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blender-archive/extern/audaspace/plugins/ffmpeg/FFMPEGWriter.h

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/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
#ifdef FFMPEG_PLUGIN
#define AUD_BUILD_PLUGIN
#endif
/**
* @file FFMPEGWriter.h
* @ingroup plugin
* The FFMPEGWriter class.
*/
#include "respec/ConverterFunctions.h"
#include "util/Buffer.h"
#include "file/IWriter.h"
#include <string>
struct AVCodecContext;
extern "C" {
#include <libavformat/avformat.h>
}
AUD_NAMESPACE_BEGIN
/**
* This class writes a sound file via ffmpeg.
*/
class AUD_PLUGIN_API FFMPEGWriter : public IWriter
{
private:
/**
* The current position in samples.
*/
int m_position;
/**
* The specification of the audio data.
*/
DeviceSpecs m_specs;
/**
* The AVFormatContext structure for using ffmpeg.
*/
AVFormatContext* m_formatCtx;
/**
* The AVCodecContext structure for using ffmpeg.
*/
AVCodecContext* m_codecCtx;
/**
* The AVStream structure for using ffmpeg.
*/
AVStream* m_stream;
/**
* The AVPacket structure for using ffmpeg.
*/
AVPacket* m_packet;
/**
* The AVFrame structure for using ffmpeg.
*/
AVFrame* m_frame;
/**
* The input buffer for the format converted data before encoding.
*/
Buffer m_input_buffer;
/**
* The buffer used for deinterleaving.
*/
Buffer m_deinterleave_buffer;
/**
* The count of input samples we have so far.
*/
unsigned int m_input_samples;
/**
* The count of input samples necessary to encode a packet.
*/
unsigned int m_input_size;
/**
* Whether the ouput has to be deinterleaved before writing.
*/
bool m_deinterleave;
/**
* Converter function.
*/
convert_f m_convert;
// delete copy constructor and operator=
FFMPEGWriter(const FFMPEGWriter&) = delete;
FFMPEGWriter& operator=(const FFMPEGWriter&) = delete;
/**
* Encodes to the output buffer.
*/
AUD_LOCAL void encode();
/**
* Finishes writing to the file.
*/
AUD_LOCAL void close();
public:
/**
* Creates a new writer.
* \param filename The path to the file to be read.
* \param specs The file's audio specification.
* \param format The file's container format.
* \param codec The codec used for encoding the audio data.
* \param bitrate The bitrate for encoding.
* \exception Exception Thrown if the file specified does not exist or
* cannot be read with ffmpeg.
*/
FFMPEGWriter(std::string filename, DeviceSpecs specs, Container format, Codec codec, unsigned int bitrate);
/**
* Destroys the writer and closes the file.
*/
virtual ~FFMPEGWriter();
virtual int getPosition() const;
virtual DeviceSpecs getSpecs() const;
virtual void write(unsigned int length, sample_t* buffer);
};
AUD_NAMESPACE_END