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This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
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7753d1c49c225ce9c77dc2fa425eb5cf455b9bdc
blender-archive/source/blender/gpu/intern
History
Brecht Van Lommel 7753d1c49c Fix #34889: negative lights not working in glsl view and game engine.
Patch #35197 by Tyler Seacrest.
2013-05-03 05:24:01 +00:00
..
gpu_buffers.c
avoid per-vertex mask layer lookups for dyntopo.
2013-05-02 06:09:05 +00:00
gpu_codegen.c
Fix #34788, #34744: GLSL error, #version line needs to be at the top of the shader
2013-04-02 16:37:31 +00:00
gpu_codegen.h
Matcap support in 3D Viewport.
2013-01-22 11:18:41 +00:00
gpu_draw.c
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
gpu_extensions.c
Fix #34997: when starting the game engine in one window and switching to a second
2013-04-18 16:28:39 +00:00
gpu_material.c
Fix #34889: negative lights not working in glsl view and game engine.
2013-05-03 05:24:01 +00:00
gpu_simple_shader.c
code cleanup: unused defines, shadowing and unintended enum-as-variable.
2013-03-22 14:31:03 +00:00
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