now rna functions that dont have a 'self' are automatically assumed '@classmethods'. de-duplicated poll functions and made some minor tweaks too.
		
			
				
	
	
		
			242 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			242 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # ##### BEGIN GPL LICENSE BLOCK #####
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| #
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| #  This program is free software; you can redistribute it and/or
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| #  modify it under the terms of the GNU General Public License
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| #  as published by the Free Software Foundation; either version 2
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| #  of the License, or (at your option) any later version.
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| #
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| #  This program is distributed in the hope that it will be useful,
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| #  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| #  GNU General Public License for more details.
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| #
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| #  You should have received a copy of the GNU General Public License
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| #  along with this program; if not, write to the Free Software Foundation,
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| #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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| #
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| # ##### END GPL LICENSE BLOCK #####
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| 
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| # <pep8 compliant>
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| import bpy
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| 
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| 
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| from properties_physics_common import point_cache_ui
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| from properties_physics_common import effector_weights_ui
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| 
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| 
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| def cloth_panel_enabled(md):
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|     return md.point_cache.baked is False
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| 
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| 
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| class CLOTH_MT_presets(bpy.types.Menu):
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|     '''
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|     Creates the menu items by scanning scripts/templates
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|     '''
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|     bl_label = "Cloth Presets"
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|     preset_subdir = "cloth"
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|     preset_operator = "script.execute_preset"
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|     draw = bpy.types.Menu.draw_preset
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| 
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| 
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| class PhysicButtonsPanel():
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|     bl_space_type = 'PROPERTIES'
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|     bl_region_type = 'WINDOW'
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|     bl_context = "physics"
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| 
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|     @classmethod
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|     def poll(cls, context):
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|         ob = context.object
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|         rd = context.scene.render
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|         return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
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| 
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| 
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| class PHYSICS_PT_cloth(PhysicButtonsPanel, bpy.types.Panel):
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|     bl_label = "Cloth"
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         md = context.cloth
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|         ob = context.object
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| 
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|         split = layout.split()
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| 
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|         if md:
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|             # remove modifier + settings
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|             split.set_context_pointer("modifier", md)
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|             split.operator("object.modifier_remove", text="Remove")
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| 
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|             row = split.row(align=True)
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|             row.prop(md, "render", text="")
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|             row.prop(md, "realtime", text="")
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|         else:
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|             # add modifier
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|             split.operator("object.modifier_add", text="Add").type = 'CLOTH'
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|             split.label()
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| 
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|         if md:
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|             cloth = md.settings
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| 
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|             split = layout.split()
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| 
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|             split.active = cloth_panel_enabled(md)
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| 
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|             col = split.column()
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| 
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|             col.label(text="Presets:")
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|             sub = col.row(align=True)
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|             sub.menu("CLOTH_MT_presets", text=bpy.types.CLOTH_MT_presets.bl_label)
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|             sub.operator("cloth.preset_add", text="", icon="ZOOMIN")
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| 
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|             col.label(text="Quality:")
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|             col.prop(cloth, "quality", text="Steps", slider=True)
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| 
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|             col.label(text="Material:")
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|             col.prop(cloth, "mass")
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|             col.prop(cloth, "structural_stiffness", text="Structural")
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|             col.prop(cloth, "bending_stiffness", text="Bending")
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| 
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|             col = split.column()
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| 
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|             col.label(text="Damping:")
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|             col.prop(cloth, "spring_damping", text="Spring")
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|             col.prop(cloth, "air_damping", text="Air")
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| 
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|             col.prop(cloth, "pin_cloth", text="Pinning")
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|             sub = col.column()
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|             sub.active = cloth.pin_cloth
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|             sub.prop_object(cloth, "mass_vertex_group", ob, "vertex_groups", text="")
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|             sub.prop(cloth, "pin_stiffness", text="Stiffness")
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| 
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|             col.label(text="Pre roll:")
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|             col.prop(cloth, "pre_roll", text="Frame")
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| 
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|             # Disabled for now
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|             """
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|             if cloth.mass_vertex_group:
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|                 layout.label(text="Goal:")
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| 
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|                 col = layout.column_flow()
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|                 col.prop(cloth, "goal_default", text="Default")
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|                 col.prop(cloth, "goal_spring", text="Stiffness")
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|                 col.prop(cloth, "goal_friction", text="Friction")
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|             """
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| 
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|             key = ob.data.shape_keys
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| 
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|             if key:
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|                 col.label(text="Rest Shape Key:")
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|                 col.prop_object(cloth, "rest_shape_key", key, "keys", text="")
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| 
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| 
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| class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, bpy.types.Panel):
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|     bl_label = "Cloth Cache"
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|     bl_default_closed = True
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| 
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|     @classmethod
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|     def poll(cls, context):
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|         return context.cloth
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| 
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|     def draw(self, context):
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|         md = context.cloth
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|         point_cache_ui(self, context, md.point_cache, cloth_panel_enabled(md), 'CLOTH')
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| 
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| 
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| class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, bpy.types.Panel):
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|     bl_label = "Cloth Collision"
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|     bl_default_closed = True
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| 
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|     @classmethod
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|     def poll(cls, context):
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|         return context.cloth
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| 
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|     def draw_header(self, context):
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|         cloth = context.cloth.collision_settings
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| 
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|         self.layout.active = cloth_panel_enabled(context.cloth)
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|         self.layout.prop(cloth, "enable_collision", text="")
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         cloth = context.cloth.collision_settings
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|         md = context.cloth
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| 
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|         layout.active = cloth.enable_collision and cloth_panel_enabled(md)
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.prop(cloth, "collision_quality", slider=True, text="Quality")
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|         col.prop(cloth, "min_distance", slider=True, text="Distance")
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|         col.prop(cloth, "friction")
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| 
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|         col = split.column()
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|         col.prop(cloth, "enable_self_collision", text="Self Collision")
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|         sub = col.column()
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|         sub.active = cloth.enable_self_collision
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|         sub.prop(cloth, "self_collision_quality", slider=True, text="Quality")
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|         sub.prop(cloth, "self_min_distance", slider=True, text="Distance")
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| 
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|         layout.prop(cloth, "group")
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| 
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| 
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| class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, bpy.types.Panel):
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|     bl_label = "Cloth Stiffness Scaling"
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|     bl_default_closed = True
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| 
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|     @classmethod
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|     def poll(cls, context):
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|         return context.cloth
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| 
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|     def draw_header(self, context):
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|         cloth = context.cloth.settings
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| 
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|         self.layout.active = cloth_panel_enabled(context.cloth)
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|         self.layout.prop(cloth, "stiffness_scaling", text="")
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| 
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|     def draw(self, context):
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|         layout = self.layout
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| 
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|         md = context.cloth
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|         ob = context.object
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|         cloth = context.cloth.settings
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| 
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|         layout.active = cloth.stiffness_scaling	and cloth_panel_enabled(md)
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| 
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|         split = layout.split()
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| 
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|         col = split.column()
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|         col.label(text="Structural Stiffness:")
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|         col.prop_object(cloth, "structural_stiffness_vertex_group", ob, "vertex_groups", text="")
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|         col.prop(cloth, "structural_stiffness_max", text="Max")
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| 
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|         col = split.column()
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|         col.label(text="Bending Stiffness:")
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|         col.prop_object(cloth, "bending_vertex_group", ob, "vertex_groups", text="")
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|         col.prop(cloth, "bending_stiffness_max", text="Max")
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| 
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| 
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| class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, bpy.types.Panel):
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|     bl_label = "Cloth Field Weights"
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|     bl_default_closed = True
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| 
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|     @classmethod
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|     def poll(cls, context):
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|         return (context.cloth)
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| 
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|     def draw(self, context):
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|         cloth = context.cloth.settings
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|         effector_weights_ui(self, context, cloth.effector_weights)
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| 
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| 
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| def register():
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|     pass
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| 
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| 
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| def unregister():
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|     pass
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| 
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| if __name__ == "__main__":
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|     register()
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