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blender-archive/intern/cycles/util/util_aligned_malloc.h

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/*
* Copyright 2011-2015 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_ALIGNED_MALLOC_H__
#define __UTIL_ALIGNED_MALLOC_H__
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN
/* Minimum alignment needed by all CPU native data types (SSE, AVX). */
#define MIN_ALIGNMENT_CPU_DATA_TYPES 16
/* Allocate block of size bytes at least aligned to a given value. */
void *util_aligned_malloc(size_t size, int alignment);
/* Free memory allocated by util_aligned_malloc. */
void util_aligned_free(void *ptr);
/* Aligned new operator. */
template<typename T> T *util_aligned_new()
{
void *mem = util_aligned_malloc(sizeof(T), alignof(T));
return new (mem) T();
}
template<typename T> void util_aligned_delete(T *t)
{
if (t) {
t->~T();
util_aligned_free(t);
}
}
CCL_NAMESPACE_END
#endif /* __UTIL_ALIGNED_MALLOC_H__ */