now rna functions that dont have a 'self' are automatically assumed '@classmethods'. de-duplicated poll functions and made some minor tweaks too.
		
			
				
	
	
		
			101 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # ##### BEGIN GPL LICENSE BLOCK #####
 | |
| #
 | |
| #  This program is free software; you can redistribute it and/or
 | |
| #  modify it under the terms of the GNU General Public License
 | |
| #  as published by the Free Software Foundation; either version 2
 | |
| #  of the License, or (at your option) any later version.
 | |
| #
 | |
| #  This program is distributed in the hope that it will be useful,
 | |
| #  but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| #  GNU General Public License for more details.
 | |
| #
 | |
| #  You should have received a copy of the GNU General Public License
 | |
| #  along with this program; if not, write to the Free Software Foundation,
 | |
| #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
| #
 | |
| # ##### END GPL LICENSE BLOCK #####
 | |
| 
 | |
| # <pep8 compliant>
 | |
| import bpy
 | |
| 
 | |
| 
 | |
| class LOGIC_PT_properties(bpy.types.Panel):
 | |
|     bl_space_type = 'LOGIC_EDITOR'
 | |
|     bl_region_type = 'UI'
 | |
|     bl_label = "Properties"
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         ob = context.active_object
 | |
|         return ob and ob.game
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         ob = context.active_object
 | |
|         game = ob.game
 | |
| 
 | |
|         layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN')
 | |
| 
 | |
|         for i, prop in enumerate(game.properties):
 | |
| 
 | |
|             box = layout.box()
 | |
|             row = box.row()
 | |
|             row.prop(prop, "name", text="")
 | |
|             row.prop(prop, "type", text="")
 | |
|             row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly
 | |
|             row.prop(prop, "debug", text="", toggle=True, icon='INFO')
 | |
|             row.operator("object.game_property_remove", text="", icon='X', emboss=False).index = i
 | |
| 
 | |
| 
 | |
| class LOGIC_MT_logicbricks_add(bpy.types.Menu):
 | |
|     bl_label = "Add"
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         layout.operator_menu_enum("logic.sensor_add", "type", text="Sensor")
 | |
|         layout.operator_menu_enum("logic.controller_add", "type", text="Controller")
 | |
|         layout.operator_menu_enum("logic.actuator_add", "type", text="Actuator")
 | |
|         
 | |
| 
 | |
| class LOGIC_HT_header(bpy.types.Header):
 | |
|     bl_space_type = 'LOGIC_EDITOR'
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         st = context.space_data
 | |
| 
 | |
|         row = layout.row(align=True)
 | |
|         row.template_header()
 | |
| 
 | |
|         if context.area.show_menus:
 | |
|             sub = row.row(align=True)
 | |
|             sub.menu("LOGIC_MT_view")
 | |
|             #sub.menu("LOGIC_MT_select")
 | |
|             #sub.menu("LOGIC_MT_add")
 | |
|         
 | |
| 
 | |
| class LOGIC_MT_view(bpy.types.Menu):
 | |
|     bl_label = "View"
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         layout.column()
 | |
|         
 | |
|         layout.operator("logic.properties", icon='MENU_PANEL')
 | |
| 
 | |
| 
 | |
| def register():
 | |
|     pass
 | |
| 
 | |
| 
 | |
| def unregister():
 | |
|     pass
 | |
| 
 | |
| if __name__ == "__main__":
 | |
|     register()
 |