The issue was happening with fast Gaussian blur, and caused by NaN value pixels in the input buffer. Now made it so Map Range output does not produce NaN, by returning arbitrary value of 0. Still better than NaN!
The issue was happening with fast Gaussian blur, and caused by NaN value pixels in the input buffer. Now made it so Map Range output does not produce NaN, by returning arbitrary value of 0. Still better than NaN!