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blender-archive/source/blender/python/gpu/gpu_py_api.c
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

77 lines
2.4 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bpygpu
*
* Experimental Python API, not considered public yet (called '_gpu'),
* we may re-expose as public later.
*
* - Use `bpygpu_` for local API.
* - Use `BPyGPU` for public API.
*/
#include <Python.h>
#include "BLI_utildefines.h"
#include "../generic/python_utildefines.h"
#include "gpu_py_capabilities.h"
#include "gpu_py_matrix.h"
#include "gpu_py_platform.h"
#include "gpu_py_select.h"
#include "gpu_py_state.h"
#include "gpu_py_types.h"
#include "gpu_py_api.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name GPU Module
* \{ */
PyDoc_STRVAR(pygpu_doc,
"This module provides Python wrappers for the GPU implementation in Blender.\n"
"Some higher level functions can be found in the `gpu_extras` module.");
static struct PyModuleDef pygpu_module_def = {
PyModuleDef_HEAD_INIT,
.m_name = "gpu",
.m_doc = pygpu_doc,
};
PyObject *BPyInit_gpu(void)
{
PyObject *sys_modules = PyImport_GetModuleDict();
PyObject *submodule;
PyObject *mod;
mod = PyModule_Create(&pygpu_module_def);
PyModule_AddObject(mod, "types", (submodule = bpygpu_types_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "capabilities", (submodule = bpygpu_capabilities_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "matrix", (submodule = bpygpu_matrix_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "platform", (submodule = bpygpu_platform_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "select", (submodule = bpygpu_select_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "shader", (submodule = bpygpu_shader_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "state", (submodule = bpygpu_state_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
PyModule_AddObject(mod, "texture", (submodule = bpygpu_texture_init()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
return mod;
}
/** \} */