this will reconnect nodes as if the deleted node is muted. Operation is added to the space_node node menu and to the keymap as CTRL-X to test this just add some nodes to the space_node select one or multiple nodes and press CTRL-X It should reconnect the nodes as they were muted limitations: 1. it performs a delete and reconnect per node. It does not evaluate all selected nodes as one whole 2. mute only supports Value, Vector and Color data types, so does this feature 3. not usable for nodes where input and output does not match (like colorToBW) Where reconnect could not be preformed the links will be removed from the model. Undo works with this delete with reconnect.
1309 lines
38 KiB
C
1309 lines
38 KiB
C
/*
|
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
|
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* modify it under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
|
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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* Contributor(s): Nathan Letwory
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_node/node_draw.c
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* \ingroup spnode
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*/
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_node_types.h"
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#include "DNA_material_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_space_types.h"
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#include "DNA_screen_types.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_node.h"
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#include "ED_gpencil.h"
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#include "UI_interface.h"
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#include "UI_interface_icons.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "RNA_access.h"
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#include "CMP_node.h"
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#include "SHD_node.h"
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#include "node_intern.h"
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/* width of socket columns in group display */
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#define NODE_GROUP_FRAME 120
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// XXX interface.h
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extern void ui_dropshadow(rctf *rct, float radius, float aspect, int select);
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void ED_node_changed_update(ID *id, bNode *node)
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{
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bNodeTree *nodetree, *edittree;
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int treetype;
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node_tree_from_ID(id, &nodetree, &edittree, &treetype);
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if(treetype==NTREE_SHADER) {
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DAG_id_tag_update(id, 0);
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WM_main_add_notifier(NC_MATERIAL|ND_SHADING_DRAW, id);
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}
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else if(treetype==NTREE_COMPOSIT) {
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NodeTagChanged(edittree, node);
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/* don't use NodeTagIDChanged, it gives far too many recomposites for image, scene layers, ... */
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node= node_tree_get_editgroup(nodetree);
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if(node)
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NodeTagIDChanged(nodetree, node->id);
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WM_main_add_notifier(NC_SCENE|ND_NODES, id);
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}
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else if(treetype==NTREE_TEXTURE) {
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DAG_id_tag_update(id, 0);
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WM_main_add_notifier(NC_TEXTURE|ND_NODES, id);
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}
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}
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static int has_nodetree(bNodeTree *ntree, bNodeTree *lookup)
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{
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bNode *node;
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if(ntree == lookup)
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return 1;
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for(node=ntree->nodes.first; node; node=node->next)
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if(node->type == NODE_GROUP && node->id)
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if(has_nodetree((bNodeTree*)node->id, lookup))
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return 1;
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return 0;
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}
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void ED_node_generic_update(Main *bmain, bNodeTree *ntree, bNode *node)
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{
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Material *ma;
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Tex *tex;
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Scene *sce;
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/* look through all datablocks, to support groups */
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for(ma=bmain->mat.first; ma; ma=ma->id.next)
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if(ma->nodetree && ma->use_nodes && has_nodetree(ma->nodetree, ntree))
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ED_node_changed_update(&ma->id, node);
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for(tex=bmain->tex.first; tex; tex=tex->id.next)
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if(tex->nodetree && tex->use_nodes && has_nodetree(tex->nodetree, ntree))
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ED_node_changed_update(&tex->id, node);
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for(sce=bmain->scene.first; sce; sce=sce->id.next)
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if(sce->nodetree && sce->use_nodes && has_nodetree(sce->nodetree, ntree))
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ED_node_changed_update(&sce->id, node);
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if(ntree->type == NTREE_TEXTURE)
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ntreeTexCheckCyclics(ntree);
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}
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static void do_node_internal_buttons(bContext *C, void *node_v, int event)
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{
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if(event==B_NODE_EXEC) {
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SpaceNode *snode= CTX_wm_space_node(C);
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if(snode && snode->id)
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ED_node_changed_update(snode->id, node_v);
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}
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}
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static void node_scaling_widget(int color_id, float aspect, float xmin, float ymin, float xmax, float ymax)
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{
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float dx;
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float dy;
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dx= 0.5f*(xmax-xmin);
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dy= 0.5f*(ymax-ymin);
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UI_ThemeColorShade(color_id, +30);
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fdrawline(xmin, ymin, xmax, ymax);
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fdrawline(xmin+dx, ymin, xmax, ymax-dy);
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UI_ThemeColorShade(color_id, -10);
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fdrawline(xmin, ymin+aspect, xmax, ymax+aspect);
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fdrawline(xmin+dx, ymin+aspect, xmax, ymax-dy+aspect);
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}
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static void node_uiblocks_init(const bContext *C, bNodeTree *ntree)
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{
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bNode *node;
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char str[32];
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/* add node uiBlocks in reverse order - prevents events going to overlapping nodes */
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/* process selected nodes first so they're at the start of the uiblocks list */
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for(node= ntree->nodes.last; node; node= node->prev) {
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if (node->flag & NODE_SELECT) {
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/* ui block */
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sprintf(str, "node buttons %p", (void *)node);
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node->block= uiBeginBlock(C, CTX_wm_region(C), str, UI_EMBOSS);
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uiBlockSetHandleFunc(node->block, do_node_internal_buttons, node);
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}
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}
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/* then the rest */
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for(node= ntree->nodes.last; node; node= node->prev) {
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if (!(node->flag & (NODE_GROUP_EDIT|NODE_SELECT))) {
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/* ui block */
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sprintf(str, "node buttons %p", (void *)node);
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node->block= uiBeginBlock(C, CTX_wm_region(C), str, UI_EMBOSS);
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uiBlockSetHandleFunc(node->block, do_node_internal_buttons, node);
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}
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}
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}
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/* based on settings in node, sets drawing rect info. each redraw! */
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static void node_update(const bContext *C, bNodeTree *ntree, bNode *node)
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{
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uiLayout *layout;
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PointerRNA ptr;
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bNodeSocket *nsock;
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float dy= node->locy;
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int buty;
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/* header */
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dy-= NODE_DY;
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/* little bit space in top */
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if(node->outputs.first)
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dy-= NODE_DYS/2;
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/* output sockets */
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for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
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if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
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nsock->locx= node->locx + node->width;
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nsock->locy= dy - NODE_DYS;
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dy-= NODE_DY;
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}
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}
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node->prvr.xmin= node->locx + NODE_DYS;
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node->prvr.xmax= node->locx + node->width- NODE_DYS;
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/* preview rect? */
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if(node->flag & NODE_PREVIEW) {
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/* only recalculate size when there's a preview actually, otherwise we use stored result */
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BLI_lock_thread(LOCK_PREVIEW);
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if(node->preview && node->preview->rect) {
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float aspect= 1.0f;
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if(node->preview && node->preview->xsize && node->preview->ysize)
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aspect= (float)node->preview->ysize/(float)node->preview->xsize;
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dy-= NODE_DYS/2;
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node->prvr.ymax= dy;
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if(aspect <= 1.0f)
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node->prvr.ymin= dy - aspect*(node->width-NODE_DY);
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else {
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float dx= (node->width - NODE_DYS) - (node->width- NODE_DYS)/aspect; /* width correction of image */
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node->prvr.ymin= dy - (node->width-NODE_DY);
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node->prvr.xmin+= 0.5f*dx;
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node->prvr.xmax-= 0.5f*dx;
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}
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dy= node->prvr.ymin - NODE_DYS/2;
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/* make sure that maximums are bigger or equal to minimums */
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if(node->prvr.xmax < node->prvr.xmin) SWAP(float, node->prvr.xmax, node->prvr.xmin);
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if(node->prvr.ymax < node->prvr.ymin) SWAP(float, node->prvr.ymax, node->prvr.ymin);
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}
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else {
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float oldh= node->prvr.ymax - node->prvr.ymin;
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if(oldh==0.0f)
|
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oldh= 0.6f*node->width-NODE_DY;
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dy-= NODE_DYS/2;
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node->prvr.ymax= dy;
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node->prvr.ymin= dy - oldh;
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dy= node->prvr.ymin - NODE_DYS/2;
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}
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BLI_unlock_thread(LOCK_PREVIEW);
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}
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/* buttons rect? */
|
|
if((node->flag & NODE_OPTIONS) && node->typeinfo->uifunc) {
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dy-= NODE_DYS/2;
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/* set this for uifunc() that don't use layout engine yet */
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node->butr.xmin= 0;
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node->butr.xmax= node->width - 2*NODE_DYS;
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node->butr.ymin= 0;
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node->butr.ymax= 0;
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RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr);
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layout= uiBlockLayout(node->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL,
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node->locx+NODE_DYS, dy, node->butr.xmax, NODE_DY, U.uistyles.first);
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node->typeinfo->uifunc(layout, (bContext *)C, &ptr);
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uiBlockEndAlign(node->block);
|
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uiBlockLayoutResolve(node->block, NULL, &buty);
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|
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dy= buty - NODE_DYS/2;
|
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}
|
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|
|
/* input sockets */
|
|
for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
|
|
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
|
|
nsock->locx= node->locx;
|
|
nsock->locy= dy - NODE_DYS;
|
|
dy-= NODE_DY;
|
|
}
|
|
}
|
|
|
|
/* little bit space in end */
|
|
if(node->inputs.first || (node->flag & (NODE_OPTIONS|NODE_PREVIEW))==0 )
|
|
dy-= NODE_DYS/2;
|
|
|
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node->totr.xmin= node->locx;
|
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node->totr.xmax= node->locx + node->width;
|
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node->totr.ymax= node->locy;
|
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node->totr.ymin= MIN2(dy, node->locy-2*NODE_DY);
|
|
}
|
|
|
|
/* based on settings in node, sets drawing rect info. each redraw! */
|
|
static void node_update_hidden(bNode *node)
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{
|
|
bNodeSocket *nsock;
|
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float rad, drad, hiddenrad= HIDDEN_RAD;
|
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int totin=0, totout=0, tot;
|
|
|
|
/* calculate minimal radius */
|
|
for(nsock= node->inputs.first; nsock; nsock= nsock->next)
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if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
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totin++;
|
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for(nsock= node->outputs.first; nsock; nsock= nsock->next)
|
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if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
|
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totout++;
|
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|
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tot= MAX2(totin, totout);
|
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if(tot>4) {
|
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hiddenrad += 5.0f*(float)(tot-4);
|
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}
|
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|
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node->totr.xmin= node->locx;
|
|
node->totr.xmax= node->locx + 3*hiddenrad + node->miniwidth;
|
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node->totr.ymax= node->locy + (hiddenrad - 0.5f*NODE_DY);
|
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node->totr.ymin= node->totr.ymax - 2*hiddenrad;
|
|
|
|
/* output sockets */
|
|
rad=drad= (float)M_PI/(1.0f + (float)totout);
|
|
|
|
for(nsock= node->outputs.first; nsock; nsock= nsock->next) {
|
|
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
|
|
nsock->locx= node->totr.xmax - hiddenrad + (float)sin(rad)*hiddenrad;
|
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nsock->locy= node->totr.ymin + hiddenrad + (float)cos(rad)*hiddenrad;
|
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rad+= drad;
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}
|
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}
|
|
|
|
/* input sockets */
|
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rad=drad= - (float)M_PI/(1.0f + (float)totin);
|
|
|
|
for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
|
|
if(!(nsock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
|
|
nsock->locx= node->totr.xmin + hiddenrad + (float)sin(rad)*hiddenrad;
|
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nsock->locy= node->totr.ymin + hiddenrad + (float)cos(rad)*hiddenrad;
|
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rad+= drad;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int node_get_colorid(bNode *node)
|
|
{
|
|
if(node->typeinfo->nclass==NODE_CLASS_INPUT)
|
|
return TH_NODE_IN_OUT;
|
|
if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
|
|
if(node->flag & NODE_DO_OUTPUT)
|
|
return TH_NODE_IN_OUT;
|
|
else
|
|
return TH_NODE;
|
|
}
|
|
if(node->typeinfo->nclass==NODE_CLASS_CONVERTOR)
|
|
return TH_NODE_CONVERTOR;
|
|
if(ELEM3(node->typeinfo->nclass, NODE_CLASS_OP_COLOR, NODE_CLASS_OP_VECTOR, NODE_CLASS_OP_FILTER))
|
|
return TH_NODE_OPERATOR;
|
|
if(node->typeinfo->nclass==NODE_CLASS_GROUP)
|
|
return TH_NODE_GROUP;
|
|
return TH_NODE;
|
|
}
|
|
|
|
/* based on settings in node, sets drawing rect info. each redraw! */
|
|
/* note: this assumes only 1 group at a time is drawn (linked data) */
|
|
/* in node->totr the entire boundbox for the group is stored */
|
|
static void node_update_group(const bContext *C, bNodeTree *UNUSED(ntree), bNode *gnode)
|
|
{
|
|
bNodeTree *ngroup= (bNodeTree *)gnode->id;
|
|
bNode *node;
|
|
bNodeSocket *sock, *gsock;
|
|
rctf *rect= &gnode->totr;
|
|
float node_group_frame= U.dpi*NODE_GROUP_FRAME/72;
|
|
int counter;
|
|
int dy;
|
|
|
|
rect->xmin = rect->xmax = gnode->locx;
|
|
rect->ymin = rect->ymax = gnode->locy;
|
|
|
|
/* center them, is a bit of abuse of locx and locy though */
|
|
for(node= ngroup->nodes.first; node; node= node->next) {
|
|
node->locx+= gnode->locx;
|
|
node->locy+= gnode->locy;
|
|
|
|
if(node->flag & NODE_HIDDEN)
|
|
node_update_hidden(node);
|
|
else
|
|
node_update(C, ngroup, node);
|
|
node->locx-= gnode->locx;
|
|
node->locy-= gnode->locy;
|
|
}
|
|
counter= 1;
|
|
for(node= ngroup->nodes.first; node; node= node->next) {
|
|
if(counter) {
|
|
*rect= node->totr;
|
|
counter= 0;
|
|
}
|
|
else
|
|
BLI_union_rctf(rect, &node->totr);
|
|
}
|
|
|
|
/* add some room for links to group sockets */
|
|
rect->xmin -= 4*NODE_DY;
|
|
rect->xmax += 4*NODE_DY;
|
|
rect->ymin-= NODE_DY;
|
|
rect->ymax+= NODE_DY;
|
|
|
|
/* input sockets */
|
|
dy = 0.5f*(rect->ymin+rect->ymax) + NODE_DY*(BLI_countlist(&gnode->inputs)-1);
|
|
for(gsock=ngroup->inputs.first, sock=gnode->inputs.first; gsock; gsock=gsock->next, sock=sock->next) {
|
|
gsock->locx = rect->xmin;
|
|
sock->locx = rect->xmin - node_group_frame;
|
|
sock->locy = gsock->locy = dy;
|
|
|
|
/* prevent long socket lists from growing out of the group box */
|
|
if (dy-3*NODE_DYS < rect->ymin)
|
|
rect->ymin = dy-3*NODE_DYS;
|
|
if (dy+3*NODE_DYS > rect->ymax)
|
|
rect->ymax = dy+3*NODE_DYS;
|
|
|
|
dy -= 2*NODE_DY;
|
|
}
|
|
|
|
/* output sockets */
|
|
dy = 0.5f*(rect->ymin+rect->ymax) + NODE_DY*(BLI_countlist(&gnode->outputs)-1);
|
|
for(gsock=ngroup->outputs.first, sock=gnode->outputs.first; gsock; gsock=gsock->next, sock=sock->next) {
|
|
gsock->locx = rect->xmax;
|
|
sock->locx = rect->xmax + node_group_frame;
|
|
sock->locy = gsock->locy = dy - NODE_DYS;
|
|
|
|
/* prevent long socket lists from growing out of the group box */
|
|
if (dy-3*NODE_DYS < rect->ymin)
|
|
rect->ymin = dy-3*NODE_DYS;
|
|
if (dy+3*NODE_DYS > rect->ymax)
|
|
rect->ymax = dy+3*NODE_DYS;
|
|
|
|
dy -= 2*NODE_DY;
|
|
}
|
|
}
|
|
|
|
/* note: in cmp_util.c is similar code, for node_compo_pass_on() */
|
|
/* note: in node_edit.c is similar code, for untangle node */
|
|
static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node)
|
|
{
|
|
bNodeSocket *valsock= NULL, *colsock= NULL, *vecsock= NULL;
|
|
bNodeSocket *sock;
|
|
bNodeLink link= {NULL};
|
|
int a;
|
|
|
|
/* connect the first value buffer in with first value out */
|
|
/* connect the first RGBA buffer in with first RGBA out */
|
|
|
|
/* test the inputs */
|
|
for(a=0, sock= node->inputs.first; sock; sock= sock->next, a++) {
|
|
if(nodeCountSocketLinks(snode->edittree, sock)) {
|
|
if(sock->type==SOCK_VALUE && valsock==NULL) valsock= sock;
|
|
if(sock->type==SOCK_VECTOR && vecsock==NULL) vecsock= sock;
|
|
if(sock->type==SOCK_RGBA && colsock==NULL) colsock= sock;
|
|
}
|
|
}
|
|
|
|
/* outputs, draw lines */
|
|
glEnable(GL_BLEND);
|
|
glEnable( GL_LINE_SMOOTH );
|
|
|
|
if(valsock || colsock || vecsock) {
|
|
for(a=0, sock= node->outputs.first; sock; sock= sock->next, a++) {
|
|
if(nodeCountSocketLinks(snode->edittree, sock)) {
|
|
link.tosock= sock;
|
|
|
|
if(sock->type==SOCK_VALUE && valsock) {
|
|
link.fromsock= valsock;
|
|
node_draw_link_bezier(v2d, snode, &link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE);
|
|
valsock= NULL;
|
|
}
|
|
if(sock->type==SOCK_VECTOR && vecsock) {
|
|
link.fromsock= vecsock;
|
|
node_draw_link_bezier(v2d, snode, &link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE);
|
|
vecsock= NULL;
|
|
}
|
|
if(sock->type==SOCK_RGBA && colsock) {
|
|
link.fromsock= colsock;
|
|
node_draw_link_bezier(v2d, snode, &link, TH_REDALERT, 0, TH_WIRE, 0, TH_WIRE);
|
|
colsock= NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
glDisable(GL_BLEND);
|
|
glDisable( GL_LINE_SMOOTH );
|
|
}
|
|
|
|
/* nice AA filled circle */
|
|
/* this might have some more generic use */
|
|
static void circle_draw(float x, float y, float size, int col[3])
|
|
{
|
|
/* 16 values of sin function */
|
|
static float si[16] = {
|
|
0.00000000f, 0.39435585f,0.72479278f,0.93775213f,
|
|
0.99871650f,0.89780453f,0.65137248f,0.29936312f,
|
|
-0.10116832f,-0.48530196f,-0.79077573f,-0.96807711f,
|
|
-0.98846832f,-0.84864425f,-0.57126821f,-0.20129852f
|
|
};
|
|
/* 16 values of cos function */
|
|
static float co[16] ={
|
|
1.00000000f,0.91895781f,0.68896691f,0.34730525f,
|
|
-0.05064916f,-0.44039415f,-0.75875812f,-0.95413925f,
|
|
-0.99486932f,-0.87434661f,-0.61210598f,-0.25065253f,
|
|
0.15142777f,0.52896401f,0.82076344f,0.97952994f,
|
|
};
|
|
int a;
|
|
|
|
glColor3ub(col[0], col[1], col[2]);
|
|
|
|
glBegin(GL_POLYGON);
|
|
for(a=0; a<16; a++)
|
|
glVertex2f(x+size*si[a], y+size*co[a]);
|
|
glEnd();
|
|
|
|
glColor4ub(0, 0, 0, 150);
|
|
glEnable(GL_BLEND);
|
|
glEnable( GL_LINE_SMOOTH );
|
|
glBegin(GL_LINE_LOOP);
|
|
for(a=0; a<16; a++)
|
|
glVertex2f(x+size*si[a], y+size*co[a]);
|
|
glEnd();
|
|
glDisable( GL_LINE_SMOOTH );
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
static void socket_circle_draw(bNodeSocket *sock, float size)
|
|
{
|
|
int col[3];
|
|
|
|
if(sock->type==-1) {
|
|
col[0]= 0; col[1]= 0; col[2]= 0;
|
|
}
|
|
else if(sock->type==SOCK_VALUE) {
|
|
col[0]= 160; col[1]= 160; col[2]= 160;
|
|
}
|
|
else if(sock->type==SOCK_VECTOR) {
|
|
col[0]= 100; col[1]= 100; col[2]= 200;
|
|
}
|
|
else if(sock->type==SOCK_RGBA) {
|
|
col[0]= 200; col[1]= 200; col[2]= 40;
|
|
}
|
|
else {
|
|
col[0]= 100; col[1]= 200; col[2]= 100;
|
|
}
|
|
|
|
circle_draw(sock->locx, sock->locy, size, col);
|
|
}
|
|
|
|
static void node_sync_cb(bContext *UNUSED(C), void *snode_v, void *node_v)
|
|
{
|
|
SpaceNode *snode= snode_v;
|
|
|
|
if(snode->treetype==NTREE_SHADER) {
|
|
nodeShaderSynchronizeID(node_v, 1);
|
|
// allqueue(REDRAWBUTSSHADING, 0);
|
|
}
|
|
}
|
|
|
|
/* ************** Socket callbacks *********** */
|
|
|
|
/* not a callback */
|
|
static void node_draw_preview(bNodePreview *preview, rctf *prv)
|
|
{
|
|
float xscale= (prv->xmax-prv->xmin)/((float)preview->xsize);
|
|
float yscale= (prv->ymax-prv->ymin)/((float)preview->ysize);
|
|
float tile= (prv->xmax - prv->xmin) / 10.0f;
|
|
float x, y;
|
|
|
|
/* draw checkerboard backdrop to show alpha */
|
|
glColor3ub(120, 120, 120);
|
|
glRectf(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
|
|
glColor3ub(160, 160, 160);
|
|
|
|
for(y=prv->ymin; y<prv->ymax; y+=tile*2) {
|
|
for(x=prv->xmin; x<prv->xmax; x+=tile*2) {
|
|
float tilex= tile, tiley= tile;
|
|
|
|
if(x+tile > prv->xmax)
|
|
tilex= prv->xmax-x;
|
|
if(y+tile > prv->ymax)
|
|
tiley= prv->ymax-y;
|
|
|
|
glRectf(x, y, x + tilex, y + tiley);
|
|
}
|
|
}
|
|
for(y=prv->ymin+tile; y<prv->ymax; y+=tile*2) {
|
|
for(x=prv->xmin+tile; x<prv->xmax; x+=tile*2) {
|
|
float tilex= tile, tiley= tile;
|
|
|
|
if(x+tile > prv->xmax)
|
|
tilex= prv->xmax-x;
|
|
if(y+tile > prv->ymax)
|
|
tiley= prv->ymax-y;
|
|
|
|
glRectf(x, y, x + tilex, y + tiley);
|
|
}
|
|
}
|
|
|
|
glPixelZoom(xscale, yscale);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); /* premul graphics */
|
|
|
|
glColor4f(1.0, 1.0, 1.0, 1.0);
|
|
glaDrawPixelsTex(prv->xmin, prv->ymin, preview->xsize, preview->ysize, GL_UNSIGNED_BYTE, preview->rect);
|
|
|
|
glDisable(GL_BLEND);
|
|
glPixelZoom(1.0f, 1.0f);
|
|
|
|
UI_ThemeColorShadeAlpha(TH_BACK, -15, +100);
|
|
fdrawbox(prv->xmin, prv->ymin, prv->xmax, prv->ymax);
|
|
|
|
}
|
|
|
|
typedef struct SocketVectorMenuArgs {
|
|
PointerRNA ptr;
|
|
int x, y, width;
|
|
uiButHandleFunc cb;
|
|
void *arg1, *arg2;
|
|
} SocketVectorMenuArgs;
|
|
|
|
/* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
|
|
static uiBlock *socket_vector_menu(bContext *C, ARegion *ar, void *args_v)
|
|
{
|
|
SocketVectorMenuArgs *args= (SocketVectorMenuArgs*)args_v;
|
|
uiBlock *block;
|
|
uiLayout *layout;
|
|
|
|
block= uiBeginBlock(C, ar, "socket menu", UI_EMBOSS);
|
|
uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN);
|
|
|
|
layout= uiLayoutColumn(uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, args->x, args->y+2, args->width, NODE_DY, U.uistyles.first), 0);
|
|
|
|
uiItemR(layout, &args->ptr, "default_value", UI_ITEM_R_EXPAND, "", ICON_NONE);
|
|
|
|
return block;
|
|
}
|
|
|
|
static void node_draw_socket_button(bNodeTree *ntree, bNodeSocket *sock, const char *name,
|
|
uiBlock *block, int x, int y, int width,
|
|
uiButHandleFunc cb, void *arg1, void *arg2)
|
|
{
|
|
uiBut *bt= NULL;
|
|
PointerRNA ptr;
|
|
int labelw;
|
|
SocketVectorMenuArgs *args;
|
|
|
|
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, sock, &ptr);
|
|
|
|
switch (sock->type) {
|
|
case SOCK_VALUE:
|
|
bt=uiDefButR(block, NUM, B_NODE_EXEC, name,
|
|
x, y+1, width, NODE_DY-2,
|
|
&ptr, "default_value", 0, sock->ns.min, sock->ns.max, -1, -1, NULL);
|
|
if (cb)
|
|
uiButSetFunc(bt, cb, arg1, arg2);
|
|
break;
|
|
|
|
case SOCK_VECTOR:
|
|
args= MEM_callocN(sizeof(SocketVectorMenuArgs), "SocketVectorMenuArgs");
|
|
|
|
args->ptr = ptr;
|
|
args->x = x;
|
|
args->y = y;
|
|
args->width = width;
|
|
args->cb = cb;
|
|
args->arg1 = arg1;
|
|
args->arg2 = arg2;
|
|
|
|
uiDefBlockButN(block, socket_vector_menu, args, name,
|
|
x, y+1, width, NODE_DY-2,
|
|
"");
|
|
break;
|
|
|
|
case SOCK_RGBA:
|
|
labelw= width - 40;
|
|
|
|
bt=uiDefButR(block, COL, B_NODE_EXEC, "",
|
|
x, y+2, (labelw>0 ? 40 : width), NODE_DY-2,
|
|
&ptr, "default_value", 0, sock->ns.min, sock->ns.max, -1, -1, NULL);
|
|
if (cb)
|
|
uiButSetFunc(bt, cb, arg1, arg2);
|
|
|
|
if (name[0]!='\0' && labelw>0)
|
|
uiDefBut(block, LABEL, 0, name,
|
|
x + 40, y+2, labelw, NODE_DY-2,
|
|
NULL, 0, 0, 0, 0, "");
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node)
|
|
{
|
|
bNodeSocket *sock;
|
|
rctf *rct= &node->totr;
|
|
float iconofs;
|
|
float socket_size= NODE_SOCKSIZE*U.dpi/72;
|
|
float iconbutw= 0.8f*UI_UNIT_X;
|
|
int color_id= node_get_colorid(node);
|
|
char showname[128]; /* 128 used below */
|
|
View2D *v2d = &ar->v2d;
|
|
|
|
/* hurmf... another candidate for callback, have to see how this works first */
|
|
if(node->id && node->block && snode->treetype==NTREE_SHADER)
|
|
nodeShaderSynchronizeID(node, 0);
|
|
|
|
/* skip if out of view */
|
|
if (node->totr.xmax < ar->v2d.cur.xmin || node->totr.xmin > ar->v2d.cur.xmax ||
|
|
node->totr.ymax < ar->v2d.cur.ymin || node->totr.ymin > ar->v2d.cur.ymax) {
|
|
|
|
uiEndBlock(C, node->block);
|
|
node->block= NULL;
|
|
return;
|
|
}
|
|
|
|
uiSetRoundBox(15-4);
|
|
ui_dropshadow(rct, BASIS_RAD, snode->aspect, node->flag & SELECT);
|
|
|
|
/* header */
|
|
if(color_id==TH_NODE)
|
|
UI_ThemeColorShade(color_id, -20);
|
|
else
|
|
UI_ThemeColor(color_id);
|
|
|
|
if(node->flag & NODE_MUTED)
|
|
UI_ThemeColorBlend(color_id, TH_REDALERT, 0.5f);
|
|
|
|
uiSetRoundBox(3);
|
|
uiRoundBox(rct->xmin, rct->ymax-NODE_DY, rct->xmax, rct->ymax, BASIS_RAD);
|
|
|
|
/* show/hide icons, note this sequence is copied in do_header_node() node_state.c */
|
|
iconofs= rct->xmax - 7.0f;
|
|
|
|
if(node->typeinfo->flag & NODE_PREVIEW) {
|
|
int icon_id;
|
|
|
|
if(node->flag & (NODE_ACTIVE_ID|NODE_DO_OUTPUT))
|
|
icon_id= ICON_MATERIAL;
|
|
else
|
|
icon_id= ICON_MATERIAL_DATA;
|
|
iconofs-=iconbutw;
|
|
uiDefIconBut(node->block, LABEL, B_REDR, icon_id, iconofs, rct->ymax-NODE_DY,
|
|
iconbutw, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
|
|
}
|
|
if(node->type == NODE_GROUP) {
|
|
|
|
iconofs-=iconbutw;
|
|
uiDefIconBut(node->block, LABEL, B_REDR, ICON_NODETREE, iconofs, rct->ymax-NODE_DY,
|
|
iconbutw, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
|
|
}
|
|
if(node->typeinfo->flag & NODE_OPTIONS) {
|
|
iconofs-=iconbutw;
|
|
uiDefIconBut(node->block, LABEL, B_REDR, ICON_BUTS, iconofs, rct->ymax-NODE_DY,
|
|
iconbutw, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
|
|
}
|
|
{ /* always hide/reveal unused sockets */
|
|
int shade;
|
|
|
|
iconofs-=iconbutw;
|
|
// XXX re-enable
|
|
/*if(node_has_hidden_sockets(node))
|
|
shade= -40;
|
|
else*/
|
|
shade= -90;
|
|
uiDefIconBut(node->block, LABEL, B_REDR, ICON_PLUS, iconofs, rct->ymax-NODE_DY,
|
|
iconbutw, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
|
|
}
|
|
|
|
/* title */
|
|
if(node->flag & SELECT)
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
else
|
|
UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
|
|
|
|
/* open/close entirely? */
|
|
UI_DrawTriIcon(rct->xmin+10.0f, rct->ymax-NODE_DY/2.0f, 'v');
|
|
|
|
/* this isn't doing anything for the label, so commenting out
|
|
if(node->flag & SELECT)
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
else
|
|
UI_ThemeColor(TH_TEXT); */
|
|
|
|
if (node->label[0]!='\0')
|
|
BLI_strncpy(showname, node->label, sizeof(showname));
|
|
else if (node->typeinfo->labelfunc)
|
|
BLI_strncpy(showname, node->typeinfo->labelfunc(node), sizeof(showname));
|
|
else
|
|
BLI_strncpy(showname, node->typeinfo->name, sizeof(showname));
|
|
|
|
//if(node->flag & NODE_MUTED)
|
|
// sprintf(showname, "[%s]", showname);
|
|
|
|
uiDefBut(node->block, LABEL, 0, showname, (short)(rct->xmin+15), (short)(rct->ymax-NODE_DY),
|
|
(int)(iconofs - rct->xmin-18.0f), NODE_DY, NULL, 0, 0, 0, 0, "");
|
|
|
|
/* body */
|
|
UI_ThemeColor4(TH_NODE);
|
|
glEnable(GL_BLEND);
|
|
uiSetRoundBox(8);
|
|
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax-NODE_DY, BASIS_RAD);
|
|
glDisable(GL_BLEND);
|
|
|
|
/* scaling indicator */
|
|
node_scaling_widget(TH_NODE, snode->aspect, rct->xmax-BASIS_RAD*snode->aspect, rct->ymin, rct->xmax, rct->ymin+BASIS_RAD*snode->aspect);
|
|
|
|
/* outline active and selected emphasis */
|
|
if( node->flag & (NODE_ACTIVE|SELECT) ) {
|
|
glEnable(GL_BLEND);
|
|
glEnable( GL_LINE_SMOOTH );
|
|
/* using different shades of TH_TEXT_HI for the empasis, like triangle */
|
|
if( node->flag & NODE_ACTIVE )
|
|
UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, -40);
|
|
else
|
|
UI_ThemeColorShadeAlpha(TH_TEXT_HI, -20, -120);
|
|
uiSetRoundBox(15-4); // round all corners except lower right
|
|
uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD);
|
|
|
|
glDisable( GL_LINE_SMOOTH );
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
/* disable lines */
|
|
if(node->flag & NODE_MUTED)
|
|
node_draw_mute_line(v2d, snode, node);
|
|
|
|
|
|
/* socket inputs, buttons */
|
|
for(sock= node->inputs.first; sock; sock= sock->next) {
|
|
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
|
|
socket_circle_draw(sock, socket_size);
|
|
|
|
if(node->block && sock->link==NULL) {
|
|
node_draw_socket_button(ntree, sock, sock->name, node->block, sock->locx+NODE_DYS, sock->locy-NODE_DYS, node->width-NODE_DY, node_sync_cb, snode, node);
|
|
}
|
|
else {
|
|
uiDefBut(node->block, LABEL, 0, sock->name, (short)(sock->locx+7), (short)(sock->locy-9.0f),
|
|
(short)(node->width-NODE_DY), NODE_DY, NULL, 0, 0, 0, 0, "");
|
|
}
|
|
}
|
|
}
|
|
|
|
/* socket outputs */
|
|
for(sock= node->outputs.first; sock; sock= sock->next) {
|
|
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
|
|
float slen;
|
|
int ofs= 0;
|
|
|
|
socket_circle_draw(sock, socket_size);
|
|
|
|
UI_ThemeColor(TH_TEXT);
|
|
slen= snode->aspect*UI_GetStringWidth(sock->name);
|
|
while(slen > node->width) {
|
|
ofs++;
|
|
slen= snode->aspect*UI_GetStringWidth(sock->name+ofs);
|
|
}
|
|
|
|
uiDefBut(node->block, LABEL, 0, sock->name+ofs, (short)(sock->locx-15.0f-slen), (short)(sock->locy-9.0f),
|
|
(short)(node->width-NODE_DY), NODE_DY, NULL, 0, 0, 0, 0, "");
|
|
}
|
|
}
|
|
|
|
/* preview */
|
|
if(node->flag & NODE_PREVIEW) {
|
|
BLI_lock_thread(LOCK_PREVIEW);
|
|
if(node->preview && node->preview->rect && !BLI_rctf_is_empty(&node->prvr))
|
|
node_draw_preview(node->preview, &node->prvr);
|
|
BLI_unlock_thread(LOCK_PREVIEW);
|
|
}
|
|
|
|
UI_ThemeClearColor(color_id);
|
|
|
|
uiEndBlock(C, node->block);
|
|
uiDrawBlock(C, node->block);
|
|
node->block= NULL;
|
|
}
|
|
|
|
static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, bNode *node)
|
|
{
|
|
bNodeSocket *sock;
|
|
rctf *rct= &node->totr;
|
|
float dx, centy= 0.5f*(rct->ymax+rct->ymin);
|
|
float hiddenrad= 0.5f*(rct->ymax-rct->ymin);
|
|
float socket_size= NODE_SOCKSIZE*U.dpi/72;
|
|
int color_id= node_get_colorid(node);
|
|
char showname[128]; /* 128 is used below */
|
|
|
|
/* shadow */
|
|
uiSetRoundBox(15);
|
|
ui_dropshadow(rct, hiddenrad, snode->aspect, node->flag & SELECT);
|
|
|
|
/* body */
|
|
UI_ThemeColor(color_id);
|
|
if(node->flag & NODE_MUTED)
|
|
UI_ThemeColorBlend(color_id, TH_REDALERT, 0.5f);
|
|
uiRoundBox(rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
|
|
|
|
/* outline active and selected emphasis */
|
|
if( node->flag & (NODE_ACTIVE|SELECT) ) {
|
|
glEnable(GL_BLEND);
|
|
glEnable( GL_LINE_SMOOTH );
|
|
/* using different shades of TH_TEXT_HI for the empasis, like triangle */
|
|
if( node->flag & NODE_ACTIVE )
|
|
UI_ThemeColorShadeAlpha(TH_TEXT_HI, 0, -40);
|
|
else
|
|
UI_ThemeColorShadeAlpha(TH_TEXT_HI, -20, -120);
|
|
uiDrawBox(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad);
|
|
glDisable( GL_LINE_SMOOTH );
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
/* title */
|
|
if(node->flag & SELECT)
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
else
|
|
UI_ThemeColorBlendShade(TH_TEXT, color_id, 0.4f, 10);
|
|
|
|
/* open entirely icon */
|
|
UI_DrawTriIcon(rct->xmin+10.0f, centy, 'h');
|
|
|
|
/* disable lines */
|
|
if(node->flag & NODE_MUTED)
|
|
node_draw_mute_line(&ar->v2d, snode, node);
|
|
|
|
if(node->flag & SELECT)
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
else
|
|
UI_ThemeColor(TH_TEXT);
|
|
|
|
if(node->miniwidth>0.0f) {
|
|
if (node->label[0]!='\0')
|
|
BLI_strncpy(showname, node->label, sizeof(showname));
|
|
else if (node->typeinfo->labelfunc)
|
|
BLI_strncpy(showname, node->typeinfo->labelfunc(node), sizeof(showname));
|
|
else
|
|
BLI_strncpy(showname, node->typeinfo->name, sizeof(showname));
|
|
|
|
//if(node->flag & NODE_MUTED)
|
|
// sprintf(showname, "[%s]", showname);
|
|
|
|
uiDefBut(node->block, LABEL, 0, showname, (short)(rct->xmin+15), (short)(centy-10),
|
|
(int)(rct->xmax - rct->xmin-18.0f -12.0f), NODE_DY, NULL, 0, 0, 0, 0, "");
|
|
}
|
|
|
|
/* scale widget thing */
|
|
UI_ThemeColorShade(color_id, -10);
|
|
dx= 10.0f;
|
|
fdrawline(rct->xmax-dx, centy-4.0f, rct->xmax-dx, centy+4.0f);
|
|
fdrawline(rct->xmax-dx-3.0f*snode->aspect, centy-4.0f, rct->xmax-dx-3.0f*snode->aspect, centy+4.0f);
|
|
|
|
UI_ThemeColorShade(color_id, +30);
|
|
dx-= snode->aspect;
|
|
fdrawline(rct->xmax-dx, centy-4.0f, rct->xmax-dx, centy+4.0f);
|
|
fdrawline(rct->xmax-dx-3.0f*snode->aspect, centy-4.0f, rct->xmax-dx-3.0f*snode->aspect, centy+4.0f);
|
|
|
|
/* sockets */
|
|
for(sock= node->inputs.first; sock; sock= sock->next) {
|
|
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
|
|
socket_circle_draw(sock, socket_size);
|
|
}
|
|
|
|
for(sock= node->outputs.first; sock; sock= sock->next) {
|
|
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
|
|
socket_circle_draw(sock, socket_size);
|
|
}
|
|
|
|
uiEndBlock(C, node->block);
|
|
uiDrawBlock(C, node->block);
|
|
node->block= NULL;
|
|
}
|
|
|
|
static void node_draw_nodetree(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
bNodeLink *link;
|
|
int a;
|
|
|
|
if(ntree==NULL) return; /* groups... */
|
|
|
|
/* node lines */
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
for(link= ntree->links.first; link; link= link->next)
|
|
node_draw_link(&ar->v2d, snode, link);
|
|
glDisable(GL_LINE_SMOOTH);
|
|
glDisable(GL_BLEND);
|
|
|
|
/* not selected first */
|
|
for(a=0, node= ntree->nodes.first; node; node= node->next, a++) {
|
|
node->nr= a; /* index of node in list, used for exec event code */
|
|
if(!(node->flag & SELECT)) {
|
|
if(node->flag & NODE_GROUP_EDIT);
|
|
else if(node->flag & NODE_HIDDEN)
|
|
node_draw_hidden(C, ar, snode, node);
|
|
else
|
|
node_draw_basis(C, ar, snode, ntree, node);
|
|
}
|
|
}
|
|
|
|
/* selected */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->flag & SELECT) {
|
|
if(node->flag & NODE_GROUP_EDIT);
|
|
else if(node->flag & NODE_HIDDEN)
|
|
node_draw_hidden(C, ar, snode, node);
|
|
else
|
|
node_draw_basis(C, ar, snode, ntree, node);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void group_verify_cb(bContext *UNUSED(C), void *UNUSED(snode_v), void *ngroup_v)
|
|
{
|
|
bNodeTree *ngroup= (bNodeTree*)ngroup_v;
|
|
|
|
nodeGroupVerify(ngroup);
|
|
}
|
|
|
|
/* groups are, on creation, centered around 0,0 */
|
|
static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *gnode)
|
|
{
|
|
bNodeTree *ngroup= (bNodeTree *)gnode->id;
|
|
bNodeSocket *sock;
|
|
uiLayout *layout;
|
|
PointerRNA ptr;
|
|
uiBut *bt;
|
|
rctf rect= gnode->totr;
|
|
float socket_size= NODE_SOCKSIZE*U.dpi/72;
|
|
float node_group_frame= U.dpi*NODE_GROUP_FRAME/72;
|
|
float group_header= 26*U.dpi/72;
|
|
float arrowbutw= 0.8f*UI_UNIT_X;
|
|
/* layout stuff for buttons on group left frame */
|
|
float col1= 6, colw1= 0.6f*node_group_frame;
|
|
float col2= col1 + colw1+6;
|
|
float col3= node_group_frame - arrowbutw - 6;
|
|
/* layout stuff for buttons on group right frame */
|
|
float cor1= 6;
|
|
float cor2= cor1 + arrowbutw + 6;
|
|
float cor3= cor2 + arrowbutw + 6, corw3= node_group_frame - cor3-6;
|
|
|
|
int index;
|
|
|
|
/* backdrop header */
|
|
glEnable(GL_BLEND);
|
|
uiSetRoundBox(3);
|
|
UI_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70);
|
|
uiDrawBox(GL_POLYGON, rect.xmin-node_group_frame, rect.ymax, rect.xmax+node_group_frame, rect.ymax+group_header, BASIS_RAD);
|
|
|
|
/* backdrop body */
|
|
UI_ThemeColorShadeAlpha(TH_BACK, -8, -70);
|
|
uiSetRoundBox(0);
|
|
uiDrawBox(GL_POLYGON, rect.xmin, rect.ymin, rect.xmax, rect.ymax, BASIS_RAD);
|
|
|
|
/* input column */
|
|
UI_ThemeColorShadeAlpha(TH_BACK, 10, -50);
|
|
uiSetRoundBox(8);
|
|
uiDrawBox(GL_POLYGON, rect.xmin-node_group_frame, rect.ymin, rect.xmin, rect.ymax, BASIS_RAD);
|
|
|
|
/* output column */
|
|
UI_ThemeColorShadeAlpha(TH_BACK, 10, -50);
|
|
uiSetRoundBox(4);
|
|
uiDrawBox(GL_POLYGON, rect.xmax, rect.ymin, rect.xmax+node_group_frame, rect.ymax, BASIS_RAD);
|
|
|
|
/* input column separator */
|
|
glColor4ub(200, 200, 200, 140);
|
|
glBegin(GL_LINES);
|
|
glVertex2f(rect.xmin, rect.ymin);
|
|
glVertex2f(rect.xmin, rect.ymax);
|
|
glEnd();
|
|
|
|
/* output column separator */
|
|
glColor4ub(200, 200, 200, 140);
|
|
glBegin(GL_LINES);
|
|
glVertex2f(rect.xmax, rect.ymin);
|
|
glVertex2f(rect.xmax, rect.ymax);
|
|
glEnd();
|
|
|
|
/* group node outline */
|
|
uiSetRoundBox(15);
|
|
glColor4ub(200, 200, 200, 140);
|
|
glEnable( GL_LINE_SMOOTH );
|
|
uiDrawBox(GL_LINE_LOOP, rect.xmin-node_group_frame, rect.ymin, rect.xmax+node_group_frame, rect.ymax+group_header, BASIS_RAD);
|
|
glDisable( GL_LINE_SMOOTH );
|
|
glDisable(GL_BLEND);
|
|
|
|
/* backdrop title */
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
|
|
layout = uiBlockLayout(gnode->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, (short)(rect.xmin+15), (short)(rect.ymax+group_header),
|
|
MIN2((int)(rect.xmax - rect.xmin-18.0f), node_group_frame+20), group_header, U.uistyles.first);
|
|
RNA_pointer_create(&ntree->id, &RNA_Node, gnode, &ptr);
|
|
uiTemplateIDBrowse(layout, (bContext*)C, &ptr, "node_tree", NULL, NULL, NULL);
|
|
uiBlockLayoutResolve(gnode->block, NULL, NULL);
|
|
|
|
/* draw the internal tree nodes and links */
|
|
node_draw_nodetree(C, ar, snode, ngroup);
|
|
|
|
/* group sockets */
|
|
for(sock=ngroup->inputs.first, index=0; sock; sock=sock->next, ++index) {
|
|
float locx= sock->locx - node_group_frame;
|
|
|
|
socket_circle_draw(sock, socket_size);
|
|
/* small hack to use socket_circle_draw function with offset */
|
|
sock->locx -= node_group_frame;
|
|
socket_circle_draw(sock, socket_size);
|
|
sock->locx += node_group_frame;
|
|
|
|
bt = uiDefBut(gnode->block, TEX, 0, "",
|
|
locx+col1, sock->locy+1, colw1, NODE_DY,
|
|
sock->name, 0, 31, 0, 0, "");
|
|
uiButSetFunc(bt, group_verify_cb, snode, ngroup);
|
|
|
|
node_draw_socket_button(ngroup, sock, "", gnode->block,
|
|
locx+col1, sock->locy-NODE_DY, colw1,
|
|
NULL, NULL, NULL);
|
|
|
|
uiBlockSetDirection(gnode->block, UI_TOP);
|
|
uiBlockBeginAlign(gnode->block);
|
|
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_up", 0, ICON_TRIA_UP,
|
|
locx+col2, sock->locy, arrowbutw, arrowbutw, "");
|
|
if (!sock->prev)
|
|
uiButSetFlag(bt, UI_BUT_DISABLED);
|
|
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
|
|
RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", SOCK_IN);
|
|
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_down", 0, ICON_TRIA_DOWN,
|
|
locx+col2, sock->locy-arrowbutw, arrowbutw, arrowbutw, "");
|
|
if (!sock->next)
|
|
uiButSetFlag(bt, UI_BUT_DISABLED);
|
|
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
|
|
RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", SOCK_IN);
|
|
uiBlockEndAlign(gnode->block);
|
|
uiBlockSetDirection(gnode->block, 0);
|
|
|
|
uiBlockSetEmboss(gnode->block, UI_EMBOSSN);
|
|
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_remove", 0, ICON_X,
|
|
locx+col3, sock->locy-0.5f*arrowbutw, arrowbutw, arrowbutw, "");
|
|
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
|
|
RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", SOCK_IN);
|
|
uiBlockSetEmboss(gnode->block, UI_EMBOSS);
|
|
}
|
|
|
|
for(sock=ngroup->outputs.first, index=0; sock; sock=sock->next, ++index) {
|
|
float locx= sock->locx;
|
|
|
|
socket_circle_draw(sock, socket_size);
|
|
/* small hack to use socket_circle_draw function with offset */
|
|
sock->locx += node_group_frame;
|
|
socket_circle_draw(sock, socket_size);
|
|
sock->locx -= node_group_frame;
|
|
|
|
uiBlockSetEmboss(gnode->block, UI_EMBOSSN);
|
|
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_remove", 0, ICON_X,
|
|
locx+col1, sock->locy-0.5f*arrowbutw, arrowbutw, arrowbutw, "");
|
|
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
|
|
RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", SOCK_OUT);
|
|
uiBlockSetEmboss(gnode->block, UI_EMBOSS);
|
|
|
|
uiBlockSetDirection(gnode->block, UI_TOP);
|
|
uiBlockBeginAlign(gnode->block);
|
|
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_up", 0, ICON_TRIA_UP,
|
|
locx+cor2, sock->locy, arrowbutw, arrowbutw, "");
|
|
if (!sock->prev)
|
|
uiButSetFlag(bt, UI_BUT_DISABLED);
|
|
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
|
|
RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", SOCK_OUT);
|
|
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_down", 0, ICON_TRIA_DOWN,
|
|
locx+cor2, sock->locy-arrowbutw, arrowbutw, arrowbutw, "");
|
|
if (!sock->next)
|
|
uiButSetFlag(bt, UI_BUT_DISABLED);
|
|
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
|
|
RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", SOCK_OUT);
|
|
uiBlockEndAlign(gnode->block);
|
|
uiBlockSetDirection(gnode->block, 0);
|
|
|
|
if (sock->link) {
|
|
bt = uiDefBut(gnode->block, TEX, 0, "",
|
|
locx+cor3, sock->locy-NODE_DYS+1, corw3, NODE_DY,
|
|
sock->name, 0, 31, 0, 0, "");
|
|
uiButSetFunc(bt, group_verify_cb, snode, ngroup);
|
|
}
|
|
else {
|
|
bt = uiDefBut(gnode->block, TEX, 0, "",
|
|
locx+cor3, sock->locy+1, corw3, NODE_DY,
|
|
sock->name, 0, 31, 0, 0, "");
|
|
uiButSetFunc(bt, group_verify_cb, snode, ngroup);
|
|
|
|
node_draw_socket_button(ngroup, sock, "", gnode->block, locx+cor3, sock->locy-NODE_DY, corw3, NULL, NULL, NULL);
|
|
}
|
|
}
|
|
|
|
uiEndBlock(C, gnode->block);
|
|
uiDrawBlock(C, gnode->block);
|
|
gnode->block= NULL;
|
|
}
|
|
|
|
void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
|
|
{
|
|
View2DScrollers *scrollers;
|
|
SpaceNode *snode= CTX_wm_space_node(C);
|
|
Scene *scene= CTX_data_scene(C);
|
|
int color_manage = scene->r.color_mgt_flag & R_COLOR_MANAGEMENT;
|
|
bNodeLinkDrag *nldrag;
|
|
|
|
UI_ThemeClearColor(TH_BACK);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
UI_view2d_view_ortho(v2d);
|
|
|
|
//uiFreeBlocksWin(&sa->uiblocks, sa->win);
|
|
|
|
/* only set once */
|
|
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
|
glEnable(GL_MAP1_VERTEX_3);
|
|
|
|
/* aspect+font, set each time */
|
|
snode->aspect= (v2d->cur.xmax - v2d->cur.xmin)/((float)ar->winx);
|
|
// XXX snode->curfont= uiSetCurFont_ext(snode->aspect);
|
|
|
|
UI_view2d_constant_grid_draw(v2d);
|
|
/* backdrop */
|
|
draw_nodespace_back_pix(ar, snode, color_manage);
|
|
|
|
/* nodes */
|
|
snode_set_context(snode, CTX_data_scene(C));
|
|
|
|
if(snode->nodetree) {
|
|
bNode *node;
|
|
|
|
/* init ui blocks for opened node group trees first
|
|
* so they're in the correct depth stack order */
|
|
for(node= snode->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->flag & NODE_GROUP_EDIT)
|
|
node_uiblocks_init(C, (bNodeTree *)node->id);
|
|
}
|
|
|
|
node_uiblocks_init(C, snode->nodetree);
|
|
|
|
|
|
/* for now, we set drawing coordinates on each redraw */
|
|
for(node= snode->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->flag & NODE_GROUP_EDIT)
|
|
node_update_group(C, snode->nodetree, node);
|
|
else if(node->flag & NODE_HIDDEN)
|
|
node_update_hidden(node);
|
|
else
|
|
node_update(C, snode->nodetree, node);
|
|
}
|
|
|
|
node_draw_nodetree(C, ar, snode, snode->nodetree);
|
|
|
|
/* active group */
|
|
for(node= snode->nodetree->nodes.first; node; node= node->next) {
|
|
if(node->flag & NODE_GROUP_EDIT)
|
|
node_draw_group(C, ar, snode, snode->nodetree, node);
|
|
}
|
|
}
|
|
|
|
/* temporary links */
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
for(nldrag= snode->linkdrag.first; nldrag; nldrag= nldrag->next)
|
|
node_draw_link(&ar->v2d, snode, nldrag->link);
|
|
glDisable(GL_LINE_SMOOTH);
|
|
glDisable(GL_BLEND);
|
|
|
|
/* draw grease-pencil ('canvas' strokes) */
|
|
if (/*(snode->flag & SNODE_DISPGP) &&*/ (snode->nodetree))
|
|
draw_gpencil_view2d((bContext*)C, 1);
|
|
|
|
/* reset view matrix */
|
|
UI_view2d_view_restore(C);
|
|
|
|
/* draw grease-pencil (screen strokes, and also paintbuffer) */
|
|
if (/*(snode->flag & SNODE_DISPGP) && */(snode->nodetree))
|
|
draw_gpencil_view2d((bContext*)C, 0);
|
|
|
|
/* scrollers */
|
|
scrollers= UI_view2d_scrollers_calc(C, v2d, 10, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
|
|
UI_view2d_scrollers_draw(C, v2d, scrollers);
|
|
UI_view2d_scrollers_free(scrollers);
|
|
}
|