Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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#ifdef LIBSNDFILE_PLUGIN
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#define AUD_BUILD_PLUGIN
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#endif
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/**
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* @file SndFileWriter.h
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* @ingroup plugin
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* The SndFileWriter class.
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*/
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#include "file/IWriter.h"
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#include <string>
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#include <sndfile.h>
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AUD_NAMESPACE_BEGIN
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/**
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* This class writes a sound file via libsndfile.
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*/
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class AUD_PLUGIN_API SndFileWriter : public IWriter
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{
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private:
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/**
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* The current position in samples.
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*/
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int m_position;
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/**
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* The specification of the audio data.
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*/
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DeviceSpecs m_specs;
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/**
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* The sndfile.
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*/
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SNDFILE* m_sndfile;
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// delete copy constructor and operator=
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SndFileWriter(const SndFileWriter&) = delete;
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SndFileWriter& operator=(const SndFileWriter&) = delete;
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public:
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/**
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* Creates a new writer.
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* \param filename The path to the file to be read.
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* \param specs The file's audio specification.
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* \param format The file's container format.
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* \param codec The codec used for encoding the audio data.
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* \param bitrate The bitrate for encoding.
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* \exception Exception Thrown if the file specified cannot be written
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* with libsndfile.
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*/
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SndFileWriter(std::string filename, DeviceSpecs specs, Container format, Codec codec, unsigned int bitrate);
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/**
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* Destroys the writer and closes the file.
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*/
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virtual ~SndFileWriter();
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virtual int getPosition() const;
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virtual DeviceSpecs getSpecs() const;
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virtual void write(unsigned int length, sample_t* buffer);
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};
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AUD_NAMESPACE_END
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