1092 lines
34 KiB
C
1092 lines
34 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano, Jacques Guignot, Joseph Gilbert,
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* Campbell Barton, Ken Hughes
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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struct View3D;
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#include "Scene.h" /*This must come first */
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "MEM_guardedalloc.h" /* for MEM_callocN */
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#include "DNA_screen_types.h" /* SPACE_VIEW3D, SPACE_SEQ */
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#include "BKE_depsgraph.h"
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#include "BKE_library.h"
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#include "BKE_scene.h"
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#include "BLI_blenlib.h"
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#include "BSE_drawview.h" /* for play_anim */
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#include "BSE_headerbuttons.h" /* for copy_scene */
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#include "BIF_drawscene.h" /* for set_scene */
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#include "BIF_space.h" /* for copy_view3d_lock() */
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#include "BIF_screen.h" /* curarea */
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#include "mydevice.h" /* for #define REDRAW */
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#include "DNA_view3d_types.h"
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#include "Object.h"
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#include "Camera.h"
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#include "gen_utils.h"
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#include "sceneRender.h"
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#include "sceneRadio.h"
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#include "sceneTimeLine.h"
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static Base *EXPP_Scene_getObjectBase( Scene * scene, Object * object );
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PyObject *M_Object_Get( PyObject * self, PyObject * args ); /* from Object.c */
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//----------------------------------- Python BPy_Scene defaults------------
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#define EXPP_SCENE_FRAME_MAX 30000
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#define EXPP_SCENE_RENDER_WINRESOLUTION_MIN 4
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#define EXPP_SCENE_RENDER_WINRESOLUTION_MAX 10000
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//-----------------------Python API function prototypes for the Scene module--
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static PyObject *M_Scene_New( PyObject * self, PyObject * args,
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PyObject * keywords );
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static PyObject *M_Scene_Get( PyObject * self, PyObject * args );
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static PyObject *M_Scene_GetCurrent( PyObject * self );
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static PyObject *M_Scene_Unlink( PyObject * self, PyObject * arg );
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//-----------------------Scene module doc strings-----------------------------
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static char M_Scene_doc[] = "The Blender.Scene submodule";
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static char M_Scene_New_doc[] =
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"(name = 'Scene') - Create a new Scene called 'name' in Blender.";
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static char M_Scene_Get_doc[] =
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"(name = None) - Return the scene called 'name'. If 'name' is None, return a list with all Scenes.";
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static char M_Scene_GetCurrent_doc[] =
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"() - Return the currently active Scene in Blender.";
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static char M_Scene_Unlink_doc[] =
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"(scene) - Unlink (delete) scene 'Scene' from Blender. (scene) is of type Blender scene.";
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//----------------------Scene module method def----------------------------
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struct PyMethodDef M_Scene_methods[] = {
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{"New", ( PyCFunction ) M_Scene_New, METH_VARARGS | METH_KEYWORDS,
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M_Scene_New_doc},
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{"Get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
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{"get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
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{"GetCurrent", ( PyCFunction ) M_Scene_GetCurrent,
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METH_NOARGS, M_Scene_GetCurrent_doc},
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{"getCurrent", ( PyCFunction ) M_Scene_GetCurrent,
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METH_NOARGS, M_Scene_GetCurrent_doc},
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{"Unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
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{"unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
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{NULL, NULL, 0, NULL}
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};
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//-----------------------BPy_Scene method declarations--------------------
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static PyObject *Scene_getName( BPy_Scene * self );
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static PyObject *Scene_setName( BPy_Scene * self, PyObject * arg );
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static PyObject *Scene_getLayers( BPy_Scene * self );
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static PyObject *Scene_setLayers( BPy_Scene * self, PyObject * arg );
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static PyObject *Scene_setLayersMask( BPy_Scene * self, PyObject * arg );
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static PyObject *Scene_copy( BPy_Scene * self, PyObject * arg );
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static PyObject *Scene_makeCurrent( BPy_Scene * self );
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static PyObject *Scene_update( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_link( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_getChildren( BPy_Scene * self );
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static PyObject *Scene_getActiveObject(BPy_Scene *self);
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static PyObject *Scene_getCurrentCamera( BPy_Scene * self );
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static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_getRenderingContext( BPy_Scene * self );
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static PyObject *Scene_getRadiosityContext( BPy_Scene * self );
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static PyObject *Scene_getScriptLinks( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_addScriptLink( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_clearScriptLinks( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_play( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_getTimeLine( BPy_Scene * self );
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//internal
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static void Scene_dealloc( BPy_Scene * self );
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static int Scene_setAttr( BPy_Scene * self, char *name, PyObject * v );
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static int Scene_compare( BPy_Scene * a, BPy_Scene * b );
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static PyObject *Scene_getAttr( BPy_Scene * self, char *name );
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static PyObject *Scene_repr( BPy_Scene * self );
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//-----------------------BPy_Scene method def------------------------------
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static PyMethodDef BPy_Scene_methods[] = {
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/* name, method, flags, doc */
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{"getName", ( PyCFunction ) Scene_getName, METH_NOARGS,
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"() - Return Scene name"},
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{"setName", ( PyCFunction ) Scene_setName, METH_VARARGS,
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"(str) - Change Scene name"},
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{"getLayers", ( PyCFunction ) Scene_getLayers, METH_NOARGS,
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"() - Return a list of layers int indices which are set in this scene "},
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{"setLayers", ( PyCFunction ) Scene_setLayers, METH_VARARGS,
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"(layers) - Change layers which are set in this scene\n"
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"(layers) - list of integers in the range [1, 20]."},
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{"copy", ( PyCFunction ) Scene_copy, METH_VARARGS,
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"(duplicate_objects = 1) - Return a copy of this scene\n"
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"The optional argument duplicate_objects defines how the scene\n"
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"children are duplicated:\n\t0: Link Objects\n\t1: Link Object Data"
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"\n\t2: Full copy\n"},
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{"makeCurrent", ( PyCFunction ) Scene_makeCurrent, METH_NOARGS,
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"() - Make self the current scene"},
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{"update", ( PyCFunction ) Scene_update, METH_VARARGS,
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"(full = 0) - Update scene self.\n"
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"full = 0: sort the base list of objects."
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"full = 1: full update -- also regroups, does ipos, keys"},
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{"link", ( PyCFunction ) Scene_link, METH_VARARGS,
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"(obj) - Link Object obj to this scene"},
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{"unlink", ( PyCFunction ) Scene_unlink, METH_VARARGS,
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"(obj) - Unlink Object obj from this scene"},
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{"getChildren", ( PyCFunction ) Scene_getChildren, METH_NOARGS,
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"() - Return list of all objects linked to this scene"},
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{"getActiveObject", (PyCFunction)Scene_getActiveObject, METH_NOARGS,
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"() - Return this scene's active object"},
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{"getCurrentCamera", ( PyCFunction ) Scene_getCurrentCamera,
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METH_NOARGS,
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"() - Return current active Camera"},
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{"getScriptLinks", ( PyCFunction ) Scene_getScriptLinks, METH_VARARGS,
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"(eventname) - Get a list of this scene's scriptlinks (Text names) "
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"of the given type\n"
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"(eventname) - string: FrameChanged, OnLoad, OnSave, Redraw or Render."},
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{"addScriptLink", ( PyCFunction ) Scene_addScriptLink, METH_VARARGS,
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"(text, evt) - Add a new scene scriptlink.\n"
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"(text) - string: an existing Blender Text name;\n"
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"(evt) string: FrameChanged, OnLoad, OnSave, Redraw or Render."},
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{"clearScriptLinks", ( PyCFunction ) Scene_clearScriptLinks,
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METH_VARARGS,
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"() - Delete all scriptlinks from this scene.\n"
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"([s1<,s2,s3...>]) - Delete specified scriptlinks from this scene."},
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{"setCurrentCamera", ( PyCFunction ) Scene_setCurrentCamera,
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METH_VARARGS,
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"() - Set the currently active Camera"},
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{"getRenderingContext", ( PyCFunction ) Scene_getRenderingContext,
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METH_NOARGS,
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"() - Get the rendering context for the scene and return it as a BPy_RenderData"},
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{"getRadiosityContext", ( PyCFunction ) Scene_getRadiosityContext,
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METH_NOARGS,
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"() - Get the radiosity context for this scene."},
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{"play", ( PyCFunction ) Scene_play, METH_VARARGS,
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"(mode = 0, win = VIEW3D) - Play realtime animation in Blender"
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" (not rendered).\n"
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"(mode) - int:\n"
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"\t0 - keep playing in biggest given 'win';\n"
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"\t1 - keep playing in all 'win', VIEW3D and SEQ windows;\n"
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"\t2 - play once in biggest given 'win';\n"
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"\t3 - play once in all 'win', VIEW3D and SEQ windows.\n"
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"(win) - int: see Blender.Window.Types. Only these are meaningful here:"
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"VIEW3D, SEQ, IPO, ACTION, NLA, SOUND. But others are also accepted, "
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"since they can be used just as an interruptible timer. If 'win' is not"
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"available or invalid, VIEW3D is tried, then any bigger window."
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"Returns 0 for normal exit or 1 when canceled by user input."},
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{"getTimeLine", ( PyCFunction ) Scene_getTimeLine, METH_NOARGS,
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"() - Get time line of this Scene"},
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{NULL, NULL, 0, NULL}
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};
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//-----------------------BPy_Scene method def------------------------------
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PyTypeObject Scene_Type = {
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PyObject_HEAD_INIT( NULL )
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0, /* ob_size */
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"Scene", /* tp_name */
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sizeof( BPy_Scene ), /* tp_basicsize */
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0, /* tp_itemsize */
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/* methods */
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( destructor ) Scene_dealloc, /* tp_dealloc */
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0, /* tp_print */
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( getattrfunc ) Scene_getAttr, /* tp_getattr */
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( setattrfunc ) Scene_setAttr, /* tp_setattr */
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( cmpfunc ) Scene_compare, /* tp_compare */
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( reprfunc ) Scene_repr, /* tp_repr */
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0, /* tp_as_number */
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0, /* tp_as_sequence */
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0, /* tp_as_mapping */
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0, /* tp_as_hash */
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0, 0, 0, 0, 0, 0,
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0, /* tp_doc */
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0, 0, 0, 0, 0, 0,
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BPy_Scene_methods, /* tp_methods */
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0, /* tp_members */
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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};
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//-----------------------Scene module Init())-----------------------------
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PyObject *Scene_Init( void )
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{
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PyObject *submodule;
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PyObject *dict;
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Scene_Type.ob_type = &PyType_Type;
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submodule =
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Py_InitModule3( "Blender.Scene", M_Scene_methods,
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M_Scene_doc );
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dict = PyModule_GetDict( submodule );
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PyDict_SetItemString( dict, "Render", Render_Init( ) );
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PyDict_SetItemString( dict, "Radio", Radio_Init( ) );
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return submodule;
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}
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//-----------------------Scene module internal callbacks------------------
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//-----------------------dealloc------------------------------------------
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static void Scene_dealloc( BPy_Scene * self )
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{
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PyObject_DEL( self );
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}
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//-----------------------getAttr----------------------------------------
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static PyObject *Scene_getAttr( BPy_Scene * self, char *name )
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{
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PyObject *attr = Py_None;
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if( strcmp( name, "name" ) == 0 )
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attr = PyString_FromString( self->scene->id.name + 2 );
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/* accept both Layer (for compatibility with ob.Layer) and Layers */
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else if( strncmp( name, "Layer", 5 ) == 0 )
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attr = PyInt_FromLong( self->scene->lay );
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/* Layers returns a bitmask, layers returns a list of integers */
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else if( strcmp( name, "layers") == 0) {
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return Scene_getLayers(self);
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}
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else if( strcmp( name, "__members__" ) == 0 )
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attr = Py_BuildValue( "[ss]", "name", "Layers", "layers" );
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if( !attr )
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return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
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"couldn't create PyObject" ) );
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if( attr != Py_None )
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return attr; /* member attribute found, return it */
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/* not an attribute, search the methods table */
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return Py_FindMethod( BPy_Scene_methods, ( PyObject * ) self, name );
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}
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//-----------------------setAttr----------------------------------------
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static int Scene_setAttr( BPy_Scene * self, char *name, PyObject * value )
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{
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PyObject *valtuple;
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PyObject *error = NULL;
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/* We're playing a trick on the Python API users here. Even if they use
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* Scene.member = val instead of Scene.setMember(val), we end up using the
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* function anyway, since it already has error checking, clamps to the right
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* interval and updates the Blender Scene structure when necessary. */
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/* First we put "value" in a tuple, because we want to pass it to functions
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* that only accept PyTuples. Using "N" doesn't increment value's ref count */
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valtuple = Py_BuildValue( "(O)", value );
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if( !valtuple ) /* everything OK with our PyObject? */
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return EXPP_ReturnIntError( PyExc_MemoryError,
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"SceneSetAttr: couldn't create PyTuple" );
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/* Now we just compare "name" with all possible BPy_Scene member variables */
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if( strcmp( name, "name" ) == 0 )
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error = Scene_setName( self, valtuple );
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else if (strncmp(name, "Layer", 5) == 0)
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error = Scene_setLayersMask(self, valtuple);
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else if (strcmp(name, "layers") == 0)
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error = Scene_setLayers(self, valtuple);
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else { /* Error: no member with the given name was found */
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Py_DECREF( valtuple );
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return ( EXPP_ReturnIntError( PyExc_AttributeError, name ) );
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}
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/* valtuple won't be returned to the caller, so we need to DECREF it */
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Py_DECREF( valtuple );
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if( error != Py_None )
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return -1;
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/* Py_None was incref'ed by the called Scene_set* function. We probably
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* don't need to decref Py_None (!), but since Python/C API manual tells us
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* to treat it like any other PyObject regarding ref counting ... */
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Py_DECREF( Py_None );
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return 0; /* normal exit */
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}
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//-----------------------compare----------------------------------------
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static int Scene_compare( BPy_Scene * a, BPy_Scene * b )
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{
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Scene *pa = a->scene, *pb = b->scene;
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return ( pa == pb ) ? 0 : -1;
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}
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//----------------------repr--------------------------------------------
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static PyObject *Scene_repr( BPy_Scene * self )
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{
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return PyString_FromFormat( "[Scene \"%s\"]",
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self->scene->id.name + 2 );
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}
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//-----------------------CreatePyObject---------------------------------
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PyObject *Scene_CreatePyObject( Scene * scene )
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{
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BPy_Scene *pyscene;
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pyscene = ( BPy_Scene * ) PyObject_NEW( BPy_Scene, &Scene_Type );
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if( !pyscene )
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return EXPP_ReturnPyObjError( PyExc_MemoryError,
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"couldn't create BPy_Scene object" );
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pyscene->scene = scene;
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return ( PyObject * ) pyscene;
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}
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//-----------------------CheckPyObject----------------------------------
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int Scene_CheckPyObject( PyObject * pyobj )
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{
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return ( pyobj->ob_type == &Scene_Type );
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}
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//-----------------------FromPyObject-----------------------------------
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Scene *Scene_FromPyObject( PyObject * pyobj )
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{
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return ( ( BPy_Scene * ) pyobj )->scene;
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}
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//-----------------------GetSceneByName()-------------------------------
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/* Description: Returns the object with the name specified by the argument name.
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Note that the calling function has to remove the first two characters of the object name.
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These two characters specify the type of the object (OB, ME, WO, ...)The function
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will return NULL when no object with the given name is found. */
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Scene *GetSceneByName( char *name )
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{
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Scene *scene_iter;
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scene_iter = G.main->scene.first;
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while( scene_iter ) {
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if( StringEqual( name, GetIdName( &( scene_iter->id ) ) ) ) {
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return ( scene_iter );
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}
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scene_iter = scene_iter->id.next;
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}
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/* There is no object with the given name */
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return ( NULL );
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}
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//-----------------------EXPP_Scene_getObjectBase()---------------------
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Base *EXPP_Scene_getObjectBase( Scene * scene, Object * object )
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{
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Base *base = scene->base.first;
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while( base ) {
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if( object == base->object )
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return base; /* found it? */
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base = base->next;
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}
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return NULL; /* object isn't linked to this scene */
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}
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//-----------------------Scene module function defintions---------------
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//-----------------------Scene.New()------------------------------------
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static PyObject *M_Scene_New( PyObject * self, PyObject * args,
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PyObject * kword )
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{
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char *name = "Scene";
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char *kw[] = { "name", NULL };
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PyObject *pyscene; /* for the Scene object wrapper in Python */
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Scene *blscene; /* for the actual Scene we create in Blender */
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if( !PyArg_ParseTupleAndKeywords( args, kword, "|s", kw, &name ) )
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return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
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"expected a string or an empty argument list" ) );
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blscene = add_scene( name ); /* first create the Scene in Blender */
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if( blscene ) {
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/* normally, for most objects, we set the user count to zero here.
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* Scene is different than most objs since it is the container
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* for all the others. Since add_scene() has already set
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* the user count to one, we leave it alone.
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*/
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/* now create the wrapper obj in Python */
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pyscene = Scene_CreatePyObject( blscene );
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} else
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return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
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"couldn't create Scene obj in Blender" ) );
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if( pyscene == NULL )
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return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
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"couldn't create Scene PyObject" ) );
|
|
|
|
return pyscene;
|
|
}
|
|
|
|
//-----------------------Scene.Get()------------------------------------
|
|
static PyObject *M_Scene_Get( PyObject * self, PyObject * args )
|
|
{
|
|
char *name = NULL;
|
|
Scene *scene_iter;
|
|
|
|
if( !PyArg_ParseTuple( args, "|s", &name ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected string argument (or nothing)" ) );
|
|
|
|
scene_iter = G.main->scene.first;
|
|
|
|
if( name ) { /* (name) - Search scene by name */
|
|
|
|
PyObject *wanted_scene = NULL;
|
|
|
|
while( ( scene_iter ) && ( wanted_scene == NULL ) ) {
|
|
|
|
if( strcmp( name, scene_iter->id.name + 2 ) == 0 )
|
|
wanted_scene =
|
|
Scene_CreatePyObject( scene_iter );
|
|
|
|
scene_iter = scene_iter->id.next;
|
|
}
|
|
|
|
if( wanted_scene == NULL ) { /* Requested scene doesn't exist */
|
|
char error_msg[64];
|
|
PyOS_snprintf( error_msg, sizeof( error_msg ),
|
|
"Scene \"%s\" not found", name );
|
|
return ( EXPP_ReturnPyObjError
|
|
( PyExc_NameError, error_msg ) );
|
|
}
|
|
|
|
return wanted_scene;
|
|
}
|
|
|
|
else { /* () - return a list with wrappers for all scenes in Blender */
|
|
int index = 0;
|
|
PyObject *sce_pylist, *pyobj;
|
|
|
|
sce_pylist = PyList_New( BLI_countlist( &( G.main->scene ) ) );
|
|
|
|
if( sce_pylist == NULL )
|
|
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't create PyList" ) );
|
|
|
|
while( scene_iter ) {
|
|
pyobj = Scene_CreatePyObject( scene_iter );
|
|
|
|
if( !pyobj )
|
|
return ( EXPP_ReturnPyObjError
|
|
( PyExc_MemoryError,
|
|
"couldn't create PyString" ) );
|
|
|
|
PyList_SET_ITEM( sce_pylist, index, pyobj );
|
|
|
|
scene_iter = scene_iter->id.next;
|
|
index++;
|
|
}
|
|
|
|
return sce_pylist;
|
|
}
|
|
}
|
|
|
|
//-----------------------Scene.GetCurrent()------------------------------
|
|
static PyObject *M_Scene_GetCurrent( PyObject * self )
|
|
{
|
|
return Scene_CreatePyObject( ( Scene * ) G.scene );
|
|
}
|
|
|
|
//-----------------------Scene.Unlink()----------------------------------
|
|
static PyObject *M_Scene_Unlink( PyObject * self, PyObject * args )
|
|
{
|
|
PyObject *pyobj;
|
|
Scene *scene;
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Scene_Type, &pyobj ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected Scene PyType object" );
|
|
|
|
scene = ( ( BPy_Scene * ) pyobj )->scene;
|
|
|
|
if( scene == G.scene )
|
|
return EXPP_ReturnPyObjError( PyExc_SystemError,
|
|
"current Scene cannot be removed!" );
|
|
|
|
free_libblock( &G.main->scene, scene );
|
|
|
|
Py_INCREF( Py_None );
|
|
return Py_None;
|
|
}
|
|
|
|
//-----------------------BPy_Scene function defintions-------------------
|
|
//-----------------------Scene.getName()---------------------------------
|
|
static PyObject *Scene_getName( BPy_Scene * self )
|
|
{
|
|
PyObject *attr = PyString_FromString( self->scene->id.name + 2 );
|
|
|
|
if( attr )
|
|
return attr;
|
|
|
|
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"couldn't get Scene.name attribute" ) );
|
|
}
|
|
|
|
//-----------------------Scene.setName()---------------------------------
|
|
static PyObject *Scene_setName( BPy_Scene * self, PyObject * args )
|
|
{
|
|
char *name;
|
|
char buf[21];
|
|
|
|
if( !PyArg_ParseTuple( args, "s", &name ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected string argument" ) );
|
|
|
|
PyOS_snprintf( buf, sizeof( buf ), "%s", name );
|
|
|
|
rename_id( &self->scene->id, buf );
|
|
|
|
Py_INCREF( Py_None );
|
|
return Py_None;
|
|
}
|
|
|
|
//-----------------------Scene.getLayers()---------------------------------
|
|
static PyObject *Scene_getLayers( BPy_Scene * self )
|
|
{
|
|
PyObject *laylist = PyList_New( 0 ), *item;
|
|
int layers, bit = 0, val = 0;
|
|
|
|
if( !laylist )
|
|
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't create pylist!" ) );
|
|
|
|
layers = self->scene->lay;
|
|
|
|
while( bit < 20 ) {
|
|
val = 1 << bit;
|
|
if( layers & val ) {
|
|
item = Py_BuildValue( "i", bit + 1 );
|
|
PyList_Append( laylist, item );
|
|
Py_DECREF( item );
|
|
}
|
|
bit++;
|
|
}
|
|
return laylist;
|
|
}
|
|
|
|
//-----------------------Scene.setLayers()---------------------------------
|
|
static PyObject *Scene_setLayers( BPy_Scene * self, PyObject * args )
|
|
{
|
|
PyObject *list = NULL, *item = NULL;
|
|
int layers = 0, val, i, len_list;
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &PyList_Type, &list ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected a list of integers in the range [1, 20]" ) );
|
|
|
|
len_list = PyList_Size(list);
|
|
|
|
if (len_list == 0)
|
|
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
|
|
"list can't be empty, at least one layer must be set" ) );
|
|
|
|
for( i = 0; i < len_list; i++ ) {
|
|
item = PyList_GetItem( list, i );
|
|
if( !PyInt_Check( item ) )
|
|
return EXPP_ReturnPyObjError
|
|
( PyExc_AttributeError,
|
|
"list must contain only integer numbers" );
|
|
|
|
val = ( int ) PyInt_AsLong( item );
|
|
if( val < 1 || val > 20 )
|
|
return EXPP_ReturnPyObjError
|
|
( PyExc_AttributeError,
|
|
"layer values must be in the range [1, 20]" );
|
|
|
|
layers |= 1 << ( val - 1 );
|
|
}
|
|
self->scene->lay = layers;
|
|
|
|
if (G.vd && (self->scene == G.scene)) {
|
|
int bit = 0;
|
|
G.vd->lay = layers;
|
|
|
|
while( bit < 20 ) {
|
|
val = 1 << bit;
|
|
if( layers & val ) {
|
|
G.vd->layact = val;
|
|
break;
|
|
}
|
|
bit++;
|
|
}
|
|
}
|
|
|
|
return EXPP_incr_ret(Py_None);
|
|
}
|
|
|
|
/* only used by setAttr */
|
|
static PyObject *Scene_setLayersMask(BPy_Scene *self, PyObject *args)
|
|
{
|
|
int laymask = 0;
|
|
|
|
if (!PyArg_ParseTuple(args , "i", &laymask)) {
|
|
return EXPP_ReturnPyObjError( PyExc_AttributeError,
|
|
"expected an integer (bitmask) as argument" );
|
|
}
|
|
|
|
if (laymask <= 0 || laymask > 1048575) /* binary: 1111 1111 1111 1111 1111 */
|
|
return EXPP_ReturnPyObjError( PyExc_AttributeError,
|
|
"bitmask must have from 1 up to 20 bits set");
|
|
|
|
self->scene->lay = laymask;
|
|
/* if this is the current scene then apply the scene layers value
|
|
* to the view layers value: */
|
|
if (G.vd && (self->scene == G.scene)) {
|
|
int val, bit = 0;
|
|
G.vd->lay = laymask;
|
|
|
|
while( bit < 20 ) {
|
|
val = 1 << bit;
|
|
if( laymask & val ) {
|
|
G.vd->layact = val;
|
|
break;
|
|
}
|
|
bit++;
|
|
}
|
|
}
|
|
|
|
return EXPP_incr_ret(Py_None);
|
|
}
|
|
|
|
//-----------------------Scene.copy()------------------------------------
|
|
static PyObject *Scene_copy( BPy_Scene * self, PyObject * args )
|
|
{
|
|
short dup_objs = 1;
|
|
Scene *scene = self->scene;
|
|
|
|
if( !scene )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Blender Scene was deleted!" );
|
|
|
|
if( !PyArg_ParseTuple( args, "|h", &dup_objs ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected int in [0,2] or nothing as argument" );
|
|
|
|
return Scene_CreatePyObject( copy_scene( scene, dup_objs ) );
|
|
}
|
|
|
|
//-----------------------Scene.makeCurrent()-----------------------------
|
|
static PyObject *Scene_makeCurrent( BPy_Scene * self )
|
|
{
|
|
Scene *scene = self->scene;
|
|
|
|
if( scene )
|
|
set_scene( scene );
|
|
|
|
Py_INCREF( Py_None );
|
|
return Py_None;
|
|
}
|
|
|
|
//-----------------------Scene.update()----------------------------------
|
|
static PyObject *Scene_update( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
int full = 0;
|
|
|
|
if( !scene )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Blender Scene was deleted!" );
|
|
|
|
if( !PyArg_ParseTuple( args, "|i", &full ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected nothing or int (0 or 1) argument" );
|
|
|
|
/* Under certain circunstances, DAG_scene_sort *here* can crash Blender.
|
|
* A "RuntimeError: max recursion limit" happens when a scriptlink
|
|
* on frame change has scene.update(1).
|
|
* Investigate better how to avoid this. */
|
|
if( !full )
|
|
DAG_scene_sort( scene );
|
|
|
|
else if( full == 1 )
|
|
set_scene_bg( scene );
|
|
|
|
else
|
|
return EXPP_ReturnPyObjError( PyExc_ValueError,
|
|
"in method scene.update(full), full should be:\n"
|
|
"0: to only sort scene elements (old behavior); or\n"
|
|
"1: for a full update (regroups, does ipos, keys, etc.)" );
|
|
|
|
Py_INCREF( Py_None );
|
|
return Py_None;
|
|
}
|
|
|
|
//-----------------------Scene.link()------------------------------------
|
|
static PyObject *Scene_link( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
BPy_Object *bpy_obj;
|
|
Object *object = NULL;
|
|
|
|
if( !scene )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Blender Scene was deleted!" );
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &bpy_obj ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected Object argument" );
|
|
|
|
|
|
//return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
// "Could not create data on demand for this object type!" );
|
|
|
|
object = bpy_obj->object;
|
|
|
|
/* Object.c's EXPP_add_obdata does not support these objects */
|
|
if (!object->data && (object->type == OB_SURF || object->type == OB_FONT || object->type == OB_WAVE )) {
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Object has no data and new data cant be automaticaly created for Surf, Text or Wave type objects!" );
|
|
} else {
|
|
/* Ok, all is fine, let's try to link it */
|
|
Base *base;
|
|
|
|
/* We need to link the object to a 'Base', then link this base
|
|
* to the scene. See DNA_scene_types.h ... */
|
|
|
|
/* First, check if the object isn't already in the scene */
|
|
base = EXPP_Scene_getObjectBase( scene, object );
|
|
/* if base is not NULL ... */
|
|
if( base ) /* ... the object is already in one of the Scene Bases */
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"object already in scene!" );
|
|
|
|
/* not linked, go get mem for a new base object */
|
|
|
|
base = MEM_callocN( sizeof( Base ), "pynewbase" );
|
|
|
|
if( !base )
|
|
return EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't allocate new Base for object" );
|
|
|
|
/* check if this object has obdata, case not, try to create it */
|
|
|
|
if( !object->data && ( object->type != OB_EMPTY ) )
|
|
EXPP_add_obdata( object ); /* returns -1 on error, defined in Object.c */
|
|
|
|
base->object = object; /* link object to the new base */
|
|
base->lay = object->lay;
|
|
base->flag = object->flag;
|
|
|
|
object->id.us += 1; /* incref the object user count in Blender */
|
|
|
|
BLI_addhead( &scene->base, base ); /* finally, link new base to scene */
|
|
}
|
|
|
|
Py_INCREF( Py_None );
|
|
return Py_None;
|
|
}
|
|
|
|
//-----------------------Scene.unlink()----------------------------------
|
|
static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args )
|
|
{
|
|
BPy_Object *bpy_obj = NULL;
|
|
Object *object;
|
|
Scene *scene = self->scene;
|
|
Base *base;
|
|
short retval = 0;
|
|
|
|
if( !scene )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Blender scene was deleted!" );
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &bpy_obj ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected Object as argument" );
|
|
|
|
object = bpy_obj->object;
|
|
|
|
/* is the object really in the scene? */
|
|
base = EXPP_Scene_getObjectBase( scene, object );
|
|
|
|
if( base ) { /* if it is, remove it: */
|
|
BLI_remlink( &scene->base, base );
|
|
object->id.us -= 1;
|
|
MEM_freeN( base );
|
|
scene->basact = 0; /* in case the object was selected */
|
|
retval = 1;
|
|
}
|
|
|
|
return Py_BuildValue( "i", PyInt_FromLong( retval ) );
|
|
}
|
|
|
|
//-----------------------Scene.getChildren()-----------------------------
|
|
static PyObject *Scene_getChildren( BPy_Scene * self )
|
|
{
|
|
Scene *scene = self->scene;
|
|
PyObject *pylist = PyList_New( 0 );
|
|
PyObject *bpy_obj;
|
|
Object *object;
|
|
Base *base;
|
|
|
|
if( !scene )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Blender Scene was deleted!" );
|
|
|
|
base = scene->base.first;
|
|
|
|
while( base ) {
|
|
object = base->object;
|
|
|
|
bpy_obj = Object_CreatePyObject( object );
|
|
|
|
if( !bpy_obj )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"couldn't create new object wrapper" );
|
|
|
|
PyList_Append( pylist, bpy_obj );
|
|
Py_XDECREF( bpy_obj ); /* PyList_Append incref'ed it */
|
|
|
|
base = base->next;
|
|
}
|
|
|
|
return pylist;
|
|
}
|
|
|
|
//-----------------------Scene.getActiveObject()------------------------
|
|
static PyObject *Scene_getActiveObject(BPy_Scene *self)
|
|
{
|
|
Scene *scene = self->scene;
|
|
PyObject *pyob;
|
|
Object *ob;
|
|
|
|
if (!scene)
|
|
return EXPP_ReturnPyObjError(PyExc_RuntimeError,
|
|
"Blender Scene was deleted!");
|
|
|
|
ob = ((scene->basact) ? (scene->basact->object) : 0);
|
|
|
|
if (ob) {
|
|
pyob = Object_CreatePyObject( ob );
|
|
|
|
if (!pyob)
|
|
return EXPP_ReturnPyObjError(PyExc_MemoryError,
|
|
"couldn't create new object wrapper!");
|
|
|
|
return pyob;
|
|
}
|
|
|
|
return EXPP_incr_ret(Py_None); /* no active object */
|
|
}
|
|
|
|
//-----------------------Scene.getCurrentCamera()------------------------
|
|
static PyObject *Scene_getCurrentCamera( BPy_Scene * self )
|
|
{
|
|
Object *cam_obj;
|
|
PyObject *pyob;
|
|
Scene *scene = self->scene;
|
|
|
|
if( !scene )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Blender Scene was deleted!" );
|
|
|
|
cam_obj = scene->camera;
|
|
|
|
if( cam_obj ) { /* if found, return a wrapper for it */
|
|
pyob = Object_CreatePyObject( cam_obj );
|
|
if (!pyob)
|
|
return EXPP_ReturnPyObjError(PyExc_MemoryError,
|
|
"couldn't create new object wrapper!");
|
|
return pyob;
|
|
}
|
|
|
|
Py_INCREF( Py_None ); /* none found */
|
|
return Py_None;
|
|
}
|
|
|
|
//-----------------------Scene.setCurrentCamera()------------------------
|
|
static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Object *object;
|
|
BPy_Object *cam_obj;
|
|
Scene *scene = self->scene;
|
|
|
|
if( !scene )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Blender Scene was deleted!" );
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &cam_obj ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected Camera Object as argument" );
|
|
|
|
object = cam_obj->object;
|
|
if( object->type != OB_CAMERA )
|
|
return EXPP_ReturnPyObjError( PyExc_ValueError,
|
|
"expected Camera Object as argument" );
|
|
|
|
scene->camera = object; /* set the current Camera */
|
|
|
|
/* if this is the current scene, update its window now */
|
|
if( scene == G.scene )
|
|
copy_view3d_lock( REDRAW );
|
|
|
|
/* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)".
|
|
* The same happens in bpython. */
|
|
|
|
Py_INCREF( Py_None );
|
|
return Py_None;
|
|
}
|
|
|
|
//-----------------------Scene.getRenderingContext()---------------------
|
|
static PyObject *Scene_getRenderingContext( BPy_Scene * self )
|
|
{
|
|
if( !self->scene )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Blender Scene was deleted!" );
|
|
|
|
return RenderData_CreatePyObject( self->scene );
|
|
}
|
|
|
|
static PyObject *Scene_getRadiosityContext( BPy_Scene * self )
|
|
{
|
|
if( !self->scene )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Blender Scene was deleted!" );
|
|
|
|
return Radio_CreatePyObject( self->scene );
|
|
}
|
|
|
|
/* scene.addScriptLink */
|
|
static PyObject *Scene_addScriptLink( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
ScriptLink *slink = NULL;
|
|
|
|
if( !scene )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Blender Scene was deleted!" );
|
|
|
|
slink = &( scene )->scriptlink;
|
|
|
|
return EXPP_addScriptLink( slink, args, 1 );
|
|
}
|
|
|
|
/* scene.clearScriptLinks */
|
|
static PyObject *Scene_clearScriptLinks( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
ScriptLink *slink = NULL;
|
|
|
|
if( !scene )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Blender Scene was deleted!" );
|
|
|
|
slink = &( scene )->scriptlink;
|
|
|
|
return EXPP_clearScriptLinks( slink, args );
|
|
}
|
|
|
|
/* scene.getScriptLinks */
|
|
static PyObject *Scene_getScriptLinks( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
ScriptLink *slink = NULL;
|
|
PyObject *ret = NULL;
|
|
|
|
if( !scene )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Blender Scene was deleted!" );
|
|
|
|
slink = &( scene )->scriptlink;
|
|
|
|
ret = EXPP_getScriptLinks( slink, args, 1 );
|
|
|
|
if( ret )
|
|
return ret;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
static PyObject *Scene_play( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
int mode = 0, win = SPACE_VIEW3D;
|
|
PyObject *ret = NULL;
|
|
ScrArea *sa = NULL, *oldsa = curarea;
|
|
|
|
if( !scene )
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Blender Scene was deleted!" );
|
|
|
|
if( !PyArg_ParseTuple( args, "|ii", &mode, &win ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected nothing, or or two ints as arguments." );
|
|
|
|
if( mode < 0 || mode > 3 )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"mode should be in range [0, 3]." );
|
|
|
|
switch ( win ) {
|
|
case SPACE_VIEW3D:
|
|
case SPACE_SEQ:
|
|
case SPACE_IPO:
|
|
case SPACE_ACTION:
|
|
case SPACE_NLA:
|
|
case SPACE_SOUND:
|
|
case SPACE_BUTS: /* from here they don't 'play', but ... */
|
|
case SPACE_TEXT: /* ... might be used as a timer. */
|
|
case SPACE_SCRIPT:
|
|
case SPACE_OOPS:
|
|
case SPACE_IMAGE:
|
|
case SPACE_IMASEL:
|
|
case SPACE_INFO:
|
|
case SPACE_FILE:
|
|
break;
|
|
default:
|
|
win = SPACE_VIEW3D;
|
|
}
|
|
|
|
/* we have to move to a proper win */
|
|
sa = find_biggest_area_of_type( win );
|
|
if( !sa && win != SPACE_VIEW3D )
|
|
sa = find_biggest_area_of_type( SPACE_VIEW3D );
|
|
|
|
if( !sa )
|
|
sa = find_biggest_area( );
|
|
|
|
if( sa )
|
|
areawinset( sa->win );
|
|
|
|
/* play_anim returns 0 for normal exit or 1 if user canceled it */
|
|
ret = Py_BuildValue( "i", play_anim( mode ) );
|
|
|
|
if( sa )
|
|
areawinset( oldsa->win );
|
|
|
|
return ret;
|
|
}
|
|
|
|
static PyObject *Scene_getTimeLine( BPy_Scene *self )
|
|
{
|
|
BPy_TimeLine *tm= NULL;
|
|
|
|
tm= (BPy_TimeLine *) PyObject_NEW (BPy_TimeLine, &TimeLine_Type);
|
|
if (!tm)
|
|
return EXPP_ReturnPyObjError (PyExc_MemoryError,
|
|
"couldn't create BPy_TimeLine object");
|
|
tm->marker_list= &(self->scene->markers);
|
|
tm->sfra= (int) self->scene->r.sfra;
|
|
tm->efra= (int) self->scene->r.efra;
|
|
|
|
return (PyObject *)tm;
|
|
}
|
|
|
|
|