1816 lines
		
	
	
		
			47 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1816 lines
		
	
	
		
			47 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * Contributor(s): Blender Foundation, 2002-2008 full recode
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/editors/object/object_edit.c
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 *  \ingroup edobj
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 */
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <time.h>
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#include <float.h>
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#include <ctype.h>
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#include <stddef.h> //for offsetof
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "BLI_rand.h"
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#include "DNA_armature_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_group_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_material_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_property_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_object_types.h"
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#include "DNA_object_force.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_vfont_types.h"
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#include "DNA_mesh_types.h"
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#include "IMB_imbuf_types.h"
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#include "BKE_anim.h"
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#include "BKE_constraint.h"
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#include "BKE_context.h"
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#include "BKE_curve.h"
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#include "BKE_effect.h"
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#include "BKE_depsgraph.h"
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#include "BKE_font.h"
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#include "BKE_image.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_mball.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_pointcache.h"
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#include "BKE_property.h"
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#include "BKE_sca.h"
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#include "BKE_softbody.h"
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#include "BKE_modifier.h"
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#include "BKE_tessmesh.h"
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#include "ED_armature.h"
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#include "ED_curve.h"
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#include "ED_mesh.h"
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#include "ED_mball.h"
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#include "ED_lattice.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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#include "ED_util.h"
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#include "ED_image.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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/* for menu/popup icons etc etc*/
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#include "UI_interface.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "object_intern.h"  // own include
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/* ************* XXX **************** */
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static void error(const char *UNUSED(arg)) {}
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static void waitcursor(int UNUSED(val)) {}
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static int pupmenu(const char *UNUSED(msg)) {return 0;}
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/* port over here */
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static void error_libdata(void) {
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}
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Object *ED_object_context(bContext *C)
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{
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	return CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
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}
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/* find the correct active object per context
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 * note: context can be NULL when called from a enum with PROP_ENUM_NO_CONTEXT */
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Object *ED_object_active_context(bContext *C)
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{
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	Object *ob = NULL;
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	if (C) {
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		ob = ED_object_context(C);
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		if (!ob) ob = CTX_data_active_object(C);
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	}
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	return ob;
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}
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/* ********* clear/set restrict view *********/
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static int object_hide_view_clear_exec(bContext *C, wmOperator *UNUSED(op))
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{
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	Main *bmain = CTX_data_main(C);
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	ScrArea *sa = CTX_wm_area(C);
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	View3D *v3d = sa->spacedata.first;
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	Scene *scene = CTX_data_scene(C);
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	Base *base;
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	int changed = 0;
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	/* XXX need a context loop to handle such cases */
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	for (base = FIRSTBASE; base; base = base->next) {
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		if ((base->lay & v3d->lay) && base->object->restrictflag & OB_RESTRICT_VIEW) {
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			base->flag |= SELECT;
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			base->object->flag = base->flag;
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			base->object->restrictflag &= ~OB_RESTRICT_VIEW; 
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			changed = 1;
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		}
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	}
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	if (changed) {
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		DAG_id_type_tag(bmain, ID_OB);
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		DAG_scene_sort(bmain, scene);
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		WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
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	}
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	return OPERATOR_FINISHED;
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}
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void OBJECT_OT_hide_view_clear(wmOperatorType *ot)
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{
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	/* identifiers */
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	ot->name = "Clear Restrict View";
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	ot->description = "Reveal the object by setting the hide flag";
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	ot->idname = "OBJECT_OT_hide_view_clear";
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	/* api callbacks */
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	ot->exec = object_hide_view_clear_exec;
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	ot->poll = ED_operator_view3d_active;
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	/* flags */
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	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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static int object_hide_view_set_exec(bContext *C, wmOperator *op)
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{
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	Main *bmain = CTX_data_main(C);
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	Scene *scene = CTX_data_scene(C);
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	short changed = 0;
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	const int unselected = RNA_boolean_get(op->ptr, "unselected");
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	CTX_DATA_BEGIN (C, Base *, base, visible_bases)
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	{
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		if (!unselected) {
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			if (base->flag & SELECT) {
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				base->flag &= ~SELECT;
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				base->object->flag = base->flag;
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				base->object->restrictflag |= OB_RESTRICT_VIEW;
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				changed = 1;
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				if (base == BASACT) {
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					ED_base_object_activate(C, NULL);
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				}
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			}
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		}
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		else {
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			if (!(base->flag & SELECT)) {
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				base->object->restrictflag |= OB_RESTRICT_VIEW;
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				changed = 1;
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			}
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		}	
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	}
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	CTX_DATA_END;
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	if (changed) {
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		DAG_id_type_tag(bmain, ID_OB);
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		DAG_scene_sort(bmain, scene);
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		WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
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	}
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	return OPERATOR_FINISHED;
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}
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void OBJECT_OT_hide_view_set(wmOperatorType *ot)
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{
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	/* identifiers */
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	ot->name = "Set Restrict View";
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	ot->description = "Hide the object by setting the hide flag";
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	ot->idname = "OBJECT_OT_hide_view_set";
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	/* api callbacks */
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	ot->exec = object_hide_view_set_exec;
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	ot->poll = ED_operator_view3d_active;
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	/* flags */
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	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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	RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects");
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}
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/* 99% same as above except no need for scene refreshing (TODO, update render preview) */
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static int object_hide_render_clear_exec(bContext *C, wmOperator *UNUSED(op))
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{
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	short changed = 0;
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	/* XXX need a context loop to handle such cases */
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	CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
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	{
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		if (ob->restrictflag & OB_RESTRICT_RENDER) {
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			ob->restrictflag &= ~OB_RESTRICT_RENDER;
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			changed = 1;
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		}
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	}
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	CTX_DATA_END;
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	if (changed)
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		WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, NULL);
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	return OPERATOR_FINISHED;
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}
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void OBJECT_OT_hide_render_clear(wmOperatorType *ot)
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{
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	/* identifiers */
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	ot->name = "Clear Restrict Render";
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	ot->description = "Reveal the render object by setting the hide render flag";
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	ot->idname = "OBJECT_OT_hide_render_clear";
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	/* api callbacks */
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	ot->exec = object_hide_render_clear_exec;
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	ot->poll = ED_operator_view3d_active;
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	/* flags */
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	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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static int object_hide_render_set_exec(bContext *C, wmOperator *op)
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{
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	const int unselected = RNA_boolean_get(op->ptr, "unselected");
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	CTX_DATA_BEGIN (C, Base *, base, visible_bases)
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	{
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		if (!unselected) {
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			if (base->flag & SELECT) {
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				base->object->restrictflag |= OB_RESTRICT_RENDER;
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			}
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		}
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		else {
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			if (!(base->flag & SELECT)) {
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				base->object->restrictflag |= OB_RESTRICT_RENDER;
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			}
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		}
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	}
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	CTX_DATA_END;
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	WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, NULL);
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	return OPERATOR_FINISHED;
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}
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void OBJECT_OT_hide_render_set(wmOperatorType *ot)
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{
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	/* identifiers */
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	ot->name = "Set Restrict Render";
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	ot->description = "Hide the render object by setting the hide render flag";
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	ot->idname = "OBJECT_OT_hide_render_set";
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	/* api callbacks */
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	ot->exec = object_hide_render_set_exec;
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	ot->poll = ED_operator_view3d_active;
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	/* flags */
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	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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	RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects");
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}
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/* ******************* toggle editmode operator  ***************** */
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void ED_object_exit_editmode(bContext *C, int flag)
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{
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	/* Note! only in exceptional cases should 'EM_DO_UNDO' NOT be in the flag */
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	Scene *scene = CTX_data_scene(C);
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	Object *obedit = CTX_data_edit_object(C);
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	int freedata = flag & EM_FREEDATA;
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	if (obedit == NULL) return;
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	if (flag & EM_WAITCURSOR) waitcursor(1);
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	if (obedit->type == OB_MESH) {
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		Mesh *me = obedit->data;
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//		if (EM_texFaceCheck())
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		if (me->edit_btmesh->bm->totvert > MESH_MAX_VERTS) {
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			error("Too many vertices");
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			return;
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		}
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		EDBM_mesh_load(obedit);
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		if (freedata) {
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			EDBM_mesh_free(me->edit_btmesh);
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			MEM_freeN(me->edit_btmesh);
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			me->edit_btmesh = NULL;
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		}
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		if (obedit->restore_mode & OB_MODE_WEIGHT_PAINT) {
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			mesh_octree_table(NULL, NULL, NULL, 'e');
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			mesh_mirrtopo_table(NULL, 'e');
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		}
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	}
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	else if (obedit->type == OB_ARMATURE) {
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		ED_armature_from_edit(obedit);
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		if (freedata)
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			ED_armature_edit_free(obedit);
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	}
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	else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
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		load_editNurb(obedit);
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		if (freedata) free_editNurb(obedit);
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	}
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	else if (obedit->type == OB_FONT && freedata) {
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		load_editText(obedit);
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						|
		if (freedata) free_editText(obedit);
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						|
	}
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	else if (obedit->type == OB_LATTICE) {
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		load_editLatt(obedit);
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						|
		if (freedata) free_editLatt(obedit);
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						|
	}
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						|
	else if (obedit->type == OB_MBALL) {
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		load_editMball(obedit);
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						|
		if (freedata) free_editMball(obedit);
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						|
	}
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	/* freedata only 0 now on file saves and render */
 | 
						|
	if (freedata) {
 | 
						|
		ListBase pidlist;
 | 
						|
		PTCacheID *pid;
 | 
						|
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						|
		/* for example; displist make is different in editmode */
 | 
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		scene->obedit = NULL; // XXX for context
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						|
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						|
		/* flag object caches as outdated */
 | 
						|
		BKE_ptcache_ids_from_object(&pidlist, obedit, NULL, 0);
 | 
						|
		for (pid = pidlist.first; pid; pid = pid->next) {
 | 
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			if (pid->type != PTCACHE_TYPE_PARTICLES) /* particles don't need reset on geometry change */
 | 
						|
				pid->cache->flag |= PTCACHE_OUTDATED;
 | 
						|
		}
 | 
						|
		BLI_freelistN(&pidlist);
 | 
						|
		
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						|
		BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_OUTDATED);
 | 
						|
 | 
						|
		/* also flush ob recalc, doesn't take much overhead, but used for particles */
 | 
						|
		DAG_id_tag_update(&obedit->id, OB_RECALC_OB | OB_RECALC_DATA);
 | 
						|
	
 | 
						|
		if (flag & EM_DO_UNDO)
 | 
						|
			ED_undo_push(C, "Editmode");
 | 
						|
	
 | 
						|
		if (flag & EM_WAITCURSOR) waitcursor(0);
 | 
						|
	
 | 
						|
		WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
 | 
						|
 | 
						|
		obedit->mode &= ~OB_MODE_EDIT;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void ED_object_enter_editmode(bContext *C, int flag)
 | 
						|
{
 | 
						|
	Scene *scene = CTX_data_scene(C);
 | 
						|
	Base *base = NULL;
 | 
						|
	Object *ob;
 | 
						|
	ScrArea *sa = CTX_wm_area(C);
 | 
						|
	View3D *v3d = NULL;
 | 
						|
	int ok = 0;
 | 
						|
	
 | 
						|
	if (scene->id.lib) return;
 | 
						|
	
 | 
						|
	if (sa && sa->spacetype == SPACE_VIEW3D)
 | 
						|
		v3d = sa->spacedata.first;
 | 
						|
	
 | 
						|
	if ((flag & EM_IGNORE_LAYER) == 0) {
 | 
						|
		base = CTX_data_active_base(C); /* active layer checked here for view3d */
 | 
						|
 | 
						|
		if (base == NULL) return;
 | 
						|
		else if (v3d && (base->lay & v3d->lay) == 0) return;
 | 
						|
		else if (!v3d && (base->lay & scene->lay) == 0) return;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		base = scene->basact;
 | 
						|
	}
 | 
						|
 | 
						|
	if (ELEM3(NULL, base, base->object, base->object->data)) return;
 | 
						|
 | 
						|
	ob = base->object;
 | 
						|
	
 | 
						|
	if (object_data_is_libdata(ob)) {
 | 
						|
		error_libdata();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (flag & EM_WAITCURSOR) waitcursor(1);
 | 
						|
 | 
						|
	ob->restore_mode = ob->mode;
 | 
						|
 | 
						|
	/* note, when switching scenes the object can have editmode data but
 | 
						|
	 * not be scene->obedit: bug 22954, this avoids calling self eternally */
 | 
						|
	if ((ob->restore_mode & OB_MODE_EDIT) == 0)
 | 
						|
		ED_object_toggle_modes(C, ob->mode);
 | 
						|
 | 
						|
	ob->mode = OB_MODE_EDIT;
 | 
						|
	
 | 
						|
	if (ob->type == OB_MESH) {
 | 
						|
		BMEditMesh *em;
 | 
						|
		ok = 1;
 | 
						|
		scene->obedit = ob;  /* context sees this */
 | 
						|
 | 
						|
		EDBM_mesh_make(CTX_data_tool_settings(C), scene, ob);
 | 
						|
 | 
						|
		em = BMEdit_FromObject(ob);
 | 
						|
		if (LIKELY(em)) {
 | 
						|
			/* order doesn't matter */
 | 
						|
			EDBM_mesh_normals_update(em);
 | 
						|
			BMEdit_RecalcTessellation(em);
 | 
						|
			
 | 
						|
			BM_mesh_select_mode_flush(em->bm);
 | 
						|
		}
 | 
						|
 | 
						|
		WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_MESH, scene);
 | 
						|
	}
 | 
						|
	else if (ob->type == OB_ARMATURE) {
 | 
						|
		bArmature *arm = base->object->data;
 | 
						|
		if (!arm) return;
 | 
						|
		/*
 | 
						|
		 * The function object_data_is_libdata make a problem here, the
 | 
						|
		 * check for ob->proxy return 0 and let blender enter to edit mode
 | 
						|
		 * this causes a crash when you try leave the edit mode.
 | 
						|
		 * The problem is that i can't remove the ob->proxy check from
 | 
						|
		 * object_data_is_libdata that prevent the bugfix #6614, so
 | 
						|
		 * i add this little hack here.
 | 
						|
		 */
 | 
						|
		if (arm->id.lib) {
 | 
						|
			error_libdata();
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		ok = 1;
 | 
						|
		scene->obedit = ob;
 | 
						|
		ED_armature_to_edit(ob);
 | 
						|
		/* to ensure all goes in restposition and without striding */
 | 
						|
		DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME); // XXX: should this be OB_RECALC_DATA?
 | 
						|
 | 
						|
		WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_ARMATURE, scene);
 | 
						|
	}
 | 
						|
	else if (ob->type == OB_FONT) {
 | 
						|
		scene->obedit = ob; // XXX for context
 | 
						|
		ok = 1;
 | 
						|
		make_editText(ob);
 | 
						|
 | 
						|
		WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_TEXT, scene);
 | 
						|
	}
 | 
						|
	else if (ob->type == OB_MBALL) {
 | 
						|
		scene->obedit = ob; // XXX for context
 | 
						|
		ok = 1;
 | 
						|
		make_editMball(ob);
 | 
						|
 | 
						|
		WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_MBALL, scene);
 | 
						|
	}
 | 
						|
	else if (ob->type == OB_LATTICE) {
 | 
						|
		scene->obedit = ob; // XXX for context
 | 
						|
		ok = 1;
 | 
						|
		make_editLatt(ob);
 | 
						|
		
 | 
						|
		WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_LATTICE, scene);
 | 
						|
	}
 | 
						|
	else if (ob->type == OB_SURF || ob->type == OB_CURVE) {
 | 
						|
		ok = 1;
 | 
						|
		scene->obedit = ob; // XXX for context
 | 
						|
		make_editNurb(ob);
 | 
						|
		
 | 
						|
		WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_EDITMODE_CURVE, scene);
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (ok) {
 | 
						|
		DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		scene->obedit = NULL; // XXX for context
 | 
						|
		ob->mode &= ~OB_MODE_EDIT;
 | 
						|
		WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, scene);
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (flag & EM_DO_UNDO) ED_undo_push(C, "Enter Editmode");
 | 
						|
	if (flag & EM_WAITCURSOR) waitcursor(0);
 | 
						|
}
 | 
						|
 | 
						|
static int editmode_toggle_exec(bContext *C, wmOperator *UNUSED(op))
 | 
						|
{
 | 
						|
	ToolSettings *toolsettings =  CTX_data_tool_settings(C);
 | 
						|
 | 
						|
	if (!CTX_data_edit_object(C))
 | 
						|
		ED_object_enter_editmode(C, EM_WAITCURSOR);
 | 
						|
	else
 | 
						|
		ED_object_exit_editmode(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR);  /* had EM_DO_UNDO but op flag calls undo too [#24685] */
 | 
						|
	
 | 
						|
	ED_space_image_uv_sculpt_update(CTX_wm_manager(C), toolsettings);
 | 
						|
 | 
						|
	return OPERATOR_FINISHED;
 | 
						|
}
 | 
						|
 | 
						|
static int editmode_toggle_poll(bContext *C)
 | 
						|
{
 | 
						|
	Object *ob = CTX_data_active_object(C);
 | 
						|
 | 
						|
	/* covers proxies too */
 | 
						|
	if (ELEM(NULL, ob, ob->data) || ((ID *)ob->data)->lib)
 | 
						|
		return 0;
 | 
						|
 | 
						|
	if (ob->restrictflag & OB_RESTRICT_VIEW)
 | 
						|
		return 0;
 | 
						|
 | 
						|
	return (ob->type == OB_MESH || ob->type == OB_ARMATURE ||
 | 
						|
	        ob->type == OB_FONT || ob->type == OB_MBALL ||
 | 
						|
	        ob->type == OB_LATTICE || ob->type == OB_SURF ||
 | 
						|
	        ob->type == OB_CURVE);
 | 
						|
}
 | 
						|
 | 
						|
void OBJECT_OT_editmode_toggle(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Toggle Editmode";
 | 
						|
	ot->description = "Toggle object's editmode";
 | 
						|
	ot->idname = "OBJECT_OT_editmode_toggle";
 | 
						|
	
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = editmode_toggle_exec;
 | 
						|
	
 | 
						|
	ot->poll = editmode_toggle_poll;
 | 
						|
	
 | 
						|
	/* flags */
 | 
						|
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | 
						|
}
 | 
						|
 | 
						|
/* *************************** */
 | 
						|
 | 
						|
static int posemode_exec(bContext *C, wmOperator *UNUSED(op))
 | 
						|
{
 | 
						|
	Base *base = CTX_data_active_base(C);
 | 
						|
	
 | 
						|
	if (base->object->type == OB_ARMATURE) {
 | 
						|
		if (base->object == CTX_data_edit_object(C)) {
 | 
						|
			ED_object_exit_editmode(C, EM_FREEDATA | EM_DO_UNDO);
 | 
						|
			ED_armature_enter_posemode(C, base);
 | 
						|
		}
 | 
						|
		else if (base->object->mode & OB_MODE_POSE)
 | 
						|
			ED_armature_exit_posemode(C, base);
 | 
						|
		else
 | 
						|
			ED_armature_enter_posemode(C, base);
 | 
						|
		
 | 
						|
		return OPERATOR_FINISHED;
 | 
						|
	}
 | 
						|
	
 | 
						|
	return OPERATOR_PASS_THROUGH;
 | 
						|
}
 | 
						|
 | 
						|
void OBJECT_OT_posemode_toggle(wmOperatorType *ot) 
 | 
						|
{
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Toggle Pose Mode";
 | 
						|
	ot->idname = "OBJECT_OT_posemode_toggle";
 | 
						|
	ot->description = "Enable or disable posing/selecting bones";
 | 
						|
	
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = posemode_exec;
 | 
						|
	ot->poll = ED_operator_object_active_editable;
 | 
						|
	
 | 
						|
	/* flag */
 | 
						|
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | 
						|
}
 | 
						|
 | 
						|
static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob)
 | 
						|
{	
 | 
						|
//XXX no longer used - to be removed - replaced by game_properties_copy_exec
 | 
						|
	bProperty *prop;
 | 
						|
	Base *base;
 | 
						|
	int nr, tot = 0;
 | 
						|
	char *str;
 | 
						|
	
 | 
						|
	prop = ob->prop.first;
 | 
						|
	while (prop) {
 | 
						|
		tot++;
 | 
						|
		prop = prop->next;
 | 
						|
	}
 | 
						|
	
 | 
						|
	str = MEM_callocN(50 + 33 * tot, "copymenu prop");
 | 
						|
	
 | 
						|
	if (tot)
 | 
						|
		strcpy(str, "Copy Property %t|Replace All|Merge All|%l");
 | 
						|
	else
 | 
						|
		strcpy(str, "Copy Property %t|Clear All (no properties on active)");
 | 
						|
	
 | 
						|
	tot = 0;
 | 
						|
	prop = ob->prop.first;
 | 
						|
	while (prop) {
 | 
						|
		tot++;
 | 
						|
		strcat(str, "|");
 | 
						|
		strcat(str, prop->name);
 | 
						|
		prop = prop->next;
 | 
						|
	}
 | 
						|
 | 
						|
	nr = pupmenu(str);
 | 
						|
	
 | 
						|
	if (nr == 1 || nr == 2) {
 | 
						|
		for (base = FIRSTBASE; base; base = base->next) {
 | 
						|
			if ((base != BASACT) && (TESTBASELIB(v3d, base))) {
 | 
						|
				if (nr == 1) { /* replace */
 | 
						|
					copy_properties(&base->object->prop, &ob->prop);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					for (prop = ob->prop.first; prop; prop = prop->next) {
 | 
						|
						set_ob_property(base->object, prop);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else if (nr > 0) {
 | 
						|
		prop = BLI_findlink(&ob->prop, nr - 4); /* account for first 3 menu items & menu index starting at 1*/
 | 
						|
		
 | 
						|
		if (prop) {
 | 
						|
			for (base = FIRSTBASE; base; base = base->next) {
 | 
						|
				if ((base != BASACT) && (TESTBASELIB(v3d, base))) {
 | 
						|
					set_ob_property(base->object, prop);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	MEM_freeN(str);
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
static void copymenu_logicbricks(Scene *scene, View3D *v3d, Object *ob)
 | 
						|
{
 | 
						|
//XXX no longer used - to be removed - replaced by logicbricks_copy_exec
 | 
						|
	Base *base;
 | 
						|
	
 | 
						|
	for (base = FIRSTBASE; base; base = base->next) {
 | 
						|
		if (base->object != ob) {
 | 
						|
			if (TESTBASELIB(v3d, base)) {
 | 
						|
				
 | 
						|
				/* first: free all logic */
 | 
						|
				free_sensors(&base->object->sensors);				
 | 
						|
				unlink_controllers(&base->object->controllers);
 | 
						|
				free_controllers(&base->object->controllers);
 | 
						|
				unlink_actuators(&base->object->actuators);
 | 
						|
				free_actuators(&base->object->actuators);
 | 
						|
				
 | 
						|
				/* now copy it, this also works without logicbricks! */
 | 
						|
				clear_sca_new_poins_ob(ob);
 | 
						|
				copy_sensors(&base->object->sensors, &ob->sensors);
 | 
						|
				copy_controllers(&base->object->controllers, &ob->controllers);
 | 
						|
				copy_actuators(&base->object->actuators, &ob->actuators);
 | 
						|
				set_sca_new_poins_ob(base->object);
 | 
						|
				
 | 
						|
				/* some menu settings */
 | 
						|
				base->object->scavisflag = ob->scavisflag;
 | 
						|
				base->object->scaflag = ob->scaflag;
 | 
						|
				
 | 
						|
				/* set the initial state */
 | 
						|
				base->object->state = ob->state;
 | 
						|
				base->object->init_state = ob->init_state;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* both pointers should exist */
 | 
						|
static void copy_texture_space(Object *to, Object *ob)
 | 
						|
{
 | 
						|
	float *poin1 = NULL, *poin2 = NULL;
 | 
						|
	short texflag = 0;
 | 
						|
	
 | 
						|
	if (ob->type == OB_MESH) {
 | 
						|
		texflag = ((Mesh *)ob->data)->texflag;
 | 
						|
		poin2 = ((Mesh *)ob->data)->loc;
 | 
						|
	}
 | 
						|
	else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
 | 
						|
		texflag = ((Curve *)ob->data)->texflag;
 | 
						|
		poin2 = ((Curve *)ob->data)->loc;
 | 
						|
	}
 | 
						|
	else if (ob->type == OB_MBALL) {
 | 
						|
		texflag = ((MetaBall *)ob->data)->texflag;
 | 
						|
		poin2 = ((MetaBall *)ob->data)->loc;
 | 
						|
	}
 | 
						|
	else
 | 
						|
		return;
 | 
						|
		
 | 
						|
	if (to->type == OB_MESH) {
 | 
						|
		((Mesh *)to->data)->texflag = texflag;
 | 
						|
		poin1 = ((Mesh *)to->data)->loc;
 | 
						|
	}
 | 
						|
	else if (ELEM3(to->type, OB_CURVE, OB_SURF, OB_FONT)) {
 | 
						|
		((Curve *)to->data)->texflag = texflag;
 | 
						|
		poin1 = ((Curve *)to->data)->loc;
 | 
						|
	}
 | 
						|
	else if (to->type == OB_MBALL) {
 | 
						|
		((MetaBall *)to->data)->texflag = texflag;
 | 
						|
		poin1 = ((MetaBall *)to->data)->loc;
 | 
						|
	}
 | 
						|
	else
 | 
						|
		return;
 | 
						|
	
 | 
						|
	memcpy(poin1, poin2, 9 * sizeof(float));  /* this was noted in DNA_mesh, curve, mball */
 | 
						|
	
 | 
						|
	if (to->type == OB_MESH) {
 | 
						|
		/* pass */
 | 
						|
	}
 | 
						|
	else if (to->type == OB_MBALL) {
 | 
						|
		BKE_metaball_tex_space_calc(to);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		BKE_curve_tex_space_calc(to->data);
 | 
						|
	}
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
/* UNUSED, keep in case we want to copy functionality for use elsewhere */
 | 
						|
static void copy_attr(Main *bmain, Scene *scene, View3D *v3d, short event)
 | 
						|
{
 | 
						|
	Object *ob;
 | 
						|
	Base *base;
 | 
						|
	Curve *cu, *cu1;
 | 
						|
	Nurb *nu;
 | 
						|
	int do_scene_sort = 0;
 | 
						|
	
 | 
						|
	if (scene->id.lib) return;
 | 
						|
 | 
						|
	if (!(ob = OBACT)) return;
 | 
						|
	
 | 
						|
	if (scene->obedit) { // XXX get from context
 | 
						|
		/* obedit_copymenu(); */
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	if (event == 9) {
 | 
						|
		copymenu_properties(scene, v3d, ob);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	else if (event == 10) {
 | 
						|
		copymenu_logicbricks(scene, v3d, ob);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	else if (event == 24) {
 | 
						|
		/* moved to object_link_modifiers */
 | 
						|
		/* copymenu_modifiers(bmain, scene, v3d, ob); */
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	for (base = FIRSTBASE; base; base = base->next) {
 | 
						|
		if (base != BASACT) {
 | 
						|
			if (TESTBASELIB(v3d, base)) {
 | 
						|
				base->object->recalc |= OB_RECALC_OB;
 | 
						|
				
 | 
						|
				if (event == 1) {  /* loc */
 | 
						|
					copy_v3_v3(base->object->loc, ob->loc);
 | 
						|
					copy_v3_v3(base->object->dloc, ob->dloc);
 | 
						|
				}
 | 
						|
				else if (event == 2) {  /* rot */
 | 
						|
					copy_v3_v3(base->object->rot, ob->rot);
 | 
						|
					copy_v3_v3(base->object->drot, ob->drot);
 | 
						|
 | 
						|
					copy_qt_qt(base->object->quat, ob->quat);
 | 
						|
					copy_qt_qt(base->object->dquat, ob->dquat);
 | 
						|
				}
 | 
						|
				else if (event == 3) {  /* size */
 | 
						|
					copy_v3_v3(base->object->size, ob->size);
 | 
						|
					copy_v3_v3(base->object->dscale, ob->dscale);
 | 
						|
				}
 | 
						|
				else if (event == 4) {  /* drawtype */
 | 
						|
					base->object->dt = ob->dt;
 | 
						|
					base->object->dtx = ob->dtx;
 | 
						|
					base->object->empty_drawtype = ob->empty_drawtype;
 | 
						|
					base->object->empty_drawsize = ob->empty_drawsize;
 | 
						|
				}
 | 
						|
				else if (event == 5) {  /* time offs */
 | 
						|
					base->object->sf = ob->sf;
 | 
						|
				}
 | 
						|
				else if (event == 6) {  /* dupli */
 | 
						|
					base->object->dupon = ob->dupon;
 | 
						|
					base->object->dupoff = ob->dupoff;
 | 
						|
					base->object->dupsta = ob->dupsta;
 | 
						|
					base->object->dupend = ob->dupend;
 | 
						|
					
 | 
						|
					base->object->transflag &= ~OB_DUPLI;
 | 
						|
					base->object->transflag |= (ob->transflag & OB_DUPLI);
 | 
						|
 | 
						|
					base->object->dup_group = ob->dup_group;
 | 
						|
					if (ob->dup_group)
 | 
						|
						id_lib_extern(&ob->dup_group->id);
 | 
						|
				}
 | 
						|
				else if (event == 7) {    /* mass */
 | 
						|
					base->object->mass = ob->mass;
 | 
						|
				}
 | 
						|
				else if (event == 8) {    /* damping */
 | 
						|
					base->object->damping = ob->damping;
 | 
						|
					base->object->rdamping = ob->rdamping;
 | 
						|
				}
 | 
						|
				else if (event == 11) {   /* all physical attributes */
 | 
						|
					base->object->gameflag = ob->gameflag;
 | 
						|
					base->object->inertia = ob->inertia;
 | 
						|
					base->object->formfactor = ob->formfactor;
 | 
						|
					base->object->damping = ob->damping;
 | 
						|
					base->object->rdamping = ob->rdamping;
 | 
						|
					base->object->min_vel = ob->min_vel;
 | 
						|
					base->object->max_vel = ob->max_vel;
 | 
						|
					if (ob->gameflag & OB_BOUNDS) {
 | 
						|
						base->object->collision_boundtype = ob->collision_boundtype;
 | 
						|
					}
 | 
						|
					base->object->margin = ob->margin;
 | 
						|
					base->object->bsoft = copy_bulletsoftbody(ob->bsoft);
 | 
						|
 | 
						|
				}
 | 
						|
				else if (event == 17) {   /* tex space */
 | 
						|
					copy_texture_space(base->object, ob);
 | 
						|
				}
 | 
						|
				else if (event == 18) {   /* font settings */
 | 
						|
					
 | 
						|
					if (base->object->type == ob->type) {
 | 
						|
						cu = ob->data;
 | 
						|
						cu1 = base->object->data;
 | 
						|
 | 
						|
						cu1->spacemode = cu->spacemode;
 | 
						|
						cu1->spacing = cu->spacing;
 | 
						|
						cu1->linedist = cu->linedist;
 | 
						|
						cu1->shear = cu->shear;
 | 
						|
						cu1->fsize = cu->fsize;
 | 
						|
						cu1->xof = cu->xof;
 | 
						|
						cu1->yof = cu->yof;
 | 
						|
						cu1->textoncurve = cu->textoncurve;
 | 
						|
						cu1->wordspace = cu->wordspace;
 | 
						|
						cu1->ulpos = cu->ulpos;
 | 
						|
						cu1->ulheight = cu->ulheight;
 | 
						|
						if (cu1->vfont) cu1->vfont->id.us--;
 | 
						|
						cu1->vfont = cu->vfont;
 | 
						|
						id_us_plus((ID *)cu1->vfont);
 | 
						|
						if (cu1->vfontb) cu1->vfontb->id.us--;
 | 
						|
						cu1->vfontb = cu->vfontb;
 | 
						|
						id_us_plus((ID *)cu1->vfontb);
 | 
						|
						if (cu1->vfonti) cu1->vfonti->id.us--;
 | 
						|
						cu1->vfonti = cu->vfonti;
 | 
						|
						id_us_plus((ID *)cu1->vfonti);
 | 
						|
						if (cu1->vfontbi) cu1->vfontbi->id.us--;
 | 
						|
						cu1->vfontbi = cu->vfontbi;
 | 
						|
						id_us_plus((ID *)cu1->vfontbi);						
 | 
						|
 | 
						|
						BKE_text_to_curve(bmain, scene, base->object, 0); /* needed? */
 | 
						|
 | 
						|
						
 | 
						|
						BLI_strncpy(cu1->family, cu->family, sizeof(cu1->family));
 | 
						|
						
 | 
						|
						base->object->recalc |= OB_RECALC_DATA;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else if (event == 19) {   /* bevel settings */
 | 
						|
					
 | 
						|
					if (ELEM(base->object->type, OB_CURVE, OB_FONT)) {
 | 
						|
						cu = ob->data;
 | 
						|
						cu1 = base->object->data;
 | 
						|
						
 | 
						|
						cu1->bevobj = cu->bevobj;
 | 
						|
						cu1->taperobj = cu->taperobj;
 | 
						|
						cu1->width = cu->width;
 | 
						|
						cu1->bevresol = cu->bevresol;
 | 
						|
						cu1->ext1 = cu->ext1;
 | 
						|
						cu1->ext2 = cu->ext2;
 | 
						|
						
 | 
						|
						base->object->recalc |= OB_RECALC_DATA;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else if (event == 25) {   /* curve resolution */
 | 
						|
 | 
						|
					if (ELEM(base->object->type, OB_CURVE, OB_FONT)) {
 | 
						|
						cu = ob->data;
 | 
						|
						cu1 = base->object->data;
 | 
						|
						
 | 
						|
						cu1->resolu = cu->resolu;
 | 
						|
						cu1->resolu_ren = cu->resolu_ren;
 | 
						|
						
 | 
						|
						nu = cu1->nurb.first;
 | 
						|
						
 | 
						|
						while (nu) {
 | 
						|
							nu->resolu = cu1->resolu;
 | 
						|
							nu = nu->next;
 | 
						|
						}
 | 
						|
						
 | 
						|
						base->object->recalc |= OB_RECALC_DATA;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else if (event == 21) {
 | 
						|
					if (base->object->type == OB_MESH) {
 | 
						|
						ModifierData *md = modifiers_findByType(ob, eModifierType_Subsurf);
 | 
						|
 | 
						|
						if (md) {
 | 
						|
							ModifierData *tmd = modifiers_findByType(base->object, eModifierType_Subsurf);
 | 
						|
 | 
						|
							if (!tmd) {
 | 
						|
								tmd = modifier_new(eModifierType_Subsurf);
 | 
						|
								BLI_addtail(&base->object->modifiers, tmd);
 | 
						|
							}
 | 
						|
 | 
						|
							modifier_copyData(md, tmd);
 | 
						|
							base->object->recalc |= OB_RECALC_DATA;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else if (event == 22) {
 | 
						|
					/* Copy the constraint channels over */
 | 
						|
					copy_constraints(&base->object->constraints, &ob->constraints, TRUE);
 | 
						|
					
 | 
						|
					do_scene_sort = 1;
 | 
						|
				}
 | 
						|
				else if (event == 23) {
 | 
						|
					base->object->softflag = ob->softflag;
 | 
						|
					if (base->object->soft) sbFree(base->object->soft);
 | 
						|
					
 | 
						|
					base->object->soft = copy_softbody(ob->soft);
 | 
						|
 | 
						|
					if (!modifiers_findByType(base->object, eModifierType_Softbody)) {
 | 
						|
						BLI_addhead(&base->object->modifiers, modifier_new(eModifierType_Softbody));
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else if (event == 26) {
 | 
						|
#if 0 // XXX old animation system
 | 
						|
					copy_nlastrips(&base->object->nlastrips, &ob->nlastrips);
 | 
						|
#endif // XXX old animation system
 | 
						|
				}
 | 
						|
				else if (event == 27) {   /* autosmooth */
 | 
						|
					if (base->object->type == OB_MESH) {
 | 
						|
						Mesh *me = ob->data;
 | 
						|
						Mesh *cme = base->object->data;
 | 
						|
						cme->smoothresh = me->smoothresh;
 | 
						|
						if (me->flag & ME_AUTOSMOOTH)
 | 
						|
							cme->flag |= ME_AUTOSMOOTH;
 | 
						|
						else
 | 
						|
							cme->flag &= ~ME_AUTOSMOOTH;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				else if (event == 28) { /* UV orco */
 | 
						|
					if (ELEM(base->object->type, OB_CURVE, OB_SURF)) {
 | 
						|
						cu = ob->data;
 | 
						|
						cu1 = base->object->data;
 | 
						|
						
 | 
						|
						if (cu->flag & CU_UV_ORCO)
 | 
						|
							cu1->flag |= CU_UV_ORCO;
 | 
						|
						else
 | 
						|
							cu1->flag &= ~CU_UV_ORCO;
 | 
						|
					}		
 | 
						|
				}
 | 
						|
				else if (event == 29) { /* protected bits */
 | 
						|
					base->object->protectflag = ob->protectflag;
 | 
						|
				}
 | 
						|
				else if (event == 30) { /* index object */
 | 
						|
					base->object->index = ob->index;
 | 
						|
				}
 | 
						|
				else if (event == 31) { /* object color */
 | 
						|
					copy_v4_v4(base->object->col, ob->col);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (do_scene_sort)
 | 
						|
		DAG_scene_sort(bmain, scene);
 | 
						|
 | 
						|
	DAG_ids_flush_update(bmain, 0);
 | 
						|
}
 | 
						|
 | 
						|
static void UNUSED_FUNCTION(copy_attr_menu) (Main * bmain, Scene * scene, View3D * v3d)
 | 
						|
{
 | 
						|
	Object *ob;
 | 
						|
	short event;
 | 
						|
	char str[512];
 | 
						|
	
 | 
						|
	if (!(ob = OBACT)) return;
 | 
						|
	
 | 
						|
	if (scene->obedit) { // XXX get from context
 | 
						|
//		if (ob->type == OB_MESH)
 | 
						|
// XXX			mesh_copy_menu();
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	
 | 
						|
	/* Object Mode */
 | 
						|
	
 | 
						|
	/* If you change this menu, don't forget to update the menu in header_view3d.c
 | 
						|
	 * view3d_edit_object_copyattrmenu() and in toolbox.c
 | 
						|
	 */
 | 
						|
	
 | 
						|
	strcpy(str,
 | 
						|
	       "Copy Attributes %t|Location%x1|Rotation%x2|Size%x3|Draw Options%x4|"
 | 
						|
	       "Time Offset%x5|Dupli%x6|Object Color%x31|%l|Mass%x7|Damping%x8|All Physical Attributes%x11|Properties%x9|"
 | 
						|
	       "Logic Bricks%x10|Protected Transform%x29|%l");
 | 
						|
	
 | 
						|
	strcat(str, "|Object Constraints%x22");
 | 
						|
	strcat(str, "|NLA Strips%x26");
 | 
						|
	
 | 
						|
// XXX	if (OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
 | 
						|
//		strcat(str, "|Texture Space%x17");
 | 
						|
//	}	
 | 
						|
	
 | 
						|
	if (ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19");
 | 
						|
	if (ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19|UV Orco%x28");
 | 
						|
	
 | 
						|
	if ((ob->type == OB_FONT) || (ob->type == OB_CURVE)) {
 | 
						|
		strcat(str, "|Curve Resolution%x25");
 | 
						|
	}
 | 
						|
 | 
						|
	if (ob->type == OB_MESH) {
 | 
						|
		strcat(str, "|Subsurf Settings%x21|AutoSmooth%x27");
 | 
						|
	}
 | 
						|
 | 
						|
	if (ob->soft) strcat(str, "|Soft Body Settings%x23");
 | 
						|
	
 | 
						|
	strcat(str, "|Pass Index%x30");
 | 
						|
	
 | 
						|
	if (ob->type == OB_MESH || ob->type == OB_CURVE || ob->type == OB_LATTICE || ob->type == OB_SURF) {
 | 
						|
		strcat(str, "|Modifiers ...%x24");
 | 
						|
	}
 | 
						|
 | 
						|
	event = pupmenu(str);
 | 
						|
	if (event <= 0) return;
 | 
						|
	
 | 
						|
	copy_attr(bmain, scene, v3d, event);
 | 
						|
}
 | 
						|
 | 
						|
/* ******************* force field toggle operator ***************** */
 | 
						|
 | 
						|
static int forcefield_toggle_exec(bContext *C, wmOperator *UNUSED(op))
 | 
						|
{
 | 
						|
	Object *ob = CTX_data_active_object(C);
 | 
						|
 | 
						|
	if (ob->pd == NULL)
 | 
						|
		ob->pd = object_add_collision_fields(PFIELD_FORCE);
 | 
						|
 | 
						|
	if (ob->pd->forcefield == 0)
 | 
						|
		ob->pd->forcefield = PFIELD_FORCE;
 | 
						|
	else
 | 
						|
		ob->pd->forcefield = 0;
 | 
						|
	
 | 
						|
	WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, NULL);
 | 
						|
 | 
						|
	return OPERATOR_FINISHED;
 | 
						|
}
 | 
						|
 | 
						|
void OBJECT_OT_forcefield_toggle(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Toggle Force Field";
 | 
						|
	ot->description = "Toggle object's force field";
 | 
						|
	ot->idname = "OBJECT_OT_forcefield_toggle";
 | 
						|
	
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = forcefield_toggle_exec;
 | 
						|
	ot->poll = ED_operator_object_active_editable;
 | 
						|
	
 | 
						|
	/* flags */
 | 
						|
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | 
						|
}
 | 
						|
 | 
						|
/* ********************************************** */
 | 
						|
/* Motion Paths */
 | 
						|
 | 
						|
/* For the objects with animation: update paths for those that have got them
 | 
						|
 * This should selectively update paths that exist...
 | 
						|
 *
 | 
						|
 * To be called from various tools that do incremental updates 
 | 
						|
 */
 | 
						|
void ED_objects_recalculate_paths(bContext *C, Scene *scene)
 | 
						|
{
 | 
						|
	ListBase targets = {NULL, NULL};
 | 
						|
	
 | 
						|
	/* loop over objects in scene */
 | 
						|
	CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
 | 
						|
	{
 | 
						|
		/* set flag to force recalc, then grab path(s) from object */
 | 
						|
		ob->avs.recalc |= ANIMVIZ_RECALC_PATHS;
 | 
						|
		animviz_get_object_motionpaths(ob, &targets);
 | 
						|
	}
 | 
						|
	CTX_DATA_END;
 | 
						|
	
 | 
						|
	/* recalculate paths, then free */
 | 
						|
	animviz_calc_motionpaths(scene, &targets);
 | 
						|
	BLI_freelistN(&targets);
 | 
						|
}
 | 
						|
 | 
						|
/* Calculate/recalculate whole paths (avs.path_sf to avs.path_ef) */
 | 
						|
static int object_calculate_paths_exec(bContext *C, wmOperator *op)
 | 
						|
{
 | 
						|
	Scene *scene = CTX_data_scene(C);
 | 
						|
	
 | 
						|
	/* set up path data for bones being calculated */
 | 
						|
	CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
 | 
						|
	{
 | 
						|
		/* verify that the selected object has the appropriate settings */
 | 
						|
		animviz_verify_motionpaths(op->reports, scene, ob, NULL);
 | 
						|
	}
 | 
						|
	CTX_DATA_END;
 | 
						|
	
 | 
						|
	/* calculate the paths for objects that have them (and are tagged to get refreshed) */
 | 
						|
	ED_objects_recalculate_paths(C, scene);
 | 
						|
	
 | 
						|
	/* notifiers for updates */
 | 
						|
	WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
 | 
						|
	
 | 
						|
	return OPERATOR_FINISHED; 
 | 
						|
}
 | 
						|
 | 
						|
void OBJECT_OT_paths_calculate(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Calculate Object Paths";
 | 
						|
	ot->idname = "OBJECT_OT_paths_calculate";
 | 
						|
	ot->description = "Calculate motion paths for the selected objects";
 | 
						|
	
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = object_calculate_paths_exec;
 | 
						|
	ot->poll = ED_operator_object_active_editable;
 | 
						|
	
 | 
						|
	/* flags */
 | 
						|
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | 
						|
}
 | 
						|
 | 
						|
/* --------- */
 | 
						|
 | 
						|
/* Clear motion paths for selected objects only */
 | 
						|
void ED_objects_clear_paths(bContext *C)
 | 
						|
{
 | 
						|
	/* loop over objects in scene */
 | 
						|
	CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
 | 
						|
	{
 | 
						|
		if (ob->mpath) {
 | 
						|
			animviz_free_motionpath(ob->mpath);
 | 
						|
			ob->mpath = NULL;
 | 
						|
			ob->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	CTX_DATA_END;
 | 
						|
}
 | 
						|
 | 
						|
/* operator callback for this */
 | 
						|
static int object_clear_paths_exec(bContext *C, wmOperator *UNUSED(op))
 | 
						|
{	
 | 
						|
	/* use the backend function for this */
 | 
						|
	ED_objects_clear_paths(C);
 | 
						|
	
 | 
						|
	/* notifiers for updates */
 | 
						|
	WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
 | 
						|
	
 | 
						|
	return OPERATOR_FINISHED; 
 | 
						|
}
 | 
						|
 | 
						|
void OBJECT_OT_paths_clear(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Clear Object Paths";
 | 
						|
	ot->idname = "OBJECT_OT_paths_clear";
 | 
						|
	ot->description = "Clear path caches for selected objects";
 | 
						|
	
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = object_clear_paths_exec;
 | 
						|
	ot->poll = ED_operator_object_active_editable;
 | 
						|
	
 | 
						|
	/* flags */
 | 
						|
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/********************** Smooth/Flat *********************/
 | 
						|
 | 
						|
static int shade_smooth_exec(bContext *C, wmOperator *op)
 | 
						|
{
 | 
						|
	Curve *cu;
 | 
						|
	Nurb *nu;
 | 
						|
	int clear = (strcmp(op->idname, "OBJECT_OT_shade_flat") == 0);
 | 
						|
	int done = 0;
 | 
						|
 | 
						|
	CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
 | 
						|
	{
 | 
						|
 | 
						|
		if (ob->type == OB_MESH) {
 | 
						|
			mesh_set_smooth_flag(ob, !clear);
 | 
						|
 | 
						|
			DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
 | 
						|
			WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
 | 
						|
 | 
						|
			done = 1;
 | 
						|
		}
 | 
						|
		else if (ELEM(ob->type, OB_SURF, OB_CURVE)) {
 | 
						|
			cu = ob->data;
 | 
						|
 | 
						|
			for (nu = cu->nurb.first; nu; nu = nu->next) {
 | 
						|
				if (!clear) nu->flag |= ME_SMOOTH;
 | 
						|
				else nu->flag &= ~ME_SMOOTH;
 | 
						|
			}
 | 
						|
 | 
						|
			DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
 | 
						|
			WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
 | 
						|
 | 
						|
			done = 1;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	CTX_DATA_END;
 | 
						|
 | 
						|
	return (done) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
 | 
						|
}
 | 
						|
 | 
						|
static int shade_poll(bContext *C)
 | 
						|
{
 | 
						|
	return (ED_operator_object_active_editable(C) && !ED_operator_editmesh(C));
 | 
						|
}
 | 
						|
 | 
						|
void OBJECT_OT_shade_flat(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Shade Flat";
 | 
						|
	ot->description = "Display faces 'flat'";
 | 
						|
	ot->idname = "OBJECT_OT_shade_flat";
 | 
						|
	
 | 
						|
	/* api callbacks */
 | 
						|
	ot->poll = shade_poll;
 | 
						|
	ot->exec = shade_smooth_exec;
 | 
						|
 | 
						|
	/* flags */
 | 
						|
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | 
						|
}
 | 
						|
 | 
						|
void OBJECT_OT_shade_smooth(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Shade Smooth";
 | 
						|
	ot->description = "Display faces 'smooth' (using vertex normals)";
 | 
						|
	ot->idname = "OBJECT_OT_shade_smooth";
 | 
						|
	
 | 
						|
	/* api callbacks */
 | 
						|
	ot->poll = shade_poll;
 | 
						|
	ot->exec = shade_smooth_exec;
 | 
						|
	
 | 
						|
	/* flags */
 | 
						|
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | 
						|
}
 | 
						|
 | 
						|
/* ********************** */
 | 
						|
 | 
						|
static void UNUSED_FUNCTION(image_aspect) (Scene * scene, View3D * v3d)
 | 
						|
{
 | 
						|
	/* all selected objects with an image map: scale in image aspect */
 | 
						|
	Base *base;
 | 
						|
	Object *ob;
 | 
						|
	Material *ma;
 | 
						|
	Tex *tex;
 | 
						|
	float x, y, space;
 | 
						|
	int a, b, done;
 | 
						|
	
 | 
						|
	if (scene->obedit) return;  // XXX get from context
 | 
						|
	if (scene->id.lib) return;
 | 
						|
	
 | 
						|
	for (base = FIRSTBASE; base; base = base->next) {
 | 
						|
		if (TESTBASELIB(v3d, base)) {
 | 
						|
			ob = base->object;
 | 
						|
			done = 0;
 | 
						|
			
 | 
						|
			for (a = 1; a <= ob->totcol; a++) {
 | 
						|
				ma = give_current_material(ob, a);
 | 
						|
				if (ma) {
 | 
						|
					for (b = 0; b < MAX_MTEX; b++) {
 | 
						|
						if (ma->mtex[b] && ma->mtex[b]->tex) {
 | 
						|
							tex = ma->mtex[b]->tex;
 | 
						|
							if (tex->type == TEX_IMAGE && tex->ima) {
 | 
						|
								ImBuf *ibuf = BKE_image_get_ibuf(tex->ima, NULL);
 | 
						|
								
 | 
						|
								/* texturespace */
 | 
						|
								space = 1.0;
 | 
						|
								if (ob->type == OB_MESH) {
 | 
						|
									float size[3];
 | 
						|
									mesh_get_texspace(ob->data, NULL, NULL, size);
 | 
						|
									space = size[0] / size[1];
 | 
						|
								}
 | 
						|
								else if (ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF)) {
 | 
						|
									Curve *cu = ob->data;
 | 
						|
									space = cu->size[0] / cu->size[1];
 | 
						|
								}
 | 
						|
							
 | 
						|
								x = ibuf->x / space;
 | 
						|
								y = ibuf->y;
 | 
						|
								
 | 
						|
								if (x > y) ob->size[0] = ob->size[1] * x / y;
 | 
						|
								else ob->size[1] = ob->size[0] * y / x;
 | 
						|
								
 | 
						|
								done = 1;
 | 
						|
								DAG_id_tag_update(&ob->id, OB_RECALC_OB);								
 | 
						|
							}
 | 
						|
						}
 | 
						|
						if (done) break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
				if (done) break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static EnumPropertyItem *object_mode_set_itemsf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free)
 | 
						|
{	
 | 
						|
	EnumPropertyItem *input = object_mode_items;
 | 
						|
	EnumPropertyItem *item = NULL;
 | 
						|
	Object *ob;
 | 
						|
	int totitem = 0;
 | 
						|
	
 | 
						|
	if (!C) /* needed for docs */
 | 
						|
		return object_mode_items;
 | 
						|
 | 
						|
 | 
						|
 | 
						|
	ob = CTX_data_active_object(C);
 | 
						|
	while (ob && input->identifier) {
 | 
						|
		if ((input->value == OB_MODE_EDIT && OB_TYPE_SUPPORT_EDITMODE(ob->type)) ||
 | 
						|
		    (input->value == OB_MODE_POSE && (ob->type == OB_ARMATURE)) ||
 | 
						|
		    (input->value == OB_MODE_PARTICLE_EDIT && ob->particlesystem.first) ||
 | 
						|
		    ((input->value == OB_MODE_SCULPT || input->value == OB_MODE_VERTEX_PAINT ||
 | 
						|
		      input->value == OB_MODE_WEIGHT_PAINT || input->value == OB_MODE_TEXTURE_PAINT) && (ob->type == OB_MESH)) ||
 | 
						|
		    (input->value == OB_MODE_OBJECT))
 | 
						|
		{
 | 
						|
			RNA_enum_item_add(&item, &totitem, input);
 | 
						|
		}
 | 
						|
		++input;
 | 
						|
	}
 | 
						|
 | 
						|
	RNA_enum_item_end(&item, &totitem);
 | 
						|
 | 
						|
	*free = 1;
 | 
						|
 | 
						|
	return item;
 | 
						|
}
 | 
						|
 | 
						|
static const char *object_mode_op_string(int mode)
 | 
						|
{
 | 
						|
	if (mode & OB_MODE_EDIT)
 | 
						|
		return "OBJECT_OT_editmode_toggle";
 | 
						|
	if (mode == OB_MODE_SCULPT)
 | 
						|
		return "SCULPT_OT_sculptmode_toggle";
 | 
						|
	if (mode == OB_MODE_VERTEX_PAINT)
 | 
						|
		return "PAINT_OT_vertex_paint_toggle";
 | 
						|
	if (mode == OB_MODE_WEIGHT_PAINT)
 | 
						|
		return "PAINT_OT_weight_paint_toggle";
 | 
						|
	if (mode == OB_MODE_TEXTURE_PAINT)
 | 
						|
		return "PAINT_OT_texture_paint_toggle";
 | 
						|
	if (mode == OB_MODE_PARTICLE_EDIT)
 | 
						|
		return "PARTICLE_OT_particle_edit_toggle";
 | 
						|
	if (mode == OB_MODE_POSE)
 | 
						|
		return "OBJECT_OT_posemode_toggle";
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
/* checks the mode to be set is compatible with the object
 | 
						|
 * should be made into a generic function */
 | 
						|
static int object_mode_set_compat(bContext *UNUSED(C), wmOperator *op, Object *ob)
 | 
						|
{
 | 
						|
	ObjectMode mode = RNA_enum_get(op->ptr, "mode");
 | 
						|
 | 
						|
	if (ob) {
 | 
						|
		if (mode == OB_MODE_OBJECT)
 | 
						|
			return 1;
 | 
						|
 | 
						|
		switch (ob->type) {
 | 
						|
			case OB_MESH:
 | 
						|
				if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT))
 | 
						|
					return 1;
 | 
						|
				return 0;
 | 
						|
			case OB_CURVE:
 | 
						|
			case OB_SURF:
 | 
						|
			case OB_FONT:
 | 
						|
			case OB_MBALL:
 | 
						|
				if (mode & (OB_MODE_EDIT))
 | 
						|
					return 1;
 | 
						|
				return 0;
 | 
						|
			case OB_LATTICE:
 | 
						|
				if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT))
 | 
						|
					return 1;
 | 
						|
			case OB_ARMATURE:
 | 
						|
				if (mode & (OB_MODE_EDIT | OB_MODE_POSE))
 | 
						|
					return 1;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static int object_mode_set_exec(bContext *C, wmOperator *op)
 | 
						|
{
 | 
						|
	Object *ob = CTX_data_active_object(C);
 | 
						|
	ObjectMode mode = RNA_enum_get(op->ptr, "mode");
 | 
						|
	ObjectMode restore_mode = (ob) ? ob->mode : OB_MODE_OBJECT;
 | 
						|
	int toggle = RNA_boolean_get(op->ptr, "toggle");
 | 
						|
 | 
						|
	if (!ob || !object_mode_set_compat(C, op, ob))
 | 
						|
		return OPERATOR_PASS_THROUGH;
 | 
						|
 | 
						|
	/* Exit current mode if it's not the mode we're setting */
 | 
						|
	if (ob->mode != OB_MODE_OBJECT && ob->mode != mode)
 | 
						|
		WM_operator_name_call(C, object_mode_op_string(ob->mode), WM_OP_EXEC_REGION_WIN, NULL);
 | 
						|
 | 
						|
	if (mode != OB_MODE_OBJECT) {
 | 
						|
		/* Enter new mode */
 | 
						|
		if (ob->mode != mode || toggle)
 | 
						|
			WM_operator_name_call(C, object_mode_op_string(mode), WM_OP_EXEC_REGION_WIN, NULL);
 | 
						|
 | 
						|
		if (toggle) {
 | 
						|
			if (ob->mode == mode)
 | 
						|
				/* For toggling, store old mode so we know what to go back to */
 | 
						|
				ob->restore_mode = restore_mode;
 | 
						|
			else if (ob->restore_mode != OB_MODE_OBJECT && ob->restore_mode != mode) {
 | 
						|
				WM_operator_name_call(C, object_mode_op_string(ob->restore_mode), WM_OP_EXEC_REGION_WIN, NULL);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return OPERATOR_FINISHED;
 | 
						|
}
 | 
						|
 | 
						|
void OBJECT_OT_mode_set(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	PropertyRNA *prop;
 | 
						|
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Set Object Mode";
 | 
						|
	ot->description = "Sets the object interaction mode";
 | 
						|
	ot->idname = "OBJECT_OT_mode_set";
 | 
						|
	
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = object_mode_set_exec;
 | 
						|
	
 | 
						|
	ot->poll = ED_operator_object_active_editable;
 | 
						|
	
 | 
						|
	/* flags */
 | 
						|
	ot->flag = 0; /* no register/undo here, leave it to operators being called */
 | 
						|
	
 | 
						|
	prop = RNA_def_enum(ot->srna, "mode", object_mode_items, OB_MODE_OBJECT, "Mode", "");
 | 
						|
	RNA_def_enum_funcs(prop, object_mode_set_itemsf);
 | 
						|
 | 
						|
	RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "");
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void ED_object_toggle_modes(bContext *C, int mode)
 | 
						|
{
 | 
						|
	if (mode & OB_MODE_SCULPT)
 | 
						|
		WM_operator_name_call(C, "SCULPT_OT_sculptmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
 | 
						|
	if (mode & OB_MODE_VERTEX_PAINT)
 | 
						|
		WM_operator_name_call(C, "PAINT_OT_vertex_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
 | 
						|
	if (mode & OB_MODE_WEIGHT_PAINT)
 | 
						|
		WM_operator_name_call(C, "PAINT_OT_weight_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
 | 
						|
	if (mode & OB_MODE_TEXTURE_PAINT)
 | 
						|
		WM_operator_name_call(C, "PAINT_OT_texture_paint_toggle", WM_OP_EXEC_REGION_WIN, NULL);
 | 
						|
	if (mode & OB_MODE_PARTICLE_EDIT)
 | 
						|
		WM_operator_name_call(C, "PARTICLE_OT_particle_edit_toggle", WM_OP_EXEC_REGION_WIN, NULL);
 | 
						|
	if (mode & OB_MODE_POSE)
 | 
						|
		WM_operator_name_call(C, "OBJECT_OT_posemode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
 | 
						|
	if (mode & OB_MODE_EDIT)
 | 
						|
		WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_EXEC_REGION_WIN, NULL);
 | 
						|
}
 | 
						|
 | 
						|
/************************ Game Properties ***********************/
 | 
						|
 | 
						|
static int game_property_new(bContext *C, wmOperator *op)
 | 
						|
{
 | 
						|
	Object *ob = CTX_data_active_object(C);
 | 
						|
	bProperty *prop;
 | 
						|
	char name[MAX_NAME];
 | 
						|
	int type = RNA_enum_get(op->ptr, "type");
 | 
						|
 | 
						|
	prop = new_property(type);
 | 
						|
	BLI_addtail(&ob->prop, prop);
 | 
						|
 | 
						|
	RNA_string_get(op->ptr, "name", name);
 | 
						|
	if (name[0] != '\0') {
 | 
						|
		BLI_strncpy(prop->name, name, sizeof(prop->name));
 | 
						|
	}
 | 
						|
 | 
						|
	unique_property(NULL, prop, 0); // make_unique_prop_names(prop->name);
 | 
						|
 | 
						|
	WM_event_add_notifier(C, NC_LOGIC, NULL);
 | 
						|
	return OPERATOR_FINISHED;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void OBJECT_OT_game_property_new(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "New Game Property";
 | 
						|
	ot->description = "Create a new property available to the game engine";
 | 
						|
	ot->idname = "OBJECT_OT_game_property_new";
 | 
						|
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = game_property_new;
 | 
						|
	ot->poll = ED_operator_object_active_editable;
 | 
						|
 | 
						|
	/* flags */
 | 
						|
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | 
						|
 | 
						|
	RNA_def_enum(ot->srna, "type", gameproperty_type_items, GPROP_FLOAT, "Type", "Type of game property to add");
 | 
						|
	RNA_def_string(ot->srna, "name", "", MAX_NAME, "Name", "Name of the game property to add");
 | 
						|
}
 | 
						|
 | 
						|
static int game_property_remove(bContext *C, wmOperator *op)
 | 
						|
{
 | 
						|
	Object *ob = CTX_data_active_object(C);
 | 
						|
	bProperty *prop;
 | 
						|
	int index = RNA_int_get(op->ptr, "index");
 | 
						|
 | 
						|
	if (!ob)
 | 
						|
		return OPERATOR_CANCELLED;
 | 
						|
 | 
						|
	prop = BLI_findlink(&ob->prop, index);
 | 
						|
 | 
						|
	if (prop) {
 | 
						|
		BLI_remlink(&ob->prop, prop);
 | 
						|
		free_property(prop);
 | 
						|
 | 
						|
		WM_event_add_notifier(C, NC_LOGIC, NULL);
 | 
						|
		return OPERATOR_FINISHED;
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		return OPERATOR_CANCELLED;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void OBJECT_OT_game_property_remove(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Remove Game Property";
 | 
						|
	ot->description = "Remove game property";
 | 
						|
	ot->idname = "OBJECT_OT_game_property_remove";
 | 
						|
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = game_property_remove;
 | 
						|
	ot->poll = ED_operator_object_active_editable;
 | 
						|
 | 
						|
	/* flags */
 | 
						|
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | 
						|
 | 
						|
	RNA_def_int(ot->srna, "index", 0, 0, INT_MAX, "Index", "Property index to remove ", 0, INT_MAX);
 | 
						|
}
 | 
						|
 | 
						|
#define COPY_PROPERTIES_REPLACE 1
 | 
						|
#define COPY_PROPERTIES_MERGE   2
 | 
						|
#define COPY_PROPERTIES_COPY    3
 | 
						|
 | 
						|
static EnumPropertyItem game_properties_copy_operations[] = {
 | 
						|
	{COPY_PROPERTIES_REPLACE, "REPLACE", 0, "Replace Properties", ""},
 | 
						|
	{COPY_PROPERTIES_MERGE, "MERGE", 0, "Merge Properties", ""},
 | 
						|
	{COPY_PROPERTIES_COPY, "COPY", 0, "Copy a Property", ""},
 | 
						|
	{0, NULL, 0, NULL, NULL}};
 | 
						|
 | 
						|
static EnumPropertyItem gameprops_items[]= {
 | 
						|
	{0, NULL, 0, NULL, NULL}};
 | 
						|
 | 
						|
static EnumPropertyItem *gameprops_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free)
 | 
						|
{	
 | 
						|
	Object *ob = ED_object_active_context(C);
 | 
						|
	EnumPropertyItem tmp = {0, "", 0, "", ""};
 | 
						|
	EnumPropertyItem *item = NULL;
 | 
						|
	bProperty *prop;
 | 
						|
	int a, totitem = 0;
 | 
						|
	
 | 
						|
	if (!ob)
 | 
						|
		return gameprops_items;
 | 
						|
 | 
						|
	for (a = 1, prop = ob->prop.first; prop; prop = prop->next, a++) {
 | 
						|
		tmp.value = a;
 | 
						|
		tmp.identifier = prop->name;
 | 
						|
		tmp.name = prop->name;
 | 
						|
		RNA_enum_item_add(&item, &totitem, &tmp);
 | 
						|
	}
 | 
						|
 | 
						|
	RNA_enum_item_end(&item, &totitem);
 | 
						|
	*free = 1;
 | 
						|
 | 
						|
	return item;
 | 
						|
}
 | 
						|
 | 
						|
static int game_property_copy_exec(bContext *C, wmOperator *op)
 | 
						|
{
 | 
						|
	Object *ob = ED_object_active_context(C);
 | 
						|
	bProperty *prop;
 | 
						|
	int type = RNA_enum_get(op->ptr, "operation");
 | 
						|
	int propid = RNA_enum_get(op->ptr, "property");
 | 
						|
 | 
						|
	if (propid > 0) { /* copy */
 | 
						|
		prop = BLI_findlink(&ob->prop, propid - 1);
 | 
						|
		
 | 
						|
		if (prop) {
 | 
						|
			CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects)
 | 
						|
			{
 | 
						|
				if (ob != ob_iter)
 | 
						|
					set_ob_property(ob_iter, prop);
 | 
						|
			} CTX_DATA_END;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	else {
 | 
						|
		CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects)
 | 
						|
		{
 | 
						|
			if (ob != ob_iter) {
 | 
						|
				if (type == COPY_PROPERTIES_REPLACE)
 | 
						|
					copy_properties(&ob_iter->prop, &ob->prop);
 | 
						|
 | 
						|
				/* merge - the default when calling with no argument */
 | 
						|
				else
 | 
						|
					for (prop = ob->prop.first; prop; prop = prop->next)
 | 
						|
						set_ob_property(ob_iter, prop);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		CTX_DATA_END;
 | 
						|
	}
 | 
						|
 | 
						|
	return OPERATOR_FINISHED;
 | 
						|
}
 | 
						|
 | 
						|
void OBJECT_OT_game_property_copy(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	PropertyRNA *prop;
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Copy Game Property";
 | 
						|
	ot->idname = "OBJECT_OT_game_property_copy";
 | 
						|
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = game_property_copy_exec;
 | 
						|
	ot->poll = ED_operator_object_active_editable;
 | 
						|
 | 
						|
	/* flags */
 | 
						|
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | 
						|
 | 
						|
	RNA_def_enum(ot->srna, "operation", game_properties_copy_operations, 3, "Operation", "");
 | 
						|
	prop = RNA_def_enum(ot->srna, "property", gameprops_items, 0, "Property", "Properties to copy");
 | 
						|
	RNA_def_enum_funcs(prop, gameprops_itemf);
 | 
						|
	ot->prop = prop;
 | 
						|
}
 | 
						|
 | 
						|
static int game_property_clear_exec(bContext *C, wmOperator *UNUSED(op))
 | 
						|
{
 | 
						|
	CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects)
 | 
						|
	{
 | 
						|
		free_properties(&ob_iter->prop);
 | 
						|
	}
 | 
						|
	CTX_DATA_END;
 | 
						|
 | 
						|
	WM_event_add_notifier(C, NC_LOGIC, NULL);
 | 
						|
	return OPERATOR_FINISHED;
 | 
						|
}
 | 
						|
void OBJECT_OT_game_property_clear(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Clear Game Property";
 | 
						|
	ot->idname = "OBJECT_OT_game_property_clear";
 | 
						|
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = game_property_clear_exec;
 | 
						|
	ot->poll = ED_operator_object_active_editable;
 | 
						|
 | 
						|
	/* flags */
 | 
						|
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | 
						|
}
 | 
						|
 | 
						|
/************************ Copy Logic Bricks ***********************/
 | 
						|
 | 
						|
static int logicbricks_copy_exec(bContext *C, wmOperator *UNUSED(op))
 | 
						|
{
 | 
						|
	Object *ob = ED_object_active_context(C);
 | 
						|
 | 
						|
	CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects)
 | 
						|
	{
 | 
						|
		if (ob != ob_iter) {
 | 
						|
			/* first: free all logic */
 | 
						|
			free_sensors(&ob_iter->sensors);				
 | 
						|
			unlink_controllers(&ob_iter->controllers);
 | 
						|
			free_controllers(&ob_iter->controllers);
 | 
						|
			unlink_actuators(&ob_iter->actuators);
 | 
						|
			free_actuators(&ob_iter->actuators);
 | 
						|
		
 | 
						|
			/* now copy it, this also works without logicbricks! */
 | 
						|
			clear_sca_new_poins_ob(ob);
 | 
						|
			copy_sensors(&ob_iter->sensors, &ob->sensors);
 | 
						|
			copy_controllers(&ob_iter->controllers, &ob->controllers);
 | 
						|
			copy_actuators(&ob_iter->actuators, &ob->actuators);
 | 
						|
			set_sca_new_poins_ob(ob_iter);
 | 
						|
		
 | 
						|
			/* some menu settings */
 | 
						|
			ob_iter->scavisflag = ob->scavisflag;
 | 
						|
			ob_iter->scaflag = ob->scaflag;
 | 
						|
		
 | 
						|
			/* set the initial state */
 | 
						|
			ob_iter->state = ob->state;
 | 
						|
			ob_iter->init_state = ob->init_state;
 | 
						|
 | 
						|
			if (ob_iter->totcol == ob->totcol) {
 | 
						|
				ob_iter->actcol = ob->actcol;
 | 
						|
				WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob_iter);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	CTX_DATA_END;
 | 
						|
 | 
						|
	WM_event_add_notifier(C, NC_LOGIC, NULL);
 | 
						|
 | 
						|
	return OPERATOR_FINISHED;
 | 
						|
}
 | 
						|
 | 
						|
void OBJECT_OT_logic_bricks_copy(wmOperatorType *ot)
 | 
						|
{
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Copy Logic Bricks to Selected";
 | 
						|
	ot->description = "Copy logic bricks to other selected objects";
 | 
						|
	ot->idname = "OBJECT_OT_logic_bricks_copy";
 | 
						|
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = logicbricks_copy_exec;
 | 
						|
	ot->poll = ED_operator_object_active_editable;
 | 
						|
 | 
						|
	/* flags */
 | 
						|
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | 
						|
}
 | 
						|
 | 
						|
static int game_physics_copy_exec(bContext *C, wmOperator *UNUSED(op))
 | 
						|
{
 | 
						|
	Object *ob = ED_object_active_context(C);
 | 
						|
	
 | 
						|
	CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects)
 | 
						|
	{
 | 
						|
		if (ob != ob_iter) {
 | 
						|
			ob_iter->gameflag = ob->gameflag;
 | 
						|
			ob_iter->gameflag2 = ob->gameflag2;
 | 
						|
			ob_iter->inertia = ob->inertia;
 | 
						|
			ob_iter->formfactor = ob->formfactor;
 | 
						|
			ob_iter->damping = ob->damping;
 | 
						|
			ob_iter->rdamping = ob->rdamping;
 | 
						|
			ob_iter->min_vel = ob->min_vel;
 | 
						|
			ob_iter->max_vel = ob->max_vel;
 | 
						|
			ob_iter->obstacleRad = ob->obstacleRad;
 | 
						|
			ob_iter->mass = ob->mass;
 | 
						|
			ob_iter->anisotropicFriction[0] = ob->anisotropicFriction[0];
 | 
						|
			ob_iter->anisotropicFriction[1] = ob->anisotropicFriction[1];
 | 
						|
			ob_iter->anisotropicFriction[2] = ob->anisotropicFriction[2];
 | 
						|
			ob_iter->collision_boundtype = ob->collision_boundtype;			
 | 
						|
			ob_iter->margin = ob->margin;
 | 
						|
			ob_iter->bsoft = copy_bulletsoftbody(ob->bsoft);
 | 
						|
			if (ob->restrictflag & OB_RESTRICT_RENDER) 
 | 
						|
				ob_iter->restrictflag |= OB_RESTRICT_RENDER;
 | 
						|
			else
 | 
						|
				ob_iter->restrictflag &= ~OB_RESTRICT_RENDER;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	CTX_DATA_END;
 | 
						|
	
 | 
						|
	return OPERATOR_FINISHED;
 | 
						|
}
 | 
						|
 | 
						|
void OBJECT_OT_game_physics_copy(struct wmOperatorType *ot)
 | 
						|
{
 | 
						|
	/* identifiers */
 | 
						|
	ot->name = "Copy Game Physics Properties to Selected";
 | 
						|
	ot->description = "Copy game physics properties to other selected objects";
 | 
						|
	ot->idname = "OBJECT_OT_game_physics_copy";
 | 
						|
	
 | 
						|
	/* api callbacks */
 | 
						|
	ot->exec = game_physics_copy_exec;
 | 
						|
	ot->poll = ED_operator_object_active_editable;
 | 
						|
	
 | 
						|
	/* flags */
 | 
						|
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
 | 
						|
}
 |