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blender-archive/source/blender/python/generic/euler.h
Campbell Barton 7785ead4eb ObColor wasnt converted into an RNA string.
Updated Mathutils.Vector/Euler/Quaternion/Matrix so these are types rather then module methods, each type now has a tp_new function, matching python builtins float/int/str.
Also cleaned up float conversion and arg passing.

Changed buttons_objects.py...
 if ob in groups.objects: # no longer works
 if ob.name in groups.objects: # is the new syntax
...its more dict like and a lot faster (avoids python iterating over each item and comparing each, use a single rna lookup instead).
2009-06-20 02:44:57 +00:00

60 lines
1.8 KiB
C++

/*
* $Id: euler.h 20248 2009-05-18 04:11:54Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joseph Gilbert
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#ifndef EXPP_euler_h
#define EXPP_euler_h
#include <Python.h>
#include "../intern/bpy_compat.h"
extern PyTypeObject euler_Type;
#define EulerObject_Check(v) (Py_TYPE(v) == &euler_Type)
typedef struct {
PyObject_VAR_HEAD
struct{
float *py_data; //python managed
float *blend_data; //blender managed
}data;
float *eul; //1D array of data (alias)
int wrapped; //is wrapped data?
} EulerObject;
/*struct data contains a pointer to the actual data that the
object uses. It can use either PyMem allocated data (which will
be stored in py_data) or be a wrapper for data allocated through
blender (stored in blend_data). This is an either/or struct not both*/
//prototypes
PyObject *newEulerObject( float *eul, int type );
#endif /* EXPP_euler_h */