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blender-archive/source/blender/functions/FN_generic_vector_array.hh
Campbell Barton c434782e3a File headers: SPDX License migration
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Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

149 lines
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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup fn
*
* A`GVectorArray` is a container for a fixed amount of dynamically growing vectors with a generic
* data type. Its main use case is to store many small vectors with few separate allocations. Using
* this structure is generally more efficient than allocating each vector separately.
*/
#include "BLI_array.hh"
#include "BLI_linear_allocator.hh"
#include "FN_generic_virtual_vector_array.hh"
namespace blender::fn {
/* An array of vectors containing elements of a generic type. */
class GVectorArray : NonCopyable, NonMovable {
private:
struct Item {
void *start = nullptr;
int64_t length = 0;
int64_t capacity = 0;
};
/* Use a linear allocator to pack many small vectors together. Currently, memory from reallocated
* vectors is not reused. This can be improved in the future. */
LinearAllocator<> allocator_;
/* The data type of individual elements. */
const CPPType &type_;
/* The size of an individual element. This is inlined from `type_.size()` for easier access. */
const int64_t element_size_;
/* The individual vectors. */
Array<Item> items_;
public:
GVectorArray() = delete;
GVectorArray(const CPPType &type, int64_t array_size);
~GVectorArray();
int64_t size() const
{
return items_.size();
}
bool is_empty() const
{
return items_.is_empty();
}
const CPPType &type() const
{
return type_;
}
void append(int64_t index, const void *value);
/* Add multiple elements to a single vector. */
void extend(int64_t index, const GVArray &values);
void extend(int64_t index, GSpan values);
/* Add multiple elements to multiple vectors. */
void extend(IndexMask mask, const GVVectorArray &values);
void extend(IndexMask mask, const GVectorArray &values);
void clear(IndexMask mask);
GMutableSpan operator[](int64_t index);
GSpan operator[](int64_t index) const;
private:
void realloc_to_at_least(Item &item, int64_t min_capacity);
};
/* A non-owning typed mutable reference to an `GVectorArray`. It simplifies access when the type of
* the data is known at compile time. */
template<typename T> class GVectorArray_TypedMutableRef {
private:
GVectorArray *vector_array_;
public:
GVectorArray_TypedMutableRef(GVectorArray &vector_array) : vector_array_(&vector_array)
{
BLI_assert(vector_array_->type().is<T>());
}
int64_t size() const
{
return vector_array_->size();
}
bool is_empty() const
{
return vector_array_->is_empty();
}
void append(const int64_t index, const T &value)
{
vector_array_->append(index, &value);
}
void extend(const int64_t index, const Span<T> values)
{
vector_array_->extend(index, values);
}
void extend(const int64_t index, const VArray<T> &values)
{
vector_array_->extend(index, values);
}
MutableSpan<T> operator[](const int64_t index)
{
return (*vector_array_)[index].typed<T>();
}
};
/* A generic virtual vector array implementation for a `GVectorArray`. */
class GVVectorArray_For_GVectorArray : public GVVectorArray {
private:
const GVectorArray &vector_array_;
public:
GVVectorArray_For_GVectorArray(const GVectorArray &vector_array)
: GVVectorArray(vector_array.type(), vector_array.size()), vector_array_(vector_array)
{
}
protected:
int64_t get_vector_size_impl(const int64_t index) const override
{
return vector_array_[index].size();
}
void get_vector_element_impl(const int64_t index,
const int64_t index_in_vector,
void *r_value) const override
{
type_->copy_assign(vector_array_[index][index_in_vector], r_value);
}
};
} // namespace blender::fn