Previously, every RenderPass would have a bitfield that specified its type. That limits the number of passes to 32, which was reached a while ago. However, most of the code already supported arbitrary RenderPasses since they were also used to store Multilayer EXR images. Therefore, this commit completely removes the passflag from RenderPass and changes all code to use the unique pass name for identification. Since Blender Internal relies on hardcoded passes and to preserve compatibility, 32 pass names are reserved for the old hardcoded passes. To support these arbitrary passes, the Render Result compositor node now adds dynamic sockets. For compatibility, the old hardcoded sockets are always stored and just hidden when the corresponding pass isn't available. To use these changes, the Render Engine API now includes a function that allows render engines to add arbitrary passes to the render result. To be able to add options for these passes, addons can now add their own properties to SceneRenderLayers. To keep the compositor input node updated, render engine plugins have to implement a callback that registers all the passes that will be generated. From a user perspective, nothing should change with this commit. Differential Revision: https://developer.blender.org/D2443 Differential Revision: https://developer.blender.org/D2444
752 lines
22 KiB
C++
752 lines
22 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
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* \ingroup freestyle
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*/
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#include <iostream>
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#include <map>
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#include <set>
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#include "../application/AppCanvas.h"
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#include "../application/AppConfig.h"
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#include "../application/AppView.h"
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#include "../application/Controller.h"
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#include "BlenderStrokeRenderer.h"
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using namespace std;
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using namespace Freestyle;
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extern "C" {
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#include "MEM_guardedalloc.h"
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#include "DNA_camera_types.h"
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#include "DNA_freestyle_types.h"
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#include "DNA_group_types.h"
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#include "DNA_material_types.h"
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#include "DNA_text_types.h"
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#include "BKE_freestyle.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_linestyle.h"
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#include "BKE_main.h"
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#include "BKE_text.h"
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#include "BKE_context.h"
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#include "BLT_translation.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_callbacks.h"
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#include "BPY_extern.h"
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#include "renderpipeline.h"
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#include "pixelblending.h"
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#include "FRS_freestyle.h"
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#define DEFAULT_SPHERE_RADIUS 1.0f
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#define DEFAULT_DKR_EPSILON 0.0f
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struct FreestyleGlobals g_freestyle;
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// Freestyle configuration
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static bool freestyle_is_initialized = false;
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static Config::Path *pathconfig = NULL;
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static Controller *controller = NULL;
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static AppView *view = NULL;
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// line set buffer for copy & paste
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static FreestyleLineSet lineset_buffer;
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static bool lineset_copied = false;
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static void load_post_callback(struct Main * /*main*/, struct ID * /*id*/, void * /*arg*/)
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{
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lineset_copied = false;
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}
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static bCallbackFuncStore load_post_callback_funcstore = {
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NULL, NULL, /* next, prev */
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load_post_callback, /* func */
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NULL, /* arg */
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0 /* alloc */
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};
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//=======================================================
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// Initialization
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//=======================================================
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void FRS_initialize()
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{
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if (freestyle_is_initialized)
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return;
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pathconfig = new Config::Path;
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controller = new Controller();
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view = new AppView;
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controller->setView(view);
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controller->Clear();
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g_freestyle.scene = NULL;
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lineset_copied = false;
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BLI_callback_add(&load_post_callback_funcstore, BLI_CB_EVT_LOAD_POST);
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freestyle_is_initialized = 1;
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}
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void FRS_set_context(bContext *C)
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{
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "FRS_set_context: context 0x" << C << " scene 0x" << CTX_data_scene(C) << endl;
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}
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controller->setContext(C);
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}
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void FRS_exit()
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{
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delete pathconfig;
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delete controller;
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delete view;
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}
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//=======================================================
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// Rendering
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//=======================================================
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static void init_view(Render *re)
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{
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int width = re->winx;
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int height = re->winy;
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int xmin = re->disprect.xmin;
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int ymin = re->disprect.ymin;
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int xmax = re->disprect.xmax;
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int ymax = re->disprect.ymax;
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float thickness = 1.0f;
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switch (re->r.line_thickness_mode) {
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case R_LINE_THICKNESS_ABSOLUTE:
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thickness = re->r.unit_line_thickness * (re->r.size / 100.f);
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break;
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case R_LINE_THICKNESS_RELATIVE:
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thickness = height / 480.f;
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break;
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}
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g_freestyle.viewport[0] = g_freestyle.viewport[1] = 0;
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g_freestyle.viewport[2] = width;
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g_freestyle.viewport[3] = height;
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view->setWidth(width);
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view->setHeight(height);
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view->setBorder(xmin, ymin, xmax, ymax);
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view->setThickness(thickness);
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "\n=== Dimensions of the 2D image coordinate system ===" << endl;
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cout << "Width : " << width << endl;
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cout << "Height : " << height << endl;
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if (re->r.mode & R_BORDER)
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cout << "Border : (" << xmin << ", " << ymin << ") - (" << xmax << ", " << ymax << ")" << endl;
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cout << "Unit line thickness : " << thickness << " pixel(s)" << endl;
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}
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}
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static void init_camera(Render *re)
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{
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// It is assumed that imported meshes are in the camera coordinate system.
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// Therefore, the view point (i.e., camera position) is at the origin, and
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// the model-view matrix is simply the identity matrix.
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zero_v3(g_freestyle.viewpoint);
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unit_m4(g_freestyle.mv);
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copy_m4_m4(g_freestyle.proj, re->winmat);
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#if 0
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print_m4("mv", g_freestyle.mv);
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print_m4("proj", g_freestyle.proj);
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#endif
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}
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static char *escape_quotes(char *name)
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{
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char *s = (char *)MEM_mallocN(strlen(name) * 2 + 1, "escape_quotes");
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char *p = s;
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while (*name) {
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if (*name == '\'')
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*(p++) = '\\';
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*(p++) = *(name++);
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}
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*p = '\0';
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return s;
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}
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static char * create_lineset_handler(char *layer_name, char *lineset_name)
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{
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const char *fmt = "__import__('parameter_editor').process('%s', '%s')\n";
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char *s1 = escape_quotes(layer_name);
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char *s2 = escape_quotes(lineset_name);
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char *text = BLI_sprintfN(fmt, s1, s2);
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MEM_freeN(s1);
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MEM_freeN(s2);
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return text;
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}
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struct edge_type_condition
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{
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int edge_type, value;
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};
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// examines the conditions and returns true if the target edge type needs to be computed
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static bool test_edge_type_conditions(struct edge_type_condition *conditions,
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int num_edge_types, bool logical_and, int target, bool distinct)
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{
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int target_condition = 0;
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int num_non_target_positive_conditions = 0;
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int num_non_target_negative_conditions = 0;
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for (int i = 0; i < num_edge_types; i++) {
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if (conditions[i].edge_type == target)
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target_condition = conditions[i].value;
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else if (conditions[i].value > 0)
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++num_non_target_positive_conditions;
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else if (conditions[i].value < 0)
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++num_non_target_negative_conditions;
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}
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if (distinct) {
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// In this case, the 'target' edge type is assumed to appear on distinct edge
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// of its own and never together with other edge types.
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if (logical_and) {
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if (num_non_target_positive_conditions > 0)
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return false;
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if (target_condition > 0)
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return true;
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if (target_condition < 0)
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return false;
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if (num_non_target_negative_conditions > 0)
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return true;
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}
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else {
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if (target_condition > 0)
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return true;
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if (num_non_target_negative_conditions > 0)
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return true;
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if (target_condition < 0)
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return false;
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if (num_non_target_positive_conditions > 0)
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return false;
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}
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}
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else {
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// In this case, the 'target' edge type may appear together with other edge types.
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if (target_condition > 0)
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return true;
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if (target_condition < 0)
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return true;
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if (logical_and) {
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if (num_non_target_positive_conditions > 0)
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return false;
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if (num_non_target_negative_conditions > 0)
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return true;
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}
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else {
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if (num_non_target_negative_conditions > 0)
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return true;
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if (num_non_target_positive_conditions > 0)
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return false;
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}
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}
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return true;
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}
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static void prepare(Render *re, SceneRenderLayer *srl)
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{
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// load mesh
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re->i.infostr = IFACE_("Freestyle: Mesh loading");
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re->stats_draw(re->sdh, &re->i);
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re->i.infostr = NULL;
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if (controller->LoadMesh(re, srl)) // returns if scene cannot be loaded or if empty
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return;
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if (re->test_break(re->tbh))
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return;
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// add style modules
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FreestyleConfig *config = &srl->freestyleConfig;
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "\n=== Rendering options ===" << endl;
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}
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int layer_count = 0;
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switch (config->mode) {
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case FREESTYLE_CONTROL_SCRIPT_MODE:
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Modules :" << endl;
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}
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for (FreestyleModuleConfig *module_conf = (FreestyleModuleConfig *)config->modules.first;
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module_conf;
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module_conf = module_conf->next)
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{
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if (module_conf->script && module_conf->is_displayed) {
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const char *id_name = module_conf->script->id.name + 2;
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << " " << layer_count + 1 << ": " << id_name;
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if (module_conf->script->name)
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cout << " (" << module_conf->script->name << ")";
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cout << endl;
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}
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controller->InsertStyleModule(layer_count, id_name, module_conf->script);
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controller->toggleLayer(layer_count, true);
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layer_count++;
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}
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}
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << endl;
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}
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controller->setComputeRidgesAndValleysFlag((config->flags & FREESTYLE_RIDGES_AND_VALLEYS_FLAG) ? true : false);
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controller->setComputeSuggestiveContoursFlag((config->flags & FREESTYLE_SUGGESTIVE_CONTOURS_FLAG) ? true : false);
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controller->setComputeMaterialBoundariesFlag((config->flags & FREESTYLE_MATERIAL_BOUNDARIES_FLAG) ? true : false);
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break;
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case FREESTYLE_CONTROL_EDITOR_MODE:
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int use_ridges_and_valleys = 0;
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int use_suggestive_contours = 0;
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int use_material_boundaries = 0;
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struct edge_type_condition conditions[] = {
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{FREESTYLE_FE_SILHOUETTE, 0},
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{FREESTYLE_FE_BORDER, 0},
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{FREESTYLE_FE_CREASE, 0},
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{FREESTYLE_FE_RIDGE_VALLEY, 0},
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{FREESTYLE_FE_SUGGESTIVE_CONTOUR, 0},
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{FREESTYLE_FE_MATERIAL_BOUNDARY, 0},
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{FREESTYLE_FE_CONTOUR, 0},
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{FREESTYLE_FE_EXTERNAL_CONTOUR, 0},
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{FREESTYLE_FE_EDGE_MARK, 0}
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};
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int num_edge_types = sizeof(conditions) / sizeof(struct edge_type_condition);
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Linesets:" << endl;
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}
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for (FreestyleLineSet *lineset = (FreestyleLineSet *)config->linesets.first;
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lineset;
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lineset = lineset->next)
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{
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if (lineset->flags & FREESTYLE_LINESET_ENABLED) {
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << " " << layer_count+1 << ": " << lineset->name << " - " <<
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(lineset->linestyle ? (lineset->linestyle->id.name + 2) : "<NULL>") << endl;
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}
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char *buffer = create_lineset_handler(srl->name, lineset->name);
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controller->InsertStyleModule(layer_count, lineset->name, buffer);
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controller->toggleLayer(layer_count, true);
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MEM_freeN(buffer);
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if (!(lineset->selection & FREESTYLE_SEL_EDGE_TYPES) || !lineset->edge_types) {
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++use_ridges_and_valleys;
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++use_suggestive_contours;
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++use_material_boundaries;
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}
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else {
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// conditions for feature edge selection by edge types
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for (int i = 0; i < num_edge_types; i++) {
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if (!(lineset->edge_types & conditions[i].edge_type))
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conditions[i].value = 0; // no condition specified
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else if (!(lineset->exclude_edge_types & conditions[i].edge_type))
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conditions[i].value = 1; // condition: X
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else
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conditions[i].value = -1; // condition: NOT X
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}
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// logical operator for the selection conditions
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bool logical_and = ((lineset->flags & FREESTYLE_LINESET_FE_AND) != 0);
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// negation operator
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if (lineset->flags & FREESTYLE_LINESET_FE_NOT) {
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// convert an Exclusive condition into an Inclusive equivalent using De Morgan's laws:
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// NOT (X OR Y) --> (NOT X) AND (NOT Y)
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// NOT (X AND Y) --> (NOT X) OR (NOT Y)
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for (int i = 0; i < num_edge_types; i++)
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conditions[i].value *= -1;
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logical_and = !logical_and;
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}
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if (test_edge_type_conditions(conditions, num_edge_types, logical_and,
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FREESTYLE_FE_RIDGE_VALLEY, true))
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{
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++use_ridges_and_valleys;
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}
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if (test_edge_type_conditions(conditions, num_edge_types, logical_and,
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FREESTYLE_FE_SUGGESTIVE_CONTOUR, true))
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{
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++use_suggestive_contours;
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}
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if (test_edge_type_conditions(conditions, num_edge_types, logical_and,
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FREESTYLE_FE_MATERIAL_BOUNDARY, true))
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{
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++use_material_boundaries;
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}
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}
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layer_count++;
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}
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}
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controller->setComputeRidgesAndValleysFlag(use_ridges_and_valleys > 0);
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controller->setComputeSuggestiveContoursFlag(use_suggestive_contours > 0);
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controller->setComputeMaterialBoundariesFlag(use_material_boundaries > 0);
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break;
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}
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// set parameters
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if (config->flags & FREESTYLE_ADVANCED_OPTIONS_FLAG) {
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controller->setSphereRadius(config->sphere_radius);
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controller->setSuggestiveContourKrDerivativeEpsilon(config->dkr_epsilon);
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}
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else {
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controller->setSphereRadius(DEFAULT_SPHERE_RADIUS);
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controller->setSuggestiveContourKrDerivativeEpsilon(DEFAULT_DKR_EPSILON);
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}
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controller->setFaceSmoothness((config->flags & FREESTYLE_FACE_SMOOTHNESS_FLAG) ? true : false);
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controller->setCreaseAngle(RAD2DEGF(config->crease_angle));
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controller->setVisibilityAlgo((config->flags & FREESTYLE_CULLING) ?
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FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE :
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FREESTYLE_ALGO_ADAPTIVE_CUMULATIVE);
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Crease angle : " << controller->getCreaseAngle() << endl;
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cout << "Sphere radius : " << controller->getSphereRadius() << endl;
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cout << "Face smoothness : " << (controller->getFaceSmoothness() ? "enabled" : "disabled") << endl;
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cout << "Ridges and valleys : " <<
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(controller->getComputeRidgesAndValleysFlag() ? "enabled" : "disabled") << endl;
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cout << "Suggestive contours : " <<
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(controller->getComputeSuggestiveContoursFlag() ? "enabled" : "disabled") << endl;
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cout << "Suggestive contour Kr derivative epsilon : " <<
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controller->getSuggestiveContourKrDerivativeEpsilon() << endl;
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cout << "Material boundaries : " <<
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(controller->getComputeMaterialBoundariesFlag() ? "enabled" : "disabled") << endl;
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cout << endl;
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}
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// set diffuse and z depth passes
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RenderLayer *rl = RE_GetRenderLayer(re->result, srl->name);
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bool diffuse = false, z = false;
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for (RenderPass *rpass = (RenderPass *)rl->passes.first; rpass; rpass = rpass->next) {
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if (STREQ(rpass->name, RE_PASSNAME_DIFFUSE)) {
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controller->setPassDiffuse(rpass->rect, rpass->rectx, rpass->recty);
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diffuse = true;
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}
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if (STREQ(rpass->name, RE_PASSNAME_Z)) {
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controller->setPassZ(rpass->rect, rpass->rectx, rpass->recty);
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z = true;
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}
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}
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if (G.debug & G_DEBUG_FREESTYLE) {
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cout << "Passes :" << endl;
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cout << " Diffuse = " << (diffuse ? "enabled" : "disabled") << endl;
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cout << " Z = " << (z ? "enabled" : "disabled") << endl;
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}
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if (controller->hitViewMapCache())
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return;
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// compute view map
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re->i.infostr = IFACE_("Freestyle: View map creation");
|
|
re->stats_draw(re->sdh, &re->i);
|
|
re->i.infostr = NULL;
|
|
controller->ComputeViewMap();
|
|
}
|
|
|
|
void FRS_composite_result(Render *re, SceneRenderLayer *srl, Render *freestyle_render)
|
|
{
|
|
RenderLayer *rl;
|
|
float *src, *dest, *pixSrc, *pixDest;
|
|
int x, y, rectx, recty;
|
|
|
|
if (freestyle_render == NULL || freestyle_render->result == NULL)
|
|
return;
|
|
|
|
rl = render_get_active_layer( freestyle_render, freestyle_render->result );
|
|
if (!rl) {
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "No source render layer to composite" << endl;
|
|
}
|
|
return;
|
|
}
|
|
|
|
src = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, freestyle_render->viewname);
|
|
if (!src) {
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "No source result image to composite" << endl;
|
|
}
|
|
return;
|
|
}
|
|
#if 0
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "src: " << rl->rectx << " x " << rl->recty << endl;
|
|
}
|
|
#endif
|
|
|
|
rl = RE_GetRenderLayer(re->result, srl->name);
|
|
if (!rl) {
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "No destination render layer to composite to" << endl;
|
|
}
|
|
return;
|
|
}
|
|
dest = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, re->viewname);
|
|
if (!dest) {
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "No destination result image to composite to" << endl;
|
|
}
|
|
return;
|
|
}
|
|
#if 0
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "dest: " << rl->rectx << " x " << rl->recty << endl;
|
|
}
|
|
#endif
|
|
|
|
rectx = re->rectx;
|
|
recty = re->recty;
|
|
for (y = 0; y < recty; y++) {
|
|
for (x = 0; x < rectx; x++) {
|
|
pixSrc = src + 4 * (rectx * y + x);
|
|
if (pixSrc[3] > 0.0) {
|
|
pixDest = dest + 4 * (rectx * y + x);
|
|
addAlphaOverFloat(pixDest, pixSrc);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static int displayed_layer_count(SceneRenderLayer *srl)
|
|
{
|
|
int count = 0;
|
|
|
|
switch (srl->freestyleConfig.mode) {
|
|
case FREESTYLE_CONTROL_SCRIPT_MODE:
|
|
for (FreestyleModuleConfig *module = (FreestyleModuleConfig *)srl->freestyleConfig.modules.first;
|
|
module;
|
|
module = module->next)
|
|
{
|
|
if (module->script && module->is_displayed)
|
|
count++;
|
|
}
|
|
break;
|
|
case FREESTYLE_CONTROL_EDITOR_MODE:
|
|
for (FreestyleLineSet *lineset = (FreestyleLineSet *)srl->freestyleConfig.linesets.first;
|
|
lineset;
|
|
lineset = lineset->next)
|
|
{
|
|
if (lineset->flags & FREESTYLE_LINESET_ENABLED)
|
|
count++;
|
|
}
|
|
break;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
int FRS_is_freestyle_enabled(SceneRenderLayer *srl)
|
|
{
|
|
return (!(srl->layflag & SCE_LAY_DISABLE) && srl->layflag & SCE_LAY_FRS && displayed_layer_count(srl) > 0);
|
|
}
|
|
|
|
void FRS_init_stroke_renderer(Render *re)
|
|
{
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << endl;
|
|
cout << "#===============================================================" << endl;
|
|
cout << "# Freestyle" << endl;
|
|
cout << "#===============================================================" << endl;
|
|
}
|
|
|
|
init_view(re);
|
|
|
|
controller->ResetRenderCount();
|
|
}
|
|
|
|
void FRS_begin_stroke_rendering(Render *re)
|
|
{
|
|
init_camera(re);
|
|
}
|
|
|
|
Render *FRS_do_stroke_rendering(Render *re, SceneRenderLayer *srl, int render)
|
|
{
|
|
Render *freestyle_render = NULL;
|
|
|
|
if (!render)
|
|
return controller->RenderStrokes(re, false);
|
|
|
|
RenderMonitor monitor(re);
|
|
controller->setRenderMonitor(&monitor);
|
|
controller->setViewMapCache((srl->freestyleConfig.flags & FREESTYLE_VIEW_MAP_CACHE) ? true : false);
|
|
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << endl;
|
|
cout << "----------------------------------------------------------" << endl;
|
|
cout << "| " << (re->scene->id.name + 2) << "|" << srl->name << endl;
|
|
cout << "----------------------------------------------------------" << endl;
|
|
}
|
|
|
|
// prepare Freestyle:
|
|
// - load mesh
|
|
// - add style modules
|
|
// - set parameters
|
|
// - compute view map
|
|
prepare(re, srl);
|
|
|
|
if (re->test_break(re->tbh)) {
|
|
controller->CloseFile();
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
cout << "Break" << endl;
|
|
}
|
|
}
|
|
else {
|
|
// render and composite Freestyle result
|
|
if (controller->_ViewMap) {
|
|
// render strokes
|
|
re->i.infostr = IFACE_("Freestyle: Stroke rendering");
|
|
re->stats_draw(re->sdh, &re->i);
|
|
re->i.infostr = NULL;
|
|
g_freestyle.scene = re->scene;
|
|
int strokeCount = controller->DrawStrokes();
|
|
if (strokeCount > 0) {
|
|
freestyle_render = controller->RenderStrokes(re, true);
|
|
}
|
|
controller->CloseFile();
|
|
g_freestyle.scene = NULL;
|
|
|
|
// composite result
|
|
if (freestyle_render) {
|
|
FRS_composite_result(re, srl, freestyle_render);
|
|
RE_FreeRenderResult(freestyle_render->result);
|
|
freestyle_render->result = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
return freestyle_render;
|
|
}
|
|
|
|
void FRS_end_stroke_rendering(Render * /*re*/)
|
|
{
|
|
// clear canvas
|
|
controller->Clear();
|
|
}
|
|
|
|
void FRS_free_view_map_cache(void)
|
|
{
|
|
// free cache
|
|
controller->DeleteViewMap(true);
|
|
#if 0
|
|
if (G.debug & G_DEBUG_FREESTYLE) {
|
|
printf("View map cache freed\n");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//=======================================================
|
|
// Freestyle Panel Configuration
|
|
//=======================================================
|
|
|
|
void FRS_copy_active_lineset(FreestyleConfig *config)
|
|
{
|
|
FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(config);
|
|
|
|
if (lineset) {
|
|
lineset_buffer.linestyle = lineset->linestyle;
|
|
lineset_buffer.flags = lineset->flags;
|
|
lineset_buffer.selection = lineset->selection;
|
|
lineset_buffer.qi = lineset->qi;
|
|
lineset_buffer.qi_start = lineset->qi_start;
|
|
lineset_buffer.qi_end = lineset->qi_end;
|
|
lineset_buffer.edge_types = lineset->edge_types;
|
|
lineset_buffer.exclude_edge_types = lineset->exclude_edge_types;
|
|
lineset_buffer.group = lineset->group;
|
|
strcpy(lineset_buffer.name, lineset->name);
|
|
lineset_copied = true;
|
|
}
|
|
}
|
|
|
|
void FRS_paste_active_lineset(FreestyleConfig *config)
|
|
{
|
|
if (!lineset_copied)
|
|
return;
|
|
|
|
FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(config);
|
|
|
|
if (lineset) {
|
|
if (lineset->linestyle)
|
|
id_us_min(&lineset->linestyle->id);
|
|
lineset->linestyle = lineset_buffer.linestyle;
|
|
if (lineset->linestyle)
|
|
id_us_plus(&lineset->linestyle->id);
|
|
lineset->flags = lineset_buffer.flags;
|
|
lineset->selection = lineset_buffer.selection;
|
|
lineset->qi = lineset_buffer.qi;
|
|
lineset->qi_start = lineset_buffer.qi_start;
|
|
lineset->qi_end = lineset_buffer.qi_end;
|
|
lineset->edge_types = lineset_buffer.edge_types;
|
|
lineset->exclude_edge_types = lineset_buffer.exclude_edge_types;
|
|
if (lineset->group) {
|
|
id_us_min(&lineset->group->id);
|
|
lineset->group = NULL;
|
|
}
|
|
if (lineset_buffer.group) {
|
|
lineset->group = lineset_buffer.group;
|
|
id_us_plus(&lineset->group->id);
|
|
}
|
|
strcpy(lineset->name, lineset_buffer.name);
|
|
BKE_freestyle_lineset_unique_name(config, lineset);
|
|
lineset->flags |= FREESTYLE_LINESET_CURRENT;
|
|
}
|
|
}
|
|
|
|
void FRS_delete_active_lineset(FreestyleConfig *config)
|
|
{
|
|
FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(config);
|
|
|
|
if (lineset) {
|
|
BKE_freestyle_lineset_delete(config, lineset);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Reinsert the active lineset at an offset \a direction from current position.
|
|
* \return if position of active lineset has changed.
|
|
*/
|
|
bool FRS_move_active_lineset(FreestyleConfig *config, int direction)
|
|
{
|
|
FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(config);
|
|
return (lineset != NULL) && BLI_listbase_link_move(&config->linesets, lineset, direction);
|
|
}
|
|
|
|
// Testing
|
|
|
|
Material *FRS_create_stroke_material(Main *bmain, struct FreestyleLineStyle *linestyle)
|
|
{
|
|
bNodeTree *nt = (linestyle->use_nodes) ? linestyle->nodetree : NULL;
|
|
Material *ma = BlenderStrokeRenderer::GetStrokeShader(bmain, nt, true);
|
|
ma->id.us = 0;
|
|
return ma;
|
|
}
|
|
|
|
} // extern "C"
|