const char *new_name)
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{
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BLI_strncpy(layout->name, new_name, sizeof(layout->name));
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BLI_uniquename(&workspace->layouts,
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layout,
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"Layout",
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'.',
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offsetof(WorkSpaceLayout, name),
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sizeof(layout->name));
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}
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/**
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* This should only be used directly when it is to be expected that there isn't
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* a layout within \a workspace that wraps \a screen. Usually - especially outside
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* of BKE_workspace - #BKE_workspace_layout_find should be used!
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*/
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static WorkSpaceLayout *workspace_layout_find_exec(const WorkSpace *workspace,
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const bScreen *screen)
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{
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return static_cast<WorkSpaceLayout *>(
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BLI_findptr(&workspace->layouts, screen, offsetof(WorkSpaceLayout, screen)));
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}
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static void workspace_relation_add(ListBase *relation_list,
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void *parent,
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const int parentid,
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void *data)
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{
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WorkSpaceDataRelation *relation = MEM_cnew<WorkSpaceDataRelation>(__func__);
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relation->parent = parent;
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relation->parentid = parentid;
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relation->value = data;
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/* add to head, if we switch back to it soon we find it faster. */
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BLI_addhead(relation_list, relation);
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}
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static void workspace_relation_remove(ListBase *relation_list, WorkSpaceDataRelation *relation)
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{
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BLI_remlink(relation_list, relation);
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MEM_freeN(relation);
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}
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static void workspace_relation_ensure_updated(ListBase *relation_list,
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void *parent,
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const int parentid,
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void *data)
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{
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WorkSpaceDataRelation *relation = static_cast<WorkSpaceDataRelation *>(BLI_listbase_bytes_find(
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relation_list, &parentid, sizeof(parentid), offsetof(WorkSpaceDataRelation, parentid)));
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if (relation != nullptr) {
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relation->parent = parent;
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relation->value = data;
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/* reinsert at the head of the list, so that more commonly used relations are found faster. */
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BLI_remlink(relation_list, relation);
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BLI_addhead(relation_list, relation);
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}
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else {
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/* no matching relation found, add new one */
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workspace_relation_add(relation_list, parent, parentid, data);
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}
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}
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static void *workspace_relation_get_data_matching_parent(const ListBase *relation_list,
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const void *parent)
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{
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WorkSpaceDataRelation *relation = static_cast<WorkSpaceDataRelation *>(
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BLI_findptr(relation_list, parent, offsetof(WorkSpaceDataRelation, parent)));
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if (relation != nullptr) {
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return relation->value;
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}
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return nullptr;
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}
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/**
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* Checks if \a screen is already used within any workspace. A screen should never be assigned to
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* multiple WorkSpaceLayouts, but that should be ensured outside of the BKE_workspace module
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* and without such checks.
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* Hence, this should only be used as assert check before assigning a screen to a workspace.
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*/
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#ifndef NDEBUG
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static bool workspaces_is_screen_used
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#else
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static bool UNUSED_FUNCTION(workspaces_is_screen_used)
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#endif
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(const Main *bmain, bScreen *screen)
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{
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for (WorkSpace *workspace = static_cast<WorkSpace *>(bmain->workspaces.first); workspace;
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workspace = static_cast<WorkSpace *>(workspace->id.next)) {
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if (workspace_layout_find_exec(workspace, screen)) {
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return true;
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}
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}
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return false;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Create, Delete, Init
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* \{ */
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WorkSpace *BKE_workspace_add(Main *bmain, const char *name)
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{
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WorkSpace *new_workspace = static_cast<WorkSpace *>(BKE_id_new(bmain, ID_WS, name));
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id_us_ensure_real(&new_workspace->id);
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return new_workspace;
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}
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void BKE_workspace_remove(Main *bmain, WorkSpace *workspace)
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{
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for (WorkSpaceLayout *layout = static_cast<WorkSpaceLayout *>(workspace->layouts.first),
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*layout_next;
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layout;
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layout = layout_next) {
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layout_next = layout->next;
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BKE_workspace_layout_remove(bmain, workspace, layout);
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}
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BKE_id_free(bmain, workspace);
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}
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WorkSpaceInstanceHook *BKE_workspace_instance_hook_create(const Main *bmain, const int winid)
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{
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WorkSpaceInstanceHook *hook = MEM_cnew<WorkSpaceInstanceHook>(__func__);
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/* set an active screen-layout for each possible window/workspace combination */
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for (WorkSpace *workspace = static_cast<WorkSpace *>(bmain->workspaces.first); workspace;
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workspace = static_cast<WorkSpace *>(workspace->id.next)) {
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BKE_workspace_active_layout_set(
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hook, winid, workspace, static_cast<WorkSpaceLayout *>(workspace->layouts.first));
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}
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return hook;
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}
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void BKE_workspace_instance_hook_free(const Main *bmain, WorkSpaceInstanceHook *hook)
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{
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/* workspaces should never be freed before wm (during which we call this function).
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* However, when running in background mode, loading a blend file may allocate windows (that need
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* to be freed) without creating workspaces. This happens in BlendfileLoadingBaseTest. */
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BLI_assert(!BLI_listbase_is_empty(&bmain->workspaces) || G.background);
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/* Free relations for this hook */
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for (WorkSpace *workspace = static_cast<WorkSpace *>(bmain->workspaces.first); workspace;
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workspace = static_cast<WorkSpace *>(workspace->id.next)) {
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for (WorkSpaceDataRelation *relation = static_cast<WorkSpaceDataRelation *>(
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workspace->hook_layout_relations.first),
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*relation_next;
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relation;
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relation = relation_next) {
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relation_next = relation->next;
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if (relation->parent == hook) {
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workspace_relation_remove(&workspace->hook_layout_relations, relation);
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}
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}
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}
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MEM_freeN(hook);
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}
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WorkSpaceLayout *BKE_workspace_layout_add(Main *bmain,
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WorkSpace *workspace,
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bScreen *screen,
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const char *name)
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{
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WorkSpaceLayout *layout = MEM_cnew<WorkSpaceLayout>(__func__);
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BLI_assert(!workspaces_is_screen_used(bmain, screen));
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#ifndef DEBUG
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UNUSED_VARS(bmain);
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#endif
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layout->screen = screen;
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id_us_plus(&layout->screen->id);
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workspace_layout_name_set(workspace, layout, name);
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BLI_addtail(&workspace->layouts, layout);
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return layout;
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}
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void BKE_workspace_layout_remove(Main *bmain, WorkSpace *workspace, WorkSpaceLayout *layout)
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{
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/* Screen should usually be set, but we call this from file reading to get rid of invalid
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* layouts. */
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if (layout->screen) {
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id_us_min(&layout->screen->id);
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BKE_id_free(bmain, layout->screen);
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}
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BLI_freelinkN(&workspace->layouts, layout);
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}
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void BKE_workspace_relations_free(ListBase *relation_list)
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{
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for (WorkSpaceDataRelation *
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relation = static_cast<WorkSpaceDataRelation *>(relation_list->first),
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*relation_next;
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relation;
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relation = relation_next) {
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relation_next = relation->next;
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workspace_relation_remove(relation_list, relation);
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}
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name General Utils
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* \{ */
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WorkSpaceLayout *BKE_workspace_layout_find(const WorkSpace *workspace, const bScreen *screen)
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{
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WorkSpaceLayout *layout = workspace_layout_find_exec(workspace, screen);
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if (layout) {
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return layout;
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}
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printf(
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"%s: Couldn't find layout in this workspace: '%s' screen: '%s'. "
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"This should not happen!\n",
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__func__,
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workspace->id.name + 2,
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screen->id.name + 2);
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return nullptr;
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}
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|
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WorkSpaceLayout *BKE_workspace_layout_find_global(const Main *bmain,
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const bScreen *screen,
|
|
WorkSpace **r_workspace)
|
|
{
|
|
WorkSpaceLayout *layout;
|
|
|
|
if (r_workspace) {
|
|
*r_workspace = nullptr;
|
|
}
|
|
|
|
for (WorkSpace *workspace = static_cast<WorkSpace *>(bmain->workspaces.first); workspace;
|
|
workspace = static_cast<WorkSpace *>(workspace->id.next)) {
|
|
if ((layout = workspace_layout_find_exec(workspace, screen))) {
|
|
if (r_workspace) {
|
|
*r_workspace = workspace;
|
|
}
|
|
|
|
return layout;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
WorkSpaceLayout *BKE_workspace_layout_iter_circular(const WorkSpace *workspace,
|
|
WorkSpaceLayout *start,
|
|
bool (*callback)(const WorkSpaceLayout *layout,
|
|
void *arg),
|
|
void *arg,
|
|
const bool iter_backward)
|
|
{
|
|
WorkSpaceLayout *iter_layout;
|
|
|
|
if (iter_backward) {
|
|
LISTBASE_CIRCULAR_BACKWARD_BEGIN (WorkSpaceLayout *, &workspace->layouts, iter_layout, start) {
|
|
if (!callback(iter_layout, arg)) {
|
|
return iter_layout;
|
|
}
|
|
}
|
|
LISTBASE_CIRCULAR_BACKWARD_END(WorkSpaceLayout *, &workspace->layouts, iter_layout, start);
|
|
}
|
|
else {
|
|
LISTBASE_CIRCULAR_FORWARD_BEGIN (WorkSpaceLayout *, &workspace->layouts, iter_layout, start) {
|
|
if (!callback(iter_layout, arg)) {
|
|
return iter_layout;
|
|
}
|
|
}
|
|
LISTBASE_CIRCULAR_FORWARD_END(WorkSpaceLayout *, &workspace->layouts, iter_layout, start);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void BKE_workspace_tool_remove(struct WorkSpace *workspace, struct bToolRef *tref)
|
|
{
|
|
if (tref->runtime) {
|
|
MEM_freeN(tref->runtime);
|
|
}
|
|
if (tref->properties) {
|
|
IDP_FreeProperty(tref->properties);
|
|
}
|
|
BLI_remlink(&workspace->tools, tref);
|
|
MEM_freeN(tref);
|
|
}
|
|
|
|
bool BKE_workspace_owner_id_check(const WorkSpace *workspace, const char *owner_id)
|
|
{
|
|
if ((*owner_id == '\0') || ((workspace->flags & WORKSPACE_USE_FILTER_BY_ORIGIN) == 0)) {
|
|
return true;
|
|
}
|
|
|
|
/* We could use hash lookup, for now this list is highly likely under < ~16 items. */
|
|
return BLI_findstring(&workspace->owner_ids, owner_id, offsetof(wmOwnerID, name)) != nullptr;
|
|
}
|
|
|
|
void BKE_workspace_id_tag_all_visible(Main *bmain, int tag)
|
|
{
|
|
BKE_main_id_tag_listbase(&bmain->workspaces, tag, false);
|
|
wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
|
|
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
|
|
WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
|
|
workspace->id.tag |= tag;
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Getters/Setters
|
|
* \{ */
|
|
|
|
WorkSpace *BKE_workspace_active_get(WorkSpaceInstanceHook *hook)
|
|
{
|
|
return hook->active;
|
|
}
|
|
void BKE_workspace_active_set(WorkSpaceInstanceHook *hook, WorkSpace *workspace)
|
|
{
|
|
/* DO NOT check for `hook->active == workspace` here. Caller code is supposed to do it if
|
|
* that optimization is possible and needed.
|
|
* This code can be called from places where we might have this equality, but still want to
|
|
* ensure/update the active layout below.
|
|
* Known case where this is buggy and will crash later due to nullptr active layout: reading
|
|
* a blend file, when the new read workspace ID happens to have the exact same memory address
|
|
* as when it was saved in the blend file (extremely unlikely, but possible). */
|
|
|
|
hook->active = workspace;
|
|
if (workspace) {
|
|
WorkSpaceLayout *layout = static_cast<WorkSpaceLayout *>(
|
|
workspace_relation_get_data_matching_parent(&workspace->hook_layout_relations, hook));
|
|
if (layout) {
|
|
hook->act_layout = layout;
|
|
}
|
|
}
|
|
}
|
|
|
|
WorkSpaceLayout *BKE_workspace_active_layout_get(const WorkSpaceInstanceHook *hook)
|
|
{
|
|
return hook->act_layout;
|
|
}
|
|
|
|
WorkSpaceLayout *BKE_workspace_active_layout_for_workspace_get(const WorkSpaceInstanceHook *hook,
|
|
const WorkSpace *workspace)
|
|
{
|
|
/* If the workspace is active, the active layout can be returned, no need for a lookup. */
|
|
if (hook->active == workspace) {
|
|
return hook->act_layout;
|
|
}
|
|
|
|
/* Inactive workspace */
|
|
return static_cast<WorkSpaceLayout *>(
|
|
workspace_relation_get_data_matching_parent(&workspace->hook_layout_relations, hook));
|
|
}
|
|
|
|
void BKE_workspace_active_layout_set(WorkSpaceInstanceHook *hook,
|
|
const int winid,
|
|
WorkSpace *workspace,
|
|
WorkSpaceLayout *layout)
|
|
{
|
|
hook->act_layout = layout;
|
|
workspace_relation_ensure_updated(&workspace->hook_layout_relations, hook, winid, layout);
|
|
}
|
|
|
|
bScreen *BKE_workspace_active_screen_get(const WorkSpaceInstanceHook *hook)
|
|
{
|
|
return hook->act_layout->screen;
|
|
}
|
|
void BKE_workspace_active_screen_set(WorkSpaceInstanceHook *hook,
|
|
const int winid,
|
|
WorkSpace *workspace,
|
|
bScreen *screen)
|
|
{
|
|
/* we need to find the WorkspaceLayout that wraps this screen */
|
|
WorkSpaceLayout *layout = BKE_workspace_layout_find(hook->active, screen);
|
|
BKE_workspace_active_layout_set(hook, winid, workspace, layout);
|
|
}
|
|
|
|
const char *BKE_workspace_layout_name_get(const WorkSpaceLayout *layout)
|
|
{
|
|
return layout->name;
|
|
}
|
|
void BKE_workspace_layout_name_set(WorkSpace *workspace,
|
|
WorkSpaceLayout *layout,
|
|
const char *new_name)
|
|
{
|
|
workspace_layout_name_set(workspace, layout, new_name);
|
|
}
|
|
|
|
bScreen *BKE_workspace_layout_screen_get(const WorkSpaceLayout *layout)
|
|
{
|
|
return layout->screen;
|
|
}
|
|
|
|
/** \} */
|