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blender-archive/source/blender/editors/interface/interface_query.c
Campbell Barton 2d34420648 UI: support an 'active default' button for pop-ups
Use this for the save confirmation dialog so it has a default action
when pressing enter which draws with a highlight so it's clear what the
default action is (the dialog was just closing before).

Resolves T57686
2019-03-28 00:26:00 +11:00

533 lines
12 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edinterface
*
* Utilities to inspect the interface, extract information.
*/
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_rect.h"
#include "DNA_screen_types.h"
#include "UI_interface.h"
#include "UI_view2d.h"
#include "RNA_access.h"
#include "interface_intern.h"
#include "WM_api.h"
#include "WM_types.h"
/* -------------------------------------------------------------------- */
/** \name Button (#uiBut) State
* \{ */
bool ui_but_is_editable(const uiBut *but)
{
return !ELEM(
but->type,
UI_BTYPE_LABEL, UI_BTYPE_SEPR, UI_BTYPE_SEPR_LINE,
UI_BTYPE_ROUNDBOX, UI_BTYPE_LISTBOX, UI_BTYPE_PROGRESS_BAR);
}
bool ui_but_is_editable_as_text(const uiBut *but)
{
return ELEM(
but->type,
UI_BTYPE_TEXT, UI_BTYPE_NUM, UI_BTYPE_NUM_SLIDER,
UI_BTYPE_SEARCH_MENU);
}
bool ui_but_is_toggle(const uiBut *but)
{
return ELEM(
but->type,
UI_BTYPE_BUT_TOGGLE,
UI_BTYPE_TOGGLE,
UI_BTYPE_ICON_TOGGLE,
UI_BTYPE_ICON_TOGGLE_N,
UI_BTYPE_TOGGLE_N,
UI_BTYPE_CHECKBOX,
UI_BTYPE_CHECKBOX_N,
UI_BTYPE_ROW
);
}
/**
* Can we mouse over the button or is it hidden/disabled/layout.
* \note ctrl is kind of a hack currently,
* so that non-embossed UI_BTYPE_TEXT button behaves as a label when ctrl is not pressed.
*/
bool ui_but_is_interactive(const uiBut *but, const bool labeledit)
{
/* note, UI_BTYPE_LABEL is included for highlights, this allows drags */
if ((but->type == UI_BTYPE_LABEL) && but->dragpoin == NULL) {
return false;
}
if (ELEM(but->type, UI_BTYPE_ROUNDBOX, UI_BTYPE_SEPR, UI_BTYPE_SEPR_LINE, UI_BTYPE_LISTBOX)) {
return false;
}
if (but->flag & UI_HIDDEN) {
return false;
}
if (but->flag & UI_SCROLLED) {
return false;
}
if ((but->type == UI_BTYPE_TEXT) && (but->dt == UI_EMBOSS_NONE) && !labeledit) {
return false;
}
if ((but->type == UI_BTYPE_LISTROW) && labeledit) {
return false;
}
return true;
}
/* file selectors are exempt from utf-8 checks */
bool ui_but_is_utf8(const uiBut *but)
{
if (but->rnaprop) {
const int subtype = RNA_property_subtype(but->rnaprop);
return !(ELEM(subtype, PROP_FILEPATH, PROP_DIRPATH, PROP_FILENAME, PROP_BYTESTRING));
}
else {
return !(but->flag & UI_BUT_NO_UTF8);
}
}
#ifdef USE_UI_POPOVER_ONCE
bool ui_but_is_popover_once_compat(const uiBut *but)
{
return (
(but->type == UI_BTYPE_BUT) ||
ui_but_is_toggle(but)
);
}
#endif
bool ui_but_has_array_value(const uiBut *but)
{
return (but->rnapoin.data && but->rnaprop &&
ELEM(RNA_property_subtype(but->rnaprop), PROP_COLOR, PROP_TRANSLATION, PROP_DIRECTION,
PROP_VELOCITY, PROP_ACCELERATION, PROP_MATRIX, PROP_EULER, PROP_QUATERNION, PROP_AXISANGLE,
PROP_XYZ, PROP_XYZ_LENGTH, PROP_COLOR_GAMMA, PROP_COORDS));
}
bool UI_but_is_tool(const uiBut *but)
{
/* very evil! */
if (but->optype != NULL) {
static wmOperatorType *ot = NULL;
if (ot == NULL) {
ot = WM_operatortype_find("WM_OT_tool_set_by_id", false);
}
if (but->optype == ot) {
return true;
}
}
return false;
}
bool UI_but_has_tooltip_label(const uiBut *but)
{
if ((but->drawstr[0] == '\0') && !ui_block_is_popover(but->block)) {
return UI_but_is_tool(but);
}
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Button (#uiBut) Spatial
* \{ */
void ui_but_pie_dir(RadialDirection dir, float vec[2])
{
float angle;
BLI_assert(dir != UI_RADIAL_NONE);
angle = DEG2RADF((float)ui_radial_dir_to_angle[dir]);
vec[0] = cosf(angle);
vec[1] = sinf(angle);
}
static bool ui_but_isect_pie_seg(const uiBlock *block, const uiBut *but)
{
const float angle_range = (block->pie_data.flags & UI_PIE_DEGREES_RANGE_LARGE) ? M_PI_4 : M_PI_4 / 2.0;
float vec[2];
if (block->pie_data.flags & UI_PIE_INVALID_DIR) {
return false;
}
ui_but_pie_dir(but->pie_dir, vec);
if (saacos(dot_v2v2(vec, block->pie_data.pie_dir)) < angle_range) {
return true;
}
return false;
}
bool ui_but_contains_pt(const uiBut *but, float mx, float my)
{
return BLI_rctf_isect_pt(&but->rect, mx, my);
}
bool ui_but_contains_point_px(const uiBut *but, const ARegion *ar, int x, int y)
{
uiBlock *block = but->block;
float mx, my;
if (!ui_region_contains_point_px(ar, x, y)) {
return false;
}
mx = x;
my = y;
ui_window_to_block_fl(ar, block, &mx, &my);
if (but->pie_dir != UI_RADIAL_NONE) {
if (!ui_but_isect_pie_seg(block, but)) {
return false;
}
}
else if (!ui_but_contains_pt(but, mx, my)) {
return false;
}
return true;
}
bool ui_but_contains_point_px_icon(const uiBut *but, ARegion *ar, const wmEvent *event)
{
rcti rect;
int x = event->x, y = event->y;
ui_window_to_block(ar, but->block, &x, &y);
BLI_rcti_rctf_copy(&rect, &but->rect);
if (but->imb || but->type == UI_BTYPE_COLOR) {
/* use button size itself */
}
else if (but->drawflag & UI_BUT_ICON_LEFT) {
rect.xmax = rect.xmin + (BLI_rcti_size_y(&rect));
}
else {
int delta = BLI_rcti_size_x(&rect) - BLI_rcti_size_y(&rect);
rect.xmin += delta / 2;
rect.xmax -= delta / 2;
}
return BLI_rcti_isect_pt(&rect, x, y);
}
/* x and y are only used in case event is NULL... */
uiBut *ui_but_find_mouse_over_ex(ARegion *ar, const int x, const int y, const bool labeledit)
{
uiBlock *block;
uiBut *but, *butover = NULL;
float mx, my;
// if (!win->active) {
// return NULL;
// }
if (!ui_region_contains_point_px(ar, x, y)) {
return NULL;
}
for (block = ar->uiblocks.first; block; block = block->next) {
mx = x;
my = y;
ui_window_to_block_fl(ar, block, &mx, &my);
for (but = block->buttons.last; but; but = but->prev) {
if (ui_but_is_interactive(but, labeledit)) {
if (but->pie_dir != UI_RADIAL_NONE) {
if (ui_but_isect_pie_seg(block, but)) {
butover = but;
break;
}
}
else if (ui_but_contains_pt(but, mx, my)) {
butover = but;
break;
}
}
}
/* CLIP_EVENTS prevents the event from reaching other blocks */
if (block->flag & UI_BLOCK_CLIP_EVENTS) {
/* check if mouse is inside block */
if (BLI_rctf_isect_pt(&block->rect, mx, my)) {
break;
}
}
}
return butover;
}
uiBut *ui_but_find_mouse_over(ARegion *ar, const wmEvent *event)
{
return ui_but_find_mouse_over_ex(ar, event->x, event->y, event->ctrl != 0);
}
uiBut *ui_list_find_mouse_over_ex(ARegion *ar, int x, int y)
{
uiBlock *block;
uiBut *but;
float mx, my;
if (!ui_region_contains_point_px(ar, x, y)) {
return NULL;
}
for (block = ar->uiblocks.first; block; block = block->next) {
mx = x;
my = y;
ui_window_to_block_fl(ar, block, &mx, &my);
for (but = block->buttons.last; but; but = but->prev) {
if (but->type == UI_BTYPE_LISTBOX && ui_but_contains_pt(but, mx, my)) {
return but;
}
}
}
return NULL;
}
uiBut *ui_list_find_mouse_over(ARegion *ar, const wmEvent *event)
{
return ui_list_find_mouse_over_ex(ar, event->x, event->y);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Button (#uiBut) Relations
* \{ */
uiBut *ui_but_prev(uiBut *but)
{
while (but->prev) {
but = but->prev;
if (ui_but_is_editable(but)) {
return but;
}
}
return NULL;
}
uiBut *ui_but_next(uiBut *but)
{
while (but->next) {
but = but->next;
if (ui_but_is_editable(but)) {
return but;
}
}
return NULL;
}
uiBut *ui_but_first(uiBlock *block)
{
uiBut *but;
but = block->buttons.first;
while (but) {
if (ui_but_is_editable(but)) {
return but;
}
but = but->next;
}
return NULL;
}
uiBut *ui_but_last(uiBlock *block)
{
uiBut *but;
but = block->buttons.last;
while (but) {
if (ui_but_is_editable(but)) {
return but;
}
but = but->prev;
}
return NULL;
}
bool ui_but_is_cursor_warp(const uiBut *but)
{
if (U.uiflag & USER_CONTINUOUS_MOUSE) {
if (ELEM(but->type,
UI_BTYPE_NUM, UI_BTYPE_NUM_SLIDER, UI_BTYPE_HSVCIRCLE,
UI_BTYPE_TRACK_PREVIEW, UI_BTYPE_HSVCUBE, UI_BTYPE_CURVE))
{
return true;
}
}
return false;
}
bool ui_but_contains_password(const uiBut *but)
{
return but->rnaprop && (RNA_property_subtype(but->rnaprop) == PROP_PASSWORD);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Block (#uiBlock) State
* \{ */
bool ui_block_is_menu(const uiBlock *block)
{
return (((block->flag & UI_BLOCK_LOOP) != 0) &&
/* non-menu popups use keep-open, so check this is off */
((block->flag & UI_BLOCK_KEEP_OPEN) == 0));
}
bool ui_block_is_popover(const uiBlock *block)
{
return (block->flag & UI_BLOCK_POPOVER) != 0;
}
bool ui_block_is_pie_menu(const uiBlock *block)
{
return ((block->flag & UI_BLOCK_RADIAL) != 0);
}
bool ui_block_is_popup_any(const uiBlock *block)
{
return (
ui_block_is_menu(block) ||
ui_block_is_popover(block) ||
ui_block_is_pie_menu(block)
);
}
bool UI_block_is_empty(const uiBlock *block)
{
for (const uiBut *but = block->buttons.first; but; but = but->next) {
if (!ELEM(but->type, UI_BTYPE_SEPR, UI_BTYPE_SEPR_LINE)) {
return false;
}
}
return true;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Region (#ARegion) State
* \{ */
uiBut *ui_region_find_active_but(ARegion *ar)
{
uiBlock *block;
uiBut *but;
for (block = ar->uiblocks.first; block; block = block->next) {
for (but = block->buttons.first; but; but = but->next) {
if (but->active) {
return but;
}
}
}
return NULL;
}
uiBut *ui_region_find_first_but_test_flag(ARegion *ar, int flag_include, int flag_exclude)
{
for (uiBlock *block = ar->uiblocks.first; block; block = block->next) {
for (uiBut *but = block->buttons.first; but; but = but->next) {
if (((but->flag & flag_include) == flag_include) &&
((but->flag & flag_exclude) == 0))
{
return but;
}
}
}
return NULL;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Region (#ARegion) State
* \{ */
bool ui_region_contains_point_px(const ARegion *ar, int x, int y)
{
rcti winrct;
/* scale down area rect to exclude shadow */
ui_region_winrct_get_no_margin(ar, &winrct);
/* check if the mouse is in the region */
if (!BLI_rcti_isect_pt(&winrct, x, y)) {
for (uiBlock *block = ar->uiblocks.first; block; block = block->next) {
block->auto_open = false;
}
return false;
}
/* also, check that with view2d, that the mouse is not over the scrollbars
* NOTE: care is needed here, since the mask rect may include the scrollbars
* even when they are not visible, so we need to make a copy of the mask to
* use to check
*/
if (ar->v2d.mask.xmin != ar->v2d.mask.xmax) {
const View2D *v2d = &ar->v2d;
int mx, my;
/* convert window coordinates to region coordinates */
mx = x;
my = y;
ui_window_to_region(ar, &mx, &my);
/* check if in the rect */
if (!BLI_rcti_isect_pt(&v2d->mask, mx, my) || UI_view2d_mouse_in_scrollers(ar, &ar->v2d, x, y)) {
return false;
}
}
return true;
}
/** \} */