The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
670 lines
20 KiB
C++
670 lines
20 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation */
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/** \file
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* \ingroup modifiers
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_rand.h"
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#include "BLI_string.h"
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#include "BLT_translation.h"
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#include "DNA_defaults.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_context.h"
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#include "BKE_effect.h"
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#include "BKE_lattice.h"
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#include "BKE_lib_query.h"
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#include "BKE_mesh.hh"
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#include "BKE_modifier.h"
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#include "BKE_particle.h"
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#include "BKE_pointcache.h"
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#include "BKE_screen.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "RNA_prototypes.h"
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#include "DEG_depsgraph_build.h"
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#include "DEG_depsgraph_query.h"
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#include "MOD_modifiertypes.h"
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#include "MOD_ui_common.h"
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static void initData(ModifierData *md)
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{
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ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(pimd, modifier));
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MEMCPY_STRUCT_AFTER(pimd, DNA_struct_default_get(ParticleInstanceModifierData), modifier);
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}
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static void requiredDataMask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
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{
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ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *)md;
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if (pimd->index_layer_name[0] != '\0' || pimd->value_layer_name[0] != '\0') {
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r_cddata_masks->lmask |= CD_MASK_PROP_BYTE_COLOR;
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}
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}
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static bool isDisabled(const Scene *scene, ModifierData *md, bool useRenderParams)
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{
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ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *)md;
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ParticleSystem *psys;
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ModifierData *ob_md;
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/* The object type check is only needed here in case we have a placeholder
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* object assigned (because the library containing the mesh is missing).
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*
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* In other cases it should be impossible to have a type mismatch.
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*/
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if (!pimd->ob || pimd->ob->type != OB_MESH) {
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return true;
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}
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psys = static_cast<ParticleSystem *>(BLI_findlink(&pimd->ob->particlesystem, pimd->psys - 1));
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if (psys == nullptr) {
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return true;
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}
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/* If the psys modifier is disabled we cannot use its data.
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* First look up the psys modifier from the object, then check if it is enabled.
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*/
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for (ob_md = static_cast<ModifierData *>(pimd->ob->modifiers.first); ob_md;
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ob_md = ob_md->next) {
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if (ob_md->type == eModifierType_ParticleSystem) {
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ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)ob_md;
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if (psmd->psys == psys) {
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int required_mode;
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if (useRenderParams) {
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required_mode = eModifierMode_Render;
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}
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else {
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required_mode = eModifierMode_Realtime;
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}
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if (!BKE_modifier_is_enabled(scene, ob_md, required_mode)) {
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return true;
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}
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break;
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}
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}
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}
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return false;
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}
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static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
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{
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ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *)md;
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if (pimd->ob != nullptr) {
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DEG_add_object_relation(
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ctx->node, pimd->ob, DEG_OB_COMP_TRANSFORM, "Particle Instance Modifier");
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DEG_add_object_relation(
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ctx->node, pimd->ob, DEG_OB_COMP_GEOMETRY, "Particle Instance Modifier");
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}
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}
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static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
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{
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ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *)md;
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walk(userData, ob, (ID **)&pimd->ob, IDWALK_CB_NOP);
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}
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static bool particle_skip(ParticleInstanceModifierData *pimd, ParticleSystem *psys, int p)
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{
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const bool between = (psys->part->childtype == PART_CHILD_FACES);
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ParticleData *pa;
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int totpart, randp, minp, maxp;
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if (p >= psys->totpart) {
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ChildParticle *cpa = psys->child + (p - psys->totpart);
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pa = psys->particles + (between ? cpa->pa[0] : cpa->parent);
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}
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else {
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pa = psys->particles + p;
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}
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if (pa) {
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if (pa->alive == PARS_UNBORN && (pimd->flag & eParticleInstanceFlag_Unborn) == 0) {
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return true;
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}
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if (pa->alive == PARS_ALIVE && (pimd->flag & eParticleInstanceFlag_Alive) == 0) {
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return true;
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}
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if (pa->alive == PARS_DEAD && (pimd->flag & eParticleInstanceFlag_Dead) == 0) {
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return true;
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}
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if (pa->flag & (PARS_UNEXIST | PARS_NO_DISP)) {
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return true;
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}
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}
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if (pimd->particle_amount == 1.0f) {
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/* Early output, all particles are to be instanced. */
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return false;
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}
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/* Randomly skip particles based on desired amount of visible particles. */
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totpart = psys->totpart + psys->totchild;
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/* TODO: make randomization optional? */
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randp = int(psys_frand(psys, 3578 + p) * totpart) % totpart;
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minp = int(totpart * pimd->particle_offset) % (totpart + 1);
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maxp = int(totpart * (pimd->particle_offset + pimd->particle_amount)) % (totpart + 1);
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if (maxp > minp) {
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return randp < minp || randp >= maxp;
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}
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if (maxp < minp) {
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return randp < minp && randp >= maxp;
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}
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return true;
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}
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static void store_float_in_vcol(MLoopCol *vcol, float float_value)
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{
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const uchar value = unit_float_to_uchar_clamp(float_value);
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vcol->r = vcol->g = vcol->b = value;
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vcol->a = 1.0f;
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}
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static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
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{
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Mesh *result;
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ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *)md;
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Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
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ParticleSimulationData sim;
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ParticleSystem *psys = nullptr;
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ParticleData *pa = nullptr;
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int totvert, totpoly, totloop, totedge;
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int maxvert, maxpoly, maxloop, maxedge, part_end = 0, part_start;
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int k, p, p_skip;
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short track = ctx->object->trackflag % 3, trackneg, axis = pimd->axis;
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float max_co = 0.0, min_co = 0.0, temp_co[3];
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float *size = nullptr;
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float spacemat[4][4];
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const bool use_parents = pimd->flag & eParticleInstanceFlag_Parents;
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const bool use_children = pimd->flag & eParticleInstanceFlag_Children;
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bool between;
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trackneg = ((ctx->object->trackflag > 2) ? 1 : 0);
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if (pimd->ob == ctx->object) {
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pimd->ob = nullptr;
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return mesh;
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}
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if (pimd->ob) {
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psys = static_cast<ParticleSystem *>(BLI_findlink(&pimd->ob->particlesystem, pimd->psys - 1));
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if (psys == nullptr || psys->totpart == 0) {
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return mesh;
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}
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}
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else {
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return mesh;
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}
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part_start = use_parents ? 0 : psys->totpart;
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part_end = 0;
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if (use_parents) {
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part_end += psys->totpart;
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}
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if (use_children) {
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part_end += psys->totchild;
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}
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if (part_end == 0) {
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return mesh;
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}
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sim.depsgraph = ctx->depsgraph;
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sim.scene = scene;
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sim.ob = pimd->ob;
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sim.psys = psys;
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sim.psmd = psys_get_modifier(pimd->ob, psys);
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between = (psys->part->childtype == PART_CHILD_FACES);
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if (pimd->flag & eParticleInstanceFlag_UseSize) {
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float *si;
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si = size = static_cast<float *>(MEM_calloc_arrayN(part_end, sizeof(float), __func__));
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if (pimd->flag & eParticleInstanceFlag_Parents) {
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for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++, si++) {
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*si = pa->size;
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}
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}
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if (pimd->flag & eParticleInstanceFlag_Children) {
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ChildParticle *cpa = psys->child;
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for (p = 0; p < psys->totchild; p++, cpa++, si++) {
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*si = psys_get_child_size(psys, cpa, 0.0f, nullptr);
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}
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}
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}
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switch (pimd->space) {
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case eParticleInstanceSpace_World:
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/* particle states are in world space already */
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unit_m4(spacemat);
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break;
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case eParticleInstanceSpace_Local:
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/* get particle states in the particle object's local space */
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invert_m4_m4(spacemat, pimd->ob->object_to_world);
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break;
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default:
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/* should not happen */
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BLI_assert(false);
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break;
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}
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totvert = mesh->totvert;
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totpoly = mesh->totpoly;
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totloop = mesh->totloop;
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totedge = mesh->totedge;
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/* count particles */
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maxvert = 0;
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maxpoly = 0;
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maxloop = 0;
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maxedge = 0;
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for (p = part_start; p < part_end; p++) {
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if (particle_skip(pimd, psys, p)) {
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continue;
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}
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maxvert += totvert;
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maxpoly += totpoly;
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maxloop += totloop;
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maxedge += totedge;
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}
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psys_sim_data_init(&sim);
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if (psys->flag & (PSYS_HAIR_DONE | PSYS_KEYED) || psys->pointcache->flag & PTCACHE_BAKED) {
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float min[3], max[3];
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INIT_MINMAX(min, max);
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BKE_mesh_minmax(mesh, min, max);
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min_co = min[track];
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max_co = max[track];
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}
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result = BKE_mesh_new_nomain_from_template(mesh, maxvert, maxedge, maxloop, maxpoly);
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const blender::Span<MPoly> orig_polys = mesh->polys();
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const blender::Span<int> orig_corner_verts = mesh->corner_verts();
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const blender::Span<int> orig_corner_edges = mesh->corner_edges();
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float(*positions)[3] = BKE_mesh_vert_positions_for_write(result);
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blender::MutableSpan<MEdge> edges = result->edges_for_write();
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blender::MutableSpan<MPoly> polys = result->polys_for_write();
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blender::MutableSpan<int> corner_verts = result->corner_verts_for_write();
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blender::MutableSpan<int> corner_edges = result->corner_edges_for_write();
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MLoopCol *mloopcols_index = static_cast<MLoopCol *>(CustomData_get_layer_named_for_write(
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&result->ldata, CD_PROP_BYTE_COLOR, pimd->index_layer_name, result->totloop));
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MLoopCol *mloopcols_value = static_cast<MLoopCol *>(CustomData_get_layer_named_for_write(
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&result->ldata, CD_PROP_BYTE_COLOR, pimd->value_layer_name, result->totloop));
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int *vert_part_index = nullptr;
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float *vert_part_value = nullptr;
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if (mloopcols_index != nullptr) {
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vert_part_index = MEM_cnew_array<int>(maxvert, "vertex part index array");
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}
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if (mloopcols_value) {
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vert_part_value = MEM_cnew_array<float>(maxvert, "vertex part value array");
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}
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for (p = part_start, p_skip = 0; p < part_end; p++) {
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float prev_dir[3];
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float frame[4]; /* frame orientation quaternion */
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float p_random = psys_frand(psys, 77091 + 283 * p);
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/* skip particle? */
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if (particle_skip(pimd, psys, p)) {
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continue;
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}
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/* set vertices coordinates */
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for (k = 0; k < totvert; k++) {
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ParticleKey state;
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int vindex = p_skip * totvert + k;
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CustomData_copy_data(&mesh->vdata, &result->vdata, k, vindex, 1);
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if (vert_part_index != nullptr) {
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vert_part_index[vindex] = p;
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}
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if (vert_part_value != nullptr) {
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vert_part_value[vindex] = p_random;
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}
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/* Change orientation based on object trackflag. */
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copy_v3_v3(temp_co, positions[vindex]);
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positions[vindex][axis] = temp_co[track];
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positions[vindex][(axis + 1) % 3] = temp_co[(track + 1) % 3];
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positions[vindex][(axis + 2) % 3] = temp_co[(track + 2) % 3];
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/* get particle state */
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if ((psys->flag & (PSYS_HAIR_DONE | PSYS_KEYED) || psys->pointcache->flag & PTCACHE_BAKED) &&
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(pimd->flag & eParticleInstanceFlag_Path)) {
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float ran = 0.0f;
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if (pimd->random_position != 0.0f) {
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ran = pimd->random_position * BLI_hash_frand(psys->seed + p);
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}
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if (pimd->flag & eParticleInstanceFlag_KeepShape) {
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state.time = pimd->position * (1.0f - ran);
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}
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else {
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state.time = (positions[vindex][axis] - min_co) / (max_co - min_co) * pimd->position *
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(1.0f - ran);
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if (trackneg) {
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state.time = 1.0f - state.time;
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}
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positions[vindex][axis] = 0.0;
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}
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psys_get_particle_on_path(&sim, p, &state, 1);
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normalize_v3(state.vel);
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/* Incrementally Rotating Frame (Bishop Frame) */
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if (k == 0) {
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float hairmat[4][4];
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float mat[3][3];
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if (p < psys->totpart) {
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pa = psys->particles + p;
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}
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else {
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ChildParticle *cpa = psys->child + (p - psys->totpart);
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pa = psys->particles + (between ? cpa->pa[0] : cpa->parent);
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}
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psys_mat_hair_to_global(sim.ob, sim.psmd->mesh_final, sim.psys->part->from, pa, hairmat);
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copy_m3_m4(mat, hairmat);
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/* to quaternion */
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mat3_to_quat(frame, mat);
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if (pimd->rotation > 0.0f || pimd->random_rotation > 0.0f) {
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float angle = 2.0f * M_PI *
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(pimd->rotation +
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pimd->random_rotation * (psys_frand(psys, 19957323 + p) - 0.5f));
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const float eul[3] = {0.0f, 0.0f, angle};
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float rot[4];
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eul_to_quat(rot, eul);
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mul_qt_qtqt(frame, frame, rot);
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}
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/* NOTE: direction is same as normal vector currently,
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* but best to keep this separate so the frame can be
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* rotated later if necessary
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*/
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copy_v3_v3(prev_dir, state.vel);
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}
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else {
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float rot[4];
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/* incrementally rotate along bend direction */
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rotation_between_vecs_to_quat(rot, prev_dir, state.vel);
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mul_qt_qtqt(frame, rot, frame);
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copy_v3_v3(prev_dir, state.vel);
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}
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copy_qt_qt(state.rot, frame);
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#if 0
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/* Absolute Frame (Frenet Frame) */
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if (state.vel[axis] < -0.9999f || state.vel[axis] > 0.9999f) {
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unit_qt(state.rot);
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}
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else {
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float cross[3];
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float temp[3] = {0.0f, 0.0f, 0.0f};
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temp[axis] = 1.0f;
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cross_v3_v3v3(cross, temp, state.vel);
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/* state.vel[axis] is the only component surviving from a dot product with the axis */
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axis_angle_to_quat(state.rot, cross, saacos(state.vel[axis]));
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}
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#endif
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}
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else {
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state.time = -1.0;
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psys_get_particle_state(&sim, p, &state, 1);
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}
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mul_qt_v3(state.rot, positions[vindex]);
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if (pimd->flag & eParticleInstanceFlag_UseSize) {
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mul_v3_fl(positions[vindex], size[p]);
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}
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add_v3_v3(positions[vindex], state.co);
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mul_m4_v3(spacemat, positions[vindex]);
|
|
}
|
|
|
|
/* Create edges and adjust edge vertex indices. */
|
|
CustomData_copy_data(&mesh->edata, &result->edata, 0, p_skip * totedge, totedge);
|
|
MEdge *edge = &edges[p_skip * totedge];
|
|
for (k = 0; k < totedge; k++, edge++) {
|
|
edge->v1 += p_skip * totvert;
|
|
edge->v2 += p_skip * totvert;
|
|
}
|
|
|
|
/* create polys and loops */
|
|
for (k = 0; k < totpoly; k++) {
|
|
|
|
const MPoly &in_poly = orig_polys[k];
|
|
MPoly &poly = polys[p_skip * totpoly + k];
|
|
|
|
CustomData_copy_data(&mesh->pdata, &result->pdata, k, p_skip * totpoly + k, 1);
|
|
poly = in_poly;
|
|
poly.loopstart += p_skip * totloop;
|
|
|
|
{
|
|
int orig_corner_i = in_poly.loopstart;
|
|
int dst_corner_i = poly.loopstart;
|
|
int j = poly.totloop;
|
|
|
|
CustomData_copy_data(&mesh->ldata, &result->ldata, in_poly.loopstart, poly.loopstart, j);
|
|
for (; j; j--, orig_corner_i++, dst_corner_i++) {
|
|
corner_verts[dst_corner_i] = orig_corner_verts[orig_corner_i] + (p_skip * totvert);
|
|
corner_edges[dst_corner_i] = orig_corner_edges[orig_corner_i] + (p_skip * totedge);
|
|
const int vert = corner_verts[orig_corner_i];
|
|
if (mloopcols_index != nullptr) {
|
|
const int part_index = vert_part_index[vert];
|
|
store_float_in_vcol(&mloopcols_index[dst_corner_i],
|
|
float(part_index) / float(psys->totpart - 1));
|
|
}
|
|
if (mloopcols_value != nullptr) {
|
|
const float part_value = vert_part_value[vert];
|
|
store_float_in_vcol(&mloopcols_value[dst_corner_i], part_value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
p_skip++;
|
|
}
|
|
|
|
psys_sim_data_free(&sim);
|
|
|
|
if (size) {
|
|
MEM_freeN(size);
|
|
}
|
|
|
|
MEM_SAFE_FREE(vert_part_index);
|
|
MEM_SAFE_FREE(vert_part_value);
|
|
|
|
return result;
|
|
}
|
|
|
|
static void panel_draw(const bContext * /*C*/, Panel *panel)
|
|
{
|
|
uiLayout *row;
|
|
uiLayout *layout = panel->layout;
|
|
int toggles_flag = UI_ITEM_R_TOGGLE | UI_ITEM_R_FORCE_BLANK_DECORATE;
|
|
|
|
PointerRNA ob_ptr;
|
|
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
|
|
|
|
PointerRNA particle_obj_ptr = RNA_pointer_get(ptr, "object");
|
|
|
|
uiLayoutSetPropSep(layout, true);
|
|
|
|
uiItemR(layout, ptr, "object", 0, nullptr, ICON_NONE);
|
|
if (!RNA_pointer_is_null(&particle_obj_ptr)) {
|
|
uiItemPointerR(layout,
|
|
ptr,
|
|
"particle_system",
|
|
&particle_obj_ptr,
|
|
"particle_systems",
|
|
IFACE_("Particle System"),
|
|
ICON_NONE);
|
|
}
|
|
else {
|
|
uiItemR(layout, ptr, "particle_system_index", 0, IFACE_("Particle System"), ICON_NONE);
|
|
}
|
|
|
|
uiItemS(layout);
|
|
|
|
row = uiLayoutRowWithHeading(layout, true, IFACE_("Create Instances"));
|
|
uiItemR(row, ptr, "use_normal", toggles_flag, nullptr, ICON_NONE);
|
|
uiItemR(row, ptr, "use_children", toggles_flag, nullptr, ICON_NONE);
|
|
uiItemR(row, ptr, "use_size", toggles_flag, nullptr, ICON_NONE);
|
|
|
|
row = uiLayoutRowWithHeading(layout, true, IFACE_("Show"));
|
|
uiItemR(row, ptr, "show_alive", toggles_flag, nullptr, ICON_NONE);
|
|
uiItemR(row, ptr, "show_dead", toggles_flag, nullptr, ICON_NONE);
|
|
uiItemR(row, ptr, "show_unborn", toggles_flag, nullptr, ICON_NONE);
|
|
|
|
uiItemR(layout, ptr, "particle_amount", 0, IFACE_("Amount"), ICON_NONE);
|
|
uiItemR(layout, ptr, "particle_offset", 0, IFACE_("Offset"), ICON_NONE);
|
|
|
|
uiItemS(layout);
|
|
|
|
uiItemR(layout, ptr, "space", 0, IFACE_("Coordinate Space"), ICON_NONE);
|
|
row = uiLayoutRow(layout, true);
|
|
uiItemR(row, ptr, "axis", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
|
|
|
|
modifier_panel_end(layout, ptr);
|
|
}
|
|
|
|
static void path_panel_draw_header(const bContext * /*C*/, Panel *panel)
|
|
{
|
|
uiLayout *layout = panel->layout;
|
|
|
|
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
|
|
|
|
uiItemR(layout, ptr, "use_path", 0, IFACE_("Create Along Paths"), ICON_NONE);
|
|
}
|
|
|
|
static void path_panel_draw(const bContext * /*C*/, Panel *panel)
|
|
{
|
|
uiLayout *col;
|
|
uiLayout *layout = panel->layout;
|
|
|
|
PointerRNA ob_ptr;
|
|
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
|
|
|
|
uiLayoutSetPropSep(layout, true);
|
|
|
|
uiLayoutSetActive(layout, RNA_boolean_get(ptr, "use_path"));
|
|
|
|
col = uiLayoutColumn(layout, true);
|
|
uiItemR(col, ptr, "position", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
|
|
uiItemR(col, ptr, "random_position", UI_ITEM_R_SLIDER, IFACE_("Random"), ICON_NONE);
|
|
col = uiLayoutColumn(layout, true);
|
|
uiItemR(col, ptr, "rotation", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
|
|
uiItemR(col, ptr, "random_rotation", UI_ITEM_R_SLIDER, IFACE_("Random"), ICON_NONE);
|
|
|
|
uiItemR(layout, ptr, "use_preserve_shape", 0, nullptr, ICON_NONE);
|
|
}
|
|
|
|
static void layers_panel_draw(const bContext * /*C*/, Panel *panel)
|
|
{
|
|
uiLayout *col;
|
|
uiLayout *layout = panel->layout;
|
|
|
|
PointerRNA ob_ptr;
|
|
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
|
|
|
|
PointerRNA obj_data_ptr = RNA_pointer_get(&ob_ptr, "data");
|
|
|
|
uiLayoutSetPropSep(layout, true);
|
|
|
|
col = uiLayoutColumn(layout, false);
|
|
uiItemPointerR(
|
|
col, ptr, "index_layer_name", &obj_data_ptr, "vertex_colors", IFACE_("Index"), ICON_NONE);
|
|
uiItemPointerR(
|
|
col, ptr, "value_layer_name", &obj_data_ptr, "vertex_colors", IFACE_("Value"), ICON_NONE);
|
|
}
|
|
|
|
static void panelRegister(ARegionType *region_type)
|
|
{
|
|
PanelType *panel_type = modifier_panel_register(
|
|
region_type, eModifierType_ParticleInstance, panel_draw);
|
|
modifier_subpanel_register(
|
|
region_type, "paths", "", path_panel_draw_header, path_panel_draw, panel_type);
|
|
modifier_subpanel_register(
|
|
region_type, "layers", "Layers", nullptr, layers_panel_draw, panel_type);
|
|
}
|
|
|
|
ModifierTypeInfo modifierType_ParticleInstance = {
|
|
/*name*/ N_("ParticleInstance"),
|
|
/*structName*/ "ParticleInstanceModifierData",
|
|
/*structSize*/ sizeof(ParticleInstanceModifierData),
|
|
/*srna*/ &RNA_ParticleInstanceModifier,
|
|
/*type*/ eModifierTypeType_Constructive,
|
|
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
|
|
eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_EnableInEditmode,
|
|
/*icon*/ ICON_MOD_PARTICLE_INSTANCE,
|
|
|
|
/*copyData*/ BKE_modifier_copydata_generic,
|
|
|
|
/*deformVerts*/ nullptr,
|
|
/*deformMatrices*/ nullptr,
|
|
/*deformVertsEM*/ nullptr,
|
|
/*deformMatricesEM*/ nullptr,
|
|
/*modifyMesh*/ modifyMesh,
|
|
/*modifyGeometrySet*/ nullptr,
|
|
|
|
/*initData*/ initData,
|
|
/*requiredDataMask*/ requiredDataMask,
|
|
/*freeData*/ nullptr,
|
|
/*isDisabled*/ isDisabled,
|
|
/*updateDepsgraph*/ updateDepsgraph,
|
|
/*dependsOnTime*/ nullptr,
|
|
/*dependsOnNormals*/ nullptr,
|
|
/*foreachIDLink*/ foreachIDLink,
|
|
/*foreachTexLink*/ nullptr,
|
|
/*freeRuntimeData*/ nullptr,
|
|
/*panelRegister*/ panelRegister,
|
|
/*blendWrite*/ nullptr,
|
|
/*blendRead*/ nullptr,
|
|
};
|