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blender-archive/source/blender/modifiers/intern/MOD_util.hh

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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#pragma once
/* so modifier types match their defines */
#include "MOD_modifiertypes.hh"
#include "DEG_depsgraph_build.h"
struct MDeformVert;
struct Mesh;
struct ModifierData;
struct ModifierEvalContext;
struct Object;
void MOD_init_texture(MappingInfoModifierData *dmd, const ModifierEvalContext *ctx);
/**
* \param cos: may be null, in which case we use directly mesh vertices' coordinates.
*/
void MOD_get_texture_coords(MappingInfoModifierData *dmd,
const ModifierEvalContext *ctx,
Object *ob,
Mesh *mesh,
float (*cos)[3],
float (*r_texco)[3]);
void MOD_previous_vcos_store(ModifierData *md, const float (*vert_coords)[3]);
/**
* \returns a mesh if mesh == null, for deforming modifiers that need it.
*/
Mesh *MOD_deform_mesh_eval_get(Object *ob,
BMEditMesh *em,
Mesh *mesh,
const float (*vertexCos)[3],
int verts_num,
bool use_orco);
void MOD_get_vgroup(
Object *ob, Mesh *mesh, const char *name, const MDeformVert **dvert, int *defgrp_index);
void MOD_depsgraph_update_object_bone_relation(DepsNodeHandle *node,
Object *object,
const char *bonename,
const char *description);