is straight or not (premultiplied is default). This is useful in cases when you want to check on output of such nodes as keying which does have straight alpha output. Also added missing do_version code to previous compo do_versions.
124 lines
3.1 KiB
C++
124 lines
3.1 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_ViewerBaseOperation.h"
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#include "COM_SocketConnection.h"
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#include "BLI_listbase.h"
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#include "BKE_image.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "PIL_time.h"
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#include "BLI_utildefines.h"
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#include "BLI_math_color.h"
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extern "C" {
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#include "MEM_guardedalloc.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_colormanagement.h"
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}
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ViewerBaseOperation::ViewerBaseOperation() : NodeOperation()
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{
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this->setImage(NULL);
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this->setImageUser(NULL);
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this->m_outputBuffer = NULL;
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this->m_depthBuffer = NULL;
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this->m_active = false;
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this->m_doDepthBuffer = false;
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this->m_viewSettings = NULL;
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this->m_displaySettings = NULL;
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this->m_straightAlpha = false;
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}
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void ViewerBaseOperation::initExecution()
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{
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if (isActiveViewerOutput()) {
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initImage();
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}
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}
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void ViewerBaseOperation::initImage()
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{
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Image *anImage = this->m_image;
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ImBuf *ibuf = BKE_image_acquire_ibuf(anImage, this->m_imageUser, &this->m_lock);
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if (!ibuf) return;
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BLI_lock_thread(LOCK_DRAW_IMAGE);
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if (ibuf->x != (int)getWidth() || ibuf->y != (int)getHeight()) {
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imb_freerectImBuf(ibuf);
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imb_freerectfloatImBuf(ibuf);
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IMB_freezbuffloatImBuf(ibuf);
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ibuf->x = getWidth();
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ibuf->y = getHeight();
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imb_addrectfloatImBuf(ibuf);
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anImage->ok = IMA_OK_LOADED;
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ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
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BLI_unlock_thread(LOCK_DRAW_IMAGE);
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}
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if (m_doDepthBuffer) {
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addzbuffloatImBuf(ibuf);
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}
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BLI_unlock_thread(LOCK_DRAW_IMAGE);
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/* now we combine the input with ibuf */
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this->m_outputBuffer = ibuf->rect_float;
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/* needed for display buffer update */
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this->m_ibuf = ibuf;
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if (m_doDepthBuffer) {
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this->m_depthBuffer = ibuf->zbuf_float;
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}
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BKE_image_release_ibuf(this->m_image, this->m_ibuf, this->m_lock);
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}
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void ViewerBaseOperation:: updateImage(rcti *rect)
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{
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IMB_partial_display_buffer_update(this->m_ibuf, this->m_outputBuffer, NULL, getWidth(), 0, 0,
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this->m_viewSettings, this->m_displaySettings,
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rect->xmin, rect->ymin, rect->xmax, rect->ymax, FALSE);
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this->updateDraw();
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}
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void ViewerBaseOperation::deinitExecution()
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{
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this->m_outputBuffer = NULL;
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}
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const CompositorPriority ViewerBaseOperation::getRenderPriority() const
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{
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if (this->isActiveViewerOutput()) {
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return COM_PRIORITY_HIGH;
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}
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else {
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return COM_PRIORITY_LOW;
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}
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}
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