-- fixed bug #1689: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1689&group_id=9 Reported by Tom Musgrove (thanks), the problem was that Window.QHandle was not passing events to windows that had id's below the current active window. It was a stupid mistake (mine), the code was iterating from curarea instead of from the first area in the areabase list. -- fixed bug #1568: http://projects.blender.org/tracker/index.php?func=detail&aid=1568&group_id=9&atid=125 Stephen investigated the problem, reported by Gabriel Beloin, and left hints in the bug report, thanks :). I also implemented what he suggested, now Effect.Get('objname') returns a list with all objname's effects and as before, Get('objname, position') returns the effect at position 'position'. Ref doc already updated. -- Allowed menu registration lines to appear commented out -- Python comments: '#', of course -- (suggested by Michael Reimpell) in scripts: Some Python doc tools need the doc strings between triple double-quotes, so to avoid conflicts scripts writers can now comment out the registration code, it should work anyway. Michael also provided a patch for this a few days ago, too (thanks), but to keep changes at a minimum because of proximity to a release I didn't use it.
		
			
				
	
	
		
			678 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			678 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# Blender.Effect module and the Effect PyType effect
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"""
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The Blender.Effect submodule
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B{new}: now L{Get}('objname') (without specifying second paramenter: 'position') returns a list of all effects linked to object "objname".
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INTRODUCTION
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The module effect allows you to access all the data of an effect.
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An effect can modify an object (typically a mesh) in three different ways.
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a) the build effect : makes the mesh appear progressively.
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b) the wave effect : waves appear on the mesh (which should be fine-grained)
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c) the particle effect : every vertex of the mesh emits particles, which can themselves emit new particles. This effect is the most parameterizable.
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In the blender internals, the effect object is just a placeholder for the "real"
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effect, which can be a wave, particle or build effect. The python API follows
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this structure : the Effect module grants access to (the few) data which
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are shared between all effects. It has three submodules : Wave, Build, Particle
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, which grant r/w access to the real parameters of these effects.
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Example::
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  import Blender
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	listffects = Blender.Effect.Get()
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	print listeffects
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	eff = listeffects[0]
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	#we suppose the first effect is a build effect
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	print eff.getLen()
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	eff.setLen(500)	
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"""
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def New (type):
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  """
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  Creates a new Effect.
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  @type type: string
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  @param type: Effect type. Can be "wave", "particle" or "build"
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  @rtype: Blender Effect
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  @return: The created Effect.
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  """
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def Get (objname, position = None):
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  """
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  Get an Effect from Blender.
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  @type objname: string
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  @param objname: The name of object to which is linked the effect.
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  @type position: int
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  @param position: The position of the effect in the list of effects linked to the object.
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  @rtype: Blender Effect or a list of Blender Effects
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  @return: It depends on the 'objname, position' parameters:
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      - (objname): A list with all Effects linked to the given object (new);
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      - (objname, position): The Effect linked to the given object at the given position;
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      - ():     A list with all Effects in the current scene.
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  """
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class Effect:
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  """
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  The Effect object
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  =================
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  This object gives access to generic data from all effects in Blender.
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  Its attributes depend upon its type.
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  @cvar seed: (Particle effects) seed of the RNG.
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  @cvar nabla: (Particle effects) The nabla value .
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  @cvar sta: (Particle effects) start time of the effect.
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  @cvar end: (Particle effects) end time of the effect
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  @cvar lifetime: (Particle and Wave effects)lifetime of the effect
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  @cvar normfac: (Particle effects) normal strength of the particles (relatively to mesh).
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  @cvar obfac: (Particle effects)initial strength of the particles relatively to objects.
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  @cvar randfac: (Particle effects) initial random speed of the particles.
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  @cvar texfac: (Particle effects) initial speed of the particles caused by the texture.
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  @cvar randlife: (Particle effects) variability of the life of the particles.
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  @cvar vectsize: (Particle effects) size of vectors associated to the particles (if any).
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  @cvar totpart: (Particle effects) total number of particles.
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  @cvar force: (Particle effects) constant force applied to the parts.
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  @cvar mult: (Particle effects) probabilities of a particle having a child.
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  @cvar child: (Particle effects) number of children a particle may have.
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  @cvar mat: (Particle effects) materials used by the 4 generation particles.
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  @cvar defvec: (Particle effects)x, y and z axis of the force defined by the texture.
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  @cvar sfra: (Build effects)  starting frame of the build effect.
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  @cvar len: (Build effects)  length     of the build effect. 
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  @cvar timeoffs: (Wave effects)  time offset of the wave effect.  
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  @cvar damp: (Wave effects)    damp factor  of the wave effect.   
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  @cvar minfac: (Wave effects)   
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  @cvar speed: (Wave effects)  speed of the wave effect.    
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  @cvar narrow: (Wave effects)narrowness   of the wave effect.   
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  @cvar width: (Wave effects) width of the wave effect.  
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  @cvar height: (Wave effects)  height of the wave effect.    
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  @cvar startx: (Wave effects) x-position of the origin  of the wave effect.   
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  @cvar starty: (Wave effects) y-position of the origin  of the wave effect. 
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  """
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  def getType():
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    """
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    Retrieves the type of an effect object
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    @rtype: int 
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    @return:  the type of an effect object : 0 = build effect;  1 = wave effect;2 = particle effect;
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    """
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  def setType(name):
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    """
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    Sets the type of an effect object
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    @type name: int
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    @param name : the new type. 
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getFlag():
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    """
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    Retrieves the flag of an effect object.  The flag is a bit-mask.
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    @rtype: int 
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    @return:  The flag of the effect is a combination of parameters, whose semantics depend upon the effect type.
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      - All types :
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          Bit 0 : set to 1 if the effect is selected in the effects window.
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      - Wave effect :
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          Bits 1,2,3  :  set to 1 if the button "X", "Y" or "Cycl" is clicked.
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      - Particle effect :
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          Bits 1,2,3 :  set to 1 if the button "Bspline", "Static" or "Face" is clicked.
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    """
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  def setFlag(newflag):
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    """
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    Sets the flag of an effect object. See L{getFlag()} for bit values.
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    @type newflag: int
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    @param newflag: the new flag. 
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getLen():
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    """
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    (Build Effect) Retrieves the length of an build effect object
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    @rtype: int 
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    @return:  the length of the effect.
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    """
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  def setLen(newlength):
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    """
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    (Build Effect) Sets the length of an build effect object
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    @type newlength: int
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    @param newlength: the new length. 
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getSfra():
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    """
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    (Build Effect) Retrieves the starting frame of an build effect object
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    @rtype: int 
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    @return:  the starting frame of the effect.
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    """
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  def setSfra(sfra):
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    """
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    (Build Effect) Sets the starting frame of an build effect object
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    @type sfra: int
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    @param sfra: the new starting frame. 
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getStartx():
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    """
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    (Wave Effect) Retrieves the x-coordinate of the starting point of the wave.
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    @rtype: float
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    @return:  the x-coordinate of the starting point of the wave.
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    """
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  def setStartx(startx):
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    """
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    (Wave Effect) Sets the x-coordinate of the starting point of the wave.
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    @type startx: float
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    @param startx: the new x-coordinate of the starting point of the wave.
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getStarty():
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    """
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    (Wave Effect) Retrieves the y-coordinate of the starting point of the wave.
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    @rtype: float
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    @return:  the y-coordinate of the starting point of the wave.
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    """
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  def setStarty(starty):
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    """
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    (Wave Effect) Sets the y-coordinate of the starting point of the wave.
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    @type starty: float
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    @param starty: the new y-coordinate of the starting point of the wave.
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getHeight():
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    """
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    (Wave Effect) Retrieves the height of the wave.
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    @rtype: float
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    @return:  the height of the wave.
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    """
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  def setHeight(height):
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    """
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    (Wave Effect) Sets the height of the wave.
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    @type height: float
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    @param height:  the height of the wave.
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getWidth():
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    """
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    (Wave Effect) Retrieves the width of the wave.
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    @rtype: float
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    @return:  the width of the wave.
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    """
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  def setWidth(width):
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    """
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    (Wave Effect) Sets the width of the wave.
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    @type width: float
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    @param width:  the width of the wave.
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getNarrow():
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    """
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    (Wave Effect) Retrieves the narrowness of the wave.
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    @rtype: float
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    @return:  the narrowness of the wave.
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    """
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  def setNarrow(narrow):
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    """
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    (Wave Effect) Sets the narrowness of the wave.
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    @type narrow: float
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    @param narrow:  the narrowness of the wave.
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getSpeed():
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    """
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    (Wave Effect) Retrieves the speed of the wave.
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    @rtype: float
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    @return:  the speed of the wave.
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    """
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  def setSpeed(speed):
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    """
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    (Wave Effect) Sets the speed of the wave.
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    @type speed: float
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    @param speed:  the speed of the wave.
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getMinfac():
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    """
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    (Wave Effect) Retrieves the minfac of the wave.
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    @rtype: float
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    @return:  the minfac of the wave.
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    """
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  def setMinfac(minfac):
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    """
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    (Wave Effect) Sets the minfac of the wave.
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    @type minfac: float
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    @param minfac:  the minfac of the wave.
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getDamp():
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    """
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    (Wave Effect) Retrieves the damp of the wave.
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    @rtype: float
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    @return:  the damp of the wave.
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    """
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  def setDamp(damp):
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    """
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    (Wave Effect) Sets the damp of the wave.
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    @type damp: float
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    @param damp:  the damp of the wave.
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getTimeoffs():
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    """
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    (Wave Effect) Retrieves the time offset of the wave.
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    @rtype: float
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    @return:  the time offset of the wave.
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    """
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  def setTimeoffs(timeoffs):
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    """
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    (Wave Effect) Sets the time offset of the wave.
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    @type timeoffs: float
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    @param timeoffs:  the time offset of the wave.
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getLifetime():
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    """
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    (Wave Effect) Retrieves the life time of the wave.
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    @rtype: float
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    @return:  the life time of the wave.
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    """
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  def setLifetime(lifetime):
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    """
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    (Wave Effect) Sets the life time of the wave.
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    @type lifetime: float
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    @param lifetime:  the life time of the wave.
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getSta():
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    """
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    (Particle Effect) Retrieves the starting time of a particle effect object
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    @rtype: float
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    @return:  the starting time of the effect.
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    """
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  def setSta(newstart):
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    """
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    (Particle Effect) Sets the starting time of an particle effect object
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    @type newstart: float
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    @param newstart: the new starting time. 
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getEnd():
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    """
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    (Particle Effect) Retrieves the end time of a particle effect object
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    @rtype: float 
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    @return:  the end time of the effect.
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    """
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  def setEnd(newendrt):
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    """
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    (Particle Effect) Sets the end time of an particle effect object
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    @type newendrt: float
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    @param newendrt: the new end time. 
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getLifetime():
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    """
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    (Particle Effect) Retrieves the lifetime of a particle effect object
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    @rtype: float 
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    @return:  the lifetime of the effect.
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    """
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  def setLifetime(newlifetime):
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    """
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    (Particle Effect) Sets the lifetime of a particle effect object
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    @type newlifetime: float
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    @param newlifetime: the new lifetime. 
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getNormfac():
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    """
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    (Particle Effect) Retrieves the  normal strength of the particles (relatively to mesh).
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    @rtype: float 
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    @return:  normal strength of the particles (relatively to mesh).
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    """
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  def setNormfac(newnormfac):
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    """
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    (Particle Effect) Sets the normal strength of the particles (relatively to mesh).
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    @type newnormfac: float
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    @param newnormfac: the normal strength of the particles (relatively to mesh). 
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getObfac():
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    """
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    (Particle Effect) Retrieves the initial strength of the particles relatively to objects.
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    @rtype: float 
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    @return: initial strength of the particles (relatively to mesh).
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    """
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  def setObfac(newobfac):
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    """
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    (Particle Effect) Sets the initial strength of the particles relatively to objects.
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    @type newobfac: float
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    @param newobfac: the initial strength of the particles relatively to objects.
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getRandfac():
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    """
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    (Particle Effect) Retrieves the random  strength applied to the particles.
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    @rtype: float 
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    @return: random  strength applied to the particles.
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    """
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  def setRandfac(newrandfac):
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    """
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    (Particle Effect) Sets the random  strength applied to the particles. 
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    @type newrandfac: float
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    @param newrandfac: the random  strength applied to the particles.
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    @rtype: PyNone
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    @return:  PyNone
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    """
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  def getTexfac():
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    """
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    (Particle Effect) Retrieves the strength applied to the particles from the texture of the object.
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    @rtype: float 
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    @return: strength applied to the particles from the texture of the object.
 | 
						|
    """
 | 
						|
 | 
						|
	
 | 
						|
  def setTexfac(newtexfac):
 | 
						|
    """
 | 
						|
    (Particle Effect) Sets the strength applied to the particles from the texture of the object. 
 | 
						|
    @type newtexfac: float
 | 
						|
    @param newtexfac: the strength applied to the particles from the texture of the object.
 | 
						|
    @rtype: PyNone
 | 
						|
    @return:  PyNone
 | 
						|
    """
 | 
						|
 | 
						|
  def getRandlife():
 | 
						|
    """
 | 
						|
    (Particle Effect) Retrieves the  variability of the life of the particles.
 | 
						|
    @rtype: float 
 | 
						|
    @return: variability of the life of the particles.
 | 
						|
    """
 | 
						|
 | 
						|
	
 | 
						|
  def setRandlife(newrandlife):
 | 
						|
    """
 | 
						|
    (Particle Effect) Sets the variability of the life of the particles.
 | 
						|
    @type newrandlife: float
 | 
						|
    @param newrandlife: the variability of the life of the particles.
 | 
						|
    @rtype: PyNone
 | 
						|
    @return:  PyNone
 | 
						|
    """
 | 
						|
 | 
						|
  def getNabla():
 | 
						|
    """
 | 
						|
    (Particle Effect) Retrieves the sensibility of the particles to the variations of the texture.
 | 
						|
    @rtype: float 
 | 
						|
    @return: sensibility of the particles to the variations of the texture.
 | 
						|
    """
 | 
						|
 | 
						|
	
 | 
						|
  def setNabla(newnabla):
 | 
						|
    """
 | 
						|
    (Particle Effect) Sets the sensibility of the particles to the variations of the texture.
 | 
						|
    @type newnabla: float
 | 
						|
    @param newnabla: the sensibility of the particles to the variations of the texture.
 | 
						|
    @rtype: PyNone
 | 
						|
    @return:  PyNone
 | 
						|
    """
 | 
						|
 | 
						|
  def getVectsize():
 | 
						|
    """
 | 
						|
    (Particle Effect) Retrieves the size of the vector which is associated to the particles.
 | 
						|
    @rtype: float 
 | 
						|
    @return: size of the vector which is associated to the particles.
 | 
						|
    """
 | 
						|
 | 
						|
	
 | 
						|
  def setVectsize(newvectsize):
 | 
						|
    """
 | 
						|
    (Particle Effect) Sets the size of the vector which is associated to the particles.
 | 
						|
    @type newvectsize: float
 | 
						|
    @param newvectsize: the size of the vector which is associated to the particles.
 | 
						|
    @rtype: PyNone
 | 
						|
    @return:  PyNone
 | 
						|
    """
 | 
						|
 | 
						|
  def getTotpart():
 | 
						|
    """
 | 
						|
    (Particle Effect) Retrieves the total number of particles.
 | 
						|
    @rtype: int 
 | 
						|
    @return: the total number of particles.
 | 
						|
    """
 | 
						|
 | 
						|
	
 | 
						|
  def setTotpart(newtotpart):
 | 
						|
    """
 | 
						|
    (Particle Effect) Sets the the total number of particles.
 | 
						|
    @type newtotpart: int
 | 
						|
    @param newtotpart: the the total number of particles.
 | 
						|
    @rtype: PyNone
 | 
						|
    @return:  PyNone
 | 
						|
    """
 | 
						|
 | 
						|
  def getTotkey():
 | 
						|
    """
 | 
						|
    (Particle Effect) Retrieves the number of keys associated to the particles (kind of degree of freedom)
 | 
						|
    @rtype: int 
 | 
						|
    @return: number of keys associated to the particles.
 | 
						|
    """
 | 
						|
 | 
						|
	
 | 
						|
  def setTotkey(newtotkey):
 | 
						|
    """
 | 
						|
    (Particle Effect) Sets the number of keys associated to the particles.
 | 
						|
    @type newtotkey: int
 | 
						|
    @param newtotkey: number of keys associated to the particles.
 | 
						|
    @rtype: PyNone
 | 
						|
    @return:  PyNone
 | 
						|
    """
 | 
						|
 | 
						|
  def getSeed():
 | 
						|
    """
 | 
						|
    (Particle Effect) Retrieves the RNG seed.
 | 
						|
    @rtype: int 
 | 
						|
    @return:  RNG seed.
 | 
						|
    """
 | 
						|
 | 
						|
	
 | 
						|
  def setSeed(newseed):
 | 
						|
    """
 | 
						|
    (Particle Effect) Sets the  RNG seed.
 | 
						|
    @type newseed: int
 | 
						|
    @param newseed:  RNG seed.
 | 
						|
    @rtype: PyNone
 | 
						|
    @return:  PyNone
 | 
						|
    """
 | 
						|
 | 
						|
  def getForce():
 | 
						|
    """
 | 
						|
    (Particle Effect) Retrieves the force applied to the particles.
 | 
						|
    @rtype: list of three floats 
 | 
						|
    @return:   force applied to the particles.
 | 
						|
    """
 | 
						|
 | 
						|
	
 | 
						|
  def setForce(newforce):
 | 
						|
    """
 | 
						|
    (Particle Effect) Sets the force applied to the particles.
 | 
						|
    @type newforce: list of 3 floats
 | 
						|
    @param newforce:  force applied to the particles.
 | 
						|
    @rtype: PyNone
 | 
						|
    @return:  PyNone
 | 
						|
    """
 | 
						|
 | 
						|
  def getMult():
 | 
						|
    """
 | 
						|
    (Particle Effect) Retrieves the probabilities of a particle having a child.
 | 
						|
    @rtype: list of 4 floats 
 | 
						|
    @return:  probabilities of a particle having a child.
 | 
						|
    """
 | 
						|
 | 
						|
	
 | 
						|
  def setMult(newmult):
 | 
						|
    """
 | 
						|
    (Particle Effect) Sets the probabilities of a particle having a child.
 | 
						|
    @type newmult: list of 4 floats
 | 
						|
    @param newmult:  probabilities of a particle having a child.
 | 
						|
    @rtype: PyNone
 | 
						|
    @return:  PyNone
 | 
						|
    """
 | 
						|
		
 | 
						|
  def getLife():
 | 
						|
    """
 | 
						|
    (Particle Effect) Retrieves the average life of the particles (4 generations)
 | 
						|
    @rtype: list of 4 floats 
 | 
						|
    @return: average life of the particles (4 generations)
 | 
						|
    """
 | 
						|
 | 
						|
	
 | 
						|
  def setLife(newlife):
 | 
						|
    """
 | 
						|
    (Particle Effect) Sets the average life of the particles (4 generations).
 | 
						|
    @type newlife: list of 4 floats
 | 
						|
    @param newlife:  average life of the particles (4 generations).
 | 
						|
    @rtype: PyNone
 | 
						|
    @return:  PyNone
 | 
						|
    """
 | 
						|
		
 | 
						|
  def getChild():
 | 
						|
    """
 | 
						|
    (Particle Effect) Retrieves the average number of children of the particles (4 generations).
 | 
						|
    @rtype: list of 4 floats 
 | 
						|
    @return: average number of children of the particles (4 generations).
 | 
						|
    """
 | 
						|
 | 
						|
	
 | 
						|
  def setChild(newchild):
 | 
						|
    """
 | 
						|
    (Particle Effect) Sets the average number of children of the particles (4 generations).
 | 
						|
    @type newchild: list of 4 floats
 | 
						|
    @param newchild:  average number of children of the particles (4 generations).
 | 
						|
    @rtype: PyNone
 | 
						|
    @return:  PyNone
 | 
						|
    """
 | 
						|
 | 
						|
  def getMat():
 | 
						|
    """
 | 
						|
    (Particle Effect) Retrieves the indexes of the materials associated to the particles (4 generations).
 | 
						|
    @rtype: list of 4 floats 
 | 
						|
    @return: indexes of the materials associated to the particles (4 generations).
 | 
						|
    """
 | 
						|
 | 
						|
	
 | 
						|
  def setMat(newmat):
 | 
						|
    """
 | 
						|
    (Particle Effect) Sets the indexes of the materials associated to the particles (4 generations).
 | 
						|
    @type newmat: list of 4 floats
 | 
						|
    @param newmat:   the indexes of the materials associated to the particles (4 generations).
 | 
						|
    @rtype: PyNone
 | 
						|
    @return:  PyNone
 | 
						|
    """
 | 
						|
 | 
						|
 | 
						|
  def getDefvec():
 | 
						|
    """
 | 
						|
    (Particle Effect) Retrieves the x, y and z components of the force defined by the texture.
 | 
						|
    @rtype: list of 3 floats 
 | 
						|
    @return: x, y and z components of the force defined by the texture.
 | 
						|
    """
 | 
						|
 | 
						|
	
 | 
						|
  def setDefvec(newdefvec):
 | 
						|
    """
 | 
						|
    (Particle Effect) Sets the x, y and z components of the force defined by the texture.
 | 
						|
    @type newdefvec: list of 3 floats
 | 
						|
    @param newdefvec:   the x, y and z components of the force defined by the texture.
 | 
						|
    @rtype: PyNone
 | 
						|
    @return:  PyNone
 | 
						|
    """
 |