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blender-archive/source/blender/shader_fx/CMakeLists.txt
Campbell Barton 47adab4f99 CMake: prepare for BLENDER_SORTED_LIBS removal
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.

Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.

See T46725.
2019-04-14 15:37:24 +02:00

70 lines
1.6 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2018, Blender Foundation
# All rights reserved.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
intern
../blenkernel
../blenlib
../blenfont
../depsgraph
../makesdna
../makesrna
../bmesh
../render/extern/include
../../../intern/elbeem/extern
../../../intern/guardedalloc
../../../intern/eigen
)
set(INC_SYS
${ZLIB_INCLUDE_DIRS}
)
set(SRC
intern/FX_shader_util.h
intern/FX_shader_blur.c
intern/FX_shader_colorize.c
intern/FX_shader_flip.c
intern/FX_shader_glow.c
intern/FX_shader_light.c
intern/FX_shader_pixel.c
intern/FX_shader_rim.c
intern/FX_shader_shadow.c
intern/FX_shader_swirl.c
intern/FX_shader_util.c
intern/FX_shader_wave.c
FX_shader_types.h
)
set(LIB
)
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
add_definitions(${GL_DEFINITIONS})
blender_add_lib(bf_shader_fx "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")