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blender-archive/source/blender/windowmanager/wm_draw.h
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00

52 lines
1.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup wm
*/
#ifndef __WM_DRAW_H__
#define __WM_DRAW_H__
#include "GPU_glew.h"
struct GPUOffScreen;
struct GPUTexture;
struct GPUViewport;
typedef struct wmDrawBuffer {
struct GPUOffScreen *offscreen[2];
struct GPUViewport *viewport[2];
bool stereo;
int bound_view;
} wmDrawBuffer;
struct ARegion;
struct bContext;
struct wmWindow;
/* wm_draw.c */
void wm_draw_update(struct bContext *C);
void wm_draw_region_clear(struct wmWindow *win, struct ARegion *ar);
void wm_draw_region_blend(struct ARegion *ar, int view, bool blend);
struct GPUTexture *wm_draw_region_texture(struct ARegion *ar, int view);
#endif /* __WM_DRAW_H__ */