Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
77 lines
2.4 KiB
C
77 lines
2.4 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bpygpu
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*
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* Experimental Python API, not considered public yet (called '_gpu'),
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* we may re-expose as public later.
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*
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* - Use `bpygpu_` for local API.
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* - Use `BPyGPU` for public API.
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*/
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#include <Python.h>
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#include "BLI_utildefines.h"
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#include "../generic/python_utildefines.h"
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#include "gpu_py_capabilities.h"
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#include "gpu_py_matrix.h"
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#include "gpu_py_platform.h"
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#include "gpu_py_select.h"
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#include "gpu_py_state.h"
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#include "gpu_py_types.h"
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#include "gpu_py_api.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name GPU Module
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* \{ */
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PyDoc_STRVAR(pygpu_doc,
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"This module provides Python wrappers for the GPU implementation in Blender.\n"
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"Some higher level functions can be found in the `gpu_extras` module.");
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static struct PyModuleDef pygpu_module_def = {
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PyModuleDef_HEAD_INIT,
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.m_name = "gpu",
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.m_doc = pygpu_doc,
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};
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PyObject *BPyInit_gpu(void)
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{
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PyObject *sys_modules = PyImport_GetModuleDict();
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PyObject *submodule;
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PyObject *mod;
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mod = PyModule_Create(&pygpu_module_def);
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PyModule_AddObject(mod, "types", (submodule = bpygpu_types_init()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "capabilities", (submodule = bpygpu_capabilities_init()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "matrix", (submodule = bpygpu_matrix_init()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "platform", (submodule = bpygpu_platform_init()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "select", (submodule = bpygpu_select_init()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "shader", (submodule = bpygpu_shader_init()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "state", (submodule = bpygpu_state_init()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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PyModule_AddObject(mod, "texture", (submodule = bpygpu_texture_init()));
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PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
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return mod;
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}
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/** \} */
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