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blender-archive/source/blender/freestyle/intern/stroke/StrokeIterators.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __FREESTYLE_STROKE_ITERATORS_H__
#define __FREESTYLE_STROKE_ITERATORS_H__
/** \file
* \ingroup freestyle
* \brief Iterators used to iterate over the elements of the Stroke
*/
#include "Stroke.h"
namespace Freestyle {
namespace StrokeInternal {
//
// StrokeVertexIterator
//
/////////////////////////////////////////////////
/*! Class defining an iterator designed to iterate over the StrokeVertex of a Stroke.
* An instance of a StrokeVertexIterator can only be obtained from a Stroke by calling
* strokeVerticesBegin() or strokeVerticesEnd(). It is iterating over the same vertices as an
* Interface0DIterator. The difference resides in the object access. Indeed, an Interface0DIterator
* allows only an access to an Interface0D whereas we could need to access the specialized
* StrokeVertex type. In this case, one should use a StrokeVertexIterator. The
* castToInterface0DIterator() method is useful to get an Interface0DIterator from a
* StrokeVertexIterator in order to call any functions of the type UnaryFunction0D. \attention In
* the scripting language, you must call \code it2 = StrokeVertexIterator(it1) \endcode instead of
* \code it2 = it1 \endcode where \a it1 and \a it2 are 2 StrokeVertexIterator.
* Otherwise, incrementing \a it1 will also increment \a it2.
*/
class StrokeVertexIterator : public Interface0DIteratorNested {
public:
/*! Default constructor. */
StrokeVertexIterator()
{
}
/*! Copy constructor. */
StrokeVertexIterator(const StrokeVertexIterator &vi)
{
_it = vi._it;
_begin = vi._begin;
_end = vi._end;
}
StrokeVertexIterator(const Stroke::vertex_container::iterator &it,
const Stroke::vertex_container::iterator &begin,
const Stroke::vertex_container::iterator &end)
{
_it = it;
_begin = begin;
_end = end;
}
virtual ~StrokeVertexIterator()
{
}
/*! Casts this StrokeVertexIterator into an Interface0DIterator.
* Useful for any call to a function of the type UnaryFunction0D.
*/
inline Interface0DIterator castToInterface0DIterator() const
{
Interface0DIterator ret(new StrokeVertexIterator(*this));
return ret;
}
/*! operator=
* \attention In the scripting language, you must call \code it2 = StrokeVertexIterator(it1)
* \endcode instead of \code it2 = it1 \endcode where \a it1 and \a it2 are 2
* StrokeVertexIterator. Otherwise, incrementing \a it1 will also increment \a it2.
*/
StrokeVertexIterator &operator=(const StrokeVertexIterator &vi)
{
_it = vi._it;
_begin = vi._begin;
_end = vi._end;
return *this;
}
/*! Returns the string "StrokeVertexIterator". */
virtual string getExactTypeName() const
{
return "StrokeVertexIterator";
}
/*! Returns a reference to the pointed StrokeVertex.
* In the scripting language, you must call "getObject()"instead.
*/
virtual StrokeVertex &operator*()
{
return **_it;
}
/*! Returns a pointer to the pointed StrokeVertex.
* Can't be called in the scripting language.
*/
virtual StrokeVertex *operator->()
{
return &(operator*());
}
/*! Increments. In the scripting language, call "increment()". */
virtual StrokeVertexIterator &operator++()
{
increment();
return *this;
}
/*! Increments. In the scripting language, call "increment()". */
virtual StrokeVertexIterator operator++(int)
{
StrokeVertexIterator ret(*this);
increment();
return ret;
}
/*! Decrements. In the scripting language, call "decrement()". */
virtual StrokeVertexIterator &operator--()
{
decrement();
return *this;
}
/*! Decrements. In the scripting language, call "decrement()". */
virtual StrokeVertexIterator operator--(int)
{
StrokeVertexIterator ret(*this);
decrement();
return ret;
}
/*! Increments. */
virtual int increment()
{
++_it;
return 0;
}
/*! Decrements. */
virtual int decrement()
{
--_it;
return 0;
}
/*! Returns true if the pointed StrokeVertex is the first of the Stroke. */
bool isBegin() const
{
return _it == _begin;
}
/*! Returns true if the pointed StrokeVertex is the final valid StrokeVertex of the Stroke. */
bool atLast()
{
if (_it == _end)
return false;
++_it;
bool result = (_it == _end);
--_it;
return result;
}
/*! Returns true if the pointed StrokeVertex is after the last StrokeVertex of the Stroke. */
bool isEnd() const
{
return _it == _end;
}
/*! operator == */
virtual bool operator==(const Interface0DIteratorNested &it) const
{
const StrokeVertexIterator *it_exact = dynamic_cast<const StrokeVertexIterator *>(&it);
if (!it_exact)
return false;
return (_it == it_exact->_it);
}
/*! Returns the curvilinear abscissa of the current point */
virtual float t() const
{
return (*_it)->curvilinearAbscissa();
}
/*! Returns the point's parameter in the stroke */
virtual float u() const
{
return (*_it)->u();
}
/*! Cloning method */
virtual StrokeVertexIterator *copy() const
{
return new StrokeVertexIterator(*this);
}
//
// Not exported in Python
//
//////////////////////////////////////////////////
const Stroke::vertex_container::iterator &getIt()
{
return _it;
}
private:
Stroke::vertex_container::iterator _it;
Stroke::vertex_container::iterator _begin;
Stroke::vertex_container::iterator _end;
};
} // end of namespace StrokeInternal
} /* namespace Freestyle */
#endif // __FREESTYLE_STROKE_ITERATORS_H__