- Blender.Window: added function GetPerspMatrix() (Tom Musgrave's patch, thanks); - added Chris Want's patch to tell argc, argv to the Python interpreter (thanks, Hos); - Blender.Image: added image.glFree() to free textures bound by the recently added image.glLoad() (both suggested by Campbell Barton -- thanks, with these Blender can be used to load textures for scripts); - Blender.Sound: removed for now at least a few get/set methods of vars that can't be accessed via interface; - renamed Get/makeActive to Get/setCurrent in Blender.World (actually added alias for now), same in Blender.Sound: renamed makeActive to setCurrent. Stephen Swaney pointed this some weeks ago, we should stick to one naming convention. - added documentation for Sound and Window.Theme modules and the other added functions, made other small updates. - Blender.Object: made 'worldspace' become the default output of .getMatrix and .mat/.matrix: after reading a discussion on blender.org's Python forum where eeshlo mentioned the pre 2.34 default was worldspace, I took a better look at Blender's relevant code, confirmed, talked to Theeth about this and as he suggested am changing the default back to 'worldspace'.
		
			
				
	
	
		
			113 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# Blender.Sound module and the Sound PyType object
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"""
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The Blender.Sound submodule.
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Sound
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=====
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This module provides access to B{Sound} objects in Blender.
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Example::
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  import Blender
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  from Blender import Sound
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  #
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  sound = Sound.Load("/path/to/my/sound.wav")    # load a sound file
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  print "Sound from", sound.getFilename(),
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  print "loaded to obj", sound.getName())
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  print "All Sounds available now:", Sound.Get()
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"""
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def Load (filename):
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  """
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  Load the sound called 'filename' into a Sound object.
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  @type filename: string
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  @param filename: The full path to the sound file.
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  @rtype:  Blender Sound
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  @return: A Blender Sound object with the data from I{filename}.
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  """
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def Get (name = None):
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  """
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  Get the Sound object(s) from Blender.
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  @type name: string
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  @param name: The name of the Sound object.
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  @rtype: Blender Sound or a list of Blender Sounds
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  @return: It depends on the I{name} parameter:
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      - (name): The Sound object called I{name}, None if not found;
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      - (): A list with all Sound objects in the current scene.
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  """
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class Sound:
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  """
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  The Sound object
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  ================
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    This object gives access to Sounds in Blender.
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  @cvar name: The name of this Sound object.
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  @cvar filename: The filename (path) to the sound file loaded into this Sound
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     object.
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  """
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  def getName():
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    """
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    Get the name of this Sound object.
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    @rtype: string
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    """
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  def getFilename():
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    """
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    Get the filename of the sound file loaded into this Sound object.
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    @rtype: string
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    """
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  def play():
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    """
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    Play this sound.
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    """
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  def setCurrent():
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    """
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    Make this the active sound in the sound buttons window (also redraws).
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    """
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  def getVolume():
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    """
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    Get this sound's volume.
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    rtype: float
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    """
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  def setVolume(f):
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    """
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    Set this sound's volume.
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    @type f: float
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    @param f: the new volume value in the range [0.0, 1.0].
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    """
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  def getAttenuation():
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    """
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    Get this sound's attenuation value.
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    rtype: float
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    """
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  def setAttenuation(f):
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    """
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    Set this sound's attenuation.
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    @type f: float
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    @param f: the new attenuation value in the range [0.0, 5.0].
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    """
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  def getPitch():
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    """
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    Get this sound's pitch value.
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    rtype: float
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    """
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  def setPitch(f):
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    """
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    Set this sound's pitch.
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    @type f: float
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    @param f: the new pitch value in the range [-12.0, 12.0].    
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    """
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