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blender-archive/intern/ghost
Ton Roosendaal 24321d4891 Solving ancient Blender window sizing issue;
- Removed grid-snapping for area coordinates on scaling windows. 
  That caused the areas to shrink or expand, and eventually corrupt screen layouts.

- Added simple but efficient life resize for OSX. I need to know why this is so much
  code for Windows... I suggest Windows to just copy same method; dispatch the queue,
  and just let the event system draw.
2013-05-25 14:08:56 +00:00
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2012-10-27 01:46:47 +00:00
2013-04-09 17:21:05 +00:00
2013-03-08 06:32:00 +00:00
2013-01-12 17:07:49 +00:00