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blender-archive/source/blender/editors/interface/interface_region_hud.c
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2019-02-02 01:36:28 +11:00

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file blender/editors/interface/interface_region_hud.c
* \ingroup edinterface
*
* Floating Persistent Region
*/
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "BLI_string.h"
#include "BLI_rect.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "UI_interface.h"
#include "UI_view2d.h"
#include "BLT_translation.h"
#include "ED_screen.h"
#include "ED_undo.h"
#include "interface_intern.h"
#include "GPU_framebuffer.h"
/* -------------------------------------------------------------------- */
/** \name Utilities
* \{ */
static bool last_redo_poll(const bContext *C)
{
wmOperator *op = WM_operator_last_redo(C);
if (op == NULL) {
return false;
}
bool success = false;
if (WM_operator_repeat_check(C, op) &&
WM_operator_check_ui_empty(op->type) == false)
{
success = WM_operator_poll((bContext *)C, op->type);
}
return success;
}
static void hud_region_hide(ARegion *ar)
{
ar->flag |= RGN_FLAG_HIDDEN;
/* Avoids setting 'AREA_FLAG_REGION_SIZE_UPDATE'
* since other regions don't depend on this. */
BLI_rcti_init(&ar->winrct, 0, 0, 0, 0);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Redo Panel
* \{ */
static bool hud_panel_operator_redo_poll(const bContext *C, PanelType *UNUSED(pt))
{
return last_redo_poll(C);
}
static void hud_panel_operator_redo_draw_header(const bContext *C, Panel *pa)
{
wmOperator *op = WM_operator_last_redo(C);
BLI_strncpy(pa->drawname, RNA_struct_ui_name(op->type->srna), sizeof(pa->drawname));
}
static void hud_panel_operator_redo_draw(const bContext *C, Panel *pa)
{
wmOperator *op = WM_operator_last_redo(C);
if (op == NULL) {
return;
}
if (!WM_operator_check_ui_enabled(C, op->type->name)) {
uiLayoutSetEnabled(pa->layout, false);
}
uiLayout *col = uiLayoutColumn(pa->layout, false);
uiTemplateOperatorRedoProperties(col, C);
}
static void hud_panels_register(ARegionType *art, int space_type, int region_type)
{
PanelType *pt;
pt = MEM_callocN(sizeof(PanelType), __func__);
strcpy(pt->idname, "OPERATOR_PT_redo");
strcpy(pt->label, N_("Redo"));
strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
pt->draw_header = hud_panel_operator_redo_draw_header;
pt->draw = hud_panel_operator_redo_draw;
pt->poll = hud_panel_operator_redo_poll;
pt->space_type = space_type;
pt->region_type = region_type;
pt->flag |= PNL_DEFAULT_CLOSED;
BLI_addtail(&art->paneltypes, pt);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Callbacks for Floating Region
* \{ */
struct HudRegionData {
short regionid;
};
static void hud_region_init(wmWindowManager *wm, ARegion *ar)
{
ED_region_panels_init(wm, ar);
UI_region_handlers_add(&ar->handlers);
ar->flag |= RGN_FLAG_TEMP_REGIONDATA;
}
static void hud_region_free(ARegion *ar)
{
MEM_SAFE_FREE(ar->regiondata);
}
static void hud_region_layout(const bContext *C, ARegion *ar)
{
bool ok = false;
{
struct HudRegionData *hrd = ar->regiondata;
if (hrd != NULL) {
ScrArea *sa = CTX_wm_area(C);
ARegion *ar_op = (hrd->regionid != -1) ? BKE_area_find_region_type(sa, hrd->regionid) : NULL;
ARegion *ar_prev = CTX_wm_region(C);
CTX_wm_region_set((bContext *)C, ar_op);
ok = last_redo_poll(C);
CTX_wm_region_set((bContext *)C, ar_prev);
}
}
if (!ok) {
ED_region_tag_redraw(ar);
hud_region_hide(ar);
return;
}
int size_y = ar->sizey;
ED_region_panels_layout(C, ar);
if (ar->panels.first && (ar->sizey != size_y)) {
View2D *v2d = &ar->v2d;
ar->winx = ar->sizex * UI_DPI_FAC;
ar->winy = ar->sizey * UI_DPI_FAC;
ar->winrct.xmax = (ar->winrct.xmin + ar->winx) - 1;
ar->winrct.ymax = (ar->winrct.ymin + ar->winy) - 1;
UI_view2d_region_reinit(v2d, V2D_COMMONVIEW_PANELS_UI, ar->winx, ar->winy);
/* Weak, but needed to avoid glitches, especially with hi-dpi (where resizing the view glitches often).
* Fortunately this only happens occasionally. */
ED_region_panels_layout(C, ar);
}
/* restore view matrix */
UI_view2d_view_restore(C);
}
static void hud_region_draw(const bContext *C, ARegion *ar)
{
UI_view2d_view_ortho(&ar->v2d);
wmOrtho2_region_pixelspace(ar);
GPU_clear_color(0, 0, 0, 0.0f);
GPU_clear(GPU_COLOR_BIT);
if ((ar->flag & RGN_FLAG_HIDDEN) == 0) {
ui_draw_menu_back(NULL, NULL, &(rcti){ .xmax = ar->winx, .ymax = ar->winy, });
ED_region_panels_draw(C, ar);
}
}
ARegionType *ED_area_type_hud(int space_type)
{
ARegionType *art = MEM_callocN(sizeof(ARegionType), __func__);
art->regionid = RGN_TYPE_HUD;
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D;
art->layout = hud_region_layout;
art->draw = hud_region_draw;
art->init = hud_region_init;
art->free = hud_region_free;
hud_panels_register(art, space_type, art->regionid);
art->lock = 1; /* can become flag, see BKE_spacedata_draw_locks */
return art;
}
static ARegion *hud_region_add(ScrArea *sa)
{
ARegion *ar = MEM_callocN(sizeof(ARegion), "area region");
ARegion *ar_win = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
if (ar_win) {
BLI_insertlinkbefore(&sa->regionbase, ar_win, ar);
}
else {
BLI_addtail(&sa->regionbase, ar);
}
ar->regiontype = RGN_TYPE_HUD;
ar->alignment = RGN_ALIGN_FLOAT;
ar->overlap = true;
ar->flag |= RGN_FLAG_DYNAMIC_SIZE;
return ar;
}
void ED_area_type_hud_clear(wmWindowManager *wm, ScrArea *sa_keep)
{
for (wmWindow *win = wm->windows.first; win; win = win->next) {
bScreen *screen = WM_window_get_active_screen(win);
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (sa != sa_keep) {
for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->regiontype == RGN_TYPE_HUD) {
if ((ar->flag & RGN_FLAG_HIDDEN) == 0) {
hud_region_hide(ar);
ED_region_tag_redraw(ar);
ED_area_tag_redraw(sa);
}
}
}
}
}
}
}
void ED_area_type_hud_ensure(bContext *C, ScrArea *sa)
{
wmWindowManager *wm = CTX_wm_manager(C);
ED_area_type_hud_clear(wm, sa);
ARegionType *art = BKE_regiontype_from_id(sa->type, RGN_TYPE_HUD);
if (art == NULL) {
return;
}
ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_HUD);
bool init = false;
bool was_hidden = ar == NULL || ar->visible == false;
if (!last_redo_poll(C)) {
if (ar) {
ED_region_tag_redraw(ar);
hud_region_hide(ar);
}
return;
}
if (ar == NULL) {
init = true;
ar = hud_region_add(sa);
ar->type = art;
}
/* Let 'ED_area_update_region_sizes' do the work of placing the region.
* Otherwise we could set the 'ar->winrct' & 'ar->winx/winy' here. */
if (init) {
sa->flag |= AREA_FLAG_REGION_SIZE_UPDATE;
}
else {
if (ar->flag & RGN_FLAG_HIDDEN) {
sa->flag |= AREA_FLAG_REGION_SIZE_UPDATE;
}
ar->flag &= ~RGN_FLAG_HIDDEN;
}
{
ARegion *ar_op = CTX_wm_region(C);
BLI_assert((ar_op == NULL) || (ar_op->regiontype != RGN_TYPE_HUD));
struct HudRegionData *hrd = ar->regiondata;
if (hrd == NULL) {
hrd = MEM_callocN(sizeof(*hrd), __func__);
ar->regiondata = hrd;
}
if (ar_op) {
hrd->regionid = ar_op->regiontype;
}
else {
hrd->regionid = -1;
}
}
if (init) {
/* This is needed or 'winrct' will be invalid. */
wmWindow *win = CTX_wm_window(C);
ED_area_update_region_sizes(wm, win, sa);
}
ED_region_init(ar);
ED_region_tag_redraw(ar);
/* Reset zoom level (not well supported). */
ar->v2d.cur = ar->v2d.tot = (rctf){ .xmax = ar->winx, .ymax = ar->winy, };
ar->v2d.minzoom = 1.0f;
ar->v2d.maxzoom = 1.0f;
ar->visible = !(ar->flag & RGN_FLAG_HIDDEN);
/* We shouldn't need to do this every time :S */
/* XXX, this is evil! - it also makes the menu show on first draw. :( */
if (ar->visible) {
ARegion *ar_prev = CTX_wm_region(C);
CTX_wm_region_set((bContext *)C, ar);
hud_region_layout(C, ar);
if (was_hidden) {
ar->winx = ar->v2d.winx;
ar->winy = ar->v2d.winy;
ar->v2d.cur = ar->v2d.tot = (rctf){ .xmax = ar->winx, .ymax = ar->winy, };
}
CTX_wm_region_set((bContext *)C, ar_prev);
}
ar->visible = !((ar->flag & RGN_FLAG_HIDDEN) || (ar->flag & RGN_FLAG_TOO_SMALL));
}
/** \} */