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blender-archive/source/blender/gpu/intern/gpu_storage_buffer_private.hh
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

69 lines
1.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation */
/** \file
* \ingroup gpu
*/
#pragma once
#include "BLI_span.hh"
#include "BLI_sys_types.h"
struct GPUStorageBuf;
namespace blender {
namespace gpu {
class VertBuf;
#ifdef DEBUG
# define DEBUG_NAME_LEN 64
#else
# define DEBUG_NAME_LEN 8
#endif
/**
* Implementation of Storage Buffers.
* Base class which is then specialized for each implementation (GL, VK, ...).
*/
class StorageBuf {
protected:
/** Data size in bytes. */
size_t size_in_bytes_;
/** Continuous memory block to copy to GPU. This data is owned by the StorageBuf. */
void *data_ = nullptr;
/** Debugging name */
char name_[DEBUG_NAME_LEN];
public:
StorageBuf(size_t size, const char *name);
virtual ~StorageBuf();
virtual void update(const void *data) = 0;
virtual void bind(int slot) = 0;
virtual void unbind() = 0;
virtual void clear(uint32_t clear_value) = 0;
virtual void copy_sub(VertBuf *src, uint dst_offset, uint src_offset, uint copy_size) = 0;
virtual void read(void *data) = 0;
};
/* Syntactic sugar. */
static inline GPUStorageBuf *wrap(StorageBuf *storage_buf)
{
return reinterpret_cast<GPUStorageBuf *>(storage_buf);
}
static inline StorageBuf *unwrap(GPUStorageBuf *storage_buf)
{
return reinterpret_cast<StorageBuf *>(storage_buf);
}
static inline const StorageBuf *unwrap(const GPUStorageBuf *storage_buf)
{
return reinterpret_cast<const StorageBuf *>(storage_buf);
}
#undef DEBUG_NAME_LEN
} // namespace gpu
} // namespace blender