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blender-archive/source/blender/blenkernel/intern/library.c
Campbell Barton 76420c2fec appending libdata no longer breaks all external references.
Existing data is flagged with LIB_APPEND_TAG and all_local only has an option to only operate on un-flagged data.

If you append an object thats linked to a material alredy linked in your scene, the material will not be made local.
So at worst youll need to make local some of the datablocks.

This is fairly simple and though my tests show it to work, do some tests on your own libraries before assuming its problem free.


scripttemplate_mesh_edit wasnt updated with PyAPI changes and moved some functions into generic places.
2007-04-07 17:35:47 +00:00

1072 lines
23 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
* Contains management of ID's and libraries
* allocate and free of all library data
*
*/
#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include <stdlib.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
/* all types are needed here, in order to do memory operations */
#include "DNA_ID.h"
#include "DNA_listBase.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "DNA_lattice_types.h"
#include "DNA_curve_types.h"
#include "DNA_meta_types.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
#include "DNA_image_types.h"
#include "DNA_wave_types.h"
#include "DNA_lamp_types.h"
#include "DNA_camera_types.h"
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
#include "DNA_world_types.h"
#include "DNA_screen_types.h"
#include "DNA_vfont_types.h"
#include "DNA_text_types.h"
#include "DNA_sound_types.h"
#include "DNA_group_types.h"
#include "DNA_armature_types.h"
#include "DNA_action_types.h"
#include "DNA_userdef_types.h"
#include "DNA_node_types.h"
#include "DNA_nla_types.h"
#include "DNA_effect_types.h"
#include "DNA_brush_types.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "BKE_bad_level_calls.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_global.h"
#include "BKE_sound.h"
#include "BKE_object.h"
#include "BKE_screen.h"
#include "BKE_script.h"
#include "BKE_mesh.h"
#include "BKE_material.h"
#include "BKE_curve.h"
#include "BKE_mball.h"
#include "BKE_text.h"
#include "BKE_texture.h"
#include "BKE_scene.h"
#include "BKE_icons.h"
#include "BKE_image.h"
#include "BKE_ipo.h"
#include "BKE_key.h"
#include "BKE_world.h"
#include "BKE_font.h"
#include "BKE_group.h"
#include "BKE_lattice.h"
#include "BKE_armature.h"
#include "BKE_action.h"
#include "BKE_node.h"
#include "BKE_effect.h"
#include "BKE_brush.h"
#include "BKE_idprop.h"
#include "BPI_script.h"
#define MAX_IDPUP 60 /* was 24 */
/* ************* general ************************ */
void id_lib_extern(ID *id)
{
if(id) {
if(id->flag & LIB_INDIRECT) {
id->flag -= LIB_INDIRECT;
id->flag |= LIB_EXTERN;
}
}
}
void id_us_plus(ID *id)
{
if(id) {
id->us++;
if(id->flag & LIB_INDIRECT) {
id->flag -= LIB_INDIRECT;
id->flag |= LIB_EXTERN;
}
}
}
ListBase *wich_libbase(Main *mainlib, short type)
{
switch( type ) {
case ID_SCE:
return &(mainlib->scene);
case ID_LI:
return &(mainlib->library);
case ID_OB:
return &(mainlib->object);
case ID_ME:
return &(mainlib->mesh);
case ID_CU:
return &(mainlib->curve);
case ID_MB:
return &(mainlib->mball);
case ID_MA:
return &(mainlib->mat);
case ID_TE:
return &(mainlib->tex);
case ID_IM:
return &(mainlib->image);
case ID_WV:
return &(mainlib->wave);
case ID_LT:
return &(mainlib->latt);
case ID_LA:
return &(mainlib->lamp);
case ID_CA:
return &(mainlib->camera);
case ID_IP:
return &(mainlib->ipo);
case ID_KE:
return &(mainlib->key);
case ID_WO:
return &(mainlib->world);
case ID_SCR:
return &(mainlib->screen);
case ID_VF:
return &(mainlib->vfont);
case ID_TXT:
return &(mainlib->text);
case ID_SCRIPT:
return &(mainlib->script);
case ID_SO:
return &(mainlib->sound);
case ID_GR:
return &(mainlib->group);
case ID_AR:
return &(mainlib->armature);
case ID_AC:
return &(mainlib->action);
case ID_NT:
return &(mainlib->nodetree);
case ID_BR:
return &(mainlib->brush);
}
return 0;
}
/* note: MAX_LIBARRAY define should match this code */
int set_listbasepointers(Main *main, ListBase **lb)
{
/* BACKWARDS! also watch order of free-ing! (mesh<->mat) */
lb[0]= &(main->ipo);
lb[1]= &(main->key);
lb[2]= &(main->image);
lb[3]= &(main->tex);
lb[4]= &(main->mat);
lb[5]= &(main->vfont);
/* Important!: When adding a new object type,
* the specific data should be inserted here
*/
lb[6]= &(main->armature);
lb[7]= &(main->action);
lb[8]= &(main->mesh);
lb[9]= &(main->curve);
lb[10]= &(main->mball);
lb[11]= &(main->wave);
lb[12]= &(main->latt);
lb[13]= &(main->lamp);
lb[14]= &(main->camera);
lb[15]= &(main->text);
lb[16]= &(main->sound);
lb[17]= &(main->group);
lb[18]= &(main->nodetree);
lb[19]= &(main->brush);
lb[20]= &(main->script);
lb[21]= &(main->world);
lb[22]= &(main->screen);
lb[23]= &(main->object);
lb[24]= &(main->scene);
lb[25]= &(main->library);
lb[26]= NULL;
return 26;
}
/* *********** ALLOC AND FREE *****************
free_libblock(ListBase *lb, ID *id )
provide a list-basis and datablock, but only ID is read
void *alloc_libblock(ListBase *lb, type, name)
inserts in list and returns a new ID
***************************** */
static ID *alloc_libblock_notest(short type)
{
ID *id= NULL;
switch( type ) {
case ID_SCE:
id= MEM_callocN(sizeof(Scene), "scene");
break;
case ID_LI:
id= MEM_callocN(sizeof(Library), "library");
break;
case ID_OB:
id= MEM_callocN(sizeof(Object), "object");
break;
case ID_ME:
id= MEM_callocN(sizeof(Mesh), "mesh");
break;
case ID_CU:
id= MEM_callocN(sizeof(Curve), "curve");
break;
case ID_MB:
id= MEM_callocN(sizeof(MetaBall), "mball");
break;
case ID_MA:
id= MEM_callocN(sizeof(Material), "mat");
break;
case ID_TE:
id= MEM_callocN(sizeof(Tex), "tex");
break;
case ID_IM:
id= MEM_callocN(sizeof(Image), "image");
break;
case ID_WV:
id= MEM_callocN(sizeof(Wave), "wave");
break;
case ID_LT:
id= MEM_callocN(sizeof(Lattice), "latt");
break;
case ID_LA:
id= MEM_callocN(sizeof(Lamp), "lamp");
break;
case ID_CA:
id= MEM_callocN(sizeof(Camera), "camera");
break;
case ID_IP:
id= MEM_callocN(sizeof(Ipo), "ipo");
break;
case ID_KE:
id= MEM_callocN(sizeof(Key), "key");
break;
case ID_WO:
id= MEM_callocN(sizeof(World), "world");
break;
case ID_SCR:
id= MEM_callocN(sizeof(bScreen), "screen");
break;
case ID_VF:
id= MEM_callocN(sizeof(VFont), "vfont");
break;
case ID_TXT:
id= MEM_callocN(sizeof(Text), "text");
break;
case ID_SCRIPT:
id= MEM_callocN(sizeof(Script), "script");
break;
case ID_SO:
id= MEM_callocN(sizeof(bSound), "sound");
break;
case ID_GR:
id= MEM_callocN(sizeof(Group), "group");
break;
case ID_AR:
id = MEM_callocN(sizeof(bArmature), "armature");
break;
case ID_AC:
id = MEM_callocN(sizeof(bAction), "action");
break;
case ID_NT:
id = MEM_callocN(sizeof(bNodeTree), "nodetree");
break;
case ID_BR:
id = MEM_callocN(sizeof(Brush), "brush");
break;
}
return id;
}
/* used everywhere in blenkernel and text.c */
void *alloc_libblock(ListBase *lb, short type, const char *name)
{
ID *id= NULL;
id= alloc_libblock_notest(type);
if(id) {
BLI_addtail(lb, id);
id->us= 1;
id->icon_id = 0;
*( (short *)id->name )= type;
new_id(lb, id, name);
/* alphabetic insterion: is in new_id */
}
return id;
}
/* GS reads the memory pointed at in a specific ordering.
only use this definition, makes little and big endian systems
work fine, in conjunction with MAKE_ID */
/* from blendef: */
#define GS(a) (*((short *)(a)))
/* used everywhere in blenkernel and text.c */
void *copy_libblock(void *rt)
{
ID *idn, *id;
ListBase *lb;
char *cp, *cpn;
int idn_len;
id= rt;
lb= wich_libbase(G.main, GS(id->name));
idn= alloc_libblock(lb, GS(id->name), id->name+2);
idn_len= MEM_allocN_len(idn);
if(idn_len - sizeof(ID) > 0) {
cp= (char *)id;
cpn= (char *)idn;
memcpy(cpn+sizeof(ID), cp+sizeof(ID), idn_len - sizeof(ID));
}
id->newid= idn;
idn->flag |= LIB_NEW;
return idn;
}
static void free_library(Library *lib)
{
/* no freeing needed for libraries yet */
}
/* used in headerbuttons.c image.c mesh.c screen.c sound.c and library.c */
void free_libblock(ListBase *lb, void *idv)
{
ID *id= idv;
switch( GS(id->name) ) { /* GetShort from util.h */
case ID_SCE:
free_scene((Scene *)id);
break;
case ID_LI:
free_library((Library *)id);
break;
case ID_OB:
free_object((Object *)id);
break;
case ID_ME:
free_mesh((Mesh *)id);
break;
case ID_CU:
free_curve((Curve *)id);
break;
case ID_MB:
free_mball((MetaBall *)id);
break;
case ID_MA:
free_material((Material *)id);
break;
case ID_TE:
free_texture((Tex *)id);
break;
case ID_IM:
free_image((Image *)id);
break;
case ID_WV:
/* free_wave(id); */
break;
case ID_LT:
free_lattice((Lattice *)id);
break;
case ID_LA:
free_lamp((Lamp *)id);
break;
case ID_CA:
free_camera((Camera*) id);
break;
case ID_IP:
free_ipo((Ipo *)id);
break;
case ID_KE:
free_key((Key *)id);
break;
case ID_WO:
free_world((World *)id);
break;
case ID_SCR:
free_screen((bScreen *)id);
break;
case ID_VF:
free_vfont((VFont *)id);
break;
case ID_TXT:
free_text((Text *)id);
break;
case ID_SCRIPT:
free_script((Script *)id);
break;
case ID_SO:
sound_free_sound((bSound *)id);
break;
case ID_GR:
free_group((Group *)id);
break;
case ID_AR:
free_armature((bArmature *)id);
break;
case ID_AC:
free_action((bAction *)id);
break;
case ID_NT:
ntreeFreeTree((bNodeTree *)id);
break;
case ID_BR:
free_brush((Brush *)id);
break;
}
if (id->properties) {
IDP_FreeProperty(id->properties);
MEM_freeN(id->properties);
}
BLI_remlink(lb, id);
MEM_freeN(id);
}
void free_libblock_us(ListBase *lb, void *idv) /* test users */
{
ID *id= idv;
id->us--;
if(id->us<0) {
if(id->lib) printf("ERROR block %s %s users %d\n", id->lib->name, id->name, id->us);
else printf("ERROR block %s users %d\n", id->name, id->us);
}
if(id->us==0) {
if( GS(id->name)==ID_OB ) unlink_object((Object *)id);
free_libblock(lb, id);
}
}
void free_main(Main *mainvar)
{
/* also call when reading a file, erase all, etc */
ListBase *lbarray[MAX_LIBARRAY];
int a;
a= set_listbasepointers(mainvar, lbarray);
while(a--) {
ListBase *lb= lbarray[a];
ID *id;
while ( (id= lb->first) ) {
free_libblock(lb, id);
}
}
MEM_freeN(mainvar);
}
/* ***************** ID ************************ */
ID *find_id(char *type, char *name) /* type: "OB" or "MA" etc */
{
ID *id;
ListBase *lb;
lb= wich_libbase(G.main, GS(type));
id= lb->first;
while(id) {
if(id->name[2]==name[0] && strcmp(id->name+2, name)==0 )
return id;
id= id->next;
}
return 0;
}
static void get_flags_for_id(ID *id, char *buf)
{
int isfake= id->flag & LIB_FAKEUSER;
int isnode=0;
/* Writeout the flags for the entry, note there
* is a small hack that writes 5 spaces instead
* of 4 if no flags are displayed... this makes
* things usually line up ok - better would be
* to have that explicit, oh well - zr
*/
if(GS(id->name)==ID_MA)
isnode= ((Material *)id)->use_nodes;
if (id->us<0)
sprintf(buf, "-1W ");
else if (!id->lib && !isfake && id->us && !isnode)
sprintf(buf, " ");
else if(isnode)
sprintf(buf, "%c%cN%c ", id->lib?'L':' ', isfake?'F':' ', (id->us==0)?'O':' ');
else
sprintf(buf, "%c%c%c ", id->lib?'L':' ', isfake?'F':' ', (id->us==0)?'O':' ');
}
#define IDPUP_NO_VIEWER 1
static void IDnames_to_dyn_pupstring(DynStr *pupds, ListBase *lb, ID *link, short *nr, int hideflag)
{
int i, nids= BLI_countlist(lb);
if (nr) *nr= -1;
if (nr && nids>MAX_IDPUP) {
BLI_dynstr_append(pupds, "DataBrowse %x-2");
*nr= -2;
} else {
ID *id;
for (i=0, id= lb->first; id; id= id->next, i++) {
char buf[32];
if (nr && id==link) *nr= i+1;
if (U.uiflag & USER_HIDE_DOT && id->name[2]=='.')
continue;
if (hideflag & IDPUP_NO_VIEWER)
if (GS(id->name)==ID_IM)
if ( ((Image *)id)->source==IMA_SRC_VIEWER )
continue;
get_flags_for_id(id, buf);
BLI_dynstr_append(pupds, buf);
BLI_dynstr_append(pupds, id->name+2);
sprintf(buf, "%%x%d", i+1);
BLI_dynstr_append(pupds, buf);
/* icon */
switch(GS(id->name))
{
case ID_MA: /* fall through */
case ID_TE: /* fall through */
case ID_IM: /* fall through */
case ID_WO: /* fall through */
case ID_LA: /* fall through */
sprintf(buf, "%%i%d", BKE_icon_getid(id) );
BLI_dynstr_append(pupds, buf);
break;
default:
break;
}
if(id->next)
BLI_dynstr_append(pupds, "|");
}
}
}
/* Silly routine, the only difference between the one
* above is that it only adds items with a matching
* blocktype... this should be unified somehow... - zr
*/
static void IPOnames_to_dyn_pupstring(DynStr *pupds, ListBase *lb, ID *link, short *nr, int blocktype)
{
ID *id;
int i, nids;
for (id= lb->first, nids= 0; id; id= id->next) {
Ipo *ipo= (Ipo*) id;
if (ipo->blocktype==blocktype)
nids++;
}
if (nids>MAX_IDPUP) {
BLI_dynstr_append(pupds, "DataBrowse %x-2");
} else {
for (i=0, id= lb->first; id; id= id->next) {
Ipo *ipo= (Ipo*) id;
if (ipo->blocktype==blocktype) {
char buf[32];
if (id==link)
*nr= i+1;
if (U.uiflag & USER_HIDE_DOT && id->name[2]=='.')
continue;
get_flags_for_id(id, buf);
BLI_dynstr_append(pupds, buf);
BLI_dynstr_append(pupds, id->name+2);
sprintf(buf, "%%x%d", i+1);
BLI_dynstr_append(pupds, buf);
if(id->next)
BLI_dynstr_append(pupds, "|");
i++;
}
}
}
}
/* used by headerbuttons.c buttons.c editobject.c editseq.c */
/* if nr==NULL no MAX_IDPUP, this for non-header browsing */
void IDnames_to_pupstring(char **str, char *title, char *extraops, ListBase *lb, ID *link, short *nr)
{
DynStr *pupds= BLI_dynstr_new();
if (title) {
BLI_dynstr_append(pupds, title);
BLI_dynstr_append(pupds, "%t|");
}
if (extraops) {
BLI_dynstr_append(pupds, extraops);
if (BLI_dynstr_get_len(pupds))
BLI_dynstr_append(pupds, "|");
}
IDnames_to_dyn_pupstring(pupds, lb, link, nr, 0);
*str= BLI_dynstr_get_cstring(pupds);
BLI_dynstr_free(pupds);
}
/* skips viewer images */
void IMAnames_to_pupstring(char **str, char *title, char *extraops, ListBase *lb, ID *link, short *nr)
{
DynStr *pupds= BLI_dynstr_new();
if (title) {
BLI_dynstr_append(pupds, title);
BLI_dynstr_append(pupds, "%t|");
}
if (extraops) {
BLI_dynstr_append(pupds, extraops);
if (BLI_dynstr_get_len(pupds))
BLI_dynstr_append(pupds, "|");
}
IDnames_to_dyn_pupstring(pupds, lb, link, nr, IDPUP_NO_VIEWER);
*str= BLI_dynstr_get_cstring(pupds);
BLI_dynstr_free(pupds);
}
/* only used by headerbuttons.c */
void IPOnames_to_pupstring(char **str, char *title, char *extraops, ListBase *lb, ID *link, short *nr, int blocktype)
{
DynStr *pupds= BLI_dynstr_new();
if (title) {
BLI_dynstr_append(pupds, title);
BLI_dynstr_append(pupds, "%t|");
}
if (extraops) {
BLI_dynstr_append(pupds, extraops);
if (BLI_dynstr_get_len(pupds))
BLI_dynstr_append(pupds, "|");
}
IPOnames_to_dyn_pupstring(pupds, lb, link, nr, blocktype);
*str= BLI_dynstr_get_cstring(pupds);
BLI_dynstr_free(pupds);
}
/* used by buttons.c library.c mball.c */
void splitIDname(char *name, char *left, int *nr)
{
int a;
*nr= 0;
strncpy(left, name, 21);
a= strlen(name);
if(a>1 && name[a-1]=='.') return;
while(a--) {
if( name[a]=='.' ) {
left[a]= 0;
*nr= atol(name+a+1);
return;
}
if( isdigit(name[a])==0 ) break;
left[a]= 0;
}
strcpy(left, name);
}
static void sort_alpha_id(ListBase *lb, ID *id)
{
ID *idtest;
/* insert alphabetically */
if(lb->first!=lb->last) {
BLI_remlink(lb, id);
idtest= lb->first;
while(idtest) {
if(BLI_strcasecmp(idtest->name, id->name)>0 || idtest->lib) {
BLI_insertlinkbefore(lb, idtest, id);
break;
}
idtest= idtest->next;
}
/* as last */
if(idtest==0) {
BLI_addtail(lb, id);
}
}
}
/*
* Check to see if an ID name is already used, and find a new one if so.
* Return 1 if created a new name (returned in name).
*
* Normally the ID that's being check is already in the ListBase, so ID *id
* points at the new entry. The Python Library module needs to know what
* the name of a datablock will be before it is appended; in this case ID *id
* id is NULL;
*/
int check_for_dupid(ListBase *lb, ID *id, char *name)
{
ID *idtest;
int nr= 0, nrtest, a;
const int maxtest=32;
char left[32], leftest[32], in_use[32];
/* make sure input name is terminated properly */
if( strlen(name) > 21 ) name[21]= 0;
while (1) {
/* phase 1: id already exists? */
for( idtest = lb->first; idtest; idtest = idtest->next ) {
/* if idtest is not a lib */
if( id != idtest && idtest->lib == NULL ) {
/* do not test alphabetic! */
/* optimized */
if( idtest->name[2] == name[0] ) {
if(strcmp(name, idtest->name+2)==0) break;
}
}
}
/* if there is no double, done */
if( idtest == NULL ) return 0;
/* we have a dup; need to make a new name */
/* quick check so we can reuse one of first 32 ids if vacant */
memset(in_use, 0, maxtest);
/* get name portion, number portion ("name.number") */
splitIDname( name, left, &nr);
/* if new name will be too long, truncate it */
if(nr>999 && strlen(left)>16) left[16]= 0;
else if(strlen(left)>17) left[17]= 0;
for( idtest = lb->first; idtest; idtest = idtest->next ) {
if( id != idtest && idtest->lib == NULL ) {
splitIDname(idtest->name+2, leftest, &nrtest);
/* if base names match... */
/* optimized */
if( idtest->name[2] == name[0] &&
strcmp(left, leftest)==0 ) {
if(nrtest < maxtest)
in_use[nrtest]= 1; /* mark as used */
if(nr <= nrtest)
nr= nrtest+1; /* track largest unused */
}
}
}
/* decide which value of nr to use */
for(a=0; a<maxtest; a++) {
if(a>=nr) break; /* stop when we've check up to biggest */
if( in_use[a]==0 ) { /* found an unused value */
nr = a;
break;
}
}
/* if non-numbered name was not in use, reuse it */
if(nr==0) strcpy( name, left );
else {
if(nr > 999 && strlen(left) > 16) {
/* this would overflow name buffer */
left[16] = 0;
strcpy( name, left );
continue;
}
/* this format specifier is from hell... */
sprintf(name, "%s.%.3d", left, nr);
}
return 1;
}
}
/*
* Only for local blocks: external en indirect blocks already have a
* unique ID.
*
* return 1: created a new name
*/
int new_id(ListBase *lb, ID *id, const char *tname)
{
int result;
char name[22];
/* if library, don't rename */
if(id->lib) return 0;
/* if no libdata given, look up based on ID */
if(lb==NULL) lb= wich_libbase(G.main, GS(id->name));
if(tname==0) /* if no name given, use name of current ID */
strncpy(name, id->name+2, 21);
else /* else make a copy (tname args can be const) */
strncpy(name, tname, 21);
if( strlen(name) > 21 ) name[21]= 0;
result = check_for_dupid( lb, id, name );
strcpy( id->name+2, name );
/* This was in 2.43 and previous releases
* however all data in blender should be sorted, not just duplicate names
* sorting should not hurt, but noting just incause it alters the way other
* functions work, so sort every time */
/* if( result )
sort_alpha_id(lb, id);*/
sort_alpha_id(lb, id);
return result;
}
/* next to indirect usage in read/writefile also in editobject.c scene.c */
void clear_id_newpoins()
{
ListBase *lbarray[MAX_LIBARRAY];
ID *id;
int a;
a= set_listbasepointers(G.main, lbarray);
while(a--) {
id= lbarray[a]->first;
while(id) {
id->newid= 0;
id->flag &= ~LIB_NEW;
id= id->next;
}
}
}
/* only for library fixes */
static void image_fix_relative_path(Image *ima)
{
if(ima->id.lib==NULL) return;
if(strncmp(ima->name, "//", 2)==0) {
BLI_convertstringcode(ima->name, ima->id.lib->filename, 0);
BLI_makestringcode(G.sce, ima->name);
}
}
#define LIBTAG(a) if(a && a->id.lib) {a->id.flag &=~LIB_INDIRECT; a->id.flag |= LIB_EXTERN;}
static void lib_indirect_test_id(ID *id)
{
if(id->lib)
return;
if(GS(id->name)==ID_OB) {
Object *ob= (Object *)id;
bActionStrip *strip;
Mesh *me;
PartEff *paf;
int a;
for (strip=ob->nlastrips.first; strip; strip=strip->next){
LIBTAG(strip->object);
LIBTAG(strip->act);
LIBTAG(strip->ipo);
}
for(a=0; a<ob->totcol; a++) {
LIBTAG(ob->mat[a]);
}
paf = give_parteff(ob);
if (paf)
LIBTAG(paf->group);
LIBTAG(ob->dup_group);
LIBTAG(ob->proxy);
me= ob->data;
LIBTAG(me);
}
}
/* if lib!=NULL, only all from lib local */
void all_local(Library *lib, int untagged_only)
{
ListBase *lbarray[MAX_LIBARRAY], tempbase={0, 0};
ID *id, *idn;
int a;
a= set_listbasepointers(G.main, lbarray);
while(a--) {
id= lbarray[a]->first;
while(id) {
id->newid= NULL;
idn= id->next; /* id is possibly being inserted again */
/* The check on the second line (LIB_APPEND_TAG) is done so its
* possible to tag data you dont want to be made local, used for
* appending data, so any libdata alredy linked wont become local
* (very nasty to discover all your links are lost after appending)
* */
if(id->flag & (LIB_EXTERN|LIB_INDIRECT|LIB_NEW) &&
(untagged_only==0 || !(id->flag & LIB_APPEND_TAG)))
{
if(lib==NULL || id->lib==lib) {
id->flag &= ~(LIB_EXTERN|LIB_INDIRECT|LIB_NEW);
if(id->lib) {
/* relative file patch */
if(GS(id->name)==ID_IM)
image_fix_relative_path((Image *)id);
id->lib= NULL;
new_id(lbarray[a], id, 0); /* new_id only does it with double names */
sort_alpha_id(lbarray[a], id);
}
}
}
id= idn;
}
/* patch2: make it aphabetically */
while( (id=tempbase.first) ) {
BLI_remlink(&tempbase, id);
BLI_addtail(lbarray[a], id);
new_id(lbarray[a], id, 0);
}
}
/* patch 3: make sure library data isn't indirect falsely... */
a= set_listbasepointers(G.main, lbarray);
while(a--) {
for(id= lbarray[a]->first; id; id=id->next)
lib_indirect_test_id(id);
}
}
void test_idbutton(char *name)
{
/* called from buttons: when name already exists: call new_id */
ListBase *lb;
ID *idtest;
lb= wich_libbase(G.main, GS(name-2) );
if(lb==0) return;
/* search for id */
idtest= lb->first;
while(idtest) {
if( strcmp(idtest->name+2, name)==0) break;
idtest= idtest->next;
}
if(idtest) if( new_id(lb, idtest, name)==0 ) sort_alpha_id(lb, idtest);
}
void rename_id(ID *id, char *name)
{
ListBase *lb;
strncpy(id->name+2, name, 21);
lb= wich_libbase(G.main, GS(id->name) );
new_id(lb, id, name);
}