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blender-archive/source/blender/blenkernel/intern/lamp.c
Lukas Toenne f0b991c944 Supplementary fix for #35640, internal node group trees (inside material, lamp, world, texture and scene) still keep their original library pointer when appending, making them uneditable. Clearing the
lib pointer now has been moved inside the id_clear_lib_data function, with an ugly switch statement to handle integrated node trees.
2013-06-12 07:02:52 +00:00

275 lines
6.4 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/lamp.c
* \ingroup bke
*/
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_colortools.h"
#include "BKE_icons.h"
#include "BKE_global.h"
#include "BKE_lamp.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
Lamp *BKE_lamp_add(Main *bmain, const char *name)
{
Lamp *la;
la = BKE_libblock_alloc(&bmain->lamp, ID_LA, name);
la->r = la->g = la->b = la->k = 1.0f;
la->haint = la->energy = 1.0f;
la->dist = 25.0f;
la->spotsize = 45.0f;
la->spotblend = 0.15f;
la->att2 = 1.0f;
la->mode = LA_SHAD_BUF;
la->bufsize = 512;
la->clipsta = 0.5f;
la->clipend = 40.0f;
la->shadspotsize = 45.0f;
la->samp = 3;
la->bias = 1.0f;
la->soft = 3.0f;
la->compressthresh = 0.05f;
la->ray_samp = la->ray_sampy = la->ray_sampz = 1;
la->area_size = la->area_sizey = la->area_sizez = 0.1f;
la->buffers = 1;
la->buftype = LA_SHADBUF_HALFWAY;
la->ray_samp_method = LA_SAMP_HALTON;
la->adapt_thresh = 0.001f;
la->preview = NULL;
la->falloff_type = LA_FALLOFF_INVSQUARE;
la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
la->sun_effect_type = 0;
la->horizon_brightness = 1.0;
la->spread = 1.0;
la->sun_brightness = 1.0;
la->sun_size = 1.0;
la->backscattered_light = 1.0f;
la->atm_turbidity = 2.0f;
la->atm_inscattering_factor = 1.0f;
la->atm_extinction_factor = 1.0f;
la->atm_distance_factor = 1.0f;
la->sun_intensity = 1.0f;
la->skyblendtype = MA_RAMP_ADD;
la->skyblendfac = 1.0f;
la->sky_colorspace = BLI_XYZ_CIE;
la->sky_exposure = 1.0f;
la->shadow_frustum_size = 10.0f;
curvemapping_initialize(la->curfalloff);
return la;
}
Lamp *BKE_lamp_copy(Lamp *la)
{
Lamp *lan;
int a;
lan = BKE_libblock_copy(&la->id);
for (a = 0; a < MAX_MTEX; a++) {
if (lan->mtex[a]) {
lan->mtex[a] = MEM_mallocN(sizeof(MTex), "copylamptex");
memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
id_us_plus((ID *)lan->mtex[a]->tex);
}
}
lan->curfalloff = curvemapping_copy(la->curfalloff);
if (la->nodetree)
lan->nodetree = ntreeCopyTree(la->nodetree);
if (la->preview)
lan->preview = BKE_previewimg_copy(la->preview);
return lan;
}
Lamp *localize_lamp(Lamp *la)
{
Lamp *lan;
int a;
lan = BKE_libblock_copy(&la->id);
BLI_remlink(&G.main->lamp, lan);
for (a = 0; a < MAX_MTEX; a++) {
if (lan->mtex[a]) {
lan->mtex[a] = MEM_mallocN(sizeof(MTex), "localize_lamp");
memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
/* free lamp decrements */
id_us_plus((ID *)lan->mtex[a]->tex);
}
}
lan->curfalloff = curvemapping_copy(la->curfalloff);
if (la->nodetree)
lan->nodetree = ntreeLocalize(la->nodetree);
lan->preview = NULL;
return lan;
}
void BKE_lamp_make_local(Lamp *la)
{
Main *bmain = G.main;
Object *ob;
int is_local = FALSE, is_lib = FALSE;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if (la->id.lib == NULL) return;
if (la->id.us == 1) {
id_clear_lib_data(bmain, &la->id);
return;
}
ob = bmain->object.first;
while (ob) {
if (ob->data == la) {
if (ob->id.lib) is_lib = TRUE;
else is_local = TRUE;
}
ob = ob->id.next;
}
if (is_local && is_lib == FALSE) {
id_clear_lib_data(bmain, &la->id);
}
else if (is_local && is_lib) {
Lamp *la_new = BKE_lamp_copy(la);
la_new->id.us = 0;
/* Remap paths of new ID using old library as base. */
BKE_id_lib_local_paths(bmain, la->id.lib, &la_new->id);
ob = bmain->object.first;
while (ob) {
if (ob->data == la) {
if (ob->id.lib == NULL) {
ob->data = la_new;
la_new->id.us++;
la->id.us--;
}
}
ob = ob->id.next;
}
}
}
void BKE_lamp_free(Lamp *la)
{
MTex *mtex;
int a;
for (a = 0; a < MAX_MTEX; a++) {
mtex = la->mtex[a];
if (mtex && mtex->tex) mtex->tex->id.us--;
if (mtex) MEM_freeN(mtex);
}
BKE_free_animdata((ID *)la);
curvemapping_free(la->curfalloff);
/* is no lib link block, but lamp extension */
if (la->nodetree) {
ntreeFreeTree(la->nodetree);
MEM_freeN(la->nodetree);
}
BKE_previewimg_free(&la->preview);
BKE_icon_delete(&la->id);
la->id.icon_id = 0;
}
/* Calculate all drivers for lamps, see material_drivers_update for why this is a bad hack */
static void lamp_node_drivers_update(Scene *scene, bNodeTree *ntree, float ctime)
{
bNode *node;
/* nodetree itself */
if (ntree->adt && ntree->adt->drivers.first)
BKE_animsys_evaluate_animdata(scene, &ntree->id, ntree->adt, ctime, ADT_RECALC_DRIVERS);
/* nodes */
for (node = ntree->nodes.first; node; node = node->next)
if (node->id && node->type == NODE_GROUP)
lamp_node_drivers_update(scene, (bNodeTree *)node->id, ctime);
}
void lamp_drivers_update(Scene *scene, Lamp *la, float ctime)
{
/* Prevent infinite recursion by checking (and tagging the lamp) as having been visited already
* (see BKE_scene_update_tagged()). This assumes la->id.flag & LIB_DOIT isn't set by anything else
* in the meantime... [#32017] */
if (la->id.flag & LIB_DOIT)
return;
la->id.flag |= LIB_DOIT;
/* lamp itself */
if (la->adt && la->adt->drivers.first)
BKE_animsys_evaluate_animdata(scene, &la->id, la->adt, ctime, ADT_RECALC_DRIVERS);
/* nodes */
if (la->nodetree)
lamp_node_drivers_update(scene, la->nodetree, ctime);
la->id.flag &= ~LIB_DOIT;
}