Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
		
			
				
	
	
		
			500 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			500 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* SPDX-License-Identifier: GPL-2.0-or-later
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|  * Copyright 2015 Blender Foundation. */
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| 
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| /** \file
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|  * \ingroup bpygpu
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|  *
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|  * This file defines the offscreen functionalities of the 'gpu' module
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|  * used for off-screen OpenGL rendering.
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|  *
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|  * - Use `bpygpu_` for local API.
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|  * - Use `BPyGPU` for public API.
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|  */
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| 
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| #include <Python.h>
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "BLI_string.h"
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| #include "BLI_utildefines.h"
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| 
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| #include "BKE_global.h"
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| #include "BKE_lib_id.h"
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| #include "BKE_scene.h"
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| 
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| #include "DNA_scene_types.h"
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| #include "DNA_screen_types.h"
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| #include "DNA_view3d_types.h"
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| 
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| #include "GPU_context.h"
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| #include "GPU_framebuffer.h"
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| #include "GPU_texture.h"
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| #include "GPU_viewport.h"
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| 
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| #include "ED_view3d.h"
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| #include "ED_view3d_offscreen.h"
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| 
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| #include "../mathutils/mathutils.h"
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| 
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| #include "../generic/py_capi_utils.h"
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| 
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| #include "gpu_py.h"
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| #include "gpu_py_texture.h"
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| 
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| #include "gpu_py_offscreen.h" /* own include */
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| 
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| /* Define the free method to avoid breakage. */
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| #define BPYGPU_USE_GPUOBJ_FREE_METHOD
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| 
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| /* -------------------------------------------------------------------- */
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| /** \name GPUOffScreen Common Utilities
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|  * \{ */
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| 
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| static const struct PyC_StringEnumItems pygpu_framebuffer_color_texture_formats[] = {
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|     {GPU_RGBA8, "RGBA8"},
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|     {GPU_RGBA16, "RGBA16"},
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|     {GPU_RGBA16F, "RGBA16F"},
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|     {GPU_RGBA32F, "RGBA32F"},
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|     {0, NULL},
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| };
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| 
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| static int pygpu_offscreen_valid_check(BPyGPUOffScreen *py_ofs)
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| {
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|   if (UNLIKELY(py_ofs->ofs == NULL)) {
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|     PyErr_SetString(PyExc_ReferenceError,
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| #ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
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|                     "GPU offscreen was freed, no further access is valid"
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| #else
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|                     "GPU offscreen: internal error"
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| #endif
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|     );
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|     return -1;
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|   }
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|   return 0;
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| }
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| 
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| #define BPY_GPU_OFFSCREEN_CHECK_OBJ(bpygpu) \
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|   { \
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|     if (UNLIKELY(pygpu_offscreen_valid_check(bpygpu) == -1)) { \
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|       return NULL; \
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|     } \
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|   } \
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|   ((void)0)
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| 
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| /** \} */
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| 
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| /* -------------------------------------------------------------------- */
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| /** \name Stack (Context Manager)
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|  *
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|  * Safer alternative to ensure balanced push/pop calls.
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|  *
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|  * \{ */
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| 
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| typedef struct {
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|   PyObject_HEAD /* Required Python macro. */
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|   BPyGPUOffScreen *py_offscreen;
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|   int level;
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|   bool is_explicitly_bound; /* Bound by "bind" method. */
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| } OffScreenStackContext;
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| 
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| static void pygpu_offscreen_stack_context__tp_dealloc(OffScreenStackContext *self)
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| {
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|   Py_DECREF(self->py_offscreen);
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|   PyObject_DEL(self);
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| }
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| 
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| static PyObject *pygpu_offscreen_stack_context_enter(OffScreenStackContext *self)
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| {
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|   BPY_GPU_OFFSCREEN_CHECK_OBJ(self->py_offscreen);
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| 
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|   if (!self->is_explicitly_bound) {
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|     if (self->level != -1) {
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|       PyErr_SetString(PyExc_RuntimeError, "Already in use");
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|       return NULL;
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|     }
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| 
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|     GPU_offscreen_bind(self->py_offscreen->ofs, true);
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|     self->level = GPU_framebuffer_stack_level_get();
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|   }
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| 
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|   Py_RETURN_NONE;
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| }
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| 
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| static PyObject *pygpu_offscreen_stack_context_exit(OffScreenStackContext *self,
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|                                                     PyObject *UNUSED(args))
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| {
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|   BPY_GPU_OFFSCREEN_CHECK_OBJ(self->py_offscreen);
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| 
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|   if (self->level == -1) {
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|     PyErr_SetString(PyExc_RuntimeError, "Not yet in use\n");
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|     return NULL;
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|   }
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| 
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|   const int level = GPU_framebuffer_stack_level_get();
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|   if (level != self->level) {
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|     PyErr_Format(
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|         PyExc_RuntimeError, "Level of bind mismatch, expected %d, got %d\n", self->level, level);
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|   }
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| 
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|   GPU_offscreen_unbind(self->py_offscreen->ofs, true);
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|   Py_RETURN_NONE;
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| }
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| 
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| static PyMethodDef pygpu_offscreen_stack_context__tp_methods[] = {
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|     {"__enter__", (PyCFunction)pygpu_offscreen_stack_context_enter, METH_NOARGS},
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|     {"__exit__", (PyCFunction)pygpu_offscreen_stack_context_exit, METH_VARARGS},
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|     {NULL},
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| };
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| 
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| static PyTypeObject PyGPUOffscreenStackContext_Type = {
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|     PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUFrameBufferStackContext",
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|     .tp_basicsize = sizeof(OffScreenStackContext),
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|     .tp_dealloc = (destructor)pygpu_offscreen_stack_context__tp_dealloc,
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|     .tp_flags = Py_TPFLAGS_DEFAULT,
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|     .tp_methods = pygpu_offscreen_stack_context__tp_methods,
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| };
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| 
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| PyDoc_STRVAR(pygpu_offscreen_bind_doc,
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|              ".. function:: bind()\n"
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|              "\n"
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|              "   Context manager to ensure balanced bind calls, even in the case of an error.\n");
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| static PyObject *pygpu_offscreen_bind(BPyGPUOffScreen *self)
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| {
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|   OffScreenStackContext *ret = PyObject_New(OffScreenStackContext,
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|                                             &PyGPUOffscreenStackContext_Type);
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|   ret->py_offscreen = self;
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|   ret->level = -1;
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|   ret->is_explicitly_bound = false;
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|   Py_INCREF(self);
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| 
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|   pygpu_offscreen_stack_context_enter(ret);
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|   ret->is_explicitly_bound = true;
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| 
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|   return (PyObject *)ret;
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| }
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| 
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| PyDoc_STRVAR(pygpu_offscreen_unbind_doc,
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|              ".. method:: unbind(restore=True)\n"
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|              "\n"
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|              "   Unbind the offscreen object.\n"
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|              "\n"
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|              "   :arg restore: Restore the OpenGL state, can only be used when the state has been "
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|              "saved before.\n"
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|              "   :type restore: bool\n");
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| static PyObject *pygpu_offscreen_unbind(BPyGPUOffScreen *self, PyObject *args, PyObject *kwds)
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| {
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|   bool restore = true;
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| 
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|   BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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| 
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|   static const char *_keywords[] = {"restore", NULL};
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|   static _PyArg_Parser _parser = {"|$O&:unbind", _keywords, 0};
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|   if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, PyC_ParseBool, &restore)) {
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|     return NULL;
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|   }
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| 
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|   GPU_offscreen_unbind(self->ofs, restore);
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|   GPU_apply_state();
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|   Py_RETURN_NONE;
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| }
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| 
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| /** \} */
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| 
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| /* -------------------------------------------------------------------- */
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| /** \name GPUOffscreen Type
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|  * \{ */
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| 
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| static PyObject *pygpu_offscreen__tp_new(PyTypeObject *UNUSED(self),
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|                                          PyObject *args,
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|                                          PyObject *kwds)
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| {
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|   BPYGPU_IS_INIT_OR_ERROR_OBJ;
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| 
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|   GPUOffScreen *ofs = NULL;
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|   int width, height;
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|   struct PyC_StringEnum pygpu_textureformat = {pygpu_framebuffer_color_texture_formats, GPU_RGBA8};
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|   char err_out[256];
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| 
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|   static const char *_keywords[] = {"width", "height", "format", NULL};
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|   static _PyArg_Parser _parser = {"ii|$O&:GPUOffScreen.__new__", _keywords, 0};
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|   if (!_PyArg_ParseTupleAndKeywordsFast(
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|           args, kwds, &_parser, &width, &height, PyC_ParseStringEnum, &pygpu_textureformat)) {
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|     return NULL;
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|   }
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| 
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|   if (GPU_context_active_get()) {
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|     ofs = GPU_offscreen_create(width, height, true, pygpu_textureformat.value_found, err_out);
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|   }
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|   else {
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|     STRNCPY(err_out, "No active GPU context found");
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|   }
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| 
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|   if (ofs == NULL) {
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|     PyErr_Format(PyExc_RuntimeError,
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|                  "gpu.offscreen.new(...) failed with '%s'",
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|                  err_out[0] ? err_out : "unknown error");
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|     return NULL;
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|   }
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| 
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|   return BPyGPUOffScreen_CreatePyObject(ofs);
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| }
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| 
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| PyDoc_STRVAR(pygpu_offscreen_width_doc, "Width of the texture.\n\n:type: `int`");
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| static PyObject *pygpu_offscreen_width_get(BPyGPUOffScreen *self, void *UNUSED(type))
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| {
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|   BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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|   return PyLong_FromLong(GPU_offscreen_width(self->ofs));
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| }
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| 
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| PyDoc_STRVAR(pygpu_offscreen_height_doc, "Height of the texture.\n\n:type: `int`");
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| static PyObject *pygpu_offscreen_height_get(BPyGPUOffScreen *self, void *UNUSED(type))
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| {
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|   BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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|   return PyLong_FromLong(GPU_offscreen_height(self->ofs));
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| }
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| 
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| PyDoc_STRVAR(pygpu_offscreen_color_texture_doc,
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|              "OpenGL bindcode for the color texture.\n\n:type: `int`");
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| static PyObject *pygpu_offscreen_color_texture_get(BPyGPUOffScreen *self, void *UNUSED(type))
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| {
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|   BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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|   GPUTexture *texture = GPU_offscreen_color_texture(self->ofs);
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|   return PyLong_FromLong(GPU_texture_opengl_bindcode(texture));
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| }
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| 
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| PyDoc_STRVAR(pygpu_offscreen_texture_color_doc,
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|              "The color texture attached.\n"
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|              "\n"
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|              ":type: :class:`gpu.types.GPUTexture`");
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| static PyObject *pygpu_offscreen_texture_color_get(BPyGPUOffScreen *self, void *UNUSED(type))
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| {
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|   BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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|   GPUTexture *texture = GPU_offscreen_color_texture(self->ofs);
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|   return BPyGPUTexture_CreatePyObject(texture, true);
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| }
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| 
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| PyDoc_STRVAR(
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|     pygpu_offscreen_draw_view3d_doc,
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|     ".. method:: draw_view3d(scene, view_layer, view3d, region, view_matrix, projection_matrix, "
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|     "do_color_management=False)\n"
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|     "\n"
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|     "   Draw the 3d viewport in the offscreen object.\n"
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|     "\n"
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|     "   :arg scene: Scene to draw.\n"
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|     "   :type scene: :class:`bpy.types.Scene`\n"
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|     "   :arg view_layer: View layer to draw.\n"
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|     "   :type view_layer: :class:`bpy.types.ViewLayer`\n"
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|     "   :arg view3d: 3D View to get the drawing settings from.\n"
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|     "   :type view3d: :class:`bpy.types.SpaceView3D`\n"
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|     "   :arg region: Region of the 3D View (required as temporary draw target).\n"
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|     "   :type region: :class:`bpy.types.Region`\n"
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|     "   :arg view_matrix: View Matrix (e.g. ``camera.matrix_world.inverted()``).\n"
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|     "   :type view_matrix: :class:`mathutils.Matrix`\n"
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|     "   :arg projection_matrix: Projection Matrix (e.g. ``camera.calc_matrix_camera(...)``).\n"
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|     "   :type projection_matrix: :class:`mathutils.Matrix`\n"
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|     "   :arg do_color_management: Color manage the output.\n"
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|     "   :type do_color_management: bool\n");
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| static PyObject *pygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *args, PyObject *kwds)
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| {
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|   MatrixObject *py_mat_view, *py_mat_projection;
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|   PyObject *py_scene, *py_view_layer, *py_region, *py_view3d;
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| 
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|   struct Depsgraph *depsgraph;
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|   struct Scene *scene;
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|   struct ViewLayer *view_layer;
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|   View3D *v3d;
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|   ARegion *region;
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| 
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|   bool do_color_management = false;
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| 
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|   BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
 | |
| 
 | |
|   static const char *_keywords[] = {"scene",
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|                                     "view_layer",
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|                                     "view3d",
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|                                     "region",
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|                                     "view_matrix",
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|                                     "projection_matrix",
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|                                     "do_color_management",
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|                                     NULL};
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| 
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|   static _PyArg_Parser _parser = {"OOOOO&O&|$O&:draw_view3d", _keywords, 0};
 | |
|   if (!_PyArg_ParseTupleAndKeywordsFast(args,
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|                                         kwds,
 | |
|                                         &_parser,
 | |
|                                         &py_scene,
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|                                         &py_view_layer,
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|                                         &py_view3d,
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|                                         &py_region,
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|                                         Matrix_Parse4x4,
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|                                         &py_mat_view,
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|                                         Matrix_Parse4x4,
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|                                         &py_mat_projection,
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|                                         PyC_ParseBool,
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|                                         &do_color_management) ||
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|       (!(scene = PyC_RNA_AsPointer(py_scene, "Scene")) ||
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|        !(view_layer = PyC_RNA_AsPointer(py_view_layer, "ViewLayer")) ||
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|        !(v3d = PyC_RNA_AsPointer(py_view3d, "SpaceView3D")) ||
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|        !(region = PyC_RNA_AsPointer(py_region, "Region")))) {
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|     return NULL;
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|   }
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| 
 | |
|   BLI_assert(BKE_id_is_in_global_main(&scene->id));
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| 
 | |
|   depsgraph = BKE_scene_ensure_depsgraph(G_MAIN, scene, view_layer);
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| 
 | |
|   /* Disable 'bgl' state since it interfere with off-screen drawing, see: T84402. */
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|   const bool is_bgl = GPU_bgl_get();
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|   if (is_bgl) {
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|     GPU_bgl_end();
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|   }
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| 
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|   GPU_offscreen_bind(self->ofs, true);
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| 
 | |
|   /* Cache the #GPUViewport so the frame-buffers and associated textures are
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|    * not reallocated each time, see: T89204 */
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|   if (!self->viewport) {
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|     self->viewport = GPU_viewport_create();
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|   }
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|   else {
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|     GPU_viewport_tag_update(self->viewport);
 | |
|   }
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| 
 | |
|   ED_view3d_draw_offscreen(depsgraph,
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|                            scene,
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|                            v3d->shading.type,
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|                            v3d,
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|                            region,
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|                            GPU_offscreen_width(self->ofs),
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|                            GPU_offscreen_height(self->ofs),
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|                            (const float(*)[4])py_mat_view->matrix,
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|                            (const float(*)[4])py_mat_projection->matrix,
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|                            true,
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|                            true,
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|                            "",
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|                            do_color_management,
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|                            true,
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|                            self->ofs,
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|                            self->viewport);
 | |
| 
 | |
|   GPU_offscreen_unbind(self->ofs, true);
 | |
| 
 | |
|   if (is_bgl) {
 | |
|     GPU_bgl_start();
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|   }
 | |
| 
 | |
|   Py_RETURN_NONE;
 | |
| }
 | |
| 
 | |
| #ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
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| PyDoc_STRVAR(pygpu_offscreen_free_doc,
 | |
|              ".. method:: free()\n"
 | |
|              "\n"
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|              "   Free the offscreen object.\n"
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|              "   The framebuffer, texture and render objects will no longer be accessible.\n");
 | |
| static PyObject *pygpu_offscreen_free(BPyGPUOffScreen *self)
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| {
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|   BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
 | |
| 
 | |
|   if (self->viewport) {
 | |
|     GPU_viewport_free(self->viewport);
 | |
|     self->viewport = NULL;
 | |
|   }
 | |
| 
 | |
|   GPU_offscreen_free(self->ofs);
 | |
|   self->ofs = NULL;
 | |
|   Py_RETURN_NONE;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| static void BPyGPUOffScreen__tp_dealloc(BPyGPUOffScreen *self)
 | |
| {
 | |
|   if (self->viewport) {
 | |
|     GPU_viewport_free(self->viewport);
 | |
|   }
 | |
|   if (self->ofs) {
 | |
|     GPU_offscreen_free(self->ofs);
 | |
|   }
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|   Py_TYPE(self)->tp_free((PyObject *)self);
 | |
| }
 | |
| 
 | |
| static PyGetSetDef pygpu_offscreen__tp_getseters[] = {
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|     {"color_texture",
 | |
|      (getter)pygpu_offscreen_color_texture_get,
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|      (setter)NULL,
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|      pygpu_offscreen_color_texture_doc,
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|      NULL},
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|     {"texture_color",
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|      (getter)pygpu_offscreen_texture_color_get,
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|      (setter)NULL,
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|      pygpu_offscreen_texture_color_doc,
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|      NULL},
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|     {"width", (getter)pygpu_offscreen_width_get, (setter)NULL, pygpu_offscreen_width_doc, NULL},
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|     {"height", (getter)pygpu_offscreen_height_get, (setter)NULL, pygpu_offscreen_height_doc, NULL},
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|     {NULL, NULL, NULL, NULL, NULL} /* Sentinel */
 | |
| };
 | |
| 
 | |
| static struct PyMethodDef pygpu_offscreen__tp_methods[] = {
 | |
|     {"bind", (PyCFunction)pygpu_offscreen_bind, METH_NOARGS, pygpu_offscreen_bind_doc},
 | |
|     {"unbind",
 | |
|      (PyCFunction)pygpu_offscreen_unbind,
 | |
|      METH_VARARGS | METH_KEYWORDS,
 | |
|      pygpu_offscreen_unbind_doc},
 | |
|     {"draw_view3d",
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|      (PyCFunction)pygpu_offscreen_draw_view3d,
 | |
|      METH_VARARGS | METH_KEYWORDS,
 | |
|      pygpu_offscreen_draw_view3d_doc},
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| #ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD
 | |
|     {"free", (PyCFunction)pygpu_offscreen_free, METH_NOARGS, pygpu_offscreen_free_doc},
 | |
| #endif
 | |
|     {NULL, NULL, 0, NULL},
 | |
| };
 | |
| 
 | |
| PyDoc_STRVAR(pygpu_offscreen__tp_doc,
 | |
|              ".. class:: GPUOffScreen(width, height, *, format='RGBA8')\n"
 | |
|              "\n"
 | |
|              "   This object gives access to off screen buffers.\n"
 | |
|              "\n"
 | |
|              "   :arg width: Horizontal dimension of the buffer.\n"
 | |
|              "   :type width: int\n"
 | |
|              "   :arg height: Vertical dimension of the buffer.\n"
 | |
|              "   :type height: int\n"
 | |
|              "   :arg format: Internal data format inside GPU memory for color attachment "
 | |
|              "texture. Possible values are:\n"
 | |
|              "      `RGBA8`,\n"
 | |
|              "      `RGBA16`,\n"
 | |
|              "      `RGBA16F`,\n"
 | |
|              "      `RGBA32F`,\n"
 | |
|              "   :type format: str\n");
 | |
| PyTypeObject BPyGPUOffScreen_Type = {
 | |
|     PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUOffScreen",
 | |
|     .tp_basicsize = sizeof(BPyGPUOffScreen),
 | |
|     .tp_dealloc = (destructor)BPyGPUOffScreen__tp_dealloc,
 | |
|     .tp_flags = Py_TPFLAGS_DEFAULT,
 | |
|     .tp_doc = pygpu_offscreen__tp_doc,
 | |
|     .tp_methods = pygpu_offscreen__tp_methods,
 | |
|     .tp_getset = pygpu_offscreen__tp_getseters,
 | |
|     .tp_new = pygpu_offscreen__tp_new,
 | |
| };
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| /* -------------------------------------------------------------------- */
 | |
| /** \name Public API
 | |
|  * \{ */
 | |
| 
 | |
| PyObject *BPyGPUOffScreen_CreatePyObject(GPUOffScreen *ofs)
 | |
| {
 | |
|   BPyGPUOffScreen *self;
 | |
| 
 | |
|   self = PyObject_New(BPyGPUOffScreen, &BPyGPUOffScreen_Type);
 | |
|   self->ofs = ofs;
 | |
|   self->viewport = NULL;
 | |
| 
 | |
|   return (PyObject *)self;
 | |
| }
 | |
| 
 | |
| /** \} */
 | |
| 
 | |
| #undef BPY_GPU_OFFSCREEN_CHECK_OBJ
 |