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blender-archive/source/blender/editors/uvedit/uvedit_smart_stitch.c

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup eduv
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_scene_types.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLI_math.h"
#include "BLI_math_vector.h"
#include "BLI_string.h"
#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_mesh_mapping.h"
#include "BKE_editmesh.h"
#include "BKE_layer.h"
#include "DEG_depsgraph.h"
#include "UI_interface.h"
#include "ED_mesh.h"
#include "ED_uvedit.h"
#include "ED_screen.h"
#include "ED_space_api.h"
#include "GPU_batch.h"
#include "GPU_state.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_view2d.h"
#include "UI_resources.h"
#include "uvedit_intern.h"
/* ********************** smart stitch operator *********************** */
/* object that stores display data for previewing before confirming stitching */
typedef struct StitchPreviewer {
/* here we'll store the preview triangle indices of the mesh */
float *preview_polys;
/* uvs per polygon. */
unsigned int *uvs_per_polygon;
/*number of preview polygons */
unsigned int num_polys;
/* preview data. These will be either the previewed vertices or edges
* depending on stitch mode settings */
float *preview_stitchable;
float *preview_unstitchable;
/* here we'll store the number of elements to be drawn */
unsigned int num_stitchable;
unsigned int num_unstitchable;
unsigned int preview_uvs;
/* ...and here we'll store the static island triangles */
float *static_tris;
unsigned int num_static_tris;
} StitchPreviewer;
struct IslandStitchData;
/**
* This is a straightforward implementation, count the UVs in the island
* that will move and take the mean displacement/rotation and apply it to all
* elements of the island except from the stitchable.
*/
typedef struct IslandStitchData {
/* rotation can be used only for edges, for vertices there is no such notion */
float rotation;
float rotation_neg;
float translation[2];
/* Used for rotation, the island will rotate around this point */
float medianPoint[2];
int numOfElements;
int num_rot_elements;
int num_rot_elements_neg;
/* flag to remember if island has been added for preview */
char addedForPreview;
/* flag an island to be considered for determining static island */
char stitchableCandidate;
/* if edge rotation is used, flag so that vertex rotation is not used */
bool use_edge_rotation;
} IslandStitchData;
/* just for averaging UVs */
typedef struct UVVertAverage {
float uv[2];
unsigned short count;
} UVVertAverage;
typedef struct UvEdge {
/** index to uv buffer */
unsigned int uv1;
unsigned int uv2;
/** general use flag
* (Used to check if edge is boundary here, and propagates to adjacency elements) */
unsigned char flag;
/** element that guarantees element->face
* has the edge on element->tfindex and element->tfindex+1 is the second uv */
UvElement *element;
/** next uv edge with the same exact vertices as this one.
* Calculated at startup to save time */
struct UvEdge *next;
/** point to first of common edges. Needed for iteration */
struct UvEdge *first;
} UvEdge;
/* stitch state object */
typedef struct StitchState {
float aspect;
/* object for editmesh */
Object *obedit;
/* editmesh, cached for use in modal handler */
BMEditMesh *em;
/* element map for getting info about uv connectivity */
UvElementMap *element_map;
/* edge container */
UvEdge *uvedges;
/* container of first of a group of coincident uvs, these will be operated upon */
UvElement **uvs;
/* maps uvelements to their first coincident uv */
int *map;
/* 2D normals per uv to calculate rotation for snapping */
float *normals;
/* edge storage */
UvEdge *edges;
/* hash for quick lookup of edges */
GHash *edge_hash;
/* which islands to stop at (to make active) when pressing 'I' */
bool *island_is_stitchable;
/* count of separate uvs and edges */
int total_separate_edges;
int total_separate_uvs;
/* hold selection related information */
void **selection_stack;
int selection_size;
/* store number of primitives per face so that we can allocate the active island buffer later */
unsigned int *tris_per_island;
/* preview data */
StitchPreviewer *stitch_preview;
} StitchState;
/* Stitch state container. */
typedef struct StitchStateContainer {
/* clear seams of stitched edges after stitch */
bool clear_seams;
/* use limit flag */
bool use_limit;
/* limit to operator, same as original operator */
float limit_dist;
/* snap uv islands together during stitching */
bool snap_islands;
/* stitch at midpoints or at islands */
bool midpoints;
/* vert or edge mode used for stitching */
char mode;
/* handle for drawing */
void *draw_handle;
/* island that stays in place */
int static_island;
/* Objects and states are aligned. */
int objects_len;
Object **objects;
StitchState **states;
int active_object_index;
} StitchStateContainer;
typedef struct PreviewPosition {
int data_position;
int polycount_position;
} PreviewPosition;
/*
* defines for UvElement/UcEdge flags
*/
#define STITCH_SELECTED 1
#define STITCH_STITCHABLE 2
#define STITCH_PROCESSED 4
#define STITCH_BOUNDARY 8
#define STITCH_STITCHABLE_CANDIDATE 16
#define STITCH_NO_PREVIEW -1
enum StitchModes {
STITCH_VERT,
STITCH_EDGE,
};
/* UvElement identification. */
typedef struct UvElementID {
int faceIndex;
int elementIndex;
} UvElementID;
/* StitchState initializition. */
typedef struct StitchStateInit {
int uv_selected_count;
UvElementID *to_select;
} StitchStateInit;
/* constructor */
static StitchPreviewer *stitch_preview_init(void)
{
StitchPreviewer *stitch_preview;
stitch_preview = MEM_mallocN(sizeof(StitchPreviewer), "stitch_previewer");
stitch_preview->preview_polys = NULL;
stitch_preview->preview_stitchable = NULL;
stitch_preview->preview_unstitchable = NULL;
stitch_preview->uvs_per_polygon = NULL;
stitch_preview->preview_uvs = 0;
stitch_preview->num_polys = 0;
stitch_preview->num_stitchable = 0;
stitch_preview->num_unstitchable = 0;
stitch_preview->static_tris = NULL;
stitch_preview->num_static_tris = 0;
return stitch_preview;
}
/* destructor...yeah this should be C++ :) */
static void stitch_preview_delete(StitchPreviewer *stitch_preview)
{
if (stitch_preview) {
if (stitch_preview->preview_polys) {
MEM_freeN(stitch_preview->preview_polys);
stitch_preview->preview_polys = NULL;
}
if (stitch_preview->uvs_per_polygon) {
MEM_freeN(stitch_preview->uvs_per_polygon);
stitch_preview->uvs_per_polygon = NULL;
}
if (stitch_preview->preview_stitchable) {
MEM_freeN(stitch_preview->preview_stitchable);
stitch_preview->preview_stitchable = NULL;
}
if (stitch_preview->preview_unstitchable) {
MEM_freeN(stitch_preview->preview_unstitchable);
stitch_preview->preview_unstitchable = NULL;
}
if (stitch_preview->static_tris) {
MEM_freeN(stitch_preview->static_tris);
stitch_preview->static_tris = NULL;
}
MEM_freeN(stitch_preview);
}
}
/* This function updates the header of the UV editor when the stitch tool updates its settings */
static void stitch_update_header(StitchStateContainer *ssc, bContext *C)
{
const char *str = IFACE_(
"Mode(TAB) %s, "
"(S)nap %s, "
"(M)idpoints %s, "
"(L)imit %.2f (Alt Wheel adjust) %s, "
"Switch (I)sland, "
"shift select vertices");
char msg[UI_MAX_DRAW_STR];
ScrArea *sa = CTX_wm_area(C);
if (sa) {
BLI_snprintf(msg,
sizeof(msg),
str,
ssc->mode == STITCH_VERT ? IFACE_("Vertex") : IFACE_("Edge"),
WM_bool_as_string(ssc->snap_islands),
WM_bool_as_string(ssc->midpoints),
ssc->limit_dist,
WM_bool_as_string(ssc->use_limit));
ED_workspace_status_text(C, msg);
}
}
static int getNumOfIslandUvs(UvElementMap *elementMap, int island)
{
if (island == elementMap->totalIslands - 1) {
return elementMap->totalUVs - elementMap->islandIndices[island];
}
else {
return elementMap->islandIndices[island + 1] - elementMap->islandIndices[island];
}
}
static void stitch_uv_rotate(float mat[2][2], float medianPoint[2], float uv[2], float aspect)
{
float uv_rotation_result[2];
uv[1] /= aspect;
sub_v2_v2(uv, medianPoint);
mul_v2_m2v2(uv_rotation_result, mat, uv);
add_v2_v2v2(uv, uv_rotation_result, medianPoint);
uv[1] *= aspect;
}
/* check if two uvelements are stitchable.
* This should only operate on -different- separate UvElements */
static bool stitch_check_uvs_stitchable(UvElement *element,
UvElement *element_iter,
StitchStateContainer *ssc,
StitchState *state)
{
BMesh *bm = state->em->bm;
float limit;
if (element_iter == element) {
return 0;
}
limit = ssc->limit_dist;
if (ssc->use_limit) {
MLoopUV *luv, *luv_iter;
BMLoop *l;
l = element->l;
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
l = element_iter->l;
luv_iter = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
if (fabsf(luv->uv[0] - luv_iter->uv[0]) < limit &&
fabsf(luv->uv[1] - luv_iter->uv[1]) < limit) {
return 1;
}
else {
return 0;
}
}
else {
return 1;
}
}
static bool stitch_check_edges_stitchable(UvEdge *edge,
UvEdge *edge_iter,
StitchStateContainer *ssc,
StitchState *state)
{
BMesh *bm = state->em->bm;
float limit;
if (edge_iter == edge) {
return 0;
}
limit = ssc->limit_dist;
if (ssc->use_limit) {
BMLoop *l;
MLoopUV *luv_orig1, *luv_iter1;
MLoopUV *luv_orig2, *luv_iter2;
l = state->uvs[edge->uv1]->l;
luv_orig1 = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
l = state->uvs[edge_iter->uv1]->l;
luv_iter1 = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
l = state->uvs[edge->uv2]->l;
luv_orig2 = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
l = state->uvs[edge_iter->uv2]->l;
luv_iter2 = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
if (fabsf(luv_orig1->uv[0] - luv_iter1->uv[0]) < limit &&
fabsf(luv_orig1->uv[1] - luv_iter1->uv[1]) < limit &&
fabsf(luv_orig2->uv[0] - luv_iter2->uv[0]) < limit &&
fabsf(luv_orig2->uv[1] - luv_iter2->uv[1]) < limit) {
return 1;
}
else {
return 0;
}
}
else {
return 1;
}
}
static bool stitch_check_uvs_state_stitchable(UvElement *element,
UvElement *element_iter,
StitchStateContainer *ssc,
StitchState *state)
{
if ((ssc->snap_islands && element->island == element_iter->island) ||
(!ssc->midpoints && element->island == element_iter->island)) {
return 0;
}
return stitch_check_uvs_stitchable(element, element_iter, ssc, state);
}
static bool stitch_check_edges_state_stitchable(UvEdge *edge,
UvEdge *edge_iter,
StitchStateContainer *ssc,
StitchState *state)
{
if ((ssc->snap_islands && edge->element->island == edge_iter->element->island) ||
(!ssc->midpoints && edge->element->island == edge_iter->element->island)) {
return 0;
}
return stitch_check_edges_stitchable(edge, edge_iter, ssc, state);
}
/* calculate snapping for islands */
static void stitch_calculate_island_snapping(StitchState *state,
PreviewPosition *preview_position,
StitchPreviewer *preview,
IslandStitchData *island_stitch_data,
int final)
{
BMesh *bm = state->em->bm;
int i;
UvElement *element;
for (i = 0; i < state->element_map->totalIslands; i++) {
if (island_stitch_data[i].addedForPreview) {
int numOfIslandUVs = 0, j;
int totelem = island_stitch_data[i].num_rot_elements_neg +
island_stitch_data[i].num_rot_elements;
float rotation;
float rotation_mat[2][2];
/* check to avoid divide by 0 */
if (island_stitch_data[i].num_rot_elements > 1) {
island_stitch_data[i].rotation /= island_stitch_data[i].num_rot_elements;
}
if (island_stitch_data[i].num_rot_elements_neg > 1) {
island_stitch_data[i].rotation_neg /= island_stitch_data[i].num_rot_elements_neg;
}
if (island_stitch_data[i].numOfElements > 1) {
island_stitch_data[i].medianPoint[0] /= island_stitch_data[i].numOfElements;
island_stitch_data[i].medianPoint[1] /= island_stitch_data[i].numOfElements;
island_stitch_data[i].translation[0] /= island_stitch_data[i].numOfElements;
island_stitch_data[i].translation[1] /= island_stitch_data[i].numOfElements;
}
island_stitch_data[i].medianPoint[1] /= state->aspect;
if ((island_stitch_data[i].rotation + island_stitch_data[i].rotation_neg < (float)M_PI_2) ||
island_stitch_data[i].num_rot_elements == 0 ||
island_stitch_data[i].num_rot_elements_neg == 0) {
rotation = (island_stitch_data[i].rotation * island_stitch_data[i].num_rot_elements -
island_stitch_data[i].rotation_neg *
island_stitch_data[i].num_rot_elements_neg) /
totelem;
}
else {
rotation = (island_stitch_data[i].rotation * island_stitch_data[i].num_rot_elements +
(2.0f * (float)M_PI - island_stitch_data[i].rotation_neg) *
island_stitch_data[i].num_rot_elements_neg) /
totelem;
}
angle_to_mat2(rotation_mat, rotation);
numOfIslandUVs = getNumOfIslandUvs(state->element_map, i);
element = &state->element_map->buf[state->element_map->islandIndices[i]];
for (j = 0; j < numOfIslandUVs; j++, element++) {
/* stitchable uvs have already been processed, don't process */
if (!(element->flag & STITCH_PROCESSED)) {
MLoopUV *luv;
BMLoop *l;
l = element->l;
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
if (final) {
stitch_uv_rotate(
rotation_mat, island_stitch_data[i].medianPoint, luv->uv, state->aspect);
add_v2_v2(luv->uv, island_stitch_data[i].translation);
}
else {
int face_preview_pos =
preview_position[BM_elem_index_get(element->l->f)].data_position;
stitch_uv_rotate(rotation_mat,
island_stitch_data[i].medianPoint,
preview->preview_polys + face_preview_pos +
2 * element->loop_of_poly_index,
state->aspect);
add_v2_v2(preview->preview_polys + face_preview_pos + 2 * element->loop_of_poly_index,
island_stitch_data[i].translation);
}
}
/* cleanup */
element->flag &= STITCH_SELECTED;
}
}
}
}
static void stitch_island_calculate_edge_rotation(UvEdge *edge,
StitchStateContainer *ssc,
StitchState *state,
UVVertAverage *uv_average,
unsigned int *uvfinal_map,
IslandStitchData *island_stitch_data)
{
BMesh *bm = state->em->bm;
UvElement *element1, *element2;
float uv1[2], uv2[2];
float edgecos, edgesin;
int index1, index2;
float rotation;
MLoopUV *luv1, *luv2;
element1 = state->uvs[edge->uv1];
element2 = state->uvs[edge->uv2];
luv1 = CustomData_bmesh_get(&bm->ldata, element1->l->head.data, CD_MLOOPUV);
luv2 = CustomData_bmesh_get(&bm->ldata, element2->l->head.data, CD_MLOOPUV);
if (ssc->mode == STITCH_VERT) {
index1 = uvfinal_map[element1 - state->element_map->buf];
index2 = uvfinal_map[element2 - state->element_map->buf];
}
else {
index1 = edge->uv1;
index2 = edge->uv2;
}
/* the idea here is to take the directions of the edges and find the rotation between
* final and initial direction. This, using inner and outer vector products,
* gives the angle. Directions are differences so... */
uv1[0] = luv2->uv[0] - luv1->uv[0];
uv1[1] = luv2->uv[1] - luv1->uv[1];
uv1[1] /= state->aspect;
uv2[0] = uv_average[index2].uv[0] - uv_average[index1].uv[0];
uv2[1] = uv_average[index2].uv[1] - uv_average[index1].uv[1];
uv2[1] /= state->aspect;
normalize_v2(uv1);
normalize_v2(uv2);
edgecos = dot_v2v2(uv1, uv2);
edgesin = cross_v2v2(uv1, uv2);
rotation = acosf(max_ff(-1.0f, min_ff(1.0f, edgecos)));
if (edgesin > 0.0f) {
island_stitch_data[element1->island].num_rot_elements++;
island_stitch_data[element1->island].rotation += rotation;
}
else {
island_stitch_data[element1->island].num_rot_elements_neg++;
island_stitch_data[element1->island].rotation_neg += rotation;
}
}
static void stitch_island_calculate_vert_rotation(UvElement *element,
StitchStateContainer *ssc,
StitchState *state,
IslandStitchData *island_stitch_data)
{
float edgecos = 1.0f, edgesin = 0.0f;
int index;
UvElement *element_iter;
float rotation = 0, rotation_neg = 0;
int rot_elem = 0, rot_elem_neg = 0;
BMLoop *l;
if (element->island == ssc->static_island && !ssc->midpoints) {
return;
}
l = element->l;
index = BM_elem_index_get(l->v);
element_iter = state->element_map->vert[index];
for (; element_iter; element_iter = element_iter->next) {
if (element_iter->separate &&
stitch_check_uvs_state_stitchable(element, element_iter, ssc, state)) {
int index_tmp1, index_tmp2;
float normal[2];
/* only calculate rotation against static island uv verts */
if (!ssc->midpoints && element_iter->island != ssc->static_island) {
continue;
}
index_tmp1 = element_iter - state->element_map->buf;
index_tmp1 = state->map[index_tmp1];
index_tmp2 = element - state->element_map->buf;
index_tmp2 = state->map[index_tmp2];
negate_v2_v2(normal, state->normals + index_tmp2 * 2);
edgecos = dot_v2v2(normal, state->normals + index_tmp1 * 2);
edgesin = cross_v2v2(normal, state->normals + index_tmp1 * 2);
if (edgesin > 0.0f) {
rotation += acosf(max_ff(-1.0f, min_ff(1.0f, edgecos)));
rot_elem++;
}
else {
rotation_neg += acosf(max_ff(-1.0f, min_ff(1.0f, edgecos)));
rot_elem_neg++;
}
}
}
if (ssc->midpoints) {
rotation /= 2.0f;
rotation_neg /= 2.0f;
}
island_stitch_data[element->island].num_rot_elements += rot_elem;
island_stitch_data[element->island].rotation += rotation;
island_stitch_data[element->island].num_rot_elements_neg += rot_elem_neg;
island_stitch_data[element->island].rotation_neg += rotation_neg;
}
static void state_delete(StitchState *state)
{
if (state) {
if (state->island_is_stitchable) {
MEM_freeN(state->island_is_stitchable);
}
if (state->element_map) {
BM_uv_element_map_free(state->element_map);
}
if (state->uvs) {
MEM_freeN(state->uvs);
}
if (state->selection_stack) {
MEM_freeN(state->selection_stack);
}
if (state->tris_per_island) {
MEM_freeN(state->tris_per_island);
}
if (state->map) {
MEM_freeN(state->map);
}
if (state->normals) {
MEM_freeN(state->normals);
}
if (state->edges) {
MEM_freeN(state->edges);
}
if (state->stitch_preview) {
stitch_preview_delete(state->stitch_preview);
}
if (state->edge_hash) {
BLI_ghash_free(state->edge_hash, NULL, NULL);
}
MEM_freeN(state);
}
}
static void state_delete_all(StitchStateContainer *ssc)
{
if (ssc) {
for (uint ob_index = 0; ob_index < ssc->objects_len; ob_index++) {
state_delete(ssc->states[ob_index]);
}
MEM_freeN(ssc->states);
MEM_freeN(ssc->objects);
MEM_freeN(ssc);
}
}
static void stitch_uv_edge_generate_linked_edges(GHash *edge_hash, StitchState *state)
{
UvEdge *edges = state->edges;
const int *map = state->map;
UvElementMap *element_map = state->element_map;
UvElement *first_element = element_map->buf;
int i;
for (i = 0; i < state->total_separate_edges; i++) {
UvEdge *edge = edges + i;
if (edge->first) {
continue;
}
/* only boundary edges can be stitched. Yes. Sorry about that :p */
if (edge->flag & STITCH_BOUNDARY) {
UvElement *element1 = state->uvs[edge->uv1];
UvElement *element2 = state->uvs[edge->uv2];
/* Now iterate through all faces and try to find edges sharing the same vertices */
UvElement *iter1 = element_map->vert[BM_elem_index_get(element1->l->v)];
UvEdge *last_set = edge;
int elemindex2 = BM_elem_index_get(element2->l->v);
edge->first = edge;
for (; iter1; iter1 = iter1->next) {
UvElement *iter2 = NULL;
/* check to see if other vertex of edge belongs to same vertex as */
if (BM_elem_index_get(iter1->l->next->v) == elemindex2) {
iter2 = BM_uv_element_get(element_map, iter1->l->f, iter1->l->next);
}
else if (BM_elem_index_get(iter1->l->prev->v) == elemindex2) {
iter2 = BM_uv_element_get(element_map, iter1->l->f, iter1->l->prev);
}
if (iter2) {
int index1 = map[iter1 - first_element];
int index2 = map[iter2 - first_element];
UvEdge edgetmp;
UvEdge *edge2, *eiter;
bool valid = true;
/* make sure the indices are well behaved */
if (index1 > index2) {
SWAP(int, index1, index2);
}
edgetmp.uv1 = index1;
edgetmp.uv2 = index2;
/* get the edge from the hash */
edge2 = BLI_ghash_lookup(edge_hash, &edgetmp);
/* more iteration to make sure non-manifold case is handled nicely */
for (eiter = edge; eiter; eiter = eiter->next) {
if (edge2 == eiter) {
valid = false;
break;
}
}
if (valid) {
/* here I am taking care of non manifold case, assuming more than two matching edges.
* I am not too sure we want this though */
last_set->next = edge2;
last_set = edge2;
/* set first, similarly to uv elements.
* Now we can iterate among common edges easily */
edge2->first = edge;
}
}
}
}
else {
/* so stitchability code works */
edge->first = edge;
}
}
}
/* checks for remote uvs that may be stitched with a certain uv, flags them if stitchable. */
static void determine_uv_stitchability(UvElement *element,
StitchStateContainer *ssc,
StitchState *state,
IslandStitchData *island_stitch_data)
{
int vert_index;
UvElement *element_iter;
BMLoop *l;
l = element->l;
vert_index = BM_elem_index_get(l->v);
element_iter = state->element_map->vert[vert_index];
for (; element_iter; element_iter = element_iter->next) {
if (element_iter->separate) {
if (stitch_check_uvs_stitchable(element, element_iter, ssc, state)) {
island_stitch_data[element_iter->island].stitchableCandidate = 1;
island_stitch_data[element->island].stitchableCandidate = 1;
element->flag |= STITCH_STITCHABLE_CANDIDATE;
}
}
}
}
static void determine_uv_edge_stitchability(UvEdge *edge,
StitchStateContainer *ssc,
StitchState *state,
IslandStitchData *island_stitch_data)
{
UvEdge *edge_iter = edge->first;
for (; edge_iter; edge_iter = edge_iter->next) {
if (stitch_check_edges_stitchable(edge, edge_iter, ssc, state)) {
island_stitch_data[edge_iter->element->island].stitchableCandidate = 1;
island_stitch_data[edge->element->island].stitchableCandidate = 1;
edge->flag |= STITCH_STITCHABLE_CANDIDATE;
}
}
}
/* set preview buffer position of UV face in editface->tmp.l */
static void stitch_set_face_preview_buffer_position(BMFace *efa,
StitchPreviewer *preview,
PreviewPosition *preview_position)
{
int index = BM_elem_index_get(efa);
if (preview_position[index].data_position == STITCH_NO_PREVIEW) {
preview_position[index].data_position = preview->preview_uvs * 2;
preview_position[index].polycount_position = preview->num_polys++;
preview->preview_uvs += efa->len;
}
}
/* setup face preview for all coincident uvs and their faces */
static void stitch_setup_face_preview_for_uv_group(UvElement *element,
StitchStateContainer *ssc,
StitchState *state,
IslandStitchData *island_stitch_data,
PreviewPosition *preview_position)
{
StitchPreviewer *preview = state->stitch_preview;
/* static island does not change so returning immediately */
if (ssc->snap_islands && !ssc->midpoints && ssc->static_island == element->island) {
return;
}
if (ssc->snap_islands) {
island_stitch_data[element->island].addedForPreview = 1;
}
do {
stitch_set_face_preview_buffer_position(element->l->f, preview, preview_position);
element = element->next;
} while (element && !element->separate);
}
/* checks if uvs are indeed stitchable and registers so that they can be shown in preview */
static void stitch_validate_uv_stitchability(UvElement *element,
StitchStateContainer *ssc,
StitchState *state,
IslandStitchData *island_stitch_data,
PreviewPosition *preview_position)
{
StitchPreviewer *preview = state->stitch_preview;
/* If not the active object, then it's unstitchable */
if (ssc->states[ssc->active_object_index] != state) {
preview->num_unstitchable++;
return;
}
UvElement *element_iter;
int vert_index;
BMLoop *l;
l = element->l;
vert_index = BM_elem_index_get(l->v);
element_iter = state->element_map->vert[vert_index];
for (; element_iter; element_iter = element_iter->next) {
if (element_iter->separate) {
if (element_iter == element) {
continue;
}
if (stitch_check_uvs_state_stitchable(element, element_iter, ssc, state)) {
if ((element_iter->island == ssc->static_island) ||
(element->island == ssc->static_island)) {
element->flag |= STITCH_STITCHABLE;
preview->num_stitchable++;
stitch_setup_face_preview_for_uv_group(
element, ssc, state, island_stitch_data, preview_position);
return;
}
}
}
}
/* this can happen if the uvs to be stitched are not on a stitchable island */
if (!(element->flag & STITCH_STITCHABLE)) {
preview->num_unstitchable++;
}
}
static void stitch_validate_edge_stitchability(UvEdge *edge,
StitchStateContainer *ssc,
StitchState *state,
IslandStitchData *island_stitch_data,
PreviewPosition *preview_position)
{
StitchPreviewer *preview = state->stitch_preview;
/* If not the active object, then it's unstitchable */
if (ssc->states[ssc->active_object_index] != state) {
preview->num_unstitchable++;
return;
}
UvEdge *edge_iter = edge->first;
for (; edge_iter; edge_iter = edge_iter->next) {
if (edge_iter == edge) {
continue;
}
if (stitch_check_edges_state_stitchable(edge, edge_iter, ssc, state)) {
if ((edge_iter->element->island == ssc->static_island) ||
(edge->element->island == ssc->static_island)) {
edge->flag |= STITCH_STITCHABLE;
preview->num_stitchable++;
stitch_setup_face_preview_for_uv_group(
state->uvs[edge->uv1], ssc, state, island_stitch_data, preview_position);
stitch_setup_face_preview_for_uv_group(
state->uvs[edge->uv2], ssc, state, island_stitch_data, preview_position);
return;
}
}
}
/* this can happen if the uvs to be stitched are not on a stitchable island */
if (!(edge->flag & STITCH_STITCHABLE)) {
preview->num_unstitchable++;
}
}
static void stitch_propagate_uv_final_position(Scene *scene,
UvElement *element,
int index,
PreviewPosition *preview_position,
UVVertAverage *final_position,
StitchStateContainer *ssc,
StitchState *state,
const bool final)
{
BMesh *bm = state->em->bm;
StitchPreviewer *preview = state->stitch_preview;
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
if (element->flag & STITCH_STITCHABLE) {
UvElement *element_iter = element;
/* propagate to coincident uvs */
do {
BMLoop *l;
MLoopUV *luv;
l = element_iter->l;
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
element_iter->flag |= STITCH_PROCESSED;
/* either flush to preview or to the MTFace, if final */
if (final) {
copy_v2_v2(luv->uv, final_position[index].uv);
uvedit_uv_select_enable(state->em, scene, l, false, cd_loop_uv_offset);
}
else {
int face_preview_pos =
preview_position[BM_elem_index_get(element_iter->l->f)].data_position;
if (face_preview_pos != STITCH_NO_PREVIEW) {
copy_v2_v2(preview->preview_polys + face_preview_pos +
2 * element_iter->loop_of_poly_index,
final_position[index].uv);
}
}
/* end of calculations, keep only the selection flag */
if ((!ssc->snap_islands) ||
((!ssc->midpoints) && (element_iter->island == ssc->static_island))) {
element_iter->flag &= STITCH_SELECTED;
}
element_iter = element_iter->next;
} while (element_iter && !element_iter->separate);
}
}
/* main processing function. It calculates preview and final positions. */
static int stitch_process_data(StitchStateContainer *ssc,
StitchState *state,
Scene *scene,
int final)
{
int i;
StitchPreviewer *preview;
IslandStitchData *island_stitch_data = NULL;
int previous_island = ssc->static_island;
BMesh *bm = state->em->bm;
BMFace *efa;
BMIter iter;
UVVertAverage *final_position = NULL;
bool is_active_state = (state == ssc->states[ssc->active_object_index]);
char stitch_midpoints = ssc->midpoints;
/* used to map uv indices to uvaverage indices for selection */
unsigned int *uvfinal_map = NULL;
/* per face preview position in preview buffer */
PreviewPosition *preview_position = NULL;
/* cleanup previous preview */
stitch_preview_delete(state->stitch_preview);
preview = state->stitch_preview = stitch_preview_init();
if (preview == NULL) {
return 0;
}
preview_position = MEM_mallocN(bm->totface * sizeof(*preview_position),
"stitch_face_preview_position");
/* each face holds its position in the preview buffer in tmp. -1 is uninitialized */
for (i = 0; i < bm->totface; i++) {
preview_position[i].data_position = STITCH_NO_PREVIEW;
}
island_stitch_data = MEM_callocN(sizeof(*island_stitch_data) * state->element_map->totalIslands,
"stitch_island_data");
if (!island_stitch_data) {
return 0;
}
/* store indices to editVerts and Faces. May be unneeded but ensuring anyway */
BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE);
/****************************************
* First determine stitchability of uvs *
****************************************/
for (i = 0; i < state->selection_size; i++) {
if (ssc->mode == STITCH_VERT) {
UvElement *element = (UvElement *)state->selection_stack[i];
determine_uv_stitchability(element, ssc, state, island_stitch_data);
}
else {
UvEdge *edge = (UvEdge *)state->selection_stack[i];
determine_uv_edge_stitchability(edge, ssc, state, island_stitch_data);
}
}
/* remember stitchable candidates as places the 'I' button */
/* will stop at. */
for (int island_idx = 0; island_idx < state->element_map->totalIslands; island_idx++) {
state->island_is_stitchable[island_idx] = island_stitch_data[island_idx].stitchableCandidate ?
true :
false;
}
if (is_active_state) {
/* set static island to one that is added for preview */
ssc->static_island %= state->element_map->totalIslands;
while (!(island_stitch_data[ssc->static_island].stitchableCandidate)) {
ssc->static_island++;
ssc->static_island %= state->element_map->totalIslands;
/* this is entirely possible if for example limit stitching
* with no stitchable verts or no selection */
if (ssc->static_island == previous_island) {
break;
}
}
}
for (i = 0; i < state->selection_size; i++) {
if (ssc->mode == STITCH_VERT) {
UvElement *element = (UvElement *)state->selection_stack[i];
if (element->flag & STITCH_STITCHABLE_CANDIDATE) {
element->flag &= ~STITCH_STITCHABLE_CANDIDATE;
stitch_validate_uv_stitchability(
element, ssc, state, island_stitch_data, preview_position);
}
else {
/* add to preview for unstitchable */
preview->num_unstitchable++;
}
}
else {
UvEdge *edge = (UvEdge *)state->selection_stack[i];
if (edge->flag & STITCH_STITCHABLE_CANDIDATE) {
edge->flag &= ~STITCH_STITCHABLE_CANDIDATE;
stitch_validate_edge_stitchability(edge, ssc, state, island_stitch_data, preview_position);
}
else {
preview->num_unstitchable++;
}
}
}
/*********************************************************************
* Setup the stitchable & unstitchable preview buffers and fill *
* them with the appropriate data *
*********************************************************************/
if (!final) {
BMLoop *l;
MLoopUV *luv;
int stitchBufferIndex = 0, unstitchBufferIndex = 0;
int preview_size = (ssc->mode == STITCH_VERT) ? 2 : 4;
/* initialize the preview buffers */
preview->preview_stitchable = (float *)MEM_mallocN(
preview->num_stitchable * sizeof(float) * preview_size, "stitch_preview_stitchable_data");
preview->preview_unstitchable = (float *)MEM_mallocN(preview->num_unstitchable *
sizeof(float) * preview_size,
"stitch_preview_unstitchable_data");
/* will cause cancel and freeing of all data structures so OK */
if (!preview->preview_stitchable || !preview->preview_unstitchable) {
return 0;
}
/* fill the appropriate preview buffers */
if (ssc->mode == STITCH_VERT) {
for (i = 0; i < state->total_separate_uvs; i++) {
UvElement *element = (UvElement *)state->uvs[i];
if (element->flag & STITCH_STITCHABLE) {
l = element->l;
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(&preview->preview_stitchable[stitchBufferIndex * 2], luv->uv);
stitchBufferIndex++;
}
else if (element->flag & STITCH_SELECTED) {
l = element->l;
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(&preview->preview_unstitchable[unstitchBufferIndex * 2], luv->uv);
unstitchBufferIndex++;
}
}
}
else {
for (i = 0; i < state->total_separate_edges; i++) {
UvEdge *edge = state->edges + i;
UvElement *element1 = state->uvs[edge->uv1];
UvElement *element2 = state->uvs[edge->uv2];
if (edge->flag & STITCH_STITCHABLE) {
l = element1->l;
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(&preview->preview_stitchable[stitchBufferIndex * 4], luv->uv);
l = element2->l;
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(&preview->preview_stitchable[stitchBufferIndex * 4 + 2], luv->uv);
stitchBufferIndex++;
BLI_assert(stitchBufferIndex <= preview->num_stitchable);
}
else if (edge->flag & STITCH_SELECTED) {
l = element1->l;
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(&preview->preview_unstitchable[unstitchBufferIndex * 4], luv->uv);
l = element2->l;
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(&preview->preview_unstitchable[unstitchBufferIndex * 4 + 2], luv->uv);
unstitchBufferIndex++;
BLI_assert(unstitchBufferIndex <= preview->num_unstitchable);
}
}
}
}
if (ssc->states[ssc->active_object_index] != state) {
/* This is not the active object/state, exit here */
MEM_freeN(island_stitch_data);
MEM_freeN(preview_position);
return 1;
}
/****************************************
* Setup preview for stitchable islands *
****************************************/
if (ssc->snap_islands) {
for (i = 0; i < state->element_map->totalIslands; i++) {
if (island_stitch_data[i].addedForPreview) {
int numOfIslandUVs = 0, j;
UvElement *element;
numOfIslandUVs = getNumOfIslandUvs(state->element_map, i);
element = &state->element_map->buf[state->element_map->islandIndices[i]];
for (j = 0; j < numOfIslandUVs; j++, element++) {
stitch_set_face_preview_buffer_position(element->l->f, preview, preview_position);
}
}
}
}
/*********************************************************************
* Setup the remaining preview buffers and fill them with the *
* appropriate data *
*********************************************************************/
if (!final) {
BMIter liter;
BMLoop *l;
MLoopUV *luv;
unsigned int buffer_index = 0;
/* initialize the preview buffers */
preview->preview_polys = MEM_mallocN(preview->preview_uvs * sizeof(float) * 2,
"tri_uv_stitch_prev");
preview->uvs_per_polygon = MEM_mallocN(preview->num_polys * sizeof(*preview->uvs_per_polygon),
"tri_uv_stitch_prev");
preview->static_tris = MEM_mallocN(state->tris_per_island[ssc->static_island] * sizeof(float) *
6,
"static_island_preview_tris");
preview->num_static_tris = state->tris_per_island[ssc->static_island];
/* will cause cancel and freeing of all data structures so OK */
if (!preview->preview_polys) {
return 0;
}
/* copy data from MLoopUVs to the preview display buffers */
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
/* just to test if face was added for processing.
* uvs of unselected vertices will return NULL */
UvElement *element = BM_uv_element_get(state->element_map, efa, BM_FACE_FIRST_LOOP(efa));
if (element) {
int numoftris = efa->len - 2;
int index = BM_elem_index_get(efa);
int face_preview_pos = preview_position[index].data_position;
if (face_preview_pos != STITCH_NO_PREVIEW) {
preview->uvs_per_polygon[preview_position[index].polycount_position] = efa->len;
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(preview->preview_polys + face_preview_pos + i * 2, luv->uv);
}
}
/* if this is the static_island on the active object */
if (element->island == ssc->static_island) {
BMLoop *fl = BM_FACE_FIRST_LOOP(efa);
MLoopUV *fuv = CustomData_bmesh_get(&bm->ldata, fl->head.data, CD_MLOOPUV);
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
if (i < numoftris) {
/* using next since the first uv is already accounted for */
BMLoop *lnext = l->next;
MLoopUV *luvnext = CustomData_bmesh_get(
&bm->ldata, lnext->next->head.data, CD_MLOOPUV);
luv = CustomData_bmesh_get(&bm->ldata, lnext->head.data, CD_MLOOPUV);
memcpy(preview->static_tris + buffer_index, fuv->uv, 2 * sizeof(float));
memcpy(preview->static_tris + buffer_index + 2, luv->uv, 2 * sizeof(float));
memcpy(preview->static_tris + buffer_index + 4, luvnext->uv, 2 * sizeof(float));
buffer_index += 6;
}
else {
break;
}
}
}
}
}
}
/******************************************************
* Here we calculate the final coordinates of the uvs *
******************************************************/
if (ssc->mode == STITCH_VERT) {
final_position = MEM_callocN(state->selection_size * sizeof(*final_position),
"stitch_uv_average");
uvfinal_map = MEM_mallocN(state->element_map->totalUVs * sizeof(*uvfinal_map),
"stitch_uv_final_map");
}
else {
final_position = MEM_callocN(state->total_separate_uvs * sizeof(*final_position),
"stitch_uv_average");
}
/* first pass, calculate final position for stitchable uvs of the static island */
for (i = 0; i < state->selection_size; i++) {
if (ssc->mode == STITCH_VERT) {
UvElement *element = state->selection_stack[i];
if (element->flag & STITCH_STITCHABLE) {
BMLoop *l;
MLoopUV *luv;
UvElement *element_iter;
l = element->l;
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
uvfinal_map[element - state->element_map->buf] = i;
copy_v2_v2(final_position[i].uv, luv->uv);
final_position[i].count = 1;
if (ssc->snap_islands && element->island == ssc->static_island && !stitch_midpoints) {
continue;
}
element_iter = state->element_map->vert[BM_elem_index_get(l->v)];
for (; element_iter; element_iter = element_iter->next) {
if (element_iter->separate) {
if (stitch_check_uvs_state_stitchable(element, element_iter, ssc, state)) {
l = element_iter->l;
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
if (stitch_midpoints) {
add_v2_v2(final_position[i].uv, luv->uv);
final_position[i].count++;
}
else if (element_iter->island == ssc->static_island) {
/* if multiple uvs on the static island exist,
* last checked remains. to disambiguate we need to limit or use
* edge stitch */
copy_v2_v2(final_position[i].uv, luv->uv);
}
}
}
}
}
if (stitch_midpoints) {
final_position[i].uv[0] /= final_position[i].count;
final_position[i].uv[1] /= final_position[i].count;
}
}
else {
UvEdge *edge = state->selection_stack[i];
if (edge->flag & STITCH_STITCHABLE) {
MLoopUV *luv2, *luv1;
BMLoop *l;
UvEdge *edge_iter;
l = state->uvs[edge->uv1]->l;
luv1 = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
l = state->uvs[edge->uv2]->l;
luv2 = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(final_position[edge->uv1].uv, luv1->uv);
copy_v2_v2(final_position[edge->uv2].uv, luv2->uv);
final_position[edge->uv1].count = 1;
final_position[edge->uv2].count = 1;
state->uvs[edge->uv1]->flag |= STITCH_STITCHABLE;
state->uvs[edge->uv2]->flag |= STITCH_STITCHABLE;
if (ssc->snap_islands && edge->element->island == ssc->static_island &&
!stitch_midpoints) {
continue;
}
for (edge_iter = edge->first; edge_iter; edge_iter = edge_iter->next) {
if (stitch_check_edges_state_stitchable(edge, edge_iter, ssc, state)) {
l = state->uvs[edge_iter->uv1]->l;
luv1 = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
l = state->uvs[edge_iter->uv2]->l;
luv2 = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
if (stitch_midpoints) {
add_v2_v2(final_position[edge->uv1].uv, luv1->uv);
final_position[edge->uv1].count++;
add_v2_v2(final_position[edge->uv2].uv, luv2->uv);
final_position[edge->uv2].count++;
}
else if (edge_iter->element->island == ssc->static_island) {
copy_v2_v2(final_position[edge->uv1].uv, luv1->uv);
copy_v2_v2(final_position[edge->uv2].uv, luv2->uv);
}
}
}
}
}
}
/* take mean position here.
* For edge case, this can't be done inside the loop for shared uvverts */
if (ssc->mode == STITCH_EDGE && stitch_midpoints) {
for (i = 0; i < state->total_separate_uvs; i++) {
final_position[i].uv[0] /= final_position[i].count;
final_position[i].uv[1] /= final_position[i].count;
}
}
/* second pass, calculate island rotation and translation before modifying any uvs */
if (ssc->snap_islands) {
if (ssc->mode == STITCH_VERT) {
for (i = 0; i < state->selection_size; i++) {
UvElement *element = state->selection_stack[i];
if (element->flag & STITCH_STITCHABLE) {
BMLoop *l;
MLoopUV *luv;
l = element->l;
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
/* accumulate each islands' translation from stitchable elements.
* It is important to do here because in final pass MTFaces
* get modified and result is zero. */
island_stitch_data[element->island].translation[0] += final_position[i].uv[0] -
luv->uv[0];
island_stitch_data[element->island].translation[1] += final_position[i].uv[1] -
luv->uv[1];
island_stitch_data[element->island].medianPoint[0] += luv->uv[0];
island_stitch_data[element->island].medianPoint[1] += luv->uv[1];
island_stitch_data[element->island].numOfElements++;
}
}
/* only calculate rotation when an edge has been fully selected */
for (i = 0; i < state->total_separate_edges; i++) {
UvEdge *edge = state->edges + i;
if ((edge->flag & STITCH_BOUNDARY) && (state->uvs[edge->uv1]->flag & STITCH_STITCHABLE) &&
(state->uvs[edge->uv2]->flag & STITCH_STITCHABLE)) {
stitch_island_calculate_edge_rotation(
edge, ssc, state, final_position, uvfinal_map, island_stitch_data);
island_stitch_data[state->uvs[edge->uv1]->island].use_edge_rotation = true;
}
}
/* clear seams of stitched edges */
if (final && ssc->clear_seams) {
for (i = 0; i < state->total_separate_edges; i++) {
UvEdge *edge = state->edges + i;
if ((state->uvs[edge->uv1]->flag & STITCH_STITCHABLE) &&
(state->uvs[edge->uv2]->flag & STITCH_STITCHABLE)) {
BM_elem_flag_disable(edge->element->l->e, BM_ELEM_SEAM);
}
}
}
for (i = 0; i < state->selection_size; i++) {
UvElement *element = state->selection_stack[i];
if (!island_stitch_data[element->island].use_edge_rotation) {
if (element->flag & STITCH_STITCHABLE) {
stitch_island_calculate_vert_rotation(element, ssc, state, island_stitch_data);
}
}
}
}
else {
for (i = 0; i < state->total_separate_uvs; i++) {
UvElement *element = state->uvs[i];
if (element->flag & STITCH_STITCHABLE) {
BMLoop *l;
MLoopUV *luv;
l = element->l;
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
/* accumulate each islands' translation from stitchable elements.
* it is important to do here because in final pass MTFaces
* get modified and result is zero. */
island_stitch_data[element->island].translation[0] += final_position[i].uv[0] -
luv->uv[0];
island_stitch_data[element->island].translation[1] += final_position[i].uv[1] -
luv->uv[1];
island_stitch_data[element->island].medianPoint[0] += luv->uv[0];
island_stitch_data[element->island].medianPoint[1] += luv->uv[1];
island_stitch_data[element->island].numOfElements++;
}
}
for (i = 0; i < state->selection_size; i++) {
UvEdge *edge = state->selection_stack[i];
if (edge->flag & STITCH_STITCHABLE) {
stitch_island_calculate_edge_rotation(
edge, ssc, state, final_position, NULL, island_stitch_data);
island_stitch_data[state->uvs[edge->uv1]->island].use_edge_rotation = true;
}
}
/* clear seams of stitched edges */
if (final && ssc->clear_seams) {
for (i = 0; i < state->selection_size; i++) {
UvEdge *edge = state->selection_stack[i];
if (edge->flag & STITCH_STITCHABLE) {
BM_elem_flag_disable(edge->element->l->e, BM_ELEM_SEAM);
}
}
}
}
}
/* third pass, propagate changes to coincident uvs */
for (i = 0; i < state->selection_size; i++) {
if (ssc->mode == STITCH_VERT) {
UvElement *element = state->selection_stack[i];
stitch_propagate_uv_final_position(
scene, element, i, preview_position, final_position, ssc, state, final);
}
else {
UvEdge *edge = state->selection_stack[i];
stitch_propagate_uv_final_position(scene,
state->uvs[edge->uv1],
edge->uv1,
preview_position,
final_position,
ssc,
state,
final);
stitch_propagate_uv_final_position(scene,
state->uvs[edge->uv2],
edge->uv2,
preview_position,
final_position,
ssc,
state,
final);
edge->flag &= (STITCH_SELECTED | STITCH_BOUNDARY);
}
}
/* final pass, calculate Island translation/rotation if needed */
if (ssc->snap_islands) {
stitch_calculate_island_snapping(state, preview_position, preview, island_stitch_data, final);
}
MEM_freeN(final_position);
if (ssc->mode == STITCH_VERT) {
MEM_freeN(uvfinal_map);
}
MEM_freeN(island_stitch_data);
MEM_freeN(preview_position);
return 1;
}
static int stitch_process_data_all(StitchStateContainer *ssc, Scene *scene, int final)
{
for (uint ob_index = 0; ob_index < ssc->objects_len; ob_index++) {
if (!stitch_process_data(ssc, ssc->states[ob_index], scene, final)) {
return 0;
}
}
return 1;
}
/* Stitch hash initialization functions */
static unsigned int uv_edge_hash(const void *key)
{
const UvEdge *edge = key;
return (BLI_ghashutil_uinthash(edge->uv2) + BLI_ghashutil_uinthash(edge->uv1));
}
static bool uv_edge_compare(const void *a, const void *b)
{
const UvEdge *edge1 = a;
const UvEdge *edge2 = b;
if ((edge1->uv1 == edge2->uv1) && (edge1->uv2 == edge2->uv2)) {
return 0;
}
return 1;
}
/* select all common edges */
static void stitch_select_edge(UvEdge *edge, StitchState *state, int always_select)
{
UvEdge *eiter;
UvEdge **selection_stack = (UvEdge **)state->selection_stack;
for (eiter = edge->first; eiter; eiter = eiter->next) {
if (eiter->flag & STITCH_SELECTED) {
int i;
if (always_select) {
continue;
}
eiter->flag &= ~STITCH_SELECTED;
for (i = 0; i < state->selection_size; i++) {
if (selection_stack[i] == eiter) {
(state->selection_size)--;
selection_stack[i] = selection_stack[state->selection_size];
break;
}
}
}
else {
eiter->flag |= STITCH_SELECTED;
selection_stack[state->selection_size++] = eiter;
}
}
}
/* Select all common uvs */
static void stitch_select_uv(UvElement *element, StitchState *state, int always_select)
{
BMLoop *l;
UvElement *element_iter;
UvElement **selection_stack = (UvElement **)state->selection_stack;
l = element->l;
element_iter = state->element_map->vert[BM_elem_index_get(l->v)];
/* first deselect all common uvs */
for (; element_iter; element_iter = element_iter->next) {
if (element_iter->separate) {
/* only separators go to selection */
if (element_iter->flag & STITCH_SELECTED) {
int i;
if (always_select) {
continue;
}
element_iter->flag &= ~STITCH_SELECTED;
for (i = 0; i < state->selection_size; i++) {
if (selection_stack[i] == element_iter) {
(state->selection_size)--;
selection_stack[i] = selection_stack[state->selection_size];
break;
}
}
}
else {
element_iter->flag |= STITCH_SELECTED;
selection_stack[state->selection_size++] = element_iter;
}
}
}
}
static void stitch_set_selection_mode(StitchState *state, const char from_stitch_mode)
{
void **old_selection_stack = state->selection_stack;
int old_selection_size = state->selection_size;
state->selection_size = 0;
if (from_stitch_mode == STITCH_VERT) {
int i;
state->selection_stack = MEM_mallocN(state->total_separate_edges *
sizeof(*state->selection_stack),
"stitch_new_edge_selection_stack");
/* check if both elements of an edge are selected */
for (i = 0; i < state->total_separate_edges; i++) {
UvEdge *edge = state->edges + i;
UvElement *element1 = state->uvs[edge->uv1];
UvElement *element2 = state->uvs[edge->uv2];
if ((element1->flag & STITCH_SELECTED) && (element2->flag & STITCH_SELECTED)) {
stitch_select_edge(edge, state, true);
}
}
/* unselect selected uvelements */
for (i = 0; i < old_selection_size; i++) {
UvElement *element = old_selection_stack[i];
element->flag &= ~STITCH_SELECTED;
}
}
else {
int i;
state->selection_stack = MEM_mallocN(state->total_separate_uvs *
sizeof(*state->selection_stack),
"stitch_new_vert_selection_stack");
for (i = 0; i < old_selection_size; i++) {
UvEdge *edge = old_selection_stack[i];
UvElement *element1 = state->uvs[edge->uv1];
UvElement *element2 = state->uvs[edge->uv2];
stitch_select_uv(element1, state, true);
stitch_select_uv(element2, state, true);
edge->flag &= ~STITCH_SELECTED;
}
}
MEM_freeN(old_selection_stack);
}
static void stitch_switch_selection_mode_all(StitchStateContainer *ssc)
{
for (uint ob_index = 0; ob_index < ssc->objects_len; ob_index++) {
stitch_set_selection_mode(ssc->states[ob_index], ssc->mode);
}
if (ssc->mode == STITCH_VERT) {
ssc->mode = STITCH_EDGE;
}
else {
ssc->mode = STITCH_VERT;
}
}
static void stitch_calculate_edge_normal(BMEditMesh *em, UvEdge *edge, float *normal, float aspect)
{
BMLoop *l1 = edge->element->l;
MLoopUV *luv1, *luv2;
float tangent[2];
luv1 = CustomData_bmesh_get(&em->bm->ldata, l1->head.data, CD_MLOOPUV);
luv2 = CustomData_bmesh_get(&em->bm->ldata, l1->next->head.data, CD_MLOOPUV);
sub_v2_v2v2(tangent, luv2->uv, luv1->uv);
tangent[1] /= aspect;
normal[0] = tangent[1];
normal[1] = -tangent[0];
normalize_v2(normal);
}
/**
*/
static void stitch_draw_vbo(GPUVertBuf *vbo, GPUPrimType prim_type, const float col[4])
{
GPUBatch *batch = GPU_batch_create_ex(prim_type, vbo, NULL, GPU_BATCH_OWNS_VBO);
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_UNIFORM_COLOR);
GPU_batch_uniform_4fv(batch, "color", col);
GPU_batch_draw(batch);
GPU_batch_discard(batch);
}
/* TODO make things pretier : store batches inside StitchPreviewer instead of the bare verts pos */
static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *arg)
{
StitchStateContainer *ssc = (StitchStateContainer *)arg;
for (uint ob_index = 0; ob_index < ssc->objects_len; ob_index++) {
int j, index = 0;
unsigned int num_line = 0, num_tri, tri_idx = 0, line_idx = 0;
StitchState *state = ssc->states[ob_index];
StitchPreviewer *stitch_preview = state->stitch_preview;
GPUVertBuf *vbo, *vbo_line;
float col[4];
static GPUVertFormat format = {0};
static unsigned int pos_id;
if (format.attr_len == 0) {
pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
}
GPU_blend(true);
/* Static Tris */
if (stitch_preview->static_tris) {
UI_GetThemeColor4fv(TH_STITCH_PREVIEW_ACTIVE, col);
vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, stitch_preview->num_static_tris * 3);
for (int i = 0; i < stitch_preview->num_static_tris * 3; i++) {
GPU_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->static_tris[i * 2]);
}
stitch_draw_vbo(vbo, GPU_PRIM_TRIS, col);
}
/* Preview Polys */
if (stitch_preview->preview_polys) {
for (int i = 0; i < stitch_preview->num_polys; i++) {
num_line += stitch_preview->uvs_per_polygon[i];
}
num_tri = num_line - 2 * stitch_preview->num_polys;
/* we need to convert the polys into triangles / lines */
vbo = GPU_vertbuf_create_with_format(&format);
vbo_line = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, num_tri * 3);
GPU_vertbuf_data_alloc(vbo_line, num_line * 2);
for (int i = 0; i < stitch_preview->num_polys; i++) {
BLI_assert(stitch_preview->uvs_per_polygon[i] >= 3);
/* Start line */
GPU_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index]);
GPU_vertbuf_attr_set(
vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + 2]);
for (j = 1; j < stitch_preview->uvs_per_polygon[i] - 1; ++j) {
GPU_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index]);
GPU_vertbuf_attr_set(
vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j + 0) * 2]);
GPU_vertbuf_attr_set(
vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j + 1) * 2]);
GPU_vertbuf_attr_set(
vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j + 0) * 2]);
GPU_vertbuf_attr_set(
vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j + 1) * 2]);
}
/* Closing line */
GPU_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index]);
/* j = uvs_per_polygon[i] - 1*/
GPU_vertbuf_attr_set(
vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + j * 2]);
index += stitch_preview->uvs_per_polygon[i] * 2;
}
UI_GetThemeColor4fv(TH_STITCH_PREVIEW_FACE, col);
stitch_draw_vbo(vbo, GPU_PRIM_TRIS, col);
UI_GetThemeColor4fv(TH_STITCH_PREVIEW_EDGE, col);
stitch_draw_vbo(vbo_line, GPU_PRIM_LINES, col);
}
GPU_blend(false);
/* draw stitch vert/lines preview */
if (ssc->mode == STITCH_VERT) {
GPU_point_size(UI_GetThemeValuef(TH_VERTEX_SIZE) * 2.0f);
UI_GetThemeColor4fv(TH_STITCH_PREVIEW_STITCHABLE, col);
vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, stitch_preview->num_stitchable);
for (int i = 0; i < stitch_preview->num_stitchable; i++) {
GPU_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_stitchable[i * 2]);
}
stitch_draw_vbo(vbo, GPU_PRIM_POINTS, col);
UI_GetThemeColor4fv(TH_STITCH_PREVIEW_UNSTITCHABLE, col);
vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, stitch_preview->num_unstitchable);
for (int i = 0; i < stitch_preview->num_unstitchable; i++) {
GPU_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i * 2]);
}
stitch_draw_vbo(vbo, GPU_PRIM_POINTS, col);
}
else {
UI_GetThemeColor4fv(TH_STITCH_PREVIEW_STITCHABLE, col);
vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, stitch_preview->num_stitchable * 2);
for (int i = 0; i < stitch_preview->num_stitchable * 2; i++) {
GPU_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_stitchable[i * 2]);
}
stitch_draw_vbo(vbo, GPU_PRIM_LINES, col);
UI_GetThemeColor4fv(TH_STITCH_PREVIEW_UNSTITCHABLE, col);
vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, stitch_preview->num_unstitchable * 2);
for (int i = 0; i < stitch_preview->num_unstitchable * 2; i++) {
GPU_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i * 2]);
}
stitch_draw_vbo(vbo, GPU_PRIM_LINES, col);
}
}
}
static UvEdge *uv_edge_get(BMLoop *l, StitchState *state)
{
UvEdge tmp_edge;
UvElement *element1 = BM_uv_element_get(state->element_map, l->f, l);
UvElement *element2 = BM_uv_element_get(state->element_map, l->f, l->next);
int uv1 = state->map[element1 - state->element_map->buf];
int uv2 = state->map[element2 - state->element_map->buf];
if (uv1 < uv2) {
tmp_edge.uv1 = uv1;
tmp_edge.uv2 = uv2;
}
else {
tmp_edge.uv1 = uv2;
tmp_edge.uv2 = uv1;
}
return BLI_ghash_lookup(state->edge_hash, &tmp_edge);
}
static StitchState *stitch_init(bContext *C,
wmOperator *op,
StitchStateContainer *ssc,
Object *obedit,
StitchStateInit *state_init)
{
/* for fast edge lookup... */
GHash *edge_hash;
/* ...and actual edge storage */
UvEdge *edges;
int total_edges;
/* maps uvelements to their first coincident uv */
int *map;
int counter = 0, i;
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
GHashIterator gh_iter;
UvEdge *all_edges;
StitchState *state;
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
float aspx, aspy;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
state = MEM_callocN(sizeof(StitchState), "stitch state obj");
/* initialize state */
state->obedit = obedit;
state->em = em;
/* in uv synch selection, all uv's are visible */
if (ts->uv_flag & UV_SYNC_SELECTION) {
state->element_map = BM_uv_element_map_create(state->em->bm, false, true, true);
}
else {
state->element_map = BM_uv_element_map_create(state->em->bm, true, true, true);
}
if (!state->element_map) {
state_delete(state);
return NULL;
}
ED_uvedit_get_aspect(scene, obedit, em->bm, &aspx, &aspy);
state->aspect = aspx / aspy;
/* Count 'unique' uvs */
for (i = 0; i < state->element_map->totalUVs; i++) {
if (state->element_map->buf[i].separate) {
counter++;
}
}
/* explicitly set preview to NULL,
* to avoid deleting an invalid pointer on stitch_process_data */
state->stitch_preview = NULL;
/* Allocate the unique uv buffers */
state->uvs = MEM_mallocN(sizeof(*state->uvs) * counter, "uv_stitch_unique_uvs");
/* internal uvs need no normals but it is hard and slow to keep a map of
* normals only for boundary uvs, so allocating for all uvs */
state->normals = MEM_callocN(sizeof(*state->normals) * counter * 2, "uv_stitch_normals");
state->total_separate_uvs = counter;
state->map = map = MEM_mallocN(sizeof(*map) * state->element_map->totalUVs,
"uv_stitch_unique_map");
/* Allocate the edge stack */
edge_hash = BLI_ghash_new(uv_edge_hash, uv_edge_compare, "stitch_edge_hash");
all_edges = MEM_mallocN(sizeof(*all_edges) * state->element_map->totalUVs, "ssc_edges");
if (!state->uvs || !map || !edge_hash || !all_edges) {
state_delete(state);
return NULL;
}
/* So that we can use this as index for the UvElements */
counter = -1;
/* initialize the unique UVs and map */
for (i = 0; i < em->bm->totvert; i++) {
UvElement *element = state->element_map->vert[i];
for (; element; element = element->next) {
if (element->separate) {
counter++;
state->uvs[counter] = element;
}
/* pointer arithmetic to the rescue, as always :)*/
map[element - state->element_map->buf] = counter;
}
}
counter = 0;
/* Now, on to generate our uv connectivity data */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!(ts->uv_flag & UV_SYNC_SELECTION) &&
((BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) || !BM_elem_flag_test(efa, BM_ELEM_SELECT))) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
UvElement *element = BM_uv_element_get(state->element_map, efa, l);
int offset1, itmp1 = element - state->element_map->buf;
int offset2,
itmp2 = BM_uv_element_get(state->element_map, efa, l->next) - state->element_map->buf;
UvEdge *edge;
offset1 = map[itmp1];
offset2 = map[itmp2];
all_edges[counter].next = NULL;
all_edges[counter].first = NULL;
all_edges[counter].flag = 0;
all_edges[counter].element = element;
/* using an order policy, sort uvs according to address space. This avoids
* Having two different UvEdges with the same uvs on different positions */
if (offset1 < offset2) {
all_edges[counter].uv1 = offset1;
all_edges[counter].uv2 = offset2;
}
else {
all_edges[counter].uv1 = offset2;
all_edges[counter].uv2 = offset1;
}
edge = BLI_ghash_lookup(edge_hash, &all_edges[counter]);
if (edge) {
edge->flag = 0;
}
else {
BLI_ghash_insert(edge_hash, &all_edges[counter], &all_edges[counter]);
all_edges[counter].flag = STITCH_BOUNDARY;
}
counter++;
}
}
total_edges = BLI_ghash_len(edge_hash);
state->edges = edges = MEM_mallocN(sizeof(*edges) * total_edges, "stitch_edges");
/* I assume any system will be able to at least allocate an iterator :p */
if (!edges) {
state_delete(state);
return NULL;
}
state->total_separate_edges = total_edges;
/* fill the edges with data */
i = 0;
GHASH_ITER (gh_iter, edge_hash) {
edges[i++] = *((UvEdge *)BLI_ghashIterator_getKey(&gh_iter));
}
/* cleanup temporary stuff */
MEM_freeN(all_edges);
BLI_ghash_free(edge_hash, NULL, NULL);
/* refill an edge hash to create edge connnectivity data */
state->edge_hash = edge_hash = BLI_ghash_new(uv_edge_hash, uv_edge_compare, "stitch_edge_hash");
for (i = 0; i < total_edges; i++) {
BLI_ghash_insert(edge_hash, edges + i, edges + i);
}
stitch_uv_edge_generate_linked_edges(edge_hash, state);
/***** calculate 2D normals for boundary uvs *****/
/* we use boundary edges to calculate 2D normals.
* to disambiguate the direction of the normal, we also need
* a point "inside" the island, that can be provided by
* the winding of the polygon (assuming counter-clockwise flow). */
for (i = 0; i < total_edges; i++) {
UvEdge *edge = edges + i;
float normal[2];
if (edge->flag & STITCH_BOUNDARY) {
stitch_calculate_edge_normal(em, edge, normal, state->aspect);
add_v2_v2(state->normals + edge->uv1 * 2, normal);
add_v2_v2(state->normals + edge->uv2 * 2, normal);
normalize_v2(state->normals + edge->uv1 * 2);
normalize_v2(state->normals + edge->uv2 * 2);
}
}
/***** fill selection stack *******/
state->selection_size = 0;
/* Load old selection if redoing operator with different settings */
if (state_init != NULL) {
int faceIndex, elementIndex;
UvElement *element;
enum StitchModes stored_mode = RNA_enum_get(op->ptr, "stored_mode");
BM_mesh_elem_table_ensure(em->bm, BM_FACE);
int selected_count = state_init->uv_selected_count;
if (stored_mode == STITCH_VERT) {
state->selection_stack = MEM_mallocN(sizeof(*state->selection_stack) *
state->total_separate_uvs,
"uv_stitch_selection_stack");
while (selected_count--) {
faceIndex = state_init->to_select[selected_count].faceIndex;
elementIndex = state_init->to_select[selected_count].elementIndex;
efa = BM_face_at_index(em->bm, faceIndex);
element = BM_uv_element_get(
state->element_map, efa, BM_iter_at_index(NULL, BM_LOOPS_OF_FACE, efa, elementIndex));
stitch_select_uv(element, state, 1);
}
}
else {
state->selection_stack = MEM_mallocN(sizeof(*state->selection_stack) *
state->total_separate_edges,
"uv_stitch_selection_stack");
while (selected_count--) {
UvEdge tmp_edge, *edge;
int uv1, uv2;
faceIndex = state_init->to_select[selected_count].faceIndex;
elementIndex = state_init->to_select[selected_count].elementIndex;
efa = BM_face_at_index(em->bm, faceIndex);
element = BM_uv_element_get(
state->element_map, efa, BM_iter_at_index(NULL, BM_LOOPS_OF_FACE, efa, elementIndex));
uv1 = map[element - state->element_map->buf];
element = BM_uv_element_get(
state->element_map,
efa,
BM_iter_at_index(NULL, BM_LOOPS_OF_FACE, efa, (elementIndex + 1) % efa->len));
uv2 = map[element - state->element_map->buf];
if (uv1 < uv2) {
tmp_edge.uv1 = uv1;
tmp_edge.uv2 = uv2;
}
else {
tmp_edge.uv1 = uv2;
tmp_edge.uv2 = uv1;
}
edge = BLI_ghash_lookup(edge_hash, &tmp_edge);
stitch_select_edge(edge, state, true);
}
}
/* if user has switched the operator mode after operation, we need to convert
* the stored format */
if (ssc->mode != stored_mode) {
stitch_set_selection_mode(state, stored_mode);
}
}
else {
if (ssc->mode == STITCH_VERT) {
state->selection_stack = MEM_mallocN(sizeof(*state->selection_stack) *
state->total_separate_uvs,
"uv_stitch_selection_stack");
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
UvElement *element = BM_uv_element_get(state->element_map, efa, l);
if (element) {
stitch_select_uv(element, state, 1);
}
}
}
}
}
else {
state->selection_stack = MEM_mallocN(sizeof(*state->selection_stack) *
state->total_separate_edges,
"uv_stitch_selection_stack");
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!(ts->uv_flag & UV_SYNC_SELECTION) && ((BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) ||
!BM_elem_flag_test(efa, BM_ELEM_SELECT))) {
continue;
}
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_edge_select_test(scene, l, cd_loop_uv_offset)) {
UvEdge *edge = uv_edge_get(l, state);
if (edge) {
stitch_select_edge(edge, state, true);
}
}
}
}
}
}
/***** initialize static island preview data *****/
state->tris_per_island = MEM_mallocN(
sizeof(*state->tris_per_island) * state->element_map->totalIslands, "stitch island tris");
for (i = 0; i < state->element_map->totalIslands; i++) {
state->tris_per_island[i] = 0;
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
UvElement *element = BM_uv_element_get(state->element_map, efa, BM_FACE_FIRST_LOOP(efa));
if (element) {
state->tris_per_island[element->island] += (efa->len > 2) ? efa->len - 2 : 0;
}
}
state->island_is_stitchable = MEM_callocN(sizeof(bool) * state->element_map->totalIslands,
"stitch I stops");
if (!state->island_is_stitchable) {
state_delete(state);
return NULL;
}
if (!stitch_process_data(ssc, state, scene, false)) {
state_delete(state);
return NULL;
}
return state;
}
static bool goto_next_island(StitchStateContainer *ssc)
{
StitchState *active_state = ssc->states[ssc->active_object_index];
StitchState *original_active_state = active_state;
int original_island = ssc->static_island;
do {
ssc->static_island++;
if (ssc->static_island >= active_state->element_map->totalIslands) {
/* go to next object */
ssc->active_object_index++;
ssc->active_object_index %= ssc->objects_len;
active_state = ssc->states[ssc->active_object_index];
ssc->static_island = 0;
}
if (active_state->island_is_stitchable[ssc->static_island]) {
/* We're at an island to make active */
return true;
}
} while (!(active_state == original_active_state && ssc->static_island == original_island));
return false;
}
static int stitch_init_all(bContext *C, wmOperator *op)
{
ARegion *ar = CTX_wm_region(C);
if (!ar) {
return 0;
}
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
StitchStateContainer *ssc = MEM_callocN(sizeof(StitchStateContainer), "stitch collection");
op->customdata = ssc;
ssc->use_limit = RNA_boolean_get(op->ptr, "use_limit");
ssc->limit_dist = RNA_float_get(op->ptr, "limit");
ssc->snap_islands = RNA_boolean_get(op->ptr, "snap_islands");
ssc->midpoints = RNA_boolean_get(op->ptr, "midpoint_snap");
ssc->clear_seams = RNA_boolean_get(op->ptr, "clear_seams");
ssc->active_object_index = RNA_int_get(op->ptr, "active_object_index");
ssc->static_island = 0;
if (RNA_struct_property_is_set(op->ptr, "mode")) {
ssc->mode = RNA_enum_get(op->ptr, "mode");
}
else {
if (ts->uv_flag & UV_SYNC_SELECTION) {
if (ts->selectmode & SCE_SELECT_VERTEX) {
ssc->mode = STITCH_VERT;
}
else {
ssc->mode = STITCH_EDGE;
}
}
else {
if (ts->uv_selectmode & UV_SELECT_VERTEX) {
ssc->mode = STITCH_VERT;
}
else {
ssc->mode = STITCH_EDGE;
}
}
}
ssc->objects_len = 0;
ssc->states = NULL;
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
view_layer, v3d, &objects_len);
if (objects_len == 0) {
MEM_freeN(objects);
state_delete_all(ssc);
return 0;
}
ssc->objects = MEM_callocN(sizeof(Object *) * objects_len, "Object *ssc->objects");
ssc->states = MEM_callocN(sizeof(StitchState *) * objects_len, "StitchState");
ssc->objects_len = 0;
int *objs_selection_count = NULL;
UvElementID *selected_uvs_arr = NULL;
StitchStateInit *state_init = NULL;
if (RNA_struct_property_is_set(op->ptr, "selection") &&
RNA_struct_property_is_set(op->ptr, "objects_selection_count")) {
/* Retrieve list of selected UVs, one list contains all selected UVs
* for all objects. */
objs_selection_count = MEM_mallocN(sizeof(int *) * objects_len, "objects_selection_count");
RNA_int_get_array(op->ptr, "objects_selection_count", objs_selection_count);
int total_selected = 0;
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
total_selected += objs_selection_count[ob_index];
}
selected_uvs_arr = MEM_callocN(sizeof(UvElementID) * total_selected, "selected_uvs_arr");
int sel_idx = 0;
RNA_BEGIN (op->ptr, itemptr, "selection") {
BLI_assert(sel_idx < total_selected);
selected_uvs_arr[sel_idx].faceIndex = RNA_int_get(&itemptr, "face_index");
selected_uvs_arr[sel_idx].elementIndex = RNA_int_get(&itemptr, "element_index");
sel_idx++;
}
RNA_END;
RNA_collection_clear(op->ptr, "selection");
state_init = MEM_callocN(sizeof(StitchStateInit), "UV_init_selected");
state_init->to_select = selected_uvs_arr;
}
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
if (state_init != NULL) {
state_init->uv_selected_count = objs_selection_count[ob_index];
}
StitchState *stitch_state_ob = stitch_init(C, op, ssc, obedit, state_init);
if (state_init != NULL) {
/* Move pointer to beginning of next object's data. */
state_init->to_select += state_init->uv_selected_count;
}
if (stitch_state_ob) {
ssc->objects[ssc->objects_len] = obedit;
ssc->states[ssc->objects_len] = stitch_state_ob;
ssc->objects_len++;
}
}
MEM_freeN(objects);
MEM_SAFE_FREE(selected_uvs_arr);
MEM_SAFE_FREE(objs_selection_count);
MEM_SAFE_FREE(state_init);
if (ssc->objects_len == 0) {
state_delete_all(ssc);
return 0;
}
ssc->active_object_index %= ssc->objects_len;
ssc->static_island = RNA_int_get(op->ptr, "static_island");
StitchState *state = ssc->states[ssc->active_object_index];
ssc->static_island %= state->element_map->totalIslands;
/* If the initial active object doesn't have any stitchable islands */
/* then no active island will be seen in the UI. Make sure we're on */
/* a stitchable object and island. */
if (!state->island_is_stitchable[ssc->static_island]) {
goto_next_island(ssc);
state = ssc->states[ssc->active_object_index];
}
/* process active stitchobj again now that it can detect it's the active stitchobj */
stitch_process_data(ssc, state, scene, false);
stitch_update_header(ssc, C);
ssc->draw_handle = ED_region_draw_cb_activate(ar->type, stitch_draw, ssc, REGION_DRAW_POST_VIEW);
return 1;
}
static int stitch_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
if (!stitch_init_all(C, op)) {
return OPERATOR_CANCELLED;
}
WM_event_add_modal_handler(C, op);
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = scene->toolsettings;
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
StitchStateContainer *ssc = (StitchStateContainer *)op->customdata;
for (uint ob_index = 0; ob_index < ssc->objects_len; ob_index++) {
StitchState *state = ssc->states[ob_index];
Object *obedit = state->obedit;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
return OPERATOR_RUNNING_MODAL;
}
static void stitch_exit(bContext *C, wmOperator *op, int finished)
{
Scene *scene = CTX_data_scene(C);
SpaceImage *sima = CTX_wm_space_image(C);
ScrArea *sa = CTX_wm_area(C);
StitchStateContainer *ssc = (StitchStateContainer *)op->customdata;
if (finished) {
RNA_float_set(op->ptr, "limit", ssc->limit_dist);
RNA_boolean_set(op->ptr, "use_limit", ssc->use_limit);
RNA_boolean_set(op->ptr, "snap_islands", ssc->snap_islands);
RNA_boolean_set(op->ptr, "midpoint_snap", ssc->midpoints);
RNA_boolean_set(op->ptr, "clear_seams", ssc->clear_seams);
RNA_enum_set(op->ptr, "mode", ssc->mode);
RNA_enum_set(op->ptr, "stored_mode", ssc->mode);
RNA_int_set(op->ptr, "active_object_index", ssc->active_object_index);
RNA_int_set(op->ptr, "static_island", ssc->static_island);
int *objs_selection_count = NULL;
objs_selection_count = MEM_mallocN(sizeof(int *) * ssc->objects_len,
"objects_selection_count");
/* Store selection for re-execution of stitch
* - Store all selected UVs in "selection"
* - Store how many each object has in "objects_selection_count". */
RNA_collection_clear(op->ptr, "selection");
for (uint ob_index = 0; ob_index < ssc->objects_len; ob_index++) {
StitchState *state = ssc->states[ob_index];
Object *obedit = state->obedit;
PointerRNA itemptr;
for (int i = 0; i < state->selection_size; i++) {
UvElement *element;
if (ssc->mode == STITCH_VERT) {
element = state->selection_stack[i];
}
else {
element = ((UvEdge *)state->selection_stack[i])->element;
}
RNA_collection_add(op->ptr, "selection", &itemptr);
RNA_int_set(&itemptr, "face_index", BM_elem_index_get(element->l->f));
RNA_int_set(&itemptr, "element_index", element->loop_of_poly_index);
}
uvedit_live_unwrap_update(sima, scene, obedit);
objs_selection_count[ob_index] = state->selection_size;
}
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "objects_selection_count");
RNA_def_property_array(prop, ssc->objects_len);
RNA_int_set_array(op->ptr, "objects_selection_count", objs_selection_count);
MEM_freeN(objs_selection_count);
}
if (sa) {
ED_workspace_status_text(C, NULL);
}
ED_region_draw_cb_exit(CTX_wm_region(C)->type, ssc->draw_handle);
ToolSettings *ts = scene->toolsettings;
const bool synced_selection = (ts->uv_flag & UV_SYNC_SELECTION) != 0;
for (uint ob_index = 0; ob_index < ssc->objects_len; ob_index++) {
StitchState *state = ssc->states[ob_index];
Object *obedit = state->obedit;
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (synced_selection && (em->bm->totvertsel == 0)) {
continue;
}
DEG_id_tag_update(obedit->data, 0);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
}
state_delete_all(ssc);
op->customdata = NULL;
}
static void stitch_cancel(bContext *C, wmOperator *op)
{
stitch_exit(C, op, 0);
}
static int stitch_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
if (!stitch_init_all(C, op)) {
return OPERATOR_CANCELLED;
}
if (stitch_process_data_all((StitchStateContainer *)op->customdata, scene, 1)) {
stitch_exit(C, op, 1);
return OPERATOR_FINISHED;
}
else {
stitch_cancel(C, op);
return OPERATOR_CANCELLED;
}
}
static StitchState *stitch_select(bContext *C,
Scene *scene,
const wmEvent *event,
StitchStateContainer *ssc)
{
/* add uv under mouse to processed uv's */
float co[2];
UvNearestHit hit = UV_NEAREST_HIT_INIT;
ARegion *ar = CTX_wm_region(C);
Image *ima = CTX_data_edit_image(C);
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &co[0], &co[1]);
if (ssc->mode == STITCH_VERT) {
if (uv_find_nearest_vert_multi(scene, ima, ssc->objects, ssc->objects_len, co, 0.0f, &hit)) {
/* Add vertex to selection, deselect all common uv's of vert other than selected and
* update the preview. This behavior was decided so that you can do stuff like deselect
* the opposite stitchable vertex and the initial still gets deselected */
/* find StitchState from hit->ob */
StitchState *state = NULL;
for (uint ob_index = 0; ob_index < ssc->objects_len; ob_index++) {
if (hit.ob == ssc->objects[ob_index]) {
state = ssc->states[ob_index];
break;
}
}
/* This works due to setting of tmp in find nearest uv vert */
UvElement *element = BM_uv_element_get(state->element_map, hit.efa, hit.l);
stitch_select_uv(element, state, false);
return state;
}
}
else if (uv_find_nearest_edge_multi(scene, ima, ssc->objects, ssc->objects_len, co, &hit)) {
/* find StitchState from hit->ob */
StitchState *state = NULL;
for (uint ob_index = 0; ob_index < ssc->objects_len; ob_index++) {
if (hit.ob == ssc->objects[ob_index]) {
state = ssc->states[ob_index];
break;
}
}
UvEdge *edge = uv_edge_get(hit.l, state);
stitch_select_edge(edge, state, false);
return state;
}
return NULL;
}
static int stitch_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
StitchStateContainer *ssc;
Scene *scene = CTX_data_scene(C);
ssc = op->customdata;
StitchState *active_state = ssc->states[ssc->active_object_index];
switch (event->type) {
case MIDDLEMOUSE:
return OPERATOR_PASS_THROUGH;
/* Cancel */
case ESCKEY:
stitch_cancel(C, op);
return OPERATOR_CANCELLED;
case LEFTMOUSE:
case PADENTER:
case RETKEY:
if (event->val == KM_PRESS) {
if (stitch_process_data(ssc, active_state, scene, true)) {
stitch_exit(C, op, 1);
return OPERATOR_FINISHED;
}
else {
stitch_cancel(C, op);
return OPERATOR_CANCELLED;
}
}
else {
return OPERATOR_PASS_THROUGH;
}
/* Increase limit */
case PADPLUSKEY:
case WHEELUPMOUSE:
if (event->val == KM_PRESS && event->alt) {
ssc->limit_dist += 0.01f;
if (!stitch_process_data(ssc, active_state, scene, false)) {
stitch_cancel(C, op);
return OPERATOR_CANCELLED;
}
break;
}
else {
return OPERATOR_PASS_THROUGH;
}
/* Decrease limit */
case PADMINUS:
case WHEELDOWNMOUSE:
if (event->val == KM_PRESS && event->alt) {
ssc->limit_dist -= 0.01f;
ssc->limit_dist = MAX2(0.01f, ssc->limit_dist);
if (!stitch_process_data(ssc, active_state, scene, false)) {
stitch_cancel(C, op);
return OPERATOR_CANCELLED;
}
break;
}
else {
return OPERATOR_PASS_THROUGH;
}
/* Use Limit (Default off) */
case LKEY:
if (event->val == KM_PRESS) {
ssc->use_limit = !ssc->use_limit;
if (!stitch_process_data(ssc, active_state, scene, false)) {
stitch_cancel(C, op);
return OPERATOR_CANCELLED;
}
break;
}
return OPERATOR_RUNNING_MODAL;
case IKEY:
if (event->val == KM_PRESS) {
/* Move to next island and maybe next object */
if (goto_next_island(ssc)) {
StitchState *new_active_state = ssc->states[ssc->active_object_index];
/* active_state is the original active state */
if (active_state != new_active_state) {
if (!stitch_process_data(ssc, active_state, scene, false)) {
stitch_cancel(C, op);
return OPERATOR_CANCELLED;
}
}
if (!stitch_process_data(ssc, new_active_state, scene, false)) {
stitch_cancel(C, op);
return OPERATOR_CANCELLED;
}
}
break;
}
return OPERATOR_RUNNING_MODAL;
case MKEY:
if (event->val == KM_PRESS) {
ssc->midpoints = !ssc->midpoints;
if (!stitch_process_data(ssc, active_state, scene, false)) {
stitch_cancel(C, op);
return OPERATOR_CANCELLED;
}
}
break;
/* Select geometry */
case RIGHTMOUSE:
if (!event->shift) {
stitch_cancel(C, op);
return OPERATOR_CANCELLED;
}
if (event->val == KM_PRESS) {
StitchState *selected_state = stitch_select(C, scene, event, ssc);
if (selected_state && !stitch_process_data(ssc, selected_state, scene, false)) {
stitch_cancel(C, op);
return OPERATOR_CANCELLED;
}
break;
}
return OPERATOR_RUNNING_MODAL;
/* snap islands on/off */
case SKEY:
if (event->val == KM_PRESS) {
ssc->snap_islands = !ssc->snap_islands;
if (!stitch_process_data(ssc, active_state, scene, false)) {
stitch_cancel(C, op);
return OPERATOR_CANCELLED;
}
break;
}
else {
return OPERATOR_RUNNING_MODAL;
}
/* switch between edge/vertex mode */
case TABKEY:
if (event->val == KM_PRESS) {
stitch_switch_selection_mode_all(ssc);
if (!stitch_process_data_all(ssc, scene, false)) {
stitch_cancel(C, op);
return OPERATOR_CANCELLED;
}
}
break;
default:
return OPERATOR_RUNNING_MODAL;
}
/* if updated settings, renew feedback message */
stitch_update_header(ssc, C);
ED_region_tag_redraw(CTX_wm_region(C));
return OPERATOR_RUNNING_MODAL;
}
void UV_OT_stitch(wmOperatorType *ot)
{
PropertyRNA *prop;
static const EnumPropertyItem stitch_modes[] = {
{STITCH_VERT, "VERTEX", 0, "Vertex", ""},
{STITCH_EDGE, "EDGE", 0, "Edge", ""},
{0, NULL, 0, NULL, NULL},
};
/* identifiers */
ot->name = "Stitch";
ot->description = "Stitch selected UV vertices by proximity";
ot->idname = "UV_OT_stitch";
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* api callbacks */
ot->invoke = stitch_invoke;
ot->modal = stitch_modal;
ot->exec = stitch_exec;
ot->cancel = stitch_cancel;
ot->poll = ED_operator_uvedit;
/* properties */
RNA_def_boolean(
ot->srna, "use_limit", 0, "Use Limit", "Stitch UVs within a specified limit distance");
RNA_def_boolean(ot->srna,
"snap_islands",
1,
"Snap Islands",
"Snap islands together (on edge stitch mode, rotates the islands too)");
RNA_def_float(ot->srna,
"limit",
0.01f,
0.0f,
FLT_MAX,
"Limit",
"Limit distance in normalized coordinates",
0.0,
FLT_MAX);
RNA_def_int(ot->srna,
"static_island",
0,
0,
INT_MAX,
"Static Island",
"Island that stays in place when stitching islands",
0,
INT_MAX);
RNA_def_int(ot->srna,
"active_object_index",
0,
0,
INT_MAX,
"Active Object",
"Index of the active object",
0,
INT_MAX);
RNA_def_boolean(ot->srna,
"midpoint_snap",
0,
"Snap At Midpoint",
"UVs are stitched at midpoint instead of at static island");
RNA_def_boolean(ot->srna, "clear_seams", 1, "Clear Seams", "Clear seams of stitched edges");
RNA_def_enum(ot->srna,
"mode",
stitch_modes,
STITCH_VERT,
"Operation Mode",
"Use vertex or edge stitching");
prop = RNA_def_enum(ot->srna,
"stored_mode",
stitch_modes,
STITCH_VERT,
"Stored Operation Mode",
"Use vertex or edge stitching");
RNA_def_property_flag(prop, PROP_HIDDEN);
prop = RNA_def_collection_runtime(
ot->srna, "selection", &RNA_SelectedUvElement, "Selection", "");
/* Selection should not be editable or viewed in toolbar */
RNA_def_property_flag(prop, PROP_HIDDEN);
/* test should not be editable or viewed in toolbar */
prop = RNA_def_int_array(ot->srna,
"objects_selection_count",
1,
NULL,
0,
INT_MAX,
"Objects Selection Count",
"",
0,
INT_MAX);
RNA_def_property_array(prop, 6);
RNA_def_property_flag(prop, PROP_HIDDEN);
}