 bb5ae49992
			
		
	
	bb5ae49992
	
	
	
		
			
			- corrections to constants - parameter type checking - correct use of METH_VARARGS vs METH_NOARGS - return objects instead of strings in Scene.getChildren() as per doc. - correct logical operators Thanks, Ken!
		
			
				
	
	
		
			1095 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1095 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* 
 | |
|  * $Id$
 | |
|  *
 | |
|  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version. The Blender
 | |
|  * Foundation also sells licenses for use in proprietary software under
 | |
|  * the Blender License.  See http://www.blender.org/BL/ for information
 | |
|  * about this.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 59 Temple Place - Suite 330, Boston, MA	02111-1307, USA.
 | |
|  *
 | |
|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 | |
|  * All rights reserved.
 | |
|  *
 | |
|  * This is a new part of Blender.
 | |
|  *
 | |
|  * Contributor(s): Willian P. Germano, Jacques Guignot, Joseph Gilbert,
 | |
|  * Campbell Barton, Ken Hughes
 | |
|  *
 | |
|  * ***** END GPL/BL DUAL LICENSE BLOCK *****
 | |
| */
 | |
| struct View3D;
 | |
| 
 | |
| #include "Scene.h" /*This must come first */
 | |
| 
 | |
| #include "BKE_global.h"
 | |
| #include "BKE_main.h"
 | |
| #include "MEM_guardedalloc.h"	/* for MEM_callocN */
 | |
| #include "DNA_screen_types.h"	/* SPACE_VIEW3D, SPACE_SEQ */
 | |
| #include "BKE_depsgraph.h"
 | |
| #include "BKE_library.h"
 | |
| #include "BKE_scene.h"
 | |
| #include "BLI_blenlib.h"
 | |
| #include "BSE_drawview.h"	/* for play_anim */
 | |
| #include "BSE_headerbuttons.h"	/* for copy_scene */
 | |
| #include "BIF_drawscene.h"	/* for set_scene */
 | |
| #include "BIF_space.h"		/* for copy_view3d_lock() */
 | |
| #include "BIF_screen.h"		/* curarea */
 | |
| #include "mydevice.h"		/* for #define REDRAW */
 | |
| #include "DNA_view3d_types.h"
 | |
| #include "Object.h"
 | |
| #include "Camera.h"
 | |
| #include "gen_utils.h"
 | |
| #include "sceneRender.h"
 | |
| #include "sceneRadio.h"
 | |
| #include "sceneTimeLine.h"
 | |
| 
 | |
| 
 | |
| static Base *EXPP_Scene_getObjectBase( Scene * scene, Object * object );
 | |
| PyObject *M_Object_Get( PyObject * self, PyObject * args ); /* from Object.c */
 | |
| 
 | |
| //----------------------------------- Python BPy_Scene defaults------------
 | |
| #define EXPP_SCENE_FRAME_MAX 30000
 | |
| #define EXPP_SCENE_RENDER_WINRESOLUTION_MIN 4
 | |
| #define EXPP_SCENE_RENDER_WINRESOLUTION_MAX 10000
 | |
| //-----------------------Python API function prototypes for the Scene module--
 | |
| static PyObject *M_Scene_New( PyObject * self, PyObject * args,
 | |
| 			      PyObject * keywords );
 | |
| static PyObject *M_Scene_Get( PyObject * self, PyObject * args );
 | |
| static PyObject *M_Scene_GetCurrent( PyObject * self );
 | |
| static PyObject *M_Scene_Unlink( PyObject * self, PyObject * arg );
 | |
| //-----------------------Scene module doc strings-----------------------------
 | |
| static char M_Scene_doc[] = "The Blender.Scene submodule";
 | |
| static char M_Scene_New_doc[] =
 | |
| 	"(name = 'Scene') - Create a new Scene called 'name' in Blender.";
 | |
| static char M_Scene_Get_doc[] =
 | |
| 	"(name = None) - Return the scene called 'name'. If 'name' is None, return a list with all Scenes.";
 | |
| static char M_Scene_GetCurrent_doc[] =
 | |
| 	"() - Return the currently active Scene in Blender.";
 | |
| static char M_Scene_Unlink_doc[] =
 | |
| 	"(scene) - Unlink (delete) scene 'Scene' from Blender. (scene) is of type Blender scene.";
 | |
| //----------------------Scene module method def----------------------------
 | |
| struct PyMethodDef M_Scene_methods[] = {
 | |
| 	{"New", ( PyCFunction ) M_Scene_New, METH_VARARGS | METH_KEYWORDS,
 | |
| 	 M_Scene_New_doc},
 | |
| 	{"Get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
 | |
| 	{"get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
 | |
| 	{"GetCurrent", ( PyCFunction ) M_Scene_GetCurrent,
 | |
| 	 METH_NOARGS, M_Scene_GetCurrent_doc},
 | |
| 	{"getCurrent", ( PyCFunction ) M_Scene_GetCurrent,
 | |
| 	 METH_NOARGS, M_Scene_GetCurrent_doc},
 | |
| 	{"Unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
 | |
| 	{"unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
 | |
| 	{NULL, NULL, 0, NULL}
 | |
| };
 | |
| //-----------------------BPy_Scene  method declarations--------------------
 | |
| static PyObject *Scene_getName( BPy_Scene * self );
 | |
| static PyObject *Scene_setName( BPy_Scene * self, PyObject * arg );
 | |
| static PyObject *Scene_getLayers( BPy_Scene * self );
 | |
| static PyObject *Scene_setLayers( BPy_Scene * self, PyObject * arg );
 | |
| static PyObject *Scene_setLayersMask( BPy_Scene * self, PyObject * arg );
 | |
| static PyObject *Scene_copy( BPy_Scene * self, PyObject * arg );
 | |
| static PyObject *Scene_makeCurrent( BPy_Scene * self );
 | |
| static PyObject *Scene_update( BPy_Scene * self, PyObject * args );
 | |
| static PyObject *Scene_link( BPy_Scene * self, PyObject * args );
 | |
| static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args );
 | |
| static PyObject *Scene_getChildren( BPy_Scene * self );
 | |
| static PyObject *Scene_getActiveObject(BPy_Scene *self);
 | |
| static PyObject *Scene_getCurrentCamera( BPy_Scene * self );
 | |
| static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args );
 | |
| static PyObject *Scene_getRenderingContext( BPy_Scene * self );
 | |
| static PyObject *Scene_getRadiosityContext( BPy_Scene * self );
 | |
| static PyObject *Scene_getScriptLinks( BPy_Scene * self, PyObject * args );
 | |
| static PyObject *Scene_addScriptLink( BPy_Scene * self, PyObject * args );
 | |
| static PyObject *Scene_clearScriptLinks( BPy_Scene * self, PyObject * args );
 | |
| static PyObject *Scene_play( BPy_Scene * self, PyObject * args );
 | |
| static PyObject *Scene_getTimeLine( BPy_Scene * self );
 | |
| 
 | |
| 
 | |
| //internal
 | |
| static void Scene_dealloc( BPy_Scene * self );
 | |
| static int Scene_setAttr( BPy_Scene * self, char *name, PyObject * v );
 | |
| static int Scene_compare( BPy_Scene * a, BPy_Scene * b );
 | |
| static PyObject *Scene_getAttr( BPy_Scene * self, char *name );
 | |
| static PyObject *Scene_repr( BPy_Scene * self );
 | |
| //-----------------------BPy_Scene method def------------------------------
 | |
| static PyMethodDef BPy_Scene_methods[] = {
 | |
| 	/* name, method, flags, doc */
 | |
| 	{"getName", ( PyCFunction ) Scene_getName, METH_NOARGS,
 | |
| 	 "() - Return Scene name"},
 | |
| 	{"setName", ( PyCFunction ) Scene_setName, METH_VARARGS,
 | |
| 	 "(str) - Change Scene name"},
 | |
| 	{"getLayers", ( PyCFunction ) Scene_getLayers, METH_NOARGS,
 | |
| 	 "() - Return a list of layers int indices which are set in this scene "},
 | |
| 	{"setLayers", ( PyCFunction ) Scene_setLayers, METH_VARARGS,
 | |
| 	 "(layers) - Change layers which are set in this scene\n"
 | |
| 	 "(layers) - list of integers in the range [1, 20]."},
 | |
| 	{"copy", ( PyCFunction ) Scene_copy, METH_VARARGS,
 | |
| 	 "(duplicate_objects = 1) - Return a copy of this scene\n"
 | |
| 	 "The optional argument duplicate_objects defines how the scene\n"
 | |
| 	 "children are duplicated:\n\t0: Link Objects\n\t1: Link Object Data"
 | |
| 	 "\n\t2: Full copy\n"},
 | |
| 	{"makeCurrent", ( PyCFunction ) Scene_makeCurrent, METH_NOARGS,
 | |
| 	 "() - Make self the current scene"},
 | |
| 	{"update", ( PyCFunction ) Scene_update, METH_VARARGS,
 | |
| 	 "(full = 0) - Update scene self.\n"
 | |
| 	 "full = 0: sort the base list of objects."
 | |
| 	 "full = 1: full update -- also regroups, does ipos, keys"},
 | |
| 	{"link", ( PyCFunction ) Scene_link, METH_VARARGS,
 | |
| 	 "(obj) - Link Object obj to this scene"},
 | |
| 	{"unlink", ( PyCFunction ) Scene_unlink, METH_VARARGS,
 | |
| 	 "(obj) - Unlink Object obj from this scene"},
 | |
| 	{"getChildren", ( PyCFunction ) Scene_getChildren, METH_NOARGS,
 | |
| 	 "() - Return list of all objects linked to this scene"},
 | |
| 	{"getActiveObject", (PyCFunction)Scene_getActiveObject, METH_NOARGS,
 | |
| 	 "() - Return this scene's active object"},
 | |
| 	{"getCurrentCamera", ( PyCFunction ) Scene_getCurrentCamera,
 | |
| 	 METH_NOARGS,
 | |
| 	 "() - Return current active Camera"},
 | |
| 	{"getScriptLinks", ( PyCFunction ) Scene_getScriptLinks, METH_VARARGS,
 | |
| 	 "(eventname) - Get a list of this scene's scriptlinks (Text names) "
 | |
| 	 "of the given type\n"
 | |
| 	 "(eventname) - string: FrameChanged, OnLoad, OnSave, Redraw or Render."},
 | |
| 	{"addScriptLink", ( PyCFunction ) Scene_addScriptLink, METH_VARARGS,
 | |
| 	 "(text, evt) - Add a new scene scriptlink.\n"
 | |
| 	 "(text) - string: an existing Blender Text name;\n"
 | |
| 	 "(evt) string: FrameChanged, OnLoad, OnSave, Redraw or Render."},
 | |
| 	{"clearScriptLinks", ( PyCFunction ) Scene_clearScriptLinks,
 | |
| 	 METH_VARARGS,
 | |
| 	 "() - Delete all scriptlinks from this scene.\n"
 | |
| 	 "([s1<,s2,s3...>]) - Delete specified scriptlinks from this scene."},
 | |
| 	{"setCurrentCamera", ( PyCFunction ) Scene_setCurrentCamera,
 | |
| 	 METH_VARARGS,
 | |
| 	 "() - Set the currently active Camera"},
 | |
| 	{"getRenderingContext", ( PyCFunction ) Scene_getRenderingContext,
 | |
| 	 METH_NOARGS,
 | |
| 	 "() - Get the rendering context for the scene and return it as a BPy_RenderData"},
 | |
| 	{"getRadiosityContext", ( PyCFunction ) Scene_getRadiosityContext,
 | |
| 	 METH_NOARGS,
 | |
| 	 "() - Get the radiosity context for this scene."},
 | |
| 	{"play", ( PyCFunction ) Scene_play, METH_VARARGS,
 | |
| 	 "(mode = 0, win = VIEW3D) - Play realtime animation in Blender"
 | |
| 	 " (not rendered).\n"
 | |
| 	 "(mode) - int:\n"
 | |
| 	 "\t0 - keep playing in biggest given 'win';\n"
 | |
| 	 "\t1 - keep playing in all 'win', VIEW3D and SEQ windows;\n"
 | |
| 	 "\t2 - play once in biggest given 'win';\n"
 | |
| 	 "\t3 - play once in all 'win', VIEW3D and SEQ windows.\n"
 | |
| 	 "(win) - int: see Blender.Window.Types. Only these are meaningful here:"
 | |
| 	 "VIEW3D, SEQ,	IPO, ACTION, NLA, SOUND.  But others are also accepted, "
 | |
| 	 "since they can be used just as an interruptible timer.  If 'win' is not"
 | |
| 	 "available or invalid, VIEW3D is tried, then any bigger window."
 | |
| 	 "Returns 0 for normal exit or 1 when canceled by user input."},
 | |
| 	{"getTimeLine", ( PyCFunction ) Scene_getTimeLine, METH_NOARGS,
 | |
| 	"() - Get time line of this Scene"},
 | |
| 	{NULL, NULL, 0, NULL}
 | |
| };
 | |
| //-----------------------BPy_Scene method def------------------------------
 | |
| PyTypeObject Scene_Type = {
 | |
| 	PyObject_HEAD_INIT( NULL ) 
 | |
| 	0,	/* ob_size */
 | |
| 	"Scene",		/* tp_name */
 | |
| 	sizeof( BPy_Scene ),	/* tp_basicsize */
 | |
| 	0,			/* tp_itemsize */
 | |
| 	/* methods */
 | |
| 	( destructor ) Scene_dealloc,	/* tp_dealloc */
 | |
| 	0,			/* tp_print */
 | |
| 	( getattrfunc ) Scene_getAttr,	/* tp_getattr */
 | |
| 	( setattrfunc ) Scene_setAttr,	/* tp_setattr */
 | |
| 	( cmpfunc ) Scene_compare,	/* tp_compare */
 | |
| 	( reprfunc ) Scene_repr,	/* tp_repr */
 | |
| 	0,			/* tp_as_number */
 | |
| 	0,			/* tp_as_sequence */
 | |
| 	0,			/* tp_as_mapping */
 | |
| 	0,			/* tp_as_hash */
 | |
| 	0, 0, 0, 0, 0, 0,
 | |
| 	0,			/* tp_doc */
 | |
| 	0, 0, 0, 0, 0, 0,
 | |
| 	BPy_Scene_methods,	/* tp_methods */
 | |
| 	0,			/* tp_members */
 | |
| 	0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
 | |
| };
 | |
| //-----------------------Scene module Init())-----------------------------
 | |
| PyObject *Scene_Init( void )
 | |
| {
 | |
| 	PyObject *submodule;
 | |
| 	PyObject *dict;
 | |
| 
 | |
| 	Scene_Type.ob_type = &PyType_Type;
 | |
| 	submodule =
 | |
| 		Py_InitModule3( "Blender.Scene", M_Scene_methods,
 | |
| 				M_Scene_doc );
 | |
| 
 | |
| 	dict = PyModule_GetDict( submodule );
 | |
| 	PyDict_SetItemString( dict, "Render", Render_Init(  ) );
 | |
| 	PyDict_SetItemString( dict, "Radio", Radio_Init(  ) );
 | |
| 
 | |
| 	return submodule;
 | |
| }
 | |
| 
 | |
| //-----------------------Scene module internal callbacks------------------
 | |
| //-----------------------dealloc------------------------------------------
 | |
| static void Scene_dealloc( BPy_Scene * self )
 | |
| {
 | |
| 	PyObject_DEL( self );
 | |
| }
 | |
| 
 | |
| //-----------------------getAttr----------------------------------------
 | |
| static PyObject *Scene_getAttr( BPy_Scene * self, char *name )
 | |
| {
 | |
| 	PyObject *attr = Py_None;
 | |
| 
 | |
| 	if( strcmp( name, "name" ) == 0 )
 | |
| 		attr = PyString_FromString( self->scene->id.name + 2 );
 | |
| 	/* accept both Layer (for compatibility with ob.Layer) and Layers */
 | |
| 	else if( strncmp( name, "Layer", 5 ) == 0 )
 | |
| 		attr = PyInt_FromLong( self->scene->lay );
 | |
| 	/* Layers returns a bitmask, layers returns a list of integers */
 | |
| 	else if( strcmp( name, "layers") == 0) {
 | |
| 		return Scene_getLayers(self);
 | |
| 	}
 | |
| 
 | |
| 	else if( strcmp( name, "__members__" ) == 0 )
 | |
| 		attr = Py_BuildValue( "[ss]", "name", "Layers", "layers" );
 | |
| 
 | |
| 	if( !attr )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
 | |
| 						"couldn't create PyObject" ) );
 | |
| 
 | |
| 	if( attr != Py_None )
 | |
| 		return attr;	/* member attribute found, return it */
 | |
| 
 | |
| 	/* not an attribute, search the methods table */
 | |
| 	return Py_FindMethod( BPy_Scene_methods, ( PyObject * ) self, name );
 | |
| }
 | |
| 
 | |
| //-----------------------setAttr----------------------------------------
 | |
| static int Scene_setAttr( BPy_Scene * self, char *name, PyObject * value )
 | |
| {
 | |
| 	PyObject *valtuple;
 | |
| 	PyObject *error = NULL;
 | |
| 
 | |
| /* We're playing a trick on the Python API users here.	Even if they use
 | |
|  * Scene.member = val instead of Scene.setMember(val), we end up using the
 | |
|  * function anyway, since it already has error checking, clamps to the right
 | |
|  * interval and updates the Blender Scene structure when necessary. */
 | |
| 
 | |
| /* First we put "value" in a tuple, because we want to pass it to functions
 | |
|  * that only accept PyTuples. Using "N" doesn't increment value's ref count */
 | |
| 	valtuple = Py_BuildValue( "(O)", value );
 | |
| 
 | |
| 	if( !valtuple )		/* everything OK with our PyObject? */
 | |
| 		return EXPP_ReturnIntError( PyExc_MemoryError,
 | |
| 					    "SceneSetAttr: couldn't create PyTuple" );
 | |
| 
 | |
| /* Now we just compare "name" with all possible BPy_Scene member variables */
 | |
| 	if( strcmp( name, "name" ) == 0 )
 | |
| 		error = Scene_setName( self, valtuple );
 | |
| 	else if (strncmp(name, "Layer", 5) == 0)
 | |
| 		error = Scene_setLayersMask(self, valtuple);	
 | |
| 	else if (strcmp(name, "layers") == 0)
 | |
| 		error = Scene_setLayers(self, valtuple);
 | |
| 
 | |
| 	else { /* Error: no member with the given name was found */
 | |
| 		Py_DECREF( valtuple );
 | |
| 		return ( EXPP_ReturnIntError( PyExc_AttributeError, name ) );
 | |
| 	}
 | |
| 
 | |
| /* valtuple won't be returned to the caller, so we need to DECREF it */
 | |
| 	Py_DECREF( valtuple );
 | |
| 
 | |
| 	if( error != Py_None )
 | |
| 		return -1;
 | |
| 
 | |
| /* Py_None was incref'ed by the called Scene_set* function. We probably
 | |
|  * don't need to decref Py_None (!), but since Python/C API manual tells us
 | |
|  * to treat it like any other PyObject regarding ref counting ... */
 | |
| 	Py_DECREF( Py_None );
 | |
| 	return 0;		/* normal exit */
 | |
| }
 | |
| 
 | |
| //-----------------------compare----------------------------------------
 | |
| static int Scene_compare( BPy_Scene * a, BPy_Scene * b )
 | |
| {
 | |
| 	Scene *pa = a->scene, *pb = b->scene;
 | |
| 	return ( pa == pb ) ? 0 : -1;
 | |
| }
 | |
| 
 | |
| //----------------------repr--------------------------------------------
 | |
| static PyObject *Scene_repr( BPy_Scene * self )
 | |
| {
 | |
| 	return PyString_FromFormat( "[Scene \"%s\"]",
 | |
| 				    self->scene->id.name + 2 );
 | |
| }
 | |
| 
 | |
| //-----------------------CreatePyObject---------------------------------
 | |
| PyObject *Scene_CreatePyObject( Scene * scene )
 | |
| {
 | |
| 	BPy_Scene *pyscene;
 | |
| 
 | |
| 	pyscene = ( BPy_Scene * ) PyObject_NEW( BPy_Scene, &Scene_Type );
 | |
| 
 | |
| 	if( !pyscene )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_MemoryError,
 | |
| 					      "couldn't create BPy_Scene object" );
 | |
| 
 | |
| 	pyscene->scene = scene;
 | |
| 
 | |
| 	return ( PyObject * ) pyscene;
 | |
| }
 | |
| 
 | |
| //-----------------------CheckPyObject----------------------------------
 | |
| int Scene_CheckPyObject( PyObject * pyobj )
 | |
| {
 | |
| 	return ( pyobj->ob_type == &Scene_Type );
 | |
| }
 | |
| 
 | |
| //-----------------------FromPyObject-----------------------------------
 | |
| Scene *Scene_FromPyObject( PyObject * pyobj )
 | |
| {
 | |
| 	return ( ( BPy_Scene * ) pyobj )->scene;
 | |
| }
 | |
| 
 | |
| //-----------------------GetSceneByName()-------------------------------
 | |
| /* Description: Returns the object with the name specified by the argument	name. 
 | |
| Note that the calling function has to remove the first two characters of the object name. 
 | |
| These two characters	specify the type of the object (OB, ME, WO, ...)The function 
 | |
| will return NULL when no object with the given  name is found.	 */
 | |
| Scene *GetSceneByName( char *name )
 | |
| {
 | |
| 	Scene *scene_iter;
 | |
| 
 | |
| 	scene_iter = G.main->scene.first;
 | |
| 	while( scene_iter ) {
 | |
| 		if( StringEqual( name, GetIdName( &( scene_iter->id ) ) ) ) {
 | |
| 			return ( scene_iter );
 | |
| 		}
 | |
| 		scene_iter = scene_iter->id.next;
 | |
| 	}
 | |
| 
 | |
| 	/* There is no object with the given name */
 | |
| 	return ( NULL );
 | |
| }
 | |
| 
 | |
| //-----------------------EXPP_Scene_getObjectBase()---------------------
 | |
| Base *EXPP_Scene_getObjectBase( Scene * scene, Object * object )
 | |
| {
 | |
| 	Base *base = scene->base.first;
 | |
| 
 | |
| 	while( base ) {
 | |
| 
 | |
| 		if( object == base->object )
 | |
| 			return base;	/* found it? */
 | |
| 
 | |
| 		base = base->next;
 | |
| 	}
 | |
| 
 | |
| 	return NULL;		/* object isn't linked to this scene */
 | |
| }
 | |
| 
 | |
| //-----------------------Scene module function defintions---------------
 | |
| //-----------------------Scene.New()------------------------------------
 | |
| static PyObject *M_Scene_New( PyObject * self, PyObject * args,
 | |
| 			      PyObject * kword )
 | |
| {
 | |
| 	char *name = "Scene";
 | |
| 	char *kw[] = { "name", NULL };
 | |
| 	PyObject *pyscene;	/* for the Scene object wrapper in Python */
 | |
| 	Scene *blscene;		/* for the actual Scene we create in Blender */
 | |
| 
 | |
| 	if( !PyArg_ParseTupleAndKeywords( args, kword, "|s", kw, &name ) )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 						"expected a string or an empty argument list" ) );
 | |
| 
 | |
| 	blscene = add_scene( name );	/* first create the Scene in Blender */
 | |
| 
 | |
| 	if( blscene ) {
 | |
| 		/* normally, for most objects, we set the user count to zero here.
 | |
| 		 * Scene is different than most objs since it is the container
 | |
| 		 * for all the others. Since add_scene() has already set 
 | |
| 		 * the user count to one, we leave it alone.
 | |
| 		 */
 | |
| 
 | |
| 		/* now create the wrapper obj in Python */
 | |
| 		pyscene = Scene_CreatePyObject( blscene );
 | |
| 	} else
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 						"couldn't create Scene obj in Blender" ) );
 | |
| 
 | |
| 	if( pyscene == NULL )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
 | |
| 						"couldn't create Scene PyObject" ) );
 | |
| 
 | |
| 	return pyscene;
 | |
| }
 | |
| 
 | |
| //-----------------------Scene.Get()------------------------------------
 | |
| static PyObject *M_Scene_Get( PyObject * self, PyObject * args )
 | |
| {
 | |
| 	char *name = NULL;
 | |
| 	Scene *scene_iter;
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "|s", &name ) )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_TypeError,
 | |
| 						"expected string argument (or nothing)" ) );
 | |
| 
 | |
| 	scene_iter = G.main->scene.first;
 | |
| 
 | |
| 	if( name ) {		/* (name) - Search scene by name */
 | |
| 
 | |
| 		PyObject *wanted_scene = NULL;
 | |
| 
 | |
| 		while( ( scene_iter ) && ( wanted_scene == NULL ) ) {
 | |
| 
 | |
| 			if( strcmp( name, scene_iter->id.name + 2 ) == 0 )
 | |
| 				wanted_scene =
 | |
| 					Scene_CreatePyObject( scene_iter );
 | |
| 
 | |
| 			scene_iter = scene_iter->id.next;
 | |
| 		}
 | |
| 
 | |
| 		if( wanted_scene == NULL ) {	/* Requested scene doesn't exist */
 | |
| 			char error_msg[64];
 | |
| 			PyOS_snprintf( error_msg, sizeof( error_msg ),
 | |
| 				       "Scene \"%s\" not found", name );
 | |
| 			return ( EXPP_ReturnPyObjError
 | |
| 				 ( PyExc_NameError, error_msg ) );
 | |
| 		}
 | |
| 
 | |
| 		return wanted_scene;
 | |
| 	}
 | |
| 
 | |
| 	else {	/* () - return a list with wrappers for all scenes in Blender */
 | |
| 		int index = 0;
 | |
| 		PyObject *sce_pylist, *pyobj;
 | |
| 
 | |
| 		sce_pylist = PyList_New( BLI_countlist( &( G.main->scene ) ) );
 | |
| 
 | |
| 		if( sce_pylist == NULL )
 | |
| 			return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
 | |
| 							"couldn't create PyList" ) );
 | |
| 
 | |
| 		while( scene_iter ) {
 | |
| 			pyobj = Scene_CreatePyObject( scene_iter );
 | |
| 
 | |
| 			if( !pyobj )
 | |
| 				return ( EXPP_ReturnPyObjError
 | |
| 					 ( PyExc_MemoryError,
 | |
| 					   "couldn't create PyString" ) );
 | |
| 
 | |
| 			PyList_SET_ITEM( sce_pylist, index, pyobj );
 | |
| 
 | |
| 			scene_iter = scene_iter->id.next;
 | |
| 			index++;
 | |
| 		}
 | |
| 
 | |
| 		return sce_pylist;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //-----------------------Scene.GetCurrent()------------------------------
 | |
| static PyObject *M_Scene_GetCurrent( PyObject * self )
 | |
| {
 | |
| 	return Scene_CreatePyObject( ( Scene * ) G.scene );
 | |
| }
 | |
| 
 | |
| //-----------------------Scene.Unlink()----------------------------------
 | |
| static PyObject *M_Scene_Unlink( PyObject * self, PyObject * args )
 | |
| {
 | |
| 	PyObject *pyobj;
 | |
| 	Scene *scene;
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "O!", &Scene_Type, &pyobj ) )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | |
| 					      "expected Scene PyType object" );
 | |
| 
 | |
| 	scene = ( ( BPy_Scene * ) pyobj )->scene;
 | |
| 
 | |
| 	if( scene == G.scene )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_SystemError,
 | |
| 					      "current Scene cannot be removed!" );
 | |
| 
 | |
| 	free_libblock( &G.main->scene, scene );
 | |
| 
 | |
| 	Py_INCREF( Py_None );
 | |
| 	return Py_None;
 | |
| }
 | |
| 
 | |
| //-----------------------BPy_Scene function defintions-------------------
 | |
| //-----------------------Scene.getName()---------------------------------
 | |
| static PyObject *Scene_getName( BPy_Scene * self )
 | |
| {
 | |
| 	PyObject *attr = PyString_FromString( self->scene->id.name + 2 );
 | |
| 
 | |
| 	if( attr )
 | |
| 		return attr;
 | |
| 
 | |
| 	return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					"couldn't get Scene.name attribute" ) );
 | |
| }
 | |
| 
 | |
| //-----------------------Scene.setName()---------------------------------
 | |
| static PyObject *Scene_setName( BPy_Scene * self, PyObject * args )
 | |
| {
 | |
| 	char *name;
 | |
| 	char buf[21];
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "s", &name ) )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_TypeError,
 | |
| 						"expected string argument" ) );
 | |
| 
 | |
| 	PyOS_snprintf( buf, sizeof( buf ), "%s", name );
 | |
| 
 | |
| 	rename_id( &self->scene->id, buf );
 | |
| 
 | |
| 	Py_INCREF( Py_None );
 | |
| 	return Py_None;
 | |
| }
 | |
| 
 | |
| //-----------------------Scene.getLayers()---------------------------------
 | |
| static PyObject *Scene_getLayers( BPy_Scene * self )
 | |
| {
 | |
| 	PyObject *laylist = PyList_New( 0 ), *item;
 | |
| 	int layers, bit = 0, val = 0;
 | |
| 
 | |
| 	if( !laylist )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
 | |
| 			"couldn't create pylist!" ) );
 | |
| 
 | |
| 	layers = self->scene->lay;
 | |
| 
 | |
| 	while( bit < 20 ) {
 | |
| 		val = 1 << bit;
 | |
| 		if( layers & val ) {
 | |
| 			item = Py_BuildValue( "i", bit + 1 );
 | |
| 			PyList_Append( laylist, item );
 | |
| 			Py_DECREF( item );
 | |
| 		}
 | |
| 		bit++;
 | |
| 	}
 | |
| 	return laylist;
 | |
| }
 | |
| 
 | |
| //-----------------------Scene.setLayers()---------------------------------
 | |
| static PyObject *Scene_setLayers( BPy_Scene * self, PyObject * args )
 | |
| {
 | |
| 	PyObject *list = NULL, *item = NULL;
 | |
| 	int layers = 0, val, i, len_list;
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "O!", &PyList_Type, &list ) )
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_TypeError,
 | |
| 			"expected a list of integers in the range [1, 20]" ) );
 | |
| 
 | |
| 	len_list = PyList_Size(list);
 | |
| 
 | |
| 	if (len_list == 0)
 | |
| 		return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 			"list can't be empty, at least one layer must be set" ) );
 | |
| 
 | |
| 	for( i = 0; i < len_list; i++ ) {
 | |
| 		item = PyList_GetItem( list, i );
 | |
| 		if( !PyInt_Check( item ) )
 | |
| 			return EXPP_ReturnPyObjError
 | |
| 				( PyExc_AttributeError,
 | |
| 				  "list must contain only integer numbers" );
 | |
| 
 | |
| 		val = ( int ) PyInt_AsLong( item );
 | |
| 		if( val < 1 || val > 20 )
 | |
| 			return EXPP_ReturnPyObjError
 | |
| 				( PyExc_AttributeError,
 | |
| 				  "layer values must be in the range [1, 20]" );
 | |
| 
 | |
| 		layers |= 1 << ( val - 1 );
 | |
| 	}
 | |
| 	self->scene->lay = layers;
 | |
| 
 | |
| 	if (G.vd && (self->scene == G.scene)) {
 | |
| 		int bit = 0;
 | |
| 		G.vd->lay = layers;
 | |
| 
 | |
| 		while( bit < 20 ) {
 | |
| 			val = 1 << bit;
 | |
| 			if( layers & val ) {
 | |
| 				G.vd->layact = val;
 | |
| 				break;
 | |
| 			}
 | |
| 			bit++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return EXPP_incr_ret(Py_None);
 | |
| }
 | |
| 
 | |
| /* only used by setAttr */
 | |
| static PyObject *Scene_setLayersMask(BPy_Scene *self, PyObject *args)
 | |
| {
 | |
| 	int laymask = 0;
 | |
| 
 | |
| 	if (!PyArg_ParseTuple(args , "i", &laymask)) {
 | |
| 		return EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 			"expected an integer (bitmask) as argument" );
 | |
| 	}
 | |
| 
 | |
| 	if (laymask <= 0 || laymask > 1048575) /* binary: 1111 1111 1111 1111 1111 */
 | |
| 		return EXPP_ReturnPyObjError( PyExc_AttributeError,
 | |
| 			"bitmask must have from 1 up to 20 bits set");
 | |
| 
 | |
| 	self->scene->lay = laymask;
 | |
| 	/* if this is the current scene then apply the scene layers value
 | |
| 	 * to the view layers value: */
 | |
| 	if (G.vd && (self->scene == G.scene)) {
 | |
| 		int val, bit = 0;
 | |
| 		G.vd->lay = laymask;
 | |
| 
 | |
| 		while( bit < 20 ) {
 | |
| 			val = 1 << bit;
 | |
| 			if( laymask & val ) {
 | |
| 				G.vd->layact = val;
 | |
| 				break;
 | |
| 			}
 | |
| 			bit++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return EXPP_incr_ret(Py_None);
 | |
| }
 | |
| 
 | |
| //-----------------------Scene.copy()------------------------------------
 | |
| static PyObject *Scene_copy( BPy_Scene * self, PyObject * args )
 | |
| {
 | |
| 	short dup_objs = 1;
 | |
| 	Scene *scene = self->scene;
 | |
| 
 | |
| 	if( !scene )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					      "Blender Scene was deleted!" );
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "|h", &dup_objs ) )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | |
| 					      "expected int in [0,2] or nothing as argument" );
 | |
| 
 | |
| 	return Scene_CreatePyObject( copy_scene( scene, dup_objs ) );
 | |
| }
 | |
| 
 | |
| //-----------------------Scene.makeCurrent()-----------------------------
 | |
| static PyObject *Scene_makeCurrent( BPy_Scene * self )
 | |
| {
 | |
| 	Scene *scene = self->scene;
 | |
| 
 | |
| 	if( scene )
 | |
| 		set_scene( scene );
 | |
| 
 | |
| 	Py_INCREF( Py_None );
 | |
| 	return Py_None;
 | |
| }
 | |
| 
 | |
| //-----------------------Scene.update()----------------------------------
 | |
| static PyObject *Scene_update( BPy_Scene * self, PyObject * args )
 | |
| {
 | |
| 	Scene *scene = self->scene;
 | |
| 	int full = 0;
 | |
| 
 | |
| 	if( !scene )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					      "Blender Scene was deleted!" );
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "|i", &full ) )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | |
| 					      "expected nothing or int (0 or 1) argument" );
 | |
| 
 | |
| /* Under certain circunstances, DAG_scene_sort *here* can crash Blender.
 | |
|  * A "RuntimeError: max recursion limit" happens when a scriptlink
 | |
|  * on frame change has scene.update(1).
 | |
|  * Investigate better how to avoid this. */
 | |
| 	if( !full )
 | |
| 		DAG_scene_sort( scene );
 | |
| 
 | |
| 	else if( full == 1 )
 | |
| 		set_scene_bg( scene );
 | |
| 
 | |
| 	else
 | |
| 		return EXPP_ReturnPyObjError( PyExc_ValueError,
 | |
| 					      "in method scene.update(full), full should be:\n"
 | |
| 					      "0: to only sort scene elements (old behavior); or\n"
 | |
| 					      "1: for a full update (regroups, does ipos, keys, etc.)" );
 | |
| 
 | |
| 	Py_INCREF( Py_None );
 | |
| 	return Py_None;
 | |
| }
 | |
| 
 | |
| //-----------------------Scene.link()------------------------------------
 | |
| static PyObject *Scene_link( BPy_Scene * self, PyObject * args )
 | |
| {
 | |
| 	Scene *scene = self->scene;
 | |
| 	BPy_Object *bpy_obj;
 | |
| 
 | |
| 	if( !scene )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					      "Blender Scene was deleted!" );
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "O!", &Object_Type, &bpy_obj ) )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | |
| 					      "expected Object argument" );
 | |
| 
 | |
| 	else {			/* Ok, all is fine, let's try to link it */
 | |
| 		Object *object = bpy_obj->object;
 | |
| 		Base *base;
 | |
| 
 | |
| 		/* We need to link the object to a 'Base', then link this base
 | |
| 		 * to the scene.        See DNA_scene_types.h ... */
 | |
| 
 | |
| 		/* First, check if the object isn't already in the scene */
 | |
| 		base = EXPP_Scene_getObjectBase( scene, object );
 | |
| 		/* if base is not NULL ... */
 | |
| 		if( base )	/* ... the object is already in one of the Scene Bases */
 | |
| 			return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 						      "object already in scene!" );
 | |
| 
 | |
| 		/* not linked, go get mem for a new base object */
 | |
| 
 | |
| 		base = MEM_callocN( sizeof( Base ), "pynewbase" );
 | |
| 
 | |
| 		if( !base )
 | |
| 			return EXPP_ReturnPyObjError( PyExc_MemoryError,
 | |
| 						      "couldn't allocate new Base for object" );
 | |
| 
 | |
| 		/* check if this object has obdata, case not, try to create it */
 | |
| 		if( !object->data && ( object->type != OB_EMPTY ) )
 | |
| 			EXPP_add_obdata( object );	/* returns -1 on error, defined in Object.c */
 | |
| 
 | |
| 		base->object = object;	/* link object to the new base */
 | |
| 		base->lay = object->lay;
 | |
| 		base->flag = object->flag;
 | |
| 
 | |
| 		object->id.us += 1;	/* incref the object user count in Blender */
 | |
| 
 | |
| 		BLI_addhead( &scene->base, base );	/* finally, link new base to scene */
 | |
| 	}
 | |
| 
 | |
| 	Py_INCREF( Py_None );
 | |
| 	return Py_None;
 | |
| }
 | |
| 
 | |
| //-----------------------Scene.unlink()----------------------------------
 | |
| static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args )
 | |
| {
 | |
| 	BPy_Object *bpy_obj = NULL;
 | |
| 	Object *object;
 | |
| 	Scene *scene = self->scene;
 | |
| 	Base *base;
 | |
| 	short retval = 0;
 | |
| 
 | |
| 	if( !scene )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					      "Blender scene was deleted!" );
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "O!", &Object_Type, &bpy_obj ) )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | |
| 					      "expected Object as argument" );
 | |
| 
 | |
| 	object = bpy_obj->object;
 | |
| 
 | |
| 	/* is the object really in the scene? */
 | |
| 	base = EXPP_Scene_getObjectBase( scene, object );
 | |
| 
 | |
| 	if( base ) {		/* if it is, remove it: */
 | |
| 		BLI_remlink( &scene->base, base );
 | |
| 		object->id.us -= 1;
 | |
| 		MEM_freeN( base );
 | |
| 		scene->basact = 0;	/* in case the object was selected */
 | |
| 		retval = 1;
 | |
| 	}
 | |
| 
 | |
| 	return Py_BuildValue( "i", PyInt_FromLong( retval ) );
 | |
| }
 | |
| 
 | |
| //-----------------------Scene.getChildren()-----------------------------
 | |
| static PyObject *Scene_getChildren( BPy_Scene * self )
 | |
| {
 | |
| 	Scene *scene = self->scene;
 | |
| 	PyObject *pylist = PyList_New( 0 );
 | |
| 	PyObject *bpy_obj;
 | |
| 	Object *object;
 | |
| 	Base *base;
 | |
| 	PyObject *name;
 | |
| 
 | |
| 	if( !scene )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					      "Blender Scene was deleted!" );
 | |
| 
 | |
| 	base = scene->base.first;
 | |
| 
 | |
| 	while( base ) {
 | |
| 		object = base->object;
 | |
| 
 | |
| 		name = Py_BuildValue( "(s)", object->id.name + 2 );
 | |
| 		if( !name )
 | |
| 			return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					      "Py_BuildValue() failed" );
 | |
| 
 | |
| 		bpy_obj = M_Object_Get( Py_None, name );
 | |
| 		Py_DECREF ( name );
 | |
| 
 | |
| 		if( !bpy_obj )
 | |
| 			return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 						      "couldn't create new object wrapper" );
 | |
| 
 | |
| 		PyList_Append( pylist, bpy_obj );
 | |
| 		Py_XDECREF( bpy_obj );	/* PyList_Append incref'ed it */
 | |
| 
 | |
| 		base = base->next;
 | |
| 	}
 | |
| 
 | |
| 	return pylist;
 | |
| }
 | |
| 
 | |
| //-----------------------Scene.getActiveObject()------------------------
 | |
| static PyObject *Scene_getActiveObject(BPy_Scene *self)
 | |
| {
 | |
| 	Scene *scene = self->scene;
 | |
| 	PyObject *pyob;
 | |
| 	Object *ob;
 | |
| 
 | |
| 	if (!scene)
 | |
| 		return EXPP_ReturnPyObjError(PyExc_RuntimeError,
 | |
| 			"Blender Scene was deleted!");
 | |
| 
 | |
| 	ob = ((scene->basact) ? (scene->basact->object) : 0);
 | |
| 
 | |
| 	if (ob) {
 | |
| 		PyObject *arg = Py_BuildValue("(s)", ob->id.name+2);
 | |
| 
 | |
| 		pyob = M_Object_Get(Py_None, arg);
 | |
| 
 | |
| 		Py_DECREF(arg);
 | |
| 
 | |
| 		if (!pyob)
 | |
| 			return EXPP_ReturnPyObjError(PyExc_MemoryError,
 | |
| 					"couldn't create new object wrapper!");
 | |
| 
 | |
| 		return pyob;
 | |
| 	}
 | |
| 
 | |
| 	return EXPP_incr_ret(Py_None); /* no active object */
 | |
| }
 | |
| 
 | |
| //-----------------------Scene.getCurrentCamera()------------------------
 | |
| static PyObject *Scene_getCurrentCamera( BPy_Scene * self )
 | |
| {
 | |
| 	Object *cam_obj;
 | |
| 	Scene *scene = self->scene;
 | |
| 
 | |
| 	if( !scene )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					      "Blender Scene was deleted!" );
 | |
| 
 | |
| 	cam_obj = scene->camera;
 | |
| 
 | |
| 	if( cam_obj ) {		/* if found, return a wrapper for it */
 | |
| 		PyObject *camera = NULL;
 | |
| 		PyObject *name = Py_BuildValue( "(s)", cam_obj->id.name + 2 );
 | |
| 
 | |
| 		if( !name )
 | |
| 			return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					      "Py_BuildValue() failed" );
 | |
| 
 | |
| 		camera = M_Object_Get( Py_None, name );
 | |
| 		Py_DECREF ( name );
 | |
| 		return camera;
 | |
| 	}
 | |
| 
 | |
| 	Py_INCREF( Py_None );	/* none found */
 | |
| 	return Py_None;
 | |
| }
 | |
| 
 | |
| //-----------------------Scene.setCurrentCamera()------------------------
 | |
| static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args )
 | |
| {
 | |
| 	Object *object;
 | |
| 	BPy_Object *cam_obj;
 | |
| 	Scene *scene = self->scene;
 | |
| 
 | |
| 	if( !scene )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					      "Blender Scene was deleted!" );
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "O!", &Object_Type, &cam_obj ) )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | |
| 					      "expected Camera Object as argument" );
 | |
| 
 | |
| 	object = cam_obj->object;
 | |
| 	if( object->type != OB_CAMERA )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_ValueError,
 | |
| 					      "expected Camera Object as argument" );
 | |
| 
 | |
| 	scene->camera = object;	/* set the current Camera */
 | |
| 
 | |
| 	/* if this is the current scene, update its window now */
 | |
| 	if( scene == G.scene )
 | |
| 		copy_view3d_lock( REDRAW );
 | |
| 
 | |
| /* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)".
 | |
|  * The same happens in bpython. */
 | |
| 
 | |
| 	Py_INCREF( Py_None );
 | |
| 	return Py_None;
 | |
| }
 | |
| 
 | |
| //-----------------------Scene.getRenderingContext()---------------------
 | |
| static PyObject *Scene_getRenderingContext( BPy_Scene * self )
 | |
| {
 | |
| 	if( !self->scene )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					      "Blender Scene was deleted!" );
 | |
| 
 | |
| 	return RenderData_CreatePyObject( self->scene );
 | |
| }
 | |
| 
 | |
| static PyObject *Scene_getRadiosityContext( BPy_Scene * self )
 | |
| {
 | |
| 	if( !self->scene )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					      "Blender Scene was deleted!" );
 | |
| 
 | |
| 	return Radio_CreatePyObject( self->scene );
 | |
| }
 | |
| 
 | |
| /* scene.addScriptLink */
 | |
| static PyObject *Scene_addScriptLink( BPy_Scene * self, PyObject * args )
 | |
| {
 | |
| 	Scene *scene = self->scene;
 | |
| 	ScriptLink *slink = NULL;
 | |
| 
 | |
| 	if( !scene )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					      "Blender Scene was deleted!" );
 | |
| 
 | |
| 	slink = &( scene )->scriptlink;
 | |
| 
 | |
| 	return EXPP_addScriptLink( slink, args, 1 );
 | |
| }
 | |
| 
 | |
| /* scene.clearScriptLinks */
 | |
| static PyObject *Scene_clearScriptLinks( BPy_Scene * self, PyObject * args )
 | |
| {
 | |
| 	Scene *scene = self->scene;
 | |
| 	ScriptLink *slink = NULL;
 | |
| 
 | |
| 	if( !scene )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					      "Blender Scene was deleted!" );
 | |
| 
 | |
| 	slink = &( scene )->scriptlink;
 | |
| 
 | |
| 	return EXPP_clearScriptLinks( slink, args );
 | |
| }
 | |
| 
 | |
| /* scene.getScriptLinks */
 | |
| static PyObject *Scene_getScriptLinks( BPy_Scene * self, PyObject * args )
 | |
| {
 | |
| 	Scene *scene = self->scene;
 | |
| 	ScriptLink *slink = NULL;
 | |
| 	PyObject *ret = NULL;
 | |
| 
 | |
| 	if( !scene )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					      "Blender Scene was deleted!" );
 | |
| 
 | |
| 	slink = &( scene )->scriptlink;
 | |
| 
 | |
| 	ret = EXPP_getScriptLinks( slink, args, 1 );
 | |
| 
 | |
| 	if( ret )
 | |
| 		return ret;
 | |
| 	else
 | |
| 		return NULL;
 | |
| }
 | |
| 
 | |
| static PyObject *Scene_play( BPy_Scene * self, PyObject * args )
 | |
| {
 | |
| 	Scene *scene = self->scene;
 | |
| 	int mode = 0, win = SPACE_VIEW3D;
 | |
| 	PyObject *ret = NULL;
 | |
| 	ScrArea *sa = NULL, *oldsa = curarea;
 | |
| 
 | |
| 	if( !scene )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_RuntimeError,
 | |
| 					      "Blender Scene was deleted!" );
 | |
| 
 | |
| 	if( !PyArg_ParseTuple( args, "|ii", &mode, &win ) )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | |
| 					      "expected nothing, or or two ints as arguments." );
 | |
| 
 | |
| 	if( mode < 0 || mode > 3 )
 | |
| 		return EXPP_ReturnPyObjError( PyExc_TypeError,
 | |
| 					      "mode should be in range [0, 3]." );
 | |
| 
 | |
| 	switch ( win ) {
 | |
| 	case SPACE_VIEW3D:
 | |
| 	case SPACE_SEQ:
 | |
| 	case SPACE_IPO:
 | |
| 	case SPACE_ACTION:
 | |
| 	case SPACE_NLA:
 | |
| 	case SPACE_SOUND:
 | |
| 	case SPACE_BUTS:	/* from here they don't 'play', but ... */
 | |
| 	case SPACE_TEXT:	/* ... might be used as a timer. */
 | |
| 	case SPACE_SCRIPT:
 | |
| 	case SPACE_OOPS:
 | |
| 	case SPACE_IMAGE:
 | |
| 	case SPACE_IMASEL:
 | |
| 	case SPACE_INFO:
 | |
| 	case SPACE_FILE:
 | |
| 		break;
 | |
| 	default:
 | |
| 		win = SPACE_VIEW3D;
 | |
| 	}
 | |
| 
 | |
| 	/* we have to move to a proper win */
 | |
| 	sa = find_biggest_area_of_type( win );
 | |
| 	if( !sa && win != SPACE_VIEW3D )
 | |
| 		sa = find_biggest_area_of_type( SPACE_VIEW3D );
 | |
| 
 | |
| 	if( !sa )
 | |
| 		sa = find_biggest_area(  );
 | |
| 
 | |
| 	if( sa )
 | |
| 		areawinset( sa->win );
 | |
| 
 | |
| 	/* play_anim returns 0 for normal exit or 1 if user canceled it */
 | |
| 	ret = Py_BuildValue( "i", play_anim( mode ) );
 | |
| 
 | |
| 	if( sa )
 | |
| 		areawinset( oldsa->win );
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| static PyObject *Scene_getTimeLine( BPy_Scene *self ) 
 | |
| {
 | |
| 	BPy_TimeLine *tm= NULL;
 | |
| 
 | |
| 	tm= (BPy_TimeLine *) PyObject_NEW (BPy_TimeLine, &TimeLine_Type);
 | |
| 	if (!tm)
 | |
| 		return EXPP_ReturnPyObjError (PyExc_MemoryError,
 | |
| 					      "couldn't create BPy_TimeLine object");
 | |
| 	tm->marker_list= &(self->scene->markers);
 | |
| 	tm->sfra= (int) self->scene->r.sfra;
 | |
| 	tm->efra= (int) self->scene->r.efra;
 | |
| 
 | |
| 	return (PyObject *)tm;
 | |
| }
 | |
| 
 | |
| 
 |