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blender-archive/source/blender/blenkernel/BKE_collision.h
Campbell Barton 3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00

186 lines
5.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct BVHTree;
struct Collection;
struct CollisionModifierData;
struct Depsgraph;
struct MVert;
struct MVertTri;
struct Object;
////////////////////////////////////////
// used for collisions in collision.c
////////////////////////////////////////
/* COLLISION FLAGS */
typedef enum {
COLLISION_IN_FUTURE = (1 << 1),
#ifdef WITH_ELTOPO
COLLISION_USE_COLLFACE = (1 << 2),
COLLISION_IS_EDGES = (1 << 3),
#endif
COLLISION_INACTIVE = (1 << 4),
} COLLISION_FLAGS;
////////////////////////////////////////
// used for collisions in collision.c
////////////////////////////////////////
/* used for collisions in collision.c */
typedef struct CollPair {
unsigned int face1; /* cloth face */
unsigned int face2; /* object face */
float distance;
float normal[3];
float vector[3]; /* unnormalized collision vector: p2-p1 */
float pa[3], pb[3]; /* collision point p1 on face1, p2 on face2 */
int flag;
float time; /* collision time, from 0 up to 1 */
/* mesh-mesh collision */
#ifdef WITH_ELTOPO /* Either ap* or bp* can be set, but not both. */
float bary[3];
int ap1, ap2, ap3, collp, bp1, bp2, bp3;
int collface;
#else
int ap1, ap2, ap3, bp1, bp2, bp3;
#endif
int pointsb[4];
} CollPair;
/* used for collisions in collision.c */
typedef struct EdgeCollPair {
unsigned int p11, p12, p21, p22;
float normal[3];
float vector[3];
float time;
int lastsign;
float pa[3], pb[3]; /* collision point p1 on face1, p2 on face2 */
} EdgeCollPair;
/* used for collisions in collision.c */
typedef struct FaceCollPair {
unsigned int p11, p12, p13, p21;
float normal[3];
float vector[3];
float time;
int lastsign;
float pa[3], pb[3]; /* collision point p1 on face1, p2 on face2 */
} FaceCollPair;
////////////////////////////////////////
/////////////////////////////////////////////////
// forward declarations
/////////////////////////////////////////////////
/////////////////////////////////////////////////
// used in modifier.c from collision.c
/////////////////////////////////////////////////
struct BVHTree *bvhtree_build_from_mvert(const struct MVert *mvert,
const struct MVertTri *tri,
int tri_num,
float epsilon);
void bvhtree_update_from_mvert(struct BVHTree *bvhtree,
const struct MVert *mvert,
const struct MVert *mvert_moving,
const struct MVertTri *tri,
int tri_num,
bool moving);
/////////////////////////////////////////////////
/**
* Move Collision modifier object inter-frame with step = [0,1]
*
* \param step: is limited from 0 (frame start position) to 1 (frame end position).
*/
void collision_move_object(struct CollisionModifierData *collmd,
float step,
float prevstep,
bool moving_bvh);
void collision_get_collider_velocity(float vel_old[3],
float vel_new[3],
struct CollisionModifierData *collmd,
struct CollPair *collpair);
/* Collision relations for dependency graph build. */
typedef struct CollisionRelation {
struct CollisionRelation *next, *prev;
struct Object *ob;
} CollisionRelation;
/**
* Create list of collision relations in the collection or entire scene.
* This is used by the depsgraph to build relations, as well as faster
* lookup of colliders during evaluation.
*/
struct ListBase *BKE_collision_relations_create(struct Depsgraph *depsgraph,
struct Collection *collection,
unsigned int modifier_type);
void BKE_collision_relations_free(struct ListBase *relations);
/* Collision object lists for physics simulation evaluation. */
/**
* Create effective list of colliders from relations built beforehand.
* Self will be excluded.
*/
struct Object **BKE_collision_objects_create(struct Depsgraph *depsgraph,
struct Object *self,
struct Collection *collection,
unsigned int *numcollobj,
unsigned int modifier_type);
void BKE_collision_objects_free(struct Object **objects);
typedef struct ColliderCache {
struct ColliderCache *next, *prev;
struct Object *ob;
struct CollisionModifierData *collmd;
} ColliderCache;
/**
* Create effective list of colliders from relations built beforehand.
* Self will be excluded.
*/
struct ListBase *BKE_collider_cache_create(struct Depsgraph *depsgraph,
struct Object *self,
struct Collection *collection);
void BKE_collider_cache_free(struct ListBase **colliders);
/////////////////////////////////////////////////
/////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif