Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
21 lines
355 B
GLSL
21 lines
355 B
GLSL
in vec4 mColor;
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in vec2 mTexCoord;
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out vec4 fragColor;
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void main()
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{
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const vec2 center = vec2(0, 0.5);
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vec4 tColor = vec4(mColor);
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/* if alpha < 0, then encap */
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if (mColor.a < 0) {
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tColor.a = tColor.a * -1.0;
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float dist = length(mTexCoord - center);
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if (dist > 0.25) {
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discard;
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}
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}
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/* Solid */
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fragColor = tColor;
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}
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