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blender-archive/extern/audaspace/plugins/libsndfile/SndFileWriter.h
Joerg Mueller 986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00

85 lines
2.2 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
#ifdef LIBSNDFILE_PLUGIN
#define AUD_BUILD_PLUGIN
#endif
/**
* @file SndFileWriter.h
* @ingroup plugin
* The SndFileWriter class.
*/
#include "file/IWriter.h"
#include <string>
#include <sndfile.h>
AUD_NAMESPACE_BEGIN
/**
* This class writes a sound file via libsndfile.
*/
class AUD_PLUGIN_API SndFileWriter : public IWriter
{
private:
/**
* The current position in samples.
*/
int m_position;
/**
* The specification of the audio data.
*/
DeviceSpecs m_specs;
/**
* The sndfile.
*/
SNDFILE* m_sndfile;
// delete copy constructor and operator=
SndFileWriter(const SndFileWriter&) = delete;
SndFileWriter& operator=(const SndFileWriter&) = delete;
public:
/**
* Creates a new writer.
* \param filename The path to the file to be read.
* \param specs The file's audio specification.
* \param format The file's container format.
* \param codec The codec used for encoding the audio data.
* \param bitrate The bitrate for encoding.
* \exception Exception Thrown if the file specified cannot be written
* with libsndfile.
*/
SndFileWriter(std::string filename, DeviceSpecs specs, Container format, Codec codec, unsigned int bitrate);
/**
* Destroys the writer and closes the file.
*/
virtual ~SndFileWriter();
virtual int getPosition() const;
virtual DeviceSpecs getSpecs() const;
virtual void write(unsigned int length, sample_t* buffer);
};
AUD_NAMESPACE_END