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blender-archive/source/blender/modifiers/intern/MOD_weighted_normal.cc
Hans Goudey 17d161f565 Mesh: Reduce custom normal calculation memory usage
Avoid storing redundant and unnecessary data in temporary arrays during
face corner normal calculation with custom normals. Previously we used
96 bytes per normal space (`MLoopNorSpace` (64), `MLoopNorSpace *` (8),
`LinkData` (24)), now we use 36 (`CornerNormalSpace` (32), `int` (4)).
This is achieved with a few changes:
- Avoid sharing the data storage with the BMesh implementation
- Use indices to refer to normal fan spaces rather than pointers
- Only calculate indices of all corners in each fan when necessary
- Don't duplicate automatic normal in space storage
- Avoid storing redundant flags in space struct

Reducing memory usage gives a significant performance improvement in
my test files, which is consistent with findings from previous commits
(see 9fcfba4aae). In my test, the time used to calculate
normals for a character model with 196 thousand faces reduced from
20.2 ms to 14.0 ms, a 44% improvement.

Edit mode isn't affected by this change.

A note about the `reverse_index_array` function added here: this is the
same as the mesh mapping functions (for example for mapping from
vertices to face corners). I'm planning on working this area and hoping
to generalize/reuse the implementation in the near future.

Pull Request: blender/blender#107592
2023-05-10 14:41:10 +02:00

688 lines
25 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include "MEM_guardedalloc.h"
#include "BLI_bitmap.h"
#include "BLI_linklist.h"
#include "BLI_math_vector.h"
#include "BLT_translation.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BKE_attribute.hh"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_lib_id.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_mapping.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "MOD_modifiertypes.hh"
#include "MOD_ui_common.hh"
#include "MOD_util.hh"
#include "bmesh.h"
#define CLNORS_VALID_VEC_LEN (1e-6f)
struct ModePair {
float val; /* Contains mode based value (face area / corner angle). */
int index; /* Index value per poly or per loop. */
};
/* Sorting function used in modifier, sorts in decreasing order. */
static int modepair_cmp_by_val_inverse(const void *p1, const void *p2)
{
ModePair *r1 = (ModePair *)p1;
ModePair *r2 = (ModePair *)p2;
return (r1->val < r2->val) ? 1 : ((r1->val > r2->val) ? -1 : 0);
}
/* There will be one of those per vertex
* (simple case, computing one normal per vertex), or per smooth fan. */
struct WeightedNormalDataAggregateItem {
float normal[3];
int loops_num; /* Count number of loops using this item so far. */
float curr_val; /* Current max val for this item. */
int curr_strength; /* Current max strength encountered for this item. */
};
#define NUM_CACHED_INVERSE_POWERS_OF_WEIGHT 128
struct WeightedNormalData {
int verts_num;
blender::Span<blender::float3> vert_positions;
blender::Span<blender::float3> vert_normals;
blender::Span<blender::int2> edges;
blender::MutableSpan<bool> sharp_edges;
blender::Span<int> corner_verts;
blender::Span<int> corner_edges;
blender::Span<int> loop_to_poly;
blender::MutableSpan<blender::short2> clnors;
bool has_clnors; /* True if clnors already existed, false if we had to create them. */
float split_angle;
blender::OffsetIndices<int> polys;
blender::Span<blender::float3> poly_normals;
const bool *sharp_faces;
const int *poly_strength;
const MDeformVert *dvert;
int defgrp_index;
bool use_invert_vgroup;
float weight;
short mode;
/* Lower-level, internal processing data. */
float cached_inverse_powers_of_weight[NUM_CACHED_INVERSE_POWERS_OF_WEIGHT];
blender::Span<WeightedNormalDataAggregateItem> items_data;
ModePair *mode_pair;
};
/**
* Check strength of given poly compared to those found so far for that given item
* (vertex or smooth fan), and reset matching item_data in case we get a stronger new strength.
*/
static bool check_item_poly_strength(WeightedNormalData *wn_data,
WeightedNormalDataAggregateItem *item_data,
const int poly_index)
{
BLI_assert(wn_data->poly_strength != nullptr);
const int mp_strength = wn_data->poly_strength[poly_index];
if (mp_strength > item_data->curr_strength) {
item_data->curr_strength = mp_strength;
item_data->curr_val = 0.0f;
item_data->loops_num = 0;
zero_v3(item_data->normal);
}
return mp_strength == item_data->curr_strength;
}
static void aggregate_item_normal(WeightedNormalModifierData *wnmd,
WeightedNormalData *wn_data,
WeightedNormalDataAggregateItem *item_data,
const int mv_index,
const int poly_index,
const float curr_val,
const bool use_face_influence)
{
const blender::Span<blender::float3> poly_normals = wn_data->poly_normals;
const MDeformVert *dvert = wn_data->dvert;
const int defgrp_index = wn_data->defgrp_index;
const bool use_invert_vgroup = wn_data->use_invert_vgroup;
const float weight = wn_data->weight;
float *cached_inverse_powers_of_weight = wn_data->cached_inverse_powers_of_weight;
const bool has_vgroup = dvert != nullptr;
const bool vert_of_group = has_vgroup &&
BKE_defvert_find_index(&dvert[mv_index], defgrp_index) != nullptr;
if (has_vgroup &&
((vert_of_group && use_invert_vgroup) || (!vert_of_group && !use_invert_vgroup))) {
return;
}
if (use_face_influence && !check_item_poly_strength(wn_data, item_data, poly_index)) {
return;
}
/* If item's curr_val is 0 init it to present value. */
if (item_data->curr_val == 0.0f) {
item_data->curr_val = curr_val;
}
if (!compare_ff(item_data->curr_val, curr_val, wnmd->thresh)) {
/* item's curr_val and present value differ more than threshold, update. */
item_data->loops_num++;
item_data->curr_val = curr_val;
}
/* Exponentially divided weight for each normal
* (since a few values will be used by most cases, we cache those). */
const int loops_num = item_data->loops_num;
if (loops_num < NUM_CACHED_INVERSE_POWERS_OF_WEIGHT &&
cached_inverse_powers_of_weight[loops_num] == 0.0f)
{
cached_inverse_powers_of_weight[loops_num] = 1.0f / powf(weight, loops_num);
}
const float inverted_n_weight = loops_num < NUM_CACHED_INVERSE_POWERS_OF_WEIGHT ?
cached_inverse_powers_of_weight[loops_num] :
1.0f / powf(weight, loops_num);
madd_v3_v3fl(item_data->normal, poly_normals[poly_index], curr_val * inverted_n_weight);
}
static void apply_weights_vertex_normal(WeightedNormalModifierData *wnmd,
WeightedNormalData *wn_data)
{
using namespace blender;
const int verts_num = wn_data->verts_num;
const blender::Span<blender::float3> positions = wn_data->vert_positions;
const blender::Span<int2> edges = wn_data->edges;
const blender::OffsetIndices polys = wn_data->polys;
const blender::Span<int> corner_verts = wn_data->corner_verts;
const blender::Span<int> corner_edges = wn_data->corner_edges;
MutableSpan<short2> clnors = wn_data->clnors;
const blender::Span<int> loop_to_poly = wn_data->loop_to_poly;
const blender::Span<blender::float3> poly_normals = wn_data->poly_normals;
const int *poly_strength = wn_data->poly_strength;
const MDeformVert *dvert = wn_data->dvert;
const short mode = wn_data->mode;
ModePair *mode_pair = wn_data->mode_pair;
const bool has_clnors = wn_data->has_clnors;
const float split_angle = wn_data->split_angle;
bke::mesh::CornerNormalSpaceArray lnors_spacearr;
const bool keep_sharp = (wnmd->flag & MOD_WEIGHTEDNORMAL_KEEP_SHARP) != 0;
const bool use_face_influence = (wnmd->flag & MOD_WEIGHTEDNORMAL_FACE_INFLUENCE) != 0 &&
poly_strength != nullptr;
const bool has_vgroup = dvert != nullptr;
blender::Array<blender::float3> loop_normals;
Array<WeightedNormalDataAggregateItem> items_data;
if (keep_sharp) {
/* This will give us loop normal spaces,
* we do not actually care about computed loop_normals for now... */
loop_normals.reinitialize(corner_verts.size());
bke::mesh::normals_calc_loop(positions,
edges,
polys,
corner_verts,
corner_edges,
loop_to_poly,
wn_data->vert_normals,
wn_data->poly_normals,
wn_data->sharp_edges.data(),
wn_data->sharp_faces,
true,
split_angle,
has_clnors ? clnors.data() : nullptr,
&lnors_spacearr,
loop_normals);
WeightedNormalDataAggregateItem start_item{};
start_item.curr_strength = FACE_STRENGTH_WEAK;
items_data = Array<WeightedNormalDataAggregateItem>(lnors_spacearr.spaces.size(), start_item);
}
else {
WeightedNormalDataAggregateItem start_item{};
start_item.curr_strength = FACE_STRENGTH_WEAK;
items_data = Array<WeightedNormalDataAggregateItem>(verts_num, start_item);
}
wn_data->items_data = items_data;
switch (mode) {
case MOD_WEIGHTEDNORMAL_MODE_FACE:
for (const int i : polys.index_range()) {
const int poly_index = mode_pair[i].index;
const float mp_val = mode_pair[i].val;
for (const int ml_index : polys[poly_index]) {
const int mv_index = corner_verts[ml_index];
const int space_index = lnors_spacearr.corner_space_indices[ml_index];
WeightedNormalDataAggregateItem *item_data = keep_sharp ? &items_data[space_index] :
&items_data[mv_index];
aggregate_item_normal(
wnmd, wn_data, item_data, mv_index, poly_index, mp_val, use_face_influence);
}
}
break;
case MOD_WEIGHTEDNORMAL_MODE_ANGLE:
case MOD_WEIGHTEDNORMAL_MODE_FACE_ANGLE:
for (int i = 0; i < corner_verts.size(); i++) {
const int ml_index = mode_pair[i].index;
const float ml_val = mode_pair[i].val;
const int space_index = lnors_spacearr.corner_space_indices[ml_index];
const int poly_index = loop_to_poly[ml_index];
const int mv_index = corner_verts[ml_index];
WeightedNormalDataAggregateItem *item_data = keep_sharp ? &items_data[space_index] :
&items_data[mv_index];
aggregate_item_normal(
wnmd, wn_data, item_data, mv_index, poly_index, ml_val, use_face_influence);
}
break;
default:
BLI_assert_unreachable();
}
/* Validate computed weighted normals. */
for (int item_index : items_data.index_range()) {
if (normalize_v3(items_data[item_index].normal) < CLNORS_VALID_VEC_LEN) {
zero_v3(items_data[item_index].normal);
}
}
if (keep_sharp) {
/* Set loop normals for normal computed for each lnor space (smooth fan).
* Note that loop_normals is already populated with clnors
* (before this modifier is applied, at start of this function),
* so no need to recompute them here. */
for (int ml_index = 0; ml_index < corner_verts.size(); ml_index++) {
const int space_index = lnors_spacearr.corner_space_indices[ml_index];
WeightedNormalDataAggregateItem *item_data = &items_data[space_index];
if (!is_zero_v3(item_data->normal)) {
copy_v3_v3(loop_normals[ml_index], item_data->normal);
}
}
blender::bke::mesh::normals_loop_custom_set(positions,
edges,
polys,
corner_verts,
corner_edges,
wn_data->vert_normals,
poly_normals,
wn_data->sharp_faces,
wn_data->sharp_edges,
loop_normals,
clnors);
}
else {
/* TODO: Ideally, we could add an option to `BKE_mesh_normals_loop_custom_[from_verts_]set()`
* to keep current clnors instead of resetting them to default auto-computed ones,
* when given new custom normal is zero-vec.
* But this is not exactly trivial change, better to keep this optimization for later...
*/
if (!has_vgroup) {
/* NOTE: in theory, we could avoid this extra allocation & copying...
* But think we can live with it for now,
* and it makes code simpler & cleaner. */
blender::Array<blender::float3> vert_normals(verts_num, float3(0.0f));
for (int ml_index = 0; ml_index < corner_verts.size(); ml_index++) {
const int mv_index = corner_verts[ml_index];
copy_v3_v3(vert_normals[mv_index], items_data[mv_index].normal);
}
blender::bke::mesh::normals_loop_custom_set_from_verts(positions,
edges,
polys,
corner_verts,
corner_edges,
wn_data->vert_normals,
poly_normals,
wn_data->sharp_faces,
wn_data->sharp_edges,
vert_normals,
clnors);
}
else {
loop_normals.reinitialize(corner_verts.size());
blender::bke::mesh::normals_calc_loop(positions,
edges,
polys,
corner_verts,
corner_edges,
loop_to_poly,
wn_data->vert_normals,
poly_normals,
wn_data->sharp_edges.data(),
wn_data->sharp_faces,
true,
split_angle,
has_clnors ? clnors.data() : nullptr,
nullptr,
loop_normals);
for (int ml_index = 0; ml_index < corner_verts.size(); ml_index++) {
const int item_index = corner_verts[ml_index];
if (!is_zero_v3(items_data[item_index].normal)) {
copy_v3_v3(loop_normals[ml_index], items_data[item_index].normal);
}
}
blender::bke::mesh::normals_loop_custom_set(positions,
edges,
polys,
corner_verts,
corner_edges,
wn_data->vert_normals,
poly_normals,
wn_data->sharp_faces,
wn_data->sharp_edges,
loop_normals,
clnors);
}
}
}
static void wn_face_area(WeightedNormalModifierData *wnmd, WeightedNormalData *wn_data)
{
const blender::Span<blender::float3> positions = wn_data->vert_positions;
const blender::OffsetIndices polys = wn_data->polys;
const blender::Span<int> corner_verts = wn_data->corner_verts;
ModePair *face_area = static_cast<ModePair *>(
MEM_malloc_arrayN(polys.size(), sizeof(*face_area), __func__));
ModePair *f_area = face_area;
for (const int i : polys.index_range()) {
f_area[i].val = blender::bke::mesh::poly_area_calc(positions, corner_verts.slice(polys[i]));
f_area[i].index = i;
}
qsort(face_area, polys.size(), sizeof(*face_area), modepair_cmp_by_val_inverse);
wn_data->mode_pair = face_area;
apply_weights_vertex_normal(wnmd, wn_data);
}
static void wn_corner_angle(WeightedNormalModifierData *wnmd, WeightedNormalData *wn_data)
{
const blender::Span<blender::float3> positions = wn_data->vert_positions;
const blender::OffsetIndices polys = wn_data->polys;
const blender::Span<int> corner_verts = wn_data->corner_verts;
ModePair *corner_angle = static_cast<ModePair *>(
MEM_malloc_arrayN(corner_verts.size(), sizeof(*corner_angle), __func__));
for (const int i : polys.index_range()) {
const blender::IndexRange poly = polys[i];
float *index_angle = static_cast<float *>(
MEM_malloc_arrayN(poly.size(), sizeof(*index_angle), __func__));
blender::bke::mesh::poly_angles_calc(
positions, corner_verts.slice(poly), {index_angle, poly.size()});
ModePair *c_angl = &corner_angle[poly.start()];
float *angl = index_angle;
for (int ml_index = poly.start(); ml_index < poly.start() + poly.size();
ml_index++, c_angl++, angl++)
{
c_angl->val = float(M_PI) - *angl;
c_angl->index = ml_index;
}
MEM_freeN(index_angle);
}
qsort(corner_angle, corner_verts.size(), sizeof(*corner_angle), modepair_cmp_by_val_inverse);
wn_data->mode_pair = corner_angle;
apply_weights_vertex_normal(wnmd, wn_data);
}
static void wn_face_with_angle(WeightedNormalModifierData *wnmd, WeightedNormalData *wn_data)
{
const blender::Span<blender::float3> positions = wn_data->vert_positions;
const blender::OffsetIndices polys = wn_data->polys;
const blender::Span<int> corner_verts = wn_data->corner_verts;
ModePair *combined = static_cast<ModePair *>(
MEM_malloc_arrayN(corner_verts.size(), sizeof(*combined), __func__));
for (const int i : polys.index_range()) {
const blender::IndexRange poly = polys[i];
const blender::Span<int> poly_verts = corner_verts.slice(poly);
const float face_area = blender::bke::mesh::poly_area_calc(positions, poly_verts);
float *index_angle = static_cast<float *>(
MEM_malloc_arrayN(size_t(poly.size()), sizeof(*index_angle), __func__));
blender::bke::mesh::poly_angles_calc(positions, poly_verts, {index_angle, poly.size()});
ModePair *cmbnd = &combined[poly.start()];
float *angl = index_angle;
for (int ml_index = poly.start(); ml_index < poly.start() + poly.size();
ml_index++, cmbnd++, angl++)
{
/* In this case val is product of corner angle and face area. */
cmbnd->val = (float(M_PI) - *angl) * face_area;
cmbnd->index = ml_index;
}
MEM_freeN(index_angle);
}
qsort(combined, corner_verts.size(), sizeof(*combined), modepair_cmp_by_val_inverse);
wn_data->mode_pair = combined;
apply_weights_vertex_normal(wnmd, wn_data);
}
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
using namespace blender;
WeightedNormalModifierData *wnmd = (WeightedNormalModifierData *)md;
Object *ob = ctx->object;
/* XXX TODO(Rohan Rathi):
* Once we fully switch to Mesh evaluation of modifiers,
* we can expect to get that flag from the COW copy.
* But for now, it is lost in the DM intermediate step,
* so we need to directly check orig object's data. */
#if 0
if (!(mesh->flag & ME_AUTOSMOOTH))
#else
if (!(((Mesh *)ob->data)->flag & ME_AUTOSMOOTH))
#endif
{
BKE_modifier_set_error(
ctx->object, (ModifierData *)wnmd, "Enable 'Auto Smooth' in Object Data Properties");
return mesh;
}
Mesh *result;
result = (Mesh *)BKE_id_copy_ex(nullptr, &mesh->id, nullptr, LIB_ID_COPY_LOCALIZE);
const int verts_num = result->totvert;
const blender::Span<blender::float3> positions = mesh->vert_positions();
const blender::Span<int2> edges = mesh->edges();
const OffsetIndices polys = result->polys();
const blender::Span<int> corner_verts = mesh->corner_verts();
const blender::Span<int> corner_edges = mesh->corner_edges();
/* Right now:
* If weight = 50 then all faces are given equal weight.
* If weight > 50 then more weight given to faces with larger vals (face area / corner angle).
* If weight < 50 then more weight given to faces with lesser vals. However current calculation
* does not converge to min/max.
*/
float weight = float(wnmd->weight) / 50.0f;
if (wnmd->weight == 100) {
weight = float(SHRT_MAX);
}
else if (wnmd->weight == 1) {
weight = 1 / float(SHRT_MAX);
}
else if ((weight - 1) * 25 > 1) {
weight = (weight - 1) * 25;
}
const float split_angle = mesh->smoothresh;
blender::short2 *clnors = static_cast<blender::short2 *>(
CustomData_get_layer_for_write(&result->ldata, CD_CUSTOMLOOPNORMAL, mesh->totloop));
/* Keep info whether we had clnors,
* it helps when generating clnor spaces and default normals. */
const bool has_clnors = clnors != nullptr;
if (!clnors) {
clnors = static_cast<blender::short2 *>(CustomData_add_layer(
&result->ldata, CD_CUSTOMLOOPNORMAL, CD_SET_DEFAULT, corner_verts.size()));
}
const MDeformVert *dvert;
int defgrp_index;
MOD_get_vgroup(ctx->object, mesh, wnmd->defgrp_name, &dvert, &defgrp_index);
const Array<int> loop_to_poly_map = bke::mesh_topology::build_loop_to_poly_map(result->polys());
bke::MutableAttributeAccessor attributes = result->attributes_for_write();
bke::SpanAttributeWriter<bool> sharp_edges = attributes.lookup_or_add_for_write_span<bool>(
"sharp_edge", ATTR_DOMAIN_EDGE);
WeightedNormalData wn_data{};
wn_data.verts_num = verts_num;
wn_data.vert_positions = positions;
wn_data.vert_normals = result->vert_normals();
wn_data.edges = edges;
wn_data.sharp_edges = sharp_edges.span;
wn_data.corner_verts = corner_verts;
wn_data.corner_edges = corner_edges;
wn_data.loop_to_poly = loop_to_poly_map;
wn_data.clnors = {clnors, mesh->totloop};
wn_data.has_clnors = has_clnors;
wn_data.split_angle = split_angle;
wn_data.polys = polys;
wn_data.poly_normals = mesh->poly_normals();
wn_data.sharp_faces = static_cast<const bool *>(
CustomData_get_layer_named(&mesh->pdata, CD_PROP_BOOL, "sharp_face"));
wn_data.poly_strength = static_cast<const int *>(CustomData_get_layer_named(
&result->pdata, CD_PROP_INT32, MOD_WEIGHTEDNORMALS_FACEWEIGHT_CDLAYER_ID));
wn_data.dvert = dvert;
wn_data.defgrp_index = defgrp_index;
wn_data.use_invert_vgroup = (wnmd->flag & MOD_WEIGHTEDNORMAL_INVERT_VGROUP) != 0;
wn_data.weight = weight;
wn_data.mode = wnmd->mode;
switch (wnmd->mode) {
case MOD_WEIGHTEDNORMAL_MODE_FACE:
wn_face_area(wnmd, &wn_data);
break;
case MOD_WEIGHTEDNORMAL_MODE_ANGLE:
wn_corner_angle(wnmd, &wn_data);
break;
case MOD_WEIGHTEDNORMAL_MODE_FACE_ANGLE:
wn_face_with_angle(wnmd, &wn_data);
break;
}
MEM_SAFE_FREE(wn_data.mode_pair);
result->runtime->is_original_bmesh = false;
sharp_edges.finish();
return result;
}
static void initData(ModifierData *md)
{
WeightedNormalModifierData *wnmd = (WeightedNormalModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(wnmd, modifier));
MEMCPY_STRUCT_AFTER(wnmd, DNA_struct_default_get(WeightedNormalModifierData), modifier);
}
static void requiredDataMask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
{
WeightedNormalModifierData *wnmd = (WeightedNormalModifierData *)md;
r_cddata_masks->lmask = CD_MASK_CUSTOMLOOPNORMAL;
if (wnmd->defgrp_name[0] != '\0') {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
if (wnmd->flag & MOD_WEIGHTEDNORMAL_FACE_INFLUENCE) {
r_cddata_masks->pmask |= CD_MASK_PROP_INT32;
}
}
static bool dependsOnNormals(ModifierData * /*md*/)
{
return true;
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "mode", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "weight", 0, IFACE_("Weight"), ICON_NONE);
uiItemR(layout, ptr, "thresh", 0, IFACE_("Threshold"), ICON_NONE);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "keep_sharp", 0, nullptr, ICON_NONE);
uiItemR(col, ptr, "use_face_influence", 0, nullptr, ICON_NONE);
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
modifier_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_WeightedNormal, panel_draw);
}
ModifierTypeInfo modifierType_WeightedNormal = {
/*name*/ N_("WeightedNormal"),
/*structName*/ "WeightedNormalModifierData",
/*structSize*/ sizeof(WeightedNormalModifierData),
/*srna*/ &RNA_WeightedNormalModifier,
/*type*/ eModifierTypeType_Constructive,
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_EnableInEditmode,
/*icon*/ ICON_MOD_NORMALEDIT,
/*copyData*/ BKE_modifier_copydata_generic,
/*deformVerts*/ nullptr,
/*deformMatrices*/ nullptr,
/*deformVertsEM*/ nullptr,
/*deformMatricesEM*/ nullptr,
/*modifyMesh*/ modifyMesh,
/*modifyGeometrySet*/ nullptr,
/*initData*/ initData,
/*requiredDataMask*/ requiredDataMask,
/*freeData*/ nullptr,
/*isDisabled*/ nullptr,
/*updateDepsgraph*/ nullptr,
/*dependsOnTime*/ nullptr,
/*dependsOnNormals*/ dependsOnNormals,
/*foreachIDLink*/ nullptr,
/*foreachTexLink*/ nullptr,
/*freeRuntimeData*/ nullptr,
/*panelRegister*/ panelRegister,
/*blendWrite*/ nullptr,
/*blendRead*/ nullptr,
};