80 lines
3.0 KiB
C++
80 lines
3.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ImBuf;
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struct ListBase;
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struct Scene;
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struct SeqEffectHandle;
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struct SeqRenderData;
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struct Sequence;
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#define EARLY_NO_INPUT -1
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#define EARLY_DO_EFFECT 0
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#define EARLY_USE_INPUT_1 1
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#define EARLY_USE_INPUT_2 2
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/* mutable state for sequencer */
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typedef struct SeqRenderState {
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struct LinkNode *scene_parents;
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} SeqRenderState;
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void seq_render_state_init(SeqRenderState *state);
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struct ImBuf *seq_render_give_ibuf_seqbase(const struct SeqRenderData *context,
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float timeline_frame,
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int chan_shown,
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struct ListBase *seqbasep);
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struct ImBuf *seq_render_effect_execute_threaded(struct SeqEffectHandle *sh,
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const struct SeqRenderData *context,
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struct Sequence *seq,
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float timeline_frame,
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float facf0,
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float facf1,
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struct ImBuf *ibuf1,
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struct ImBuf *ibuf2,
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struct ImBuf *ibuf3);
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void seq_imbuf_to_sequencer_space(struct Scene *scene, struct ImBuf *ibuf, bool make_float);
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int seq_get_shown_sequences(struct ListBase *seqbasep,
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int timeline_frame,
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int chanshown,
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struct Sequence **seq_arr_out);
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struct ImBuf *seq_render_strip(const struct SeqRenderData *context,
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struct SeqRenderState *state,
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struct Sequence *seq,
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float timeline_frame);
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struct ImBuf *seq_render_mask(const struct SeqRenderData *context,
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struct Mask *mask,
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float frame_index,
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bool make_float);
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void seq_imbuf_assign_spaces(struct Scene *scene, struct ImBuf *ibuf);
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#ifdef __cplusplus
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}
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#endif
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