Introduced explicit ID property node for driers in depsgraph, so it is clear what is the input for driver, and what is the output. This also solved relations builder throwing lots of errors due to ID property not being found.
1141 lines
33 KiB
C++
1141 lines
33 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2013 Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
* Original Author: Joshua Leung
|
|
* Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013)
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file blender/depsgraph/intern/builder/deg_builder_nodes.cc
|
|
* \ingroup depsgraph
|
|
*
|
|
* Methods for constructing depsgraph's nodes
|
|
*/
|
|
|
|
#include "intern/builder/deg_builder_nodes.h"
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "BLI_blenlib.h"
|
|
#include "BLI_string.h"
|
|
#include "BLI_utildefines.h"
|
|
|
|
extern "C" {
|
|
#include "DNA_action_types.h"
|
|
#include "DNA_anim_types.h"
|
|
#include "DNA_armature_types.h"
|
|
#include "DNA_cachefile_types.h"
|
|
#include "DNA_camera_types.h"
|
|
#include "DNA_constraint_types.h"
|
|
#include "DNA_curve_types.h"
|
|
#include "DNA_effect_types.h"
|
|
#include "DNA_gpencil_types.h"
|
|
#include "DNA_group_types.h"
|
|
#include "DNA_key_types.h"
|
|
#include "DNA_lamp_types.h"
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_mask_types.h"
|
|
#include "DNA_mesh_types.h"
|
|
#include "DNA_meta_types.h"
|
|
#include "DNA_movieclip_types.h"
|
|
#include "DNA_node_types.h"
|
|
#include "DNA_particle_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_rigidbody_types.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_texture_types.h"
|
|
#include "DNA_world_types.h"
|
|
|
|
#include "BKE_action.h"
|
|
#include "BKE_armature.h"
|
|
#include "BKE_animsys.h"
|
|
#include "BKE_constraint.h"
|
|
#include "BKE_curve.h"
|
|
#include "BKE_depsgraph.h"
|
|
#include "BKE_effect.h"
|
|
#include "BKE_fcurve.h"
|
|
#include "BKE_idcode.h"
|
|
#include "BKE_group.h"
|
|
#include "BKE_key.h"
|
|
#include "BKE_lattice.h"
|
|
#include "BKE_library.h"
|
|
#include "BKE_main.h"
|
|
#include "BKE_mask.h"
|
|
#include "BKE_material.h"
|
|
#include "BKE_mesh.h"
|
|
#include "BKE_mball.h"
|
|
#include "BKE_modifier.h"
|
|
#include "BKE_movieclip.h"
|
|
#include "BKE_node.h"
|
|
#include "BKE_object.h"
|
|
#include "BKE_particle.h"
|
|
#include "BKE_rigidbody.h"
|
|
#include "BKE_sound.h"
|
|
#include "BKE_tracking.h"
|
|
#include "BKE_world.h"
|
|
|
|
#include "RNA_access.h"
|
|
#include "RNA_types.h"
|
|
} /* extern "C" */
|
|
|
|
#include "DEG_depsgraph.h"
|
|
#include "DEG_depsgraph_build.h"
|
|
|
|
#include "intern/builder/deg_builder.h"
|
|
#include "intern/nodes/deg_node.h"
|
|
#include "intern/nodes/deg_node_component.h"
|
|
#include "intern/nodes/deg_node_id.h"
|
|
#include "intern/nodes/deg_node_operation.h"
|
|
#include "intern/depsgraph_types.h"
|
|
#include "intern/depsgraph_intern.h"
|
|
|
|
#include "util/deg_util_foreach.h"
|
|
|
|
namespace DEG {
|
|
|
|
namespace {
|
|
|
|
struct BuilderWalkUserData {
|
|
DepsgraphNodeBuilder *builder;
|
|
};
|
|
|
|
static void modifier_walk(void *user_data,
|
|
struct Object * /*object*/,
|
|
struct Object **obpoin,
|
|
int /*cb_flag*/)
|
|
{
|
|
BuilderWalkUserData *data = (BuilderWalkUserData *)user_data;
|
|
if (*obpoin) {
|
|
data->builder->build_object(NULL, *obpoin);
|
|
}
|
|
}
|
|
|
|
void constraint_walk(bConstraint * /*con*/,
|
|
ID **idpoin,
|
|
bool /*is_reference*/,
|
|
void *user_data)
|
|
{
|
|
BuilderWalkUserData *data = (BuilderWalkUserData *)user_data;
|
|
if (*idpoin) {
|
|
ID *id = *idpoin;
|
|
if (GS(id->name) == ID_OB) {
|
|
data->builder->build_object(NULL, (Object *)id);
|
|
}
|
|
}
|
|
}
|
|
|
|
} /* namespace */
|
|
|
|
/* ************ */
|
|
/* Node Builder */
|
|
|
|
/* **** General purpose functions **** */
|
|
|
|
DepsgraphNodeBuilder::DepsgraphNodeBuilder(Main *bmain, Depsgraph *graph)
|
|
: bmain_(bmain),
|
|
graph_(graph),
|
|
scene_(NULL)
|
|
{
|
|
}
|
|
|
|
DepsgraphNodeBuilder::~DepsgraphNodeBuilder()
|
|
{
|
|
}
|
|
|
|
IDDepsNode *DepsgraphNodeBuilder::add_id_node(ID *id)
|
|
{
|
|
return graph_->add_id_node(id, id->name);
|
|
}
|
|
|
|
TimeSourceDepsNode *DepsgraphNodeBuilder::add_time_source()
|
|
{
|
|
return graph_->add_time_source();
|
|
}
|
|
|
|
ComponentDepsNode *DepsgraphNodeBuilder::add_component_node(
|
|
ID *id,
|
|
eDepsNode_Type comp_type,
|
|
const char *comp_name)
|
|
{
|
|
IDDepsNode *id_node = add_id_node(id);
|
|
ComponentDepsNode *comp_node = id_node->add_component(comp_type, comp_name);
|
|
comp_node->owner = id_node;
|
|
return comp_node;
|
|
}
|
|
|
|
OperationDepsNode *DepsgraphNodeBuilder::add_operation_node(
|
|
ComponentDepsNode *comp_node,
|
|
const DepsEvalOperationCb& op,
|
|
eDepsOperation_Code opcode,
|
|
const char *name,
|
|
int name_tag)
|
|
{
|
|
OperationDepsNode *op_node = comp_node->find_operation(opcode,
|
|
name,
|
|
name_tag);
|
|
if (op_node == NULL) {
|
|
op_node = comp_node->add_operation(op, opcode, name, name_tag);
|
|
graph_->operations.push_back(op_node);
|
|
}
|
|
else {
|
|
fprintf(stderr,
|
|
"add_operation: Operation already exists - %s has %s at %p\n",
|
|
comp_node->identifier().c_str(),
|
|
op_node->identifier().c_str(),
|
|
op_node);
|
|
BLI_assert(!"Should not happen!");
|
|
}
|
|
return op_node;
|
|
}
|
|
|
|
OperationDepsNode *DepsgraphNodeBuilder::add_operation_node(
|
|
ID *id,
|
|
eDepsNode_Type comp_type,
|
|
const char *comp_name,
|
|
const DepsEvalOperationCb& op,
|
|
eDepsOperation_Code opcode,
|
|
const char *name,
|
|
int name_tag)
|
|
{
|
|
ComponentDepsNode *comp_node = add_component_node(id, comp_type, comp_name);
|
|
return add_operation_node(comp_node, op, opcode, name, name_tag);
|
|
}
|
|
|
|
OperationDepsNode *DepsgraphNodeBuilder::add_operation_node(
|
|
ID *id,
|
|
eDepsNode_Type comp_type,
|
|
const DepsEvalOperationCb& op,
|
|
eDepsOperation_Code opcode,
|
|
const char *name,
|
|
int name_tag)
|
|
{
|
|
return add_operation_node(id,
|
|
comp_type,
|
|
"",
|
|
op,
|
|
opcode,
|
|
name,
|
|
name_tag);
|
|
}
|
|
|
|
OperationDepsNode *DepsgraphNodeBuilder::ensure_operation_node(
|
|
ID *id,
|
|
eDepsNode_Type comp_type,
|
|
const DepsEvalOperationCb& op,
|
|
eDepsOperation_Code opcode,
|
|
const char *name,
|
|
int name_tag)
|
|
{
|
|
OperationDepsNode *operation =
|
|
find_operation_node(id, comp_type, opcode, name, name_tag);
|
|
if (operation != NULL) {
|
|
return operation;
|
|
}
|
|
return add_operation_node(id, comp_type, op, opcode, name, name_tag);
|
|
}
|
|
|
|
bool DepsgraphNodeBuilder::has_operation_node(ID *id,
|
|
eDepsNode_Type comp_type,
|
|
const char *comp_name,
|
|
eDepsOperation_Code opcode,
|
|
const char *name,
|
|
int name_tag)
|
|
{
|
|
return find_operation_node(id,
|
|
comp_type,
|
|
comp_name,
|
|
opcode,
|
|
name,
|
|
name_tag) != NULL;
|
|
}
|
|
|
|
OperationDepsNode *DepsgraphNodeBuilder::find_operation_node(
|
|
ID *id,
|
|
eDepsNode_Type comp_type,
|
|
const char *comp_name,
|
|
eDepsOperation_Code opcode,
|
|
const char *name,
|
|
int name_tag)
|
|
{
|
|
ComponentDepsNode *comp_node = add_component_node(id, comp_type, comp_name);
|
|
return comp_node->find_operation(opcode, name, name_tag);
|
|
}
|
|
|
|
OperationDepsNode *DepsgraphNodeBuilder::find_operation_node(
|
|
ID *id,
|
|
eDepsNode_Type comp_type,
|
|
eDepsOperation_Code opcode,
|
|
const char *name,
|
|
int name_tag)
|
|
{
|
|
return find_operation_node(id, comp_type, "", opcode, name, name_tag);
|
|
}
|
|
|
|
/* **** Build functions for entity nodes **** */
|
|
|
|
void DepsgraphNodeBuilder::begin_build() {
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_group(Base *base, Group *group)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(group)) {
|
|
return;
|
|
}
|
|
LISTBASE_FOREACH (GroupObject *, go, &group->gobject) {
|
|
build_object(base, go->ob);
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object(Base *base, Object *object)
|
|
{
|
|
const bool has_object = built_map_.checkIsBuiltAndTag(object);
|
|
IDDepsNode *id_node = (has_object)
|
|
? graph_->find_id_node(&object->id)
|
|
: add_id_node(&object->id);
|
|
/* Update node layers.
|
|
* Do it for both new and existing ID nodes. This is so because several
|
|
* bases might be sharing same object.
|
|
*/
|
|
if (base != NULL) {
|
|
id_node->layers |= base->lay;
|
|
}
|
|
if (object->type == OB_CAMERA) {
|
|
/* Camera should always be updated, it used directly by viewport.
|
|
*
|
|
* TODO(sergey): Make it only for active scene camera.
|
|
*/
|
|
id_node->layers |= (unsigned int)(-1);
|
|
}
|
|
/* Skip rest of components if the ID node was already there. */
|
|
if (has_object) {
|
|
return;
|
|
}
|
|
object->customdata_mask = 0;
|
|
/* Transform. */
|
|
build_object_transform(object);
|
|
/* Parent. */
|
|
if (object->parent != NULL) {
|
|
build_object(NULL, object->parent);
|
|
}
|
|
/* Modifiers. */
|
|
if (object->modifiers.first != NULL) {
|
|
BuilderWalkUserData data;
|
|
data.builder = this;
|
|
modifiers_foreachObjectLink(object, modifier_walk, &data);
|
|
}
|
|
/* Constraints. */
|
|
if (object->constraints.first != NULL) {
|
|
BuilderWalkUserData data;
|
|
data.builder = this;
|
|
BKE_constraints_id_loop(&object->constraints, constraint_walk, &data);
|
|
}
|
|
/* Object data. */
|
|
build_object_data(object);
|
|
/* Build animation data,
|
|
*
|
|
* Do it now because it's possible object data will affect
|
|
* on object's level animation, for example in case of rebuilding
|
|
* pose for proxy.
|
|
*/
|
|
build_animdata(&object->id);
|
|
/* Particle systems. */
|
|
if (object->particlesystem.first != NULL) {
|
|
build_particles(object);
|
|
}
|
|
/* Grease pencil. */
|
|
if (object->gpd != NULL) {
|
|
build_gpencil(object->gpd);
|
|
}
|
|
/* Object that this is a proxy for. */
|
|
if (object->proxy) {
|
|
object->proxy->proxy_from = object;
|
|
build_object(base, object->proxy);
|
|
}
|
|
/* Object dupligroup. */
|
|
if (object->dup_group != NULL) {
|
|
build_group(base, object->dup_group);
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object_data(Object *object)
|
|
{
|
|
if (object->data == NULL) {
|
|
return;
|
|
}
|
|
IDDepsNode *id_node = graph_->find_id_node(&object->id);
|
|
/* type-specific data... */
|
|
switch (object->type) {
|
|
case OB_MESH: /* Geometry */
|
|
case OB_CURVE:
|
|
case OB_FONT:
|
|
case OB_SURF:
|
|
case OB_MBALL:
|
|
case OB_LATTICE:
|
|
build_obdata_geom(object);
|
|
/* TODO(sergey): Only for until we support granular
|
|
* update of curves.
|
|
*/
|
|
if (object->type == OB_FONT) {
|
|
Curve *curve = (Curve *)object->data;
|
|
if (curve->textoncurve) {
|
|
id_node->eval_flags |= DAG_EVAL_NEED_CURVE_PATH;
|
|
}
|
|
}
|
|
break;
|
|
case OB_ARMATURE:
|
|
if (ID_IS_LINKED(object) && object->proxy_from != NULL) {
|
|
build_proxy_rig(object);
|
|
}
|
|
else {
|
|
build_rig(object);
|
|
}
|
|
break;
|
|
case OB_LAMP:
|
|
build_lamp(object);
|
|
break;
|
|
case OB_CAMERA:
|
|
build_camera(object);
|
|
break;
|
|
default:
|
|
{
|
|
ID *obdata = (ID *)object->data;
|
|
if (built_map_.checkIsBuilt(obdata) == 0) {
|
|
build_animdata(obdata);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_object_transform(Object *object)
|
|
{
|
|
OperationDepsNode *op_node;
|
|
|
|
/* local transforms (from transform channels - loc/rot/scale + deltas) */
|
|
op_node = add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM,
|
|
function_bind(BKE_object_eval_local_transform, _1, object),
|
|
DEG_OPCODE_TRANSFORM_LOCAL);
|
|
op_node->set_as_entry();
|
|
|
|
/* object parent */
|
|
if (object->parent) {
|
|
add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM,
|
|
function_bind(BKE_object_eval_parent, _1, scene_, object),
|
|
DEG_OPCODE_TRANSFORM_PARENT);
|
|
}
|
|
|
|
/* object constraints */
|
|
if (object->constraints.first) {
|
|
build_object_constraints(object);
|
|
}
|
|
|
|
/* Temporary uber-update node, which does everything.
|
|
* It is for the being we're porting old dependencies into the new system.
|
|
* We'll get rid of this node as soon as all the granular update functions
|
|
* are filled in.
|
|
*
|
|
* TODO(sergey): Get rid of this node.
|
|
*/
|
|
add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM,
|
|
function_bind(BKE_object_eval_uber_transform, _1, object),
|
|
DEG_OPCODE_TRANSFORM_OBJECT_UBEREVAL);
|
|
|
|
/* object transform is done */
|
|
op_node = add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM,
|
|
function_bind(BKE_object_eval_done, _1, object),
|
|
DEG_OPCODE_TRANSFORM_FINAL);
|
|
op_node->set_as_exit();
|
|
}
|
|
|
|
/**
|
|
* Constraints Graph Notes
|
|
*
|
|
* For constraints, we currently only add a operation node to the Transform
|
|
* or Bone components (depending on whichever type of owner we have).
|
|
* This represents the entire constraints stack, which is for now just
|
|
* executed as a single monolithic block. At least initially, this should
|
|
* be sufficient for ensuring that the porting/refactoring process remains
|
|
* manageable.
|
|
*
|
|
* However, when the time comes for developing "node-based" constraints,
|
|
* we'll need to split this up into pre/post nodes for "constraint stack
|
|
* evaluation" + operation nodes for each constraint (i.e. the contents
|
|
* of the loop body used in the current "solve_constraints()" operation).
|
|
*
|
|
* -- Aligorith, August 2013
|
|
*/
|
|
void DepsgraphNodeBuilder::build_object_constraints(Object *object)
|
|
{
|
|
/* create node for constraint stack */
|
|
add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM,
|
|
function_bind(BKE_object_eval_constraints, _1, scene_, object),
|
|
DEG_OPCODE_TRANSFORM_CONSTRAINTS);
|
|
}
|
|
|
|
/**
|
|
* Build graph nodes for AnimData block
|
|
* \param id: ID-Block which hosts the AnimData
|
|
*/
|
|
void DepsgraphNodeBuilder::build_animdata(ID *id)
|
|
{
|
|
AnimData *adt = BKE_animdata_from_id(id);
|
|
|
|
if (adt == NULL)
|
|
return;
|
|
|
|
/* animation */
|
|
if (adt->action || adt->nla_tracks.first || adt->drivers.first) {
|
|
// XXX: Hook up specific update callbacks for special properties which may need it...
|
|
|
|
/* actions and NLA - as a single unit for now, as it gets complicated to schedule otherwise */
|
|
if ((adt->action) || (adt->nla_tracks.first)) {
|
|
/* create the node */
|
|
add_operation_node(id, DEG_NODE_TYPE_ANIMATION,
|
|
function_bind(BKE_animsys_eval_animdata, _1, id),
|
|
DEG_OPCODE_ANIMATION, id->name);
|
|
|
|
// TODO: for each channel affected, we might also want to add some support for running RNA update callbacks on them
|
|
// (which will be needed for proper handling of drivers later)
|
|
}
|
|
|
|
/* drivers */
|
|
LISTBASE_FOREACH (FCurve *, fcu, &adt->drivers) {
|
|
/* create driver */
|
|
build_driver(id, fcu);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Build graph node(s) for Driver
|
|
* \param id: ID-Block that driver is attached to
|
|
* \param fcu: Driver-FCurve
|
|
*/
|
|
void DepsgraphNodeBuilder::build_driver(ID *id, FCurve *fcurve)
|
|
{
|
|
/* Create data node for this driver */
|
|
ensure_operation_node(id,
|
|
DEG_NODE_TYPE_PARAMETERS,
|
|
function_bind(BKE_animsys_eval_driver, _1, id, fcurve),
|
|
DEG_OPCODE_DRIVER,
|
|
fcurve->rna_path ? fcurve->rna_path : "",
|
|
fcurve->array_index);
|
|
build_driver_variables(id, fcurve);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_driver_variables(ID * id, FCurve *fcurve)
|
|
{
|
|
build_driver_id_property(id, fcurve->rna_path);
|
|
LISTBASE_FOREACH (DriverVar *, dvar, &fcurve->driver->variables) {
|
|
DRIVER_TARGETS_USED_LOOPER(dvar)
|
|
{
|
|
build_driver_id_property(dtar->id, dtar->rna_path);
|
|
}
|
|
DRIVER_TARGETS_LOOPER_END
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_driver_id_property(ID *id,
|
|
const char *rna_path)
|
|
{
|
|
if (id == NULL || rna_path == NULL) {
|
|
return;
|
|
}
|
|
PointerRNA id_ptr, ptr;
|
|
PropertyRNA *prop;
|
|
RNA_id_pointer_create(id, &id_ptr);
|
|
if (!RNA_path_resolve_full(&id_ptr, rna_path, &ptr, &prop, NULL)) {
|
|
return;
|
|
}
|
|
if (prop == NULL) {
|
|
return;
|
|
}
|
|
if (!RNA_property_is_idprop(prop)) {
|
|
return;
|
|
}
|
|
const char *prop_identifier = RNA_property_identifier((PropertyRNA *)prop);
|
|
ensure_operation_node(id,
|
|
DEG_NODE_TYPE_PARAMETERS,
|
|
NULL,
|
|
DEG_OPCODE_ID_PROPERTY,
|
|
prop_identifier);
|
|
}
|
|
|
|
/* Recursively build graph for world */
|
|
void DepsgraphNodeBuilder::build_world(World *world)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(world)) {
|
|
return;
|
|
}
|
|
ID *world_id = &world->id;
|
|
build_animdata(world_id);
|
|
/* world itself */
|
|
add_operation_node(world_id,
|
|
DEG_NODE_TYPE_PARAMETERS,
|
|
NULL,
|
|
DEG_OPCODE_PARAMETERS_EVAL);
|
|
/* textures */
|
|
build_texture_stack(world->mtex);
|
|
/* world's nodetree */
|
|
if (world->nodetree) {
|
|
build_nodetree(world->nodetree);
|
|
}
|
|
}
|
|
|
|
/* Rigidbody Simulation - Scene Level */
|
|
void DepsgraphNodeBuilder::build_rigidbody(Scene *scene)
|
|
{
|
|
RigidBodyWorld *rbw = scene->rigidbody_world;
|
|
|
|
/**
|
|
* Rigidbody Simulation Nodes
|
|
* ==========================
|
|
*
|
|
* There are 3 nodes related to Rigidbody Simulation:
|
|
* 1) "Initialize/Rebuild World" - this is called sparingly, only when the simulation
|
|
* needs to be rebuilt (mainly after file reload, or moving back to start frame)
|
|
* 2) "Do Simulation" - perform a simulation step - interleaved between the evaluation
|
|
* steps for clusters of objects (i.e. between those affected and/or not affected by
|
|
* the sim for instance)
|
|
*
|
|
* 3) "Pull Results" - grab the specific transforms applied for a specific object -
|
|
* performed as part of object's transform-stack building
|
|
*/
|
|
|
|
/* create nodes ------------------------------------------------------------------------ */
|
|
/* XXX: is this the right component, or do we want to use another one instead? */
|
|
|
|
/* init/rebuild operation */
|
|
/*OperationDepsNode *init_node =*/ add_operation_node(&scene->id, DEG_NODE_TYPE_TRANSFORM,
|
|
function_bind(BKE_rigidbody_rebuild_sim, _1, scene),
|
|
DEG_OPCODE_RIGIDBODY_REBUILD);
|
|
|
|
/* do-sim operation */
|
|
// XXX: what happens if we need to split into several groups?
|
|
OperationDepsNode *sim_node = add_operation_node(&scene->id, DEG_NODE_TYPE_TRANSFORM,
|
|
function_bind(BKE_rigidbody_eval_simulation, _1, scene),
|
|
DEG_OPCODE_RIGIDBODY_SIM);
|
|
|
|
/* XXX: For now, the sim node is the only one that really matters here. If any other
|
|
* sims get added later, we may have to remove these hacks...
|
|
*/
|
|
sim_node->owner->entry_operation = sim_node;
|
|
sim_node->owner->exit_operation = sim_node;
|
|
|
|
|
|
/* objects - simulation participants */
|
|
if (rbw->group) {
|
|
LISTBASE_FOREACH (GroupObject *, go, &rbw->group->gobject) {
|
|
Object *object = go->ob;
|
|
|
|
if (!object || (object->type != OB_MESH))
|
|
continue;
|
|
|
|
/* 2) create operation for flushing results */
|
|
/* object's transform component - where the rigidbody operation lives */
|
|
add_operation_node(&object->id, DEG_NODE_TYPE_TRANSFORM,
|
|
function_bind(BKE_rigidbody_object_sync_transforms, _1, scene, object),
|
|
DEG_OPCODE_RIGIDBODY_TRANSFORM_COPY);
|
|
}
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_particles(Object *object)
|
|
{
|
|
/**
|
|
* Particle Systems Nodes
|
|
* ======================
|
|
*
|
|
* There are two types of nodes associated with representing
|
|
* particle systems:
|
|
* 1) Component (EVAL_PARTICLES) - This is the particle-system
|
|
* evaluation context for an object. It acts as the container
|
|
* for all the nodes associated with a particular set of particle
|
|
* systems.
|
|
* 2) Particle System Eval Operation - This operation node acts as a
|
|
* blackbox evaluation step for one particle system referenced by
|
|
* the particle systems stack. All dependencies link to this operation.
|
|
*/
|
|
/* Component for all particle systems. */
|
|
ComponentDepsNode *psys_comp =
|
|
add_component_node(&object->id, DEG_NODE_TYPE_EVAL_PARTICLES);
|
|
add_operation_node(psys_comp,
|
|
function_bind(BKE_particle_system_eval_init,
|
|
_1,
|
|
scene_,
|
|
object),
|
|
DEG_OPCODE_PARTICLE_SYSTEM_EVAL_INIT);
|
|
/* Build all particle systems. */
|
|
LISTBASE_FOREACH (ParticleSystem *, psys, &object->particlesystem) {
|
|
ParticleSettings *part = psys->part;
|
|
/* Particle settings. */
|
|
// XXX: what if this is used more than once!
|
|
build_animdata(&part->id);
|
|
/* This particle system evaluation. */
|
|
// TODO: for now, this will just be a placeholder "ubereval" node
|
|
add_operation_node(psys_comp,
|
|
NULL,
|
|
DEG_OPCODE_PARTICLE_SYSTEM_EVAL,
|
|
psys->name);
|
|
/* Visualization of particle system. */
|
|
switch (part->ren_as) {
|
|
case PART_DRAW_OB:
|
|
if (part->dup_ob != NULL) {
|
|
build_object(NULL, part->dup_ob);
|
|
}
|
|
break;
|
|
case PART_DRAW_GR:
|
|
if (part->dup_group != NULL) {
|
|
build_group(NULL, part->dup_group);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* pointcache */
|
|
// TODO...
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_cloth(Object *object)
|
|
{
|
|
add_operation_node(&object->id,
|
|
DEG_NODE_TYPE_CACHE,
|
|
function_bind(BKE_object_eval_cloth,
|
|
_1,
|
|
scene_,
|
|
object),
|
|
DEG_OPCODE_GEOMETRY_CLOTH_MODIFIER);
|
|
}
|
|
|
|
/* Shapekeys */
|
|
void DepsgraphNodeBuilder::build_shapekeys(Key *key)
|
|
{
|
|
build_animdata(&key->id);
|
|
add_operation_node(&key->id,
|
|
DEG_NODE_TYPE_GEOMETRY,
|
|
NULL,
|
|
DEG_OPCODE_GEOMETRY_SHAPEKEY);
|
|
}
|
|
|
|
/* ObData Geometry Evaluation */
|
|
// XXX: what happens if the datablock is shared!
|
|
void DepsgraphNodeBuilder::build_obdata_geom(Object *object)
|
|
{
|
|
ID *obdata = (ID *)object->data;
|
|
OperationDepsNode *op_node;
|
|
|
|
/* TODO(sergey): This way using this object's properties as driver target
|
|
* works fine.
|
|
*
|
|
* Does this depend on other nodes?
|
|
*/
|
|
op_node = add_operation_node(&object->id,
|
|
DEG_NODE_TYPE_PARAMETERS,
|
|
NULL,
|
|
DEG_OPCODE_PARAMETERS_EVAL);
|
|
op_node->set_as_exit();
|
|
|
|
/* Temporary uber-update node, which does everything.
|
|
* It is for the being we're porting old dependencies into the new system.
|
|
* We'll get rid of this node as soon as all the granular update functions
|
|
* are filled in.
|
|
*
|
|
* TODO(sergey): Get rid of this node.
|
|
*/
|
|
op_node = add_operation_node(&object->id,
|
|
DEG_NODE_TYPE_GEOMETRY,
|
|
function_bind(BKE_object_eval_uber_data,
|
|
_1,
|
|
scene_,
|
|
object),
|
|
DEG_OPCODE_GEOMETRY_UBEREVAL);
|
|
op_node->set_as_exit();
|
|
|
|
op_node = add_operation_node(&object->id,
|
|
DEG_NODE_TYPE_GEOMETRY,
|
|
NULL,
|
|
DEG_OPCODE_PLACEHOLDER,
|
|
"Eval Init");
|
|
op_node->set_as_entry();
|
|
|
|
// TODO: "Done" operation
|
|
|
|
/* Cloth modifier. */
|
|
LISTBASE_FOREACH (ModifierData *, md, &object->modifiers) {
|
|
if (md->type == eModifierType_Cloth) {
|
|
build_cloth(object);
|
|
}
|
|
}
|
|
|
|
/* materials */
|
|
for (int a = 1; a <= object->totcol; a++) {
|
|
Material *ma = give_current_material(object, a);
|
|
if (ma != NULL) {
|
|
build_material(ma);
|
|
}
|
|
}
|
|
|
|
/* geometry collision */
|
|
if (ELEM(object->type, OB_MESH, OB_CURVE, OB_LATTICE)) {
|
|
// add geometry collider relations
|
|
}
|
|
|
|
if (built_map_.checkIsBuiltAndTag(obdata)) {
|
|
return;
|
|
}
|
|
|
|
/* ShapeKeys */
|
|
Key *key = BKE_key_from_object(object);
|
|
if (key) {
|
|
build_shapekeys(key);
|
|
}
|
|
|
|
build_animdata(obdata);
|
|
|
|
/* Nodes for result of obdata's evaluation, and geometry
|
|
* evaluation on object.
|
|
*/
|
|
switch (object->type) {
|
|
case OB_MESH:
|
|
{
|
|
//Mesh *me = (Mesh *)object->data;
|
|
|
|
/* evaluation operations */
|
|
op_node = add_operation_node(obdata,
|
|
DEG_NODE_TYPE_GEOMETRY,
|
|
function_bind(BKE_mesh_eval_geometry,
|
|
_1,
|
|
(Mesh *)obdata),
|
|
DEG_OPCODE_PLACEHOLDER,
|
|
"Geometry Eval");
|
|
op_node->set_as_entry();
|
|
break;
|
|
}
|
|
|
|
case OB_MBALL:
|
|
{
|
|
Object *mom = BKE_mball_basis_find(scene_, object);
|
|
/* NOTE: Only the motherball gets evaluated, it's children are
|
|
* having empty placeholders for the correct relations being built.
|
|
*/
|
|
if (mom == object) {
|
|
/* metaball evaluation operations */
|
|
op_node = add_operation_node(obdata,
|
|
DEG_NODE_TYPE_GEOMETRY,
|
|
function_bind(BKE_mball_eval_geometry,
|
|
_1,
|
|
(MetaBall *)obdata),
|
|
DEG_OPCODE_PLACEHOLDER,
|
|
"Geometry Eval");
|
|
}
|
|
else {
|
|
op_node = add_operation_node(obdata,
|
|
DEG_NODE_TYPE_GEOMETRY,
|
|
NULL,
|
|
DEG_OPCODE_PLACEHOLDER,
|
|
"Geometry Eval");
|
|
op_node->set_as_entry();
|
|
}
|
|
break;
|
|
}
|
|
|
|
case OB_CURVE:
|
|
case OB_SURF:
|
|
case OB_FONT:
|
|
{
|
|
/* Curve/nurms evaluation operations. */
|
|
/* - calculate curve geometry (including path) */
|
|
op_node = add_operation_node(obdata,
|
|
DEG_NODE_TYPE_GEOMETRY,
|
|
function_bind(BKE_curve_eval_geometry,
|
|
_1,
|
|
(Curve *)obdata),
|
|
DEG_OPCODE_PLACEHOLDER,
|
|
"Geometry Eval");
|
|
op_node->set_as_entry();
|
|
|
|
/* Make sure objects used for bevel.taper are in the graph.
|
|
* NOTE: This objects might be not linked to the scene.
|
|
*/
|
|
Curve *cu = (Curve *)obdata;
|
|
if (cu->bevobj != NULL) {
|
|
build_object(NULL, cu->bevobj);
|
|
}
|
|
if (cu->taperobj != NULL) {
|
|
build_object(NULL, cu->taperobj);
|
|
}
|
|
if (object->type == OB_FONT && cu->textoncurve != NULL) {
|
|
build_object(NULL, cu->textoncurve);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case OB_LATTICE:
|
|
{
|
|
/* Lattice evaluation operations. */
|
|
op_node = add_operation_node(obdata,
|
|
DEG_NODE_TYPE_GEOMETRY,
|
|
function_bind(BKE_lattice_eval_geometry,
|
|
_1,
|
|
(Lattice *)obdata),
|
|
DEG_OPCODE_PLACEHOLDER,
|
|
"Geometry Eval");
|
|
op_node->set_as_entry();
|
|
break;
|
|
}
|
|
}
|
|
|
|
op_node = add_operation_node(obdata, DEG_NODE_TYPE_GEOMETRY, NULL,
|
|
DEG_OPCODE_PLACEHOLDER, "Eval Done");
|
|
op_node->set_as_exit();
|
|
|
|
/* Parameters for driver sources. */
|
|
add_operation_node(obdata,
|
|
DEG_NODE_TYPE_PARAMETERS,
|
|
NULL,
|
|
DEG_OPCODE_PARAMETERS_EVAL);
|
|
}
|
|
|
|
/* Cameras */
|
|
void DepsgraphNodeBuilder::build_camera(Object *object)
|
|
{
|
|
/* TODO: Link scene-camera links in somehow... */
|
|
Camera *camera = (Camera *)object->data;
|
|
if (built_map_.checkIsBuiltAndTag(camera)) {
|
|
return;
|
|
}
|
|
build_animdata(&camera->id);
|
|
add_operation_node(&camera->id,
|
|
DEG_NODE_TYPE_PARAMETERS,
|
|
NULL,
|
|
DEG_OPCODE_PARAMETERS_EVAL);
|
|
if (camera->dof_ob != NULL) {
|
|
/* TODO(sergey): For now parametrs are on object level. */
|
|
add_operation_node(&object->id, DEG_NODE_TYPE_PARAMETERS, NULL,
|
|
DEG_OPCODE_PLACEHOLDER, "Camera DOF");
|
|
}
|
|
}
|
|
|
|
/* Lamps */
|
|
void DepsgraphNodeBuilder::build_lamp(Object *object)
|
|
{
|
|
Lamp *lamp = (Lamp *)object->data;
|
|
if (built_map_.checkIsBuiltAndTag(lamp)) {
|
|
return;
|
|
}
|
|
build_animdata(&lamp->id);
|
|
/* TODO(sergey): Is it really how we're supposed to work with drivers? */
|
|
add_operation_node(&lamp->id,
|
|
DEG_NODE_TYPE_PARAMETERS,
|
|
NULL,
|
|
DEG_OPCODE_PARAMETERS_EVAL);
|
|
/* lamp's nodetree */
|
|
build_nodetree(lamp->nodetree);
|
|
/* textures */
|
|
build_texture_stack(lamp->mtex);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_nodetree(bNodeTree *ntree)
|
|
{
|
|
if (ntree == NULL) {
|
|
return;
|
|
}
|
|
if (built_map_.checkIsBuiltAndTag(ntree)) {
|
|
return;
|
|
}
|
|
|
|
/* nodetree itself */
|
|
OperationDepsNode *op_node;
|
|
build_animdata(&ntree->id);
|
|
/* Parameters for drivers. */
|
|
op_node = add_operation_node(&ntree->id,
|
|
DEG_NODE_TYPE_PARAMETERS,
|
|
NULL,
|
|
DEG_OPCODE_PARAMETERS_EVAL);
|
|
op_node->set_as_exit();
|
|
/* nodetree's nodes... */
|
|
LISTBASE_FOREACH (bNode *, bnode, &ntree->nodes) {
|
|
ID *id = bnode->id;
|
|
if (id == NULL) {
|
|
continue;
|
|
}
|
|
ID_Type id_type = GS(id->name);
|
|
if (id_type == ID_MA) {
|
|
build_material((Material *)id);
|
|
}
|
|
else if (id_type == ID_TE) {
|
|
build_texture((Tex *)id);
|
|
}
|
|
else if (id_type == ID_IM) {
|
|
build_image((Image *)id);
|
|
}
|
|
else if (id_type == ID_OB) {
|
|
build_object(NULL, (Object *)id);
|
|
}
|
|
else if (id_type == ID_SCE) {
|
|
/* Scenes are used by compositor trees, and handled by render
|
|
* pipeline. No need to build dependencies for them here.
|
|
*/
|
|
}
|
|
else if (id_type == ID_TXT) {
|
|
/* Ignore script nodes. */
|
|
}
|
|
else if (bnode->type == NODE_GROUP) {
|
|
bNodeTree *group_ntree = (bNodeTree *)id;
|
|
build_nodetree(group_ntree);
|
|
}
|
|
else {
|
|
BLI_assert(!"Unknown ID type used for node");
|
|
}
|
|
}
|
|
|
|
// TODO: link from nodetree to owner_component?
|
|
}
|
|
|
|
/* Recursively build graph for material */
|
|
void DepsgraphNodeBuilder::build_material(Material *material)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(material)) {
|
|
return;
|
|
}
|
|
add_operation_node(&material->id, DEG_NODE_TYPE_SHADING, NULL,
|
|
DEG_OPCODE_PLACEHOLDER, "Material Update");
|
|
|
|
/* material animation */
|
|
build_animdata(&material->id);
|
|
/* textures */
|
|
build_texture_stack(material->mtex);
|
|
/* material's nodetree */
|
|
build_nodetree(material->nodetree);
|
|
}
|
|
|
|
/* Texture-stack attached to some shading datablock */
|
|
void DepsgraphNodeBuilder::build_texture_stack(MTex **texture_stack)
|
|
{
|
|
int i;
|
|
|
|
/* for now assume that all texture-stacks have same number of max items */
|
|
for (i = 0; i < MAX_MTEX; i++) {
|
|
MTex *mtex = texture_stack[i];
|
|
if (mtex && mtex->tex)
|
|
build_texture(mtex->tex);
|
|
}
|
|
}
|
|
|
|
/* Recursively build graph for texture */
|
|
void DepsgraphNodeBuilder::build_texture(Tex *texture)
|
|
{
|
|
if (built_map_.checkIsBuiltAndTag(texture)) {
|
|
return;
|
|
}
|
|
/* Texture itself. */
|
|
build_animdata(&texture->id);
|
|
/* Texture's nodetree. */
|
|
build_nodetree(texture->nodetree);
|
|
/* Special cases for different IDs which texture uses. */
|
|
if (texture->type == TEX_IMAGE) {
|
|
if (texture->ima != NULL) {
|
|
build_image(texture->ima);
|
|
}
|
|
}
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_image(Image *image) {
|
|
if (built_map_.checkIsBuiltAndTag(image)) {
|
|
return;
|
|
}
|
|
/* Placeholder so we can add relations and tag ID node for update. */
|
|
add_operation_node(&image->id,
|
|
DEG_NODE_TYPE_PARAMETERS,
|
|
NULL,
|
|
DEG_OPCODE_PLACEHOLDER,
|
|
"Image Eval");
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_compositor(Scene *scene)
|
|
{
|
|
/* For now, just a plain wrapper? */
|
|
// TODO: create compositing component?
|
|
// XXX: component type undefined!
|
|
//graph->get_node(&scene->id, NULL, DEG_NODE_TYPE_COMPOSITING, NULL);
|
|
|
|
/* for now, nodetrees are just parameters; compositing occurs in internals of renderer... */
|
|
add_component_node(&scene->id, DEG_NODE_TYPE_PARAMETERS);
|
|
build_nodetree(scene->nodetree);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_gpencil(bGPdata *gpd)
|
|
{
|
|
ID *gpd_id = &gpd->id;
|
|
|
|
/* TODO(sergey): what about multiple users of same datablock? This should
|
|
* only get added once.
|
|
*/
|
|
|
|
/* The main reason Grease Pencil is included here is because the animation
|
|
* (and drivers) need to be hosted somewhere.
|
|
*/
|
|
build_animdata(gpd_id);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_cachefile(CacheFile *cache_file)
|
|
{
|
|
ID *cache_file_id = &cache_file->id;
|
|
/* Animation, */
|
|
build_animdata(cache_file_id);
|
|
/* Cache evaluation itself. */
|
|
add_operation_node(cache_file_id, DEG_NODE_TYPE_CACHE, NULL,
|
|
DEG_OPCODE_PLACEHOLDER, "Cache File Update");
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_mask(Mask *mask)
|
|
{
|
|
ID *mask_id = &mask->id;
|
|
/* F-Curve based animation. */
|
|
build_animdata(mask_id);
|
|
/* Animation based on mask's shapes. */
|
|
add_operation_node(mask_id,
|
|
DEG_NODE_TYPE_ANIMATION,
|
|
function_bind(BKE_mask_eval_animation, _1, mask),
|
|
DEG_OPCODE_MASK_ANIMATION);
|
|
/* Final mask evaluation. */
|
|
add_operation_node(mask_id,
|
|
DEG_NODE_TYPE_PARAMETERS,
|
|
function_bind(BKE_mask_eval_update, _1, mask),
|
|
DEG_OPCODE_MASK_EVAL);
|
|
}
|
|
|
|
void DepsgraphNodeBuilder::build_movieclip(MovieClip *clip) {
|
|
ID *clip_id = &clip->id;
|
|
/* Animation. */
|
|
build_animdata(clip_id);
|
|
/* Movie clip evaluation. */
|
|
add_operation_node(clip_id,
|
|
DEG_NODE_TYPE_PARAMETERS,
|
|
function_bind(BKE_movieclip_eval_update, _1, clip),
|
|
DEG_OPCODE_MOVIECLIP_EVAL);
|
|
}
|
|
|
|
} // namespace DEG
|