205 lines
5.7 KiB
C
205 lines
5.7 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/util/memfile_undo.c
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* \ingroup edundo
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*
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* Wrapper between 'ED_undo.h' and 'BKE_undo_system.h' API's.
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*/
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#include "BLI_utildefines.h"
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#include "BLI_sys_types.h"
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#include "DNA_object_enums.h"
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#include "BKE_blender_undo.h"
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#include "BKE_context.h"
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#include "BKE_undo_system.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_object.h"
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#include "ED_undo.h"
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#include "ED_render.h"
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#include "../blenloader/BLO_undofile.h"
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#include "undo_intern.h"
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/** Store workspace modes in undo steps, this may be removed if find a better way to handle. */
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#define USE_WORKSPACE_OBJECT_MODE_HACK
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#ifdef USE_WORKSPACE_OBJECT_MODE_HACK
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#include "MEM_guardedalloc.h"
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#include "BLI_string.h"
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#include "BLI_listbase.h"
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#include "BKE_main.h"
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#include "DNA_workspace_types.h"
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#endif
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/* -------------------------------------------------------------------- */
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/** \name Implements ED Undo System
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* \{ */
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#ifdef USE_WORKSPACE_OBJECT_MODE_HACK
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typedef struct WorkSpaceData {
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struct WorkSpaceData *next, *prev;
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char name[MAX_ID_NAME - 2];
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eObjectMode object_mode, object_mode_restore;
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/* TODO, view_layer? */
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} WorkSpaceData;
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#endif /* USE_WORKSPACE_OBJECT_MODE_HACK */
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typedef struct MemFileUndoStep {
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UndoStep step;
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MemFileUndoData *data;
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#ifdef USE_WORKSPACE_OBJECT_MODE_HACK
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ListBase workspace_data;
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#endif
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} MemFileUndoStep;
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static bool memfile_undosys_poll(bContext *UNUSED(C))
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{
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/* other poll functions must run first, this is a catch-all. */
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if ((U.uiflag & USER_GLOBALUNDO) == 0) {
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return false;
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}
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return true;
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}
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static bool memfile_undosys_step_encode(struct bContext *C, UndoStep *us_p)
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{
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MemFileUndoStep *us = (MemFileUndoStep *)us_p;
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/* Important we only use 'main' from the context (see: BKE_undosys_stack_init_from_main). */
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struct Main *bmain = CTX_data_main(C);
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/* can be NULL, use when set. */
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MemFileUndoStep *us_prev = (MemFileUndoStep *)BKE_undosys_step_same_type_prev(us_p);
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us->data = BKE_memfile_undo_encode(bmain, us_prev ? us_prev->data : NULL);
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us->step.data_size = us->data->undo_size;
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#ifdef USE_WORKSPACE_OBJECT_MODE_HACK
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{
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for (WorkSpace *workspace = bmain->workspaces.first; workspace != NULL; workspace = workspace->id.next) {
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WorkSpaceData *wsd = MEM_mallocN(sizeof(*wsd), __func__);
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BLI_strncpy(wsd->name, workspace->id.name + 2, sizeof(wsd->name));
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wsd->object_mode = workspace->object_mode;
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wsd->object_mode_restore = workspace->object_mode_restore;
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BLI_addtail(&us->workspace_data, wsd);
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}
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}
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#endif
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return true;
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}
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static void memfile_undosys_step_decode(struct bContext *C, UndoStep *us_p, int UNUSED(dir))
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{
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/* Loading the content will correctly switch into compatible non-object modes. */
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ED_object_mode_set(C, OB_MODE_OBJECT);
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/* This is needed so undoing/redoing doesn't crash with threaded previews going */
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ED_viewport_render_kill_jobs(CTX_wm_manager(C), CTX_data_main(C), true);
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MemFileUndoStep *us = (MemFileUndoStep *)us_p;
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BKE_memfile_undo_decode(us->data, C);
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WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, CTX_data_scene(C));
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#ifdef USE_WORKSPACE_OBJECT_MODE_HACK
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{
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struct Main *bmain = CTX_data_main(C);
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for (WorkSpaceData *wsd = us->workspace_data.first; wsd != NULL; wsd = wsd->next) {
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WorkSpace *workspace = BLI_findstring(&bmain->workspaces, wsd->name, offsetof(ID, name) + 2);
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if (workspace) {
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workspace->object_mode = wsd->object_mode;
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workspace->object_mode_restore = wsd->object_mode_restore;
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}
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}
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}
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#endif
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}
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static void memfile_undosys_step_free(UndoStep *us_p)
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{
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/* To avoid unnecessary slow down, free backwards (so we don't need to merge when clearing all). */
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MemFileUndoStep *us = (MemFileUndoStep *)us_p;
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if (us_p->next != NULL) {
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UndoStep *us_next_p = BKE_undosys_step_same_type_next(us_p);
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if (us_next_p != NULL) {
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MemFileUndoStep *us_next = (MemFileUndoStep *)us_next_p;
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BLO_memfile_merge(&us->data->memfile, &us_next->data->memfile);
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}
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}
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BKE_memfile_undo_free(us->data);
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#ifdef USE_WORKSPACE_OBJECT_MODE_HACK
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BLI_freelistN(&us->workspace_data);
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#endif
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}
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/* Export for ED_undo_sys. */
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void ED_memfile_undosys_type(UndoType *ut)
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{
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ut->name = "Global Undo";
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ut->poll = memfile_undosys_poll;
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ut->step_encode = memfile_undosys_step_encode;
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ut->step_decode = memfile_undosys_step_decode;
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ut->step_free = memfile_undosys_step_free;
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ut->mode = BKE_UNDOTYPE_MODE_STORE;
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ut->use_context = true;
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ut->step_size = sizeof(MemFileUndoStep);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Utilities
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* \{ */
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/**
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* Ideally we wouldn't need to export global undo internals, there are some cases where it's needed though.
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*/
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static struct MemFile *ed_undosys_step_get_memfile(UndoStep *us_p)
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{
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MemFileUndoStep *us = (MemFileUndoStep *)us_p;
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return &us->data->memfile;
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}
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struct MemFile *ED_undosys_stack_memfile_get_active(UndoStack *ustack)
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{
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UndoStep *us = BKE_undosys_stack_active_with_type(ustack, BKE_UNDOSYS_TYPE_MEMFILE);
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if (us) {
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return ed_undosys_step_get_memfile(us);
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}
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return NULL;
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}
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/** \} */
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