- Added OpenGL access to the game engine as a module so you can import BGL directly.
		
			
				
	
	
		
			63 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* 
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * This is a new part of Blender.
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 *
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 * Contributor(s): Michel Selten, Willian P. Germano, Nathan Letwory,
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 *                 Stephen Swaney
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 *
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 * ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef EXPP_modules_h
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#define EXPP_modules_h
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/************************************************************
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Certain bpy module files ( BPY_interface.c, Blender.c, and Object.c )
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need to know about almost every other module.  This file is a
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convenient way to include almost all the necessary declarations.
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The #includes commented out below currently do not exist.
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Their *_Init() method declarations are hacked in down below.
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************************************************************/
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#include <Python.h>
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/*****************************************************************************/
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/* Global variables                                                          */
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/*****************************************************************************/
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/****************************************************************************
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Module Init functions for modules without a .h file.
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BGL is a special case.  It still has data declarations in the .h file
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and cannot be #included until it is cleaned up.
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****************************************************************************/
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PyObject *BGL_Init( const char *from );
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PyObject *Library_Init( void );
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PyObject *Noise_Init( void );
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#endif				/* EXPP_modules_h */
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