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blender-archive/release
Angus Stanton e7a800c52f Geometry Nodes: Curve Trim Node
This node implements shortening each spline in the curve based on
either a length from the start of each spline, or a factor of the
total length of each spline, similar to the "Start & End Mapping"
panel of curve properties.

For Bezier curves, the first and last control points are adjusted
to maintain the shape of the curve, but NURB splines are currently
implicitly converted to poly splines.

The node is implemented to avoid copying where possible, so it outputs
a changed version of the input curve rather than a new one.

Differential Revision: https://developer.blender.org/D11901
2021-07-18 14:09:38 -04:00
..
2017-04-27 21:41:03 +10:00
2020-12-11 18:44:11 +01:00
2021-07-18 14:09:38 -04:00
2021-06-01 15:18:11 +02:00