This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/freestyle/intern/application/Controller.h

283 lines
6.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __CONTROLLER_H__
#define __CONTROLLER_H__
/** \file
* \ingroup freestyle
* \brief The spinal tap of the system.
*/
#include <string>
#include "../geometry/FastGrid.h"
#include "../scene_graph/SceneHash.h"
#include "../system/Precision.h"
#include "../system/TimeUtils.h"
#include "../view_map/FEdgeXDetector.h"
#include "../view_map/ViewMapBuilder.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
class AppCanvas;
class AppView;
class Interpreter;
class NodeGroup;
class ProgressBar;
class RenderMonitor;
class SShape;
class ViewEdge;
class ViewMap;
class Controller {
public:
Controller();
~Controller();
void setView(AppView *iView);
void setRenderMonitor(RenderMonitor *iRenderMonitor);
void setPassDiffuse(float *buf, int width, int height);
void setPassZ(float *buf, int width, int height);
void setContext(bContext *C);
// soc
void init_options();
int LoadMesh(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph);
int Load3DSFile(const char *iFileName);
void CloseFile();
void ComputeViewMap();
void ComputeSteerableViewMap();
void saveSteerableViewMapImages();
void toggleEdgeTesselationNature(Nature::EdgeNature iNature);
int DrawStrokes();
void ResetRenderCount();
Render *RenderStrokes(Render *re, bool render);
void SwapStyleModules(unsigned i1, unsigned i2);
void InsertStyleModule(unsigned index, const char *iFileName);
void InsertStyleModule(unsigned index, const char *iName, const char *iBuffer);
void InsertStyleModule(unsigned index, const char *iName, struct Text *iText);
void AddStyleModule(const char *iFileName);
void RemoveStyleModule(unsigned index);
void ReloadStyleModule(unsigned index, const char *iFileName);
void Clear();
void ClearRootNode();
void DeleteWingedEdge();
void DeleteViewMap(bool freeCache = false);
void toggleLayer(unsigned index, bool iDisplay);
void setModified(unsigned index, bool iMod);
void resetModified(bool iMod = false);
void updateCausalStyleModules(unsigned index);
void displayDensityCurves(int x, int y);
ViewEdge *SelectViewEdge(real x, real y);
FEdge *SelectFEdge(real x, real y);
NodeGroup *BuildRep(vector<ViewEdge *>::iterator vedges_begin,
vector<ViewEdge *>::iterator vedges_end);
#if 0
NodeGroup *debugNode()
{
return _DebugNode;
}
AppView *view()
{
return _pView;
}
NodeGroup *debugScene()
{
return _DebugNode;
}
Grid &grid()
{
return _Grid;
}
#endif
void toggleVisibilityAlgo();
void setVisibilityAlgo(int algo);
int getVisibilityAlgo();
void setViewMapCache(bool iBool);
bool getViewMapCache() const;
void setQuantitativeInvisibility(bool iBool); // if true, we compute quantitativeInvisibility
bool getQuantitativeInvisibility() const;
void setFaceSmoothness(bool iBool);
bool getFaceSmoothness() const;
void setComputeRidgesAndValleysFlag(bool b);
bool getComputeRidgesAndValleysFlag() const;
void setComputeSuggestiveContoursFlag(bool b);
bool getComputeSuggestiveContoursFlag() const;
void setComputeMaterialBoundariesFlag(bool b);
bool getComputeMaterialBoundariesFlag() const;
void setComputeSteerableViewMapFlag(bool iBool);
bool getComputeSteerableViewMapFlag() const;
void setCreaseAngle(float angle)
{
_creaseAngle = angle;
}
float getCreaseAngle() const
{
return _creaseAngle;
}
void setSphereRadius(float s)
{
_sphereRadius = s;
}
float getSphereRadius() const
{
return _sphereRadius;
}
void setSuggestiveContourKrDerivativeEpsilon(float dkr)
{
_suggestiveContourKrDerivativeEpsilon = dkr;
}
float getSuggestiveContourKrDerivativeEpsilon() const
{
return _suggestiveContourKrDerivativeEpsilon;
}
void setModelsDir(const string &dir);
string getModelsDir() const;
void setModulesDir(const string &dir);
string getModulesDir() const;
bool hitViewMapCache();
void resetInterpreter();
public:
// Viewmap data structure
ViewMap *_ViewMap;
// Canvas
AppCanvas *_Canvas;
private:
// Main Window:
// AppMainWindow *_pMainWindow;
// List of models currently loaded
vector<string> _ListOfModels;
// Current directories
// ConfigIO* _current_dirs;
// View
// 3D
AppView *_pView;
// 2D
#if 0
Viewer2DWindow *_pView2DWindow;
Viewer2D *_pView2D;
#endif
RenderMonitor *_pRenderMonitor;
// Model
// Drawing Structure
NodeGroup *_RootNode;
// Winged-Edge structure
WingedEdge *_winged_edge;
#if 0
// Silhouette structure:
std::vector<SShape *> _SShapes;
NodeGroup *_SRoot;
// Silhouette
NodeGroup *_SilhouetteNode;
NodeGroup *_ProjectedSilhouette;
NodeGroup *_VisibleProjectedSilhouette;
// more Debug info
NodeGroup *_DebugNode;
#endif
// debug
// NodeUser<ViewMap> *_ViewMapNode; // FIXME
// Chronometer:
Chronometer _Chrono;
// Progress Bar
ProgressBar *_ProgressBar;
// edges tesselation nature
int _edgeTesselationNature;
FastGrid _Grid;
// HashGrid _Grid;
BBox<Vec3r> _Scene3dBBox;
unsigned int _SceneNumFaces;
#if 0
real _minEdgeSize;
#endif
real _EPSILON;
real _bboxDiag;
int _render_count;
// AppStyleWindow *_pStyleWindow;
// AppOptionsWindow *_pOptionsWindow;
// AppDensityCurvesWindow *_pDensityCurvesWindow;
ViewMapBuilder::visibility_algo _VisibilityAlgo;
// Script Interpreter
Interpreter *_inter;
string _help_index;
string _browser_cmd;
bool _EnableViewMapCache;
bool _EnableQI;
bool _EnableFaceSmoothness;
bool _ComputeRidges;
bool _ComputeSuggestive;
bool _ComputeMaterialBoundaries;
float _creaseAngle;
float _sphereRadius;
float _suggestiveContourKrDerivativeEpsilon;
bool _ComputeSteerableViewMap;
FEdgeXDetector edgeDetector;
SceneHash sceneHashFunc;
real prevSceneHash;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Controller")
#endif
};
extern Controller *g_pController;
} /* namespace Freestyle */
#endif // __CONTROLLER_H__