This is the conventional way of dealing with unused arguments in C++, since it works on all compilers. Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
198 lines
6.7 KiB
C++
198 lines
6.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "DNA_mesh_types.h"
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#include "BKE_geometry_set_instances.hh"
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#include "BKE_mesh_boolean_convert.hh"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "node_geometry_util.hh"
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namespace blender::nodes::node_geo_boolean_cc {
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static void node_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Geometry>(N_("Mesh 1"))
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.only_realized_data()
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.supported_type(GEO_COMPONENT_TYPE_MESH);
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b.add_input<decl::Geometry>(N_("Mesh 2")).multi_input().supported_type(GEO_COMPONENT_TYPE_MESH);
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b.add_input<decl::Bool>(N_("Self Intersection"));
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b.add_input<decl::Bool>(N_("Hole Tolerant"));
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b.add_output<decl::Geometry>(N_("Mesh"));
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b.add_output<decl::Bool>(N_("Intersecting Edges")).field_source();
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}
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static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
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{
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uiItemR(layout, ptr, "operation", 0, "", ICON_NONE);
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}
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struct AttributeOutputs {
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StrongAnonymousAttributeID intersecting_edges_id;
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};
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static void node_update(bNodeTree *ntree, bNode *node)
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{
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GeometryNodeBooleanOperation operation = (GeometryNodeBooleanOperation)node->custom1;
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bNodeSocket *geometry_1_socket = static_cast<bNodeSocket *>(node->inputs.first);
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bNodeSocket *geometry_2_socket = geometry_1_socket->next;
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switch (operation) {
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case GEO_NODE_BOOLEAN_INTERSECT:
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case GEO_NODE_BOOLEAN_UNION:
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nodeSetSocketAvailability(ntree, geometry_1_socket, false);
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nodeSetSocketAvailability(ntree, geometry_2_socket, true);
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node_sock_label(geometry_2_socket, N_("Mesh"));
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break;
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case GEO_NODE_BOOLEAN_DIFFERENCE:
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nodeSetSocketAvailability(ntree, geometry_1_socket, true);
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nodeSetSocketAvailability(ntree, geometry_2_socket, true);
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node_sock_label(geometry_2_socket, N_("Mesh 2"));
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break;
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}
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}
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static void node_init(bNodeTree * /*tree*/, bNode *node)
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{
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node->custom1 = GEO_NODE_BOOLEAN_DIFFERENCE;
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}
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static void node_geo_exec(GeoNodeExecParams params)
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{
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#ifdef WITH_GMP
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GeometryNodeBooleanOperation operation = (GeometryNodeBooleanOperation)params.node().custom1;
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const bool use_self = params.get_input<bool>("Self Intersection");
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const bool hole_tolerant = params.get_input<bool>("Hole Tolerant");
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Vector<const Mesh *> meshes;
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Vector<const float4x4 *> transforms;
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VectorSet<Material *> materials;
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Vector<Array<short>> material_remaps;
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GeometrySet set_a;
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if (operation == GEO_NODE_BOOLEAN_DIFFERENCE) {
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set_a = params.extract_input<GeometrySet>("Mesh 1");
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/* Note that it technically wouldn't be necessary to realize the instances for the first
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* geometry input, but the boolean code expects the first shape for the difference operation
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* to be a single mesh. */
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const Mesh *mesh_in_a = set_a.get_mesh_for_read();
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if (mesh_in_a != nullptr) {
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meshes.append(mesh_in_a);
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transforms.append(nullptr);
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for (Material *material : Span(mesh_in_a->mat, mesh_in_a->totcol)) {
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materials.add(material);
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}
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material_remaps.append({});
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}
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}
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/* The instance transform matrices are owned by the instance group, so we have to
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* keep all of them around for use during the boolean operation. */
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Vector<bke::GeometryInstanceGroup> set_groups;
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Vector<GeometrySet> geometry_sets = params.extract_input<Vector<GeometrySet>>("Mesh 2");
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for (const GeometrySet &geometry_set : geometry_sets) {
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bke::geometry_set_gather_instances(geometry_set, set_groups);
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}
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for (const bke::GeometryInstanceGroup &set_group : set_groups) {
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const Mesh *mesh = set_group.geometry_set.get_mesh_for_read();
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if (mesh != nullptr) {
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for (Material *material : Span(mesh->mat, mesh->totcol)) {
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materials.add(material);
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}
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}
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}
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for (const bke::GeometryInstanceGroup &set_group : set_groups) {
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const Mesh *mesh = set_group.geometry_set.get_mesh_for_read();
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if (mesh != nullptr) {
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Array<short> map(mesh->totcol);
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for (const int i : IndexRange(mesh->totcol)) {
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map[i] = materials.index_of(mesh->mat[i]);
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}
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material_remaps.append(std::move(map));
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}
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}
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for (const bke::GeometryInstanceGroup &set_group : set_groups) {
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const Mesh *mesh_in = set_group.geometry_set.get_mesh_for_read();
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if (mesh_in != nullptr) {
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meshes.append_n_times(mesh_in, set_group.transforms.size());
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for (const int i : set_group.transforms.index_range()) {
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transforms.append(set_group.transforms.begin() + i);
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}
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}
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}
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AttributeOutputs attribute_outputs;
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if (params.output_is_required("Intersecting Edges")) {
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attribute_outputs.intersecting_edges_id = StrongAnonymousAttributeID("Intersecting Edges");
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}
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Vector<int> intersecting_edges;
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Mesh *result = blender::meshintersect::direct_mesh_boolean(
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meshes,
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transforms,
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float4x4::identity(),
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material_remaps,
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use_self,
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hole_tolerant,
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operation,
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attribute_outputs.intersecting_edges_id ? &intersecting_edges : nullptr);
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if (!result) {
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params.set_default_remaining_outputs();
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return;
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}
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MEM_SAFE_FREE(result->mat);
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result->mat = static_cast<Material **>(
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MEM_malloc_arrayN(materials.size(), sizeof(Material *), __func__));
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result->totcol = materials.size();
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MutableSpan(result->mat, result->totcol).copy_from(materials);
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/* Store intersecting edges in attribute. */
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if (attribute_outputs.intersecting_edges_id) {
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MutableAttributeAccessor attributes = result->attributes_for_write();
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SpanAttributeWriter<bool> selection = attributes.lookup_or_add_for_write_only_span<bool>(
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attribute_outputs.intersecting_edges_id.get(), ATTR_DOMAIN_EDGE);
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selection.span.fill(false);
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for (const int i : intersecting_edges) {
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selection.span[i] = true;
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}
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selection.finish();
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params.set_output(
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"Intersecting Edges",
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AnonymousAttributeFieldInput::Create<bool>(
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std::move(attribute_outputs.intersecting_edges_id), params.attribute_producer_name()));
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}
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params.set_output("Mesh", GeometrySet::create_with_mesh(result));
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#else
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params.error_message_add(NodeWarningType::Error,
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TIP_("Disabled, Blender was compiled without GMP"));
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params.set_default_remaining_outputs();
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#endif
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}
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} // namespace blender::nodes::node_geo_boolean_cc
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void register_node_type_geo_boolean()
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{
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namespace file_ns = blender::nodes::node_geo_boolean_cc;
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static bNodeType ntype;
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geo_node_type_base(&ntype, GEO_NODE_MESH_BOOLEAN, "Mesh Boolean", NODE_CLASS_GEOMETRY);
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ntype.declare = file_ns::node_declare;
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ntype.draw_buttons = file_ns::node_layout;
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ntype.updatefunc = file_ns::node_update;
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node_type_init(&ntype, file_ns::node_init);
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ntype.geometry_node_execute = file_ns::node_geo_exec;
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nodeRegisterType(&ntype);
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}
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