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blender-archive/source/blender/sequencer/intern/render.h
2021-01-04 17:38:11 +11:00

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C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ImBuf;
struct ListBase;
struct Scene;
struct SeqEffectHandle;
struct SeqRenderData;
struct Sequence;
#define EARLY_NO_INPUT -1
#define EARLY_DO_EFFECT 0
#define EARLY_USE_INPUT_1 1
#define EARLY_USE_INPUT_2 2
/* mutable state for sequencer */
typedef struct SeqRenderState {
struct LinkNode *scene_parents;
} SeqRenderState;
void seq_render_state_init(SeqRenderState *state);
struct ImBuf *seq_render_give_ibuf_seqbase(const struct SeqRenderData *context,
float timeline_frame,
int chan_shown,
struct ListBase *seqbasep);
struct ImBuf *seq_render_effect_execute_threaded(struct SeqEffectHandle *sh,
const struct SeqRenderData *context,
struct Sequence *seq,
float timeline_frame,
float facf0,
float facf1,
struct ImBuf *ibuf1,
struct ImBuf *ibuf2,
struct ImBuf *ibuf3);
void seq_imbuf_to_sequencer_space(struct Scene *scene, struct ImBuf *ibuf, bool make_float);
int seq_get_shown_sequences(struct ListBase *seqbasep,
int timeline_frame,
int chanshown,
struct Sequence **seq_arr_out);
struct ImBuf *seq_render_strip(const struct SeqRenderData *context,
struct SeqRenderState *state,
struct Sequence *seq,
float timeline_frame);
struct ImBuf *seq_render_mask(const struct SeqRenderData *context,
struct Mask *mask,
float frame_index,
bool make_float);
void seq_imbuf_assign_spaces(struct Scene *scene, struct ImBuf *ibuf);
#ifdef __cplusplus
}
#endif