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blender-archive/source/blender/editors/uvedit/uvedit_intern.h
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

118 lines
4.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup eduv
*/
#ifndef __UVEDIT_INTERN_H__
#define __UVEDIT_INTERN_H__
struct BMEditMesh;
struct BMFace;
struct BMLoop;
struct Image;
struct Object;
struct Scene;
struct SpaceImage;
struct wmOperatorType;
/* geometric utilities */
void uv_poly_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy, int len);
void uv_poly_center(struct BMFace *f, float r_cent[2], const int cd_loop_uv_offset);
/* find nearest */
typedef struct UvNearestHit {
/** Only for `*_multi(..)` versions of functions. */
struct Object *ob;
/** Always set if we have a hit. */
struct BMFace *efa;
struct BMLoop *l;
struct MLoopUV *luv, *luv_next;
/** Index of loop within face. */
int lindex;
/** Needs to be set before calling nearest functions. */
float dist_sq;
} UvNearestHit;
#define UV_NEAREST_HIT_INIT \
{ \
.dist_sq = FLT_MAX, \
}
bool uv_find_nearest_vert(struct Scene *scene,
struct Image *ima,
struct Object *obedit,
const float co[2],
const float penalty_dist,
struct UvNearestHit *hit_final);
bool uv_find_nearest_vert_multi(struct Scene *scene,
struct Image *ima,
struct Object **objects,
const uint objects_len,
const float co[2],
const float penalty_dist,
struct UvNearestHit *hit_final);
bool uv_find_nearest_edge(struct Scene *scene,
struct Image *ima,
struct Object *obedit,
const float co[2],
struct UvNearestHit *hit_final);
bool uv_find_nearest_edge_multi(struct Scene *scene,
struct Image *ima,
struct Object **objects,
const uint objects_len,
const float co[2],
struct UvNearestHit *hit_final);
bool uv_find_nearest_face(struct Scene *scene,
struct Image *ima,
struct Object *obedit,
const float co[2],
struct UvNearestHit *hit_final);
bool uv_find_nearest_face_multi(struct Scene *scene,
struct Image *ima,
struct Object **objects,
const uint objects_len,
const float co[2],
struct UvNearestHit *hit_final);
/* utility tool functions */
void uvedit_live_unwrap_update(struct SpaceImage *sima,
struct Scene *scene,
struct Object *obedit);
/* operators */
void UV_OT_average_islands_scale(struct wmOperatorType *ot);
void UV_OT_cube_project(struct wmOperatorType *ot);
void UV_OT_cylinder_project(struct wmOperatorType *ot);
void UV_OT_project_from_view(struct wmOperatorType *ot);
void UV_OT_minimize_stretch(struct wmOperatorType *ot);
void UV_OT_pack_islands(struct wmOperatorType *ot);
void UV_OT_reset(struct wmOperatorType *ot);
void UV_OT_sphere_project(struct wmOperatorType *ot);
void UV_OT_unwrap(struct wmOperatorType *ot);
void UV_OT_stitch(struct wmOperatorType *ot);
#endif /* __UVEDIT_INTERN_H__ */