Has a number of advantages over the existing method, described here. http://wiki.blender.org/index.php/User:Ideasman42#Post_2.43_Update_to_the_Python_API Only missing functionality is the ability to add new data through Base.scenes.new('name'), where scenes could be meshes, texts etc. Other changes are minor, Scene.h, bad var name in definition. Text.c/h - moved the Python Struct into the header file, added BPy_Text_Check()
73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef EXPP_SCENE_H
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#define EXPP_SCENE_H
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#include <Python.h>
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#include "DNA_scene_types.h"
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/* The Scene PyType Object defined in Scene.c */
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extern PyTypeObject Scene_Type;
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extern PyTypeObject SceneObSeq_Type;
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#define BPy_Scene_Check(v) \
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((v)->ob_type == &Scene_Type)
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#define BPy_SceneObSeq_Check(v) \
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((v)->ob_type == &SceneObSeq_Type)
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/*---------------------------Python BPy_Scene structure definition----------*/
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typedef struct {
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PyObject_HEAD
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Scene * scene;
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} BPy_Scene;
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/*---------------------------Python BPy_Scene visible prototypes-----------*/
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/* Python Scene_Type helper functions needed by Blender (the Init function) and Object modules. */
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/* Scene object sequence, iterate on the scene object listbase*/
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typedef struct {
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PyObject_VAR_HEAD /* required python macro */
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BPy_Scene *bpyscene; /* link to the python scene so we can know if its been removed */
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Base *iter; /* so we can iterate over the objects */
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int mode; /*0:all objects, 1:selected objects, 2:user context*/
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} BPy_SceneObSeq;
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PyObject *Scene_Init( void );
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PyObject *Scene_CreatePyObject( Scene * scene );
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/*Scene *Scene_FromPyObject( PyObject * pyobj );*/ /* not used yet */
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int Scene_CheckPyObject( PyObject * pyobj );
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Scene *GetSceneByName( char *name );
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#endif /* EXPP_SCENE_H */
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